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wnsrc/lua/entities/stormfox_cs_candle_small.lua
lifestorm 6a58f406b1 Upload
2024-08-04 23:54:45 +03:00

91 lines
2.5 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Only add this entity, if the server has CSGO
if SERVER and not file.Exists("models/props/de_aztec/hr_aztec/aztec_lighting/aztec_lighting_candle_01_unlit.mdl","GAME") then return end
AddCSLuaFile()
ENT.Type = "anim"
ENT.Base = "base_anim"
ENT.PrintName = "Small Candle"
ENT.Author = "Nak"
ENT.Purpose = "A cursed candle"
ENT.Instructions = "Place it somewhere"
ENT.Category = "StormFox2"
ENT.Editable = true
ENT.Spawnable = true
ENT.AdminOnly = false
local ran_tab = {
Model("models/props/de_aztec/hr_aztec/aztec_lighting/aztec_lighting_candle_01_unlit.mdl"),
Model("models/props/de_aztec/hr_aztec/aztec_lighting/aztec_lighting_candle_02_unlit.mdl"),
Model("models/props/de_aztec/hr_aztec/aztec_lighting/aztec_lighting_candle_03_unlit.mdl"),
}
function ENT:Lit()
if self._lit then return end
self._lit = true
self:SetModel( string.gsub(self:GetModel(), "unlit.mdl$", "lit.mdl") )
end
local snd_tab = {
Sound("player/halloween/ghost_swish_c_01.wav"),
Sound("player/halloween/ghost_swish_c_02.wav"),
Sound("player/halloween/ghost_swish_c_03.wav"),
Sound("player/halloween/ghost_swish_c_04.wav")
}
function ENT:UnLit()
if not self._lit then return end
self._lit = false
self:SetModel( string.gsub(self:GetModel(), "_lit.mdl$", "_unlit.mdl") )
self:EmitSound((table.Random(snd_tab)), 50, math.random(75, 125), 0.5)
end
function ENT:Initialize()
self._lit = false
if SERVER then
self:SetModel( (table.Random(ran_tab)) )
self:PhysicsInit( SOLID_VPHYSICS ) -- Make us work with physics,
self:SetMoveType( MOVETYPE_VPHYSICS ) -- after all, gmod is a physics
self:SetSolid( SOLID_VPHYSICS ) -- Toolbox
end
self.RenderMode = 1
self:SetRenderMode(RENDERMODE_TRANSALPHA)
end
if SERVER then
function ENT:SpawnFunction( ply, tr, ClassName )
if ( !tr.Hit ) then return end
local SpawnPos = tr.HitPos + tr.HitNormal * 0.1
local ent = ents.Create( ClassName )
ent:SetPos( SpawnPos )
ent:SetAngles(Angle(0,ply:EyeAngles().y + 180,0))
ent:Spawn()
ent:Activate()
return ent
end
function ENT:Think()
self:NextThink( CurTime() + 7 )
if StormFox2.Time.IsNight() and self:WaterLevel() < 1 then
self:Lit()
else
self:UnLit()
end
return true
end
else
function ENT:Draw()
self:DrawModel()
end
end