mirror of
https://github.com/lifestorm/wnsrc.git
synced 2025-12-16 21:33:46 +03:00
949 lines
80 KiB
Lua
949 lines
80 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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--local prefix = "#tool."..debug.getinfo( 1, "S" ).source:match(".+[/?\\?](.+)%.lua").."."
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local prefix = "#tool.stacker_improved."
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localify.Bind( "en", prefix.."language_en", "English" )
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localify.Bind( "bg", prefix.."language_bg", "Български" )
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localify.Bind( "fr", prefix.."language_fr", "Français" )
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localify.Bind( "pl", prefix.."language_pl", "Polski" )
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localify.Bind( "ru", prefix.."language_ru", "Русский" )
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localify.Bind( "zh-cn", prefix.."language_zh-cn", "简体中文" )
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localify.Bind( "de", prefix.."language_de", "Deutsch" )
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localify.Bind( "tr", prefix.."language_tr", "Türkçe" )
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--[[--------------------------------------------------------------------------
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-- English Localization
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--------------------------------------------------------------------------]]--
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-- Tool Settings
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localify.Bind( "en", prefix.."name", "Stacker - Improved" )
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localify.Bind( "en", prefix.."desc", "Easily stack duplicated props in any direction" )
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localify.Bind( "en", prefix.."left", "Create a stack" )
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localify.Bind( "en", prefix.."shift_left", "Increase stack size" )
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localify.Bind( "en", prefix.."right", "Create a single prop" )
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localify.Bind( "en", prefix.."shift_right", "Decrease stack size" )
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localify.Bind( "en", prefix.."reload", "Change stack direction" )
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localify.Bind( "en", "Undone_stacker_improved", "Undone stacked prop(s)" )
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-- Errors
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localify.Bind( "en", prefix.."error_blocked_by_server", "The server has blocked you from changing this console variable" )
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localify.Bind( "en", prefix.."error_not_admin", "You must be in the 'admin' usergroup to change this console variable" )
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localify.Bind( "en", prefix.."error_invalid_argument", "You must enter a valid number value" )
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localify.Bind( "en", prefix.."error_max_per_stack", "The max props that can be stacked at once is limited to " )
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localify.Bind( "en", prefix.."error_too_quick", "You are using stacker too quickly" )
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localify.Bind( "en", prefix.."error_max_per_player", "Stacker prop limit reached" )
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localify.Bind( "en", prefix.."error_not_in_world", "Stacked props must be spawned within the world" )
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localify.Bind( "en", prefix.."error_max_constraints", "Failed to create constraint, most likely ran out of entity slots" )
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-- Labels
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localify.Bind( "en", prefix.."label_presets", "Stacker Presets: " )
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localify.Bind( "en", prefix.."label_relative", "Stack relative to: " )
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localify.Bind( "en", prefix.."label_direction", "Stack direction: " )
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localify.Bind( "en", prefix.."label_count", "Stack size" )
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localify.Bind( "en", prefix.."label_reset_offsets", "Reset offsets" )
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localify.Bind( "en", prefix.."label_reset_angles", "Reset angles" )
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localify.Bind( "en", prefix.."label_show_settings", "Click to show settings" )
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localify.Bind( "en", prefix.."label_hide_settings", "Click to hide settings" )
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localify.Bind( "en", prefix.."label_x", "X (-back, +front)" )
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localify.Bind( "en", prefix.."label_y", "Y (-left, +right)" )
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localify.Bind( "en", prefix.."label_z", "Z (-down, +up)" )
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localify.Bind( "en", prefix.."label_pitch", "Pitch (-down, +up)" )
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localify.Bind( "en", prefix.."label_yaw", "Yaw (-left, +right)" )
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localify.Bind( "en", prefix.."label_roll", "Roll (-left, +right)" )
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localify.Bind( "en", prefix.."label_language", "Language: " )
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localify.Bind( "en", prefix.."label_credits", "" )
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localify.Bind( "en", prefix.."label_max_per_stack", "Stack size" )
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localify.Bind( "en", prefix.."label_max_per_player", "Props per player" )
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localify.Bind( "en", prefix.."label_max_offsetx", "Maximum X offset" )
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localify.Bind( "en", prefix.."label_max_offsety", "Maximum Y offset" )
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localify.Bind( "en", prefix.."label_max_offsetz", "Maximum Z offset" )
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localify.Bind( "en", prefix.."label_delay", "Delay" )
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localify.Bind( "en", prefix.."label_opacity", "Opacity" )
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-- Checkboxes
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localify.Bind( "en", prefix.."checkbox_freeze", "Freeze stacked props" )
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localify.Bind( "en", prefix.."checkbox_weld", "Weld stacked props" )
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localify.Bind( "en", prefix.."checkbox_nocollide", "No-Collide stacked props with each other" )
