Files
wnsrc/lua/entities/stormfox_cs_lantern.lua
lifestorm 6a58f406b1 Upload
2024-08-04 23:54:45 +03:00

154 lines
3.8 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Only add this entity, if the server has CSGO
if SERVER and not file.Exists("models/props/de_dust/hr_dust/dust_lights/dust_ornate_lantern_01.mdl","GAME") then return end
AddCSLuaFile()
ENT.Type = "anim"
ENT.Base = "base_anim"
ENT.PrintName = "Large Lantern"
ENT.Author = "Nak"
ENT.Purpose = "A lantern from CSGO"
ENT.Instructions = "Place it somewhere"
ENT.Category = "StormFox2"
ENT.Editable = true
ENT.Spawnable = true
ENT.AdminOnly = false
ENT.RenderGroup = RENDERGROUP_TRANSLUCENT
function ENT:Lit()
if self._lit then return end
self._lit = true
self:SetNWBool("lit", true)
end
function ENT:UnLit()
if not self._lit then return end
self._lit = false
self:SetNWBool("lit", false)
end
function ENT:Initialize()
self._lit = false
if SERVER then
self:SetModel( "models/props/de_dust/hr_dust/dust_lights/dust_ornate_lantern_01.mdl" )
self:PhysicsInit( SOLID_VPHYSICS )
self:SetMoveType( MOVETYPE_VPHYSICS )
self:SetSolid( SOLID_VPHYSICS )
self:SetUseType( SIMPLE_USE )
self.ltype = 1
else
self._part = {}
end
self.RenderMode = 1
self:SetRenderMode(RENDERMODE_TRANSALPHA)
end
if SERVER then
local function sendMsg( act, msg )
if type(act) ~= "Player" then return end
act:PrintMessage( HUD_PRINTTALK, "Lamp: " .. msg )
end
function ENT:SpawnFunction( ply, tr, ClassName )
if ( !tr.Hit ) then return end
local SpawnPos = tr.HitPos + tr.HitNormal * 0.1
local ent = ents.Create( ClassName )
ent:SetPos( SpawnPos )
ent:SetAngles(Angle(0,ply:EyeAngles().y + 180,0))
ent:Spawn()
ent:Activate()
return ent
end
function ENT:Use( act )
self.ltype = self.ltype + 1
if self.ltype > 2 then
self.ltype = 0
end
if self.ltype == 0 then
sendMsg( act, "Always off" )
self:UnLit()
elseif self.ltype == 1 then
sendMsg( act, "On at night" )
else
sendMsg( act, "Always on" )
self:Lit()
end
end
function ENT:Think()
self:NextThink( CurTime() + 7 )
if self.ltype == 0 or self:WaterLevel() > 0 then
self:UnLit()
elseif self.ltype == 2 then
self:Lit()
elseif StormFox2.Time.IsNight() then
self:Lit()
else
self:UnLit()
end
return true
end
else
local ran,rand,max = math.random,math.Rand,math.max
local lit_mat = Material("stormfox2/models/dust_ornate_lantern_lit")
local c = Color(255,255,255)
local function GetDis(ent)
local lp = LocalPlayer()
if not lp then return 0 end
return lp:GetPos():DistToSqr(ent:GetPos())
end
function ENT:Think()
if not self:GetNWBool("lit", false) or GetDis(self) > 4500000 then
self:SetNextClientThink(CurTime() + 1)
return true
end
for i = 0, 6 do
self._part[i] = math.random(55, 155) / 255
end
local nThink = CurTime() + math.Rand(0.1,0.6)
local dlight = DynamicLight( self:EntIndex() )
if ( dlight ) then
local ml = StormFox2.Map.GetLightRaw()
dlight.pos = self:LocalToWorld(Vector(rand(-0.6,0.6), rand(-0.6,0.6), -20))
dlight.r = 255
dlight.g = 255
dlight.b = 155
dlight.brightness = 2 - ml / 200
dlight.Decay = 0
dlight.Size = 256 * 1.5
dlight.DieTime = nThink + 0.5
end
self:SetNextClientThink(nThink)
return true
end
function ENT:Draw()
render.SetColorModulation(1,1,1)
if not self:GetNWBool("lit", false) then
self:DrawModel()
return
end
render.SuppressEngineLighting(true)
render.SetLightingOrigin( self:GetPos() )
render.ResetModelLighting( 0,0,0 )
for i = 0, 6 do
local l = self._part[i] or 0
render.SetModelLighting( i, l,l,l )
end
render.MaterialOverride(lit_mat)
self:DrawModel()
render.MaterialOverride()
render.SuppressEngineLighting(false)
end
end