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wnsrc/lua/entities/obj_vj_hlr1_stukabomb.lua
lifestorm 6a58f406b1 Upload
2024-08-04 23:54:45 +03:00

61 lines
3.2 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
/*--------------------------------------------------
*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
--------------------------------------------------*/
AddCSLuaFile()
ENT.Type = "anim"
ENT.Base = "obj_vj_projectile_base"
ENT.PrintName = "Stuka Bomb"
ENT.Author = "DrVrej"
ENT.Contact = "http://steamcommunity.com/groups/vrejgaming"
ENT.Information = "Projectiles for my addons"
ENT.Category = "Projectiles"
if CLIENT then
local Name = "Stuka Bomb"
local LangName = "obj_vj_hlr1_stukabomb"
language.Add(LangName, Name)
killicon.Add(LangName,"HUD/killicons/default",Color(255,80,0,255))
language.Add("#"..LangName, Name)
killicon.Add("#"..LangName,"HUD/killicons/default",Color(255,80,0,255))
end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
if !SERVER then return end
ENT.Model = "models/spitball_medium.mdl" -- The models it should spawn with | Picks a random one from the table
ENT.DoesRadiusDamage = true -- Should it do a blast damage when it hits something?
ENT.RadiusDamageRadius = 60 -- How far the damage go? The farther away it's from its enemy, the less damage it will do | Counted in world units
ENT.RadiusDamage = 35 -- How much damage should it deal? Remember this is a radius damage, therefore it will do less damage the farther away the entity is from its enemy
ENT.RadiusDamageUseRealisticRadius = true -- Should the damage decrease the farther away the enemy is from the position that the projectile hit?
ENT.RadiusDamageType = DMG_ACID -- Damage type
-- ENT.DecalTbl_DeathDecals = {"VJ_HLR_Spit_Acid"}
ENT.SoundTbl_Idle = {"vj_hlr/hl1_npc/bullchicken/bc_acid1.wav", "vj_hlr/hl1_npc/bullchicken/bc_acid2.wav"}
ENT.SoundTbl_OnCollide = {"vj_hlr/hl1_npc/bullchicken/bc_spithit1.wav", "vj_hlr/hl1_npc/bullchicken/bc_spithit2.wav"}
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:CustomPhysicsObjectOnInitialize(phys)
phys:Wake()
phys:SetBuoyancyRatio(0)
phys:EnableDrag(false)
end
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:CustomOnInitialize()
ParticleEffectAttach("vj_hlr_spit_stukabat",PATTACH_ABSORIGIN_FOLLOW,self,0)
self:SetNoDraw(true)
end
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:DeathEffects(data, phys)
ParticleEffect("vj_hlr_spit_stukabat_impact",data.HitPos,Angle(0,0,0),nil)
end