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localify.Bind( "en", prefix.."checkbox_nocollide_all", "No-Collide stacked props with EVERYTHING" )
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localify.Bind( "en", prefix.."checkbox_use_shift_key", "Change stack size with SHIFT + left/right-click" )
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localify.Bind( "en", prefix.."checkbox_relative", "Stack relative to new rotation" )
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localify.Bind( "en", prefix.."checkbox_material", "Apply material" )
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localify.Bind( "en", prefix.."checkbox_color", "Apply color" )
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localify.Bind( "en", prefix.."checkbox_physprop", "Apply physical properties" )
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localify.Bind( "en", prefix.."checkbox_ghost", "Ghost all props in the stack" )
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localify.Bind( "en", prefix.."checkbox_halo", "Add halos to ghosted props" )
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localify.Bind( "en", prefix.."checkbox_halo_color", "Halo color" )
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localify.Bind( "en", prefix.."checkbox_axis", "Draw XYZ axis" )
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localify.Bind( "en", prefix.."checkbox_axis_labels", "Draw XYZ axis labels" )
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localify.Bind( "en", prefix.."checkbox_axis_angles", "Draw XYZ axis angles" )
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localify.Bind( "en", prefix.."checkbox_stayinworld", "Stay in world" )
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-- Comboboxes
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localify.Bind( "en", prefix.."combobox_world", "World" )
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localify.Bind( "en", prefix.."combobox_prop", "Prop" )
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localify.Bind( "en", prefix.."combobox_direction_up", "Up" )
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localify.Bind( "en", prefix.."combobox_direction_down", "Down" )
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localify.Bind( "en", prefix.."combobox_direction_front", "Front" )
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localify.Bind( "en", prefix.."combobox_direction_back", "Back" )
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localify.Bind( "en", prefix.."combobox_direction_right", "Right" )
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localify.Bind( "en", prefix.."combobox_direction_left", "Left" )
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localify.Bind( "en", prefix.."combobox_default", "Default" )
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localify.Bind( "en", prefix.."combobox_sandbox", "Sandbox" )
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localify.Bind( "en", prefix.."combobox_darkrp", "DarkRP" )
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localify.Bind( "en", prefix.."combobox_singleplayer", "Singleplayer" )
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-- HUD
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localify.Bind( "en", prefix.."hud_front", "Front" )
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localify.Bind( "en", prefix.."hud_right", "Right" )
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localify.Bind( "en", prefix.."hud_up", "Up" )
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-- Help
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localify.Bind( "en", prefix.."help_max_per_player", "Maximum stacked props each player is limited to." )
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localify.Bind( "en", prefix.."help_max_per_stack", "Maximum props per stack (left-click)." )
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localify.Bind( "en", prefix.."help_delay", "Delay (in seconds) between each Stacker use (left/right-click)" )
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localify.Bind( "en", prefix.."help_max_offsetx", "Maximum distance between stacked props (X-axis)." )
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localify.Bind( "en", prefix.."help_max_offsety", "Maximum distance between stacked props (Y-axis)." )
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localify.Bind( "en", prefix.."help_max_offsetz", "Maximum distance between stacked props (Z-axis)." )
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localify.Bind( "en", prefix.."help_freeze", "Stacked props are frozen when spawned." )
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localify.Bind( "en", prefix.."help_weld", "Stacked props are welded to each other when spawned." )
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localify.Bind( "en", prefix.."help_nocollide", "Stacked props won't collide with other stacked props." )
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localify.Bind( "en", prefix.."help_nocollide_all", "Stacked props won't collide with anything except players, NPCs, vehicles, and the world." )
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localify.Bind( "en", prefix.."help_stayinworld", "Prevents stacked props from being created outside of the map." )
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-- Warnings
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localify.Bind( "en", prefix.."warning_max_per_player", "Primarily for Roleplay gamemodes. For Sandbox gamemodes, this should generally be unlimited (-1)." )
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localify.Bind( "en", prefix.."warning_max_offsetx", "Primarily for Roleplay gamemodes. Don't modify unless you know what you're doing." )
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localify.Bind( "en", prefix.."warning_max_offsety", "Primarily for Roleplay gamemodes. Don't modify unless you know what you're doing." )
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localify.Bind( "en", prefix.."warning_max_offsetz", "Primarily for Roleplay gamemodes. Don't modify unless you know what you're doing." )
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localify.Bind( "en", prefix.."warning_freeze", "For DarkRP." )
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localify.Bind( "en", prefix.."warning_weld", "For DarkRP." )
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localify.Bind( "en", prefix.."warning_nocollide", "For DarkRP." )
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localify.Bind( "en", prefix.."warning_nocollide_all", "DO NOT CHANGE WHILE THE SERVER IS RUNNING. This uses the GM.ShouldCollide hook and is experimental. It works and is guaranteed to stop crashes from Stacker, but needs more testing." )
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--[[--------------------------------------------------------------------------
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-- Bulgarian Localization
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--------------------------------------------------------------------------]]--
