Files
wnsrc/lua/entities/portals_death.lua
lifestorm 6a58f406b1 Upload
2024-08-04 23:54:45 +03:00

141 lines
3.1 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
AddCSLuaFile()
ENT.Base = "portals_base"
ENT.RenderGroup = RENDERGROUP_TRANSLUCENT
ENT.PrintName = "Death Portal"
ENT.Category = "Portals"
ENT.Spawnable = true
ENT.AdminOnly = true
ENT.Mins = Vector(-40, -40, -50)
ENT.Maxs = Vector(40, 40, 40)
if CLIENT then
function ENT:OnRemove()
if self.Sound then
self.Sound:Stop()
end
end
function ENT:GetCustomColor()
return Color(255, 80, 80)
end
local matrix = Matrix()
matrix:SetScale(Vector(2, 2, 2))
function ENT:Think()
local light = DynamicLight(self:EntIndex())
local color = self:GetCustomColor()
if self:GetColor() != color then
self:SetColor(color)
end
if light then
light.pos = self:GetPos()
light.r = 255
light.g = 32
light.b = 32
light.brightness = 2
light.Decay = 1000
light.Size = 256
light.DieTime = CurTime() + 1
end
if not self.Sound then
self.Sound = CreateSound(self, "ambient/levels/citadel/citadel_drone_loop2.wav")
self.Sound:ChangePitch(0.2)
self.Sound:SetSoundLevel(75)
end
if not self.Sound:IsPlaying() then
self.Sound:Play()
end
self:EnableMatrix("RenderMultiply", matrix)
end
local developer = GetConVar("developer")
local sprite = Material("sprites/light_glow02_add")
local mat = CreateMaterial("portal_death", "UnlitTwoTexture", {
["$basetexture"] = "models/effects/vortshield_color",
["$texture2"] = "models/effects/vortshield_base",
["$model"] = 1,
["$nocull"] = 1,
["$additive"] = 1,
["Proxies"] = {
["TextureScroll"] = {
["texturescrollvar"] = "$texture2transform",
["texturescrollrate"] = -0.1,
["texturescrollangle"] = 0
}
}
})
function ENT:DrawTranslucent()
if developer:GetBool() then
local mins = self.Mins - Vector(0.1, 0.1, 0.1)
local maxs = self.Maxs + Vector(0.1, 0.1, 0.1)
local color = ColorAlpha(self.Color, 50)
render.SetColorMaterial()
render.DrawBox(self:GetPos(), self:GetNetworkAngles(), mins, maxs, color, true)
render.DrawWireframeBox(self:GetPos(), self:GetNetworkAngles(), mins, maxs, color, true)
end
local size = 250
render.OverrideBlend(true, BLEND_ZERO, BLEND_ONE_MINUS_SRC_COLOR, BLENDFUNC_ADD)
render.SetMaterial(sprite)
render.DrawSprite(self:GetPos(), size, size)
render.DrawSprite(self:GetPos(), size, size)
render.OverrideBlend(false)
local ang = (EyePos() - self:GetPos()):Angle()
render.MaterialOverride(mat)
self:SetRenderAngles(ang)
self:SetupBones()
self:DrawModel()
render.MaterialOverride()
end
else
function ENT:StartTouch(ent)
if not self:IsValidEntity(ent) then
return
end
ent:ForcePlayerDrop()
if ent:IsPlayer() then
ent:SetPos(self:WorldSpaceCenter())
ent:KillSilent()
ent:ScreenFade(SCREENFADE.IN, Color(255, 0, 0), 2.5, 0)
self:EmitSound("npc/stalker/go_alert2.wav", 140, 40, 1)
else
ent:Remove()
end
self:TeleportEffect()
end
end