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-- Tool Settings
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localify.Bind( "bg", prefix.."name", "Натрупвач - Подобрен" )
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localify.Bind( "bg", prefix.."desc", "Лесно натрупва еднакви предмети във всяка посока" )
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localify.Bind( "bg", prefix.."left", "Създай натрупване" )
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localify.Bind( "bg", prefix.."shift_left", "Увеличи размера на натрупването" )
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localify.Bind( "bg", prefix.."right", "Създай единичен обект" )
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localify.Bind( "bg", prefix.."shift_right", "Намали размера на натрупването" )
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localify.Bind( "bg", prefix.."reload", "Смени направлението на натрупване" )
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localify.Bind( "bg", "Undone_stacker_improved", "Премахва натрупването на предмет(и)" )
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-- Errors
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localify.Bind( "bg", prefix.."error_blocked_by_server", "Сървърът ви е блокирал да променяте тази конзолна променлива" )
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localify.Bind( "bg", prefix.."error_not_admin", "Трябва да бъдете в групата 'admin' за да промените тази конзолна променлива" )
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localify.Bind( "bg", prefix.."error_invalid_argument", "Трябва да въведете валидно число за тази стойност" )
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localify.Bind( "bg", prefix.."error_max_per_stack", "Максималния брой предмети които могат да бъдат натрупани на един път е ограничен до " )
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localify.Bind( "bg", prefix.."error_too_quick", "Използвате натрупвача твърде бързо" )
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localify.Bind( "bg", prefix.."error_max_per_player", "Ограничението за натрупани предмети е достигнато" )
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localify.Bind( "bg", prefix.."error_not_in_world", "Натрупваните предмети трябва да се създават вътре в света" )
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localify.Bind( "bg", prefix.."error_max_constraints", "Не можа да се създаде връзка, най вероятно са свършили слотовете за обекти" )
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-- Labels
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localify.Bind( "bg", prefix.."label_presets", "Шаблон на натрупвача: " )
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localify.Bind( "bg", prefix.."label_relative", "Натрупвай спрямо: " )
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localify.Bind( "bg", prefix.."label_direction", "Направление на натрупване: " )
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localify.Bind( "bg", prefix.."label_count", "Размер на натрупване" )
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localify.Bind( "bg", prefix.."label_reset_offsets", "Нулиране на отместването" )
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localify.Bind( "bg", prefix.."label_reset_angles", "Нулиране на ъглите" )
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localify.Bind( "bg", prefix.."label_show_settings", "Цъкнете за показване на настройки" )
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localify.Bind( "bg", prefix.."label_hide_settings", "Цъкнете за скриване на настройки" )
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localify.Bind( "bg", prefix.."label_x", "Абсциса (-назад, +напред)" )
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localify.Bind( "bg", prefix.."label_y", "Ордината (-ляво, +дясно)" )
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localify.Bind( "bg", prefix.."label_z", "Апликата (-долу, +горе)" )
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localify.Bind( "bg", prefix.."label_pitch", "Тангаж (-долу, +горе)" )
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localify.Bind( "bg", prefix.."label_yaw", "Азимут (-ляво, +дясно)" )
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localify.Bind( "bg", prefix.."label_roll", "Крен (-ляво, +дясно)" )
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localify.Bind( "bg", prefix.."label_language", "Език: " )
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localify.Bind( "bg", prefix.."label_credits", "Преведено от: [BG][Sk&Bh]Trick or treat KID!" )
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localify.Bind( "bg", prefix.."label_max_per_stack", "Брой на натрупване" )
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localify.Bind( "bg", prefix.."label_max_per_player", "Брой предмети на играч" )
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localify.Bind( "bg", prefix.."label_max_offsetx", "Максимално отместване по абсциса" )
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localify.Bind( "bg", prefix.."label_max_offsety", "Максимално отместване по ордината" )
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localify.Bind( "bg", prefix.."label_max_offsetz", "Максимално отместване по апликата" )
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localify.Bind( "bg", prefix.."label_delay", "Закъснение" )
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localify.Bind( "bg", prefix.."label_opacity", "Тъмнота" )
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-- Checkboxes
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localify.Bind( "bg", prefix.."checkbox_freeze", "Замрази натрупаните предмети" )
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localify.Bind( "bg", prefix.."checkbox_weld", "Завари натрупаните предмети" )
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localify.Bind( "bg", prefix.."checkbox_nocollide", "Не-сблъсък на натрупаните предмети един към друг" )
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localify.Bind( "bg", prefix.."checkbox_nocollide_all", "Не-сблъсък на натрупаните предмети с ВСИЧКО" )
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//localify.Bind( "bg", prefix.."checkbox_use_shift_key", "" )
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localify.Bind( "bg", prefix.."checkbox_relative", "Натрупвай спрямо новата ориентация" )
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localify.Bind( "bg", prefix.."checkbox_material", "Приложи текстура" )
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localify.Bind( "bg", prefix.."checkbox_color", "Приложи цвят" )
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localify.Bind( "bg", prefix.."checkbox_physprop", "Приложи физически свойства" )
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localify.Bind( "bg", prefix.."checkbox_ghost", "Сенки за всички предмети в стека" )
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localify.Bind( "bg", prefix.."checkbox_halo", "Добави ореоли към предметите сенки" )
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localify.Bind( "bg", prefix.."checkbox_halo_color", "Цвят на ореола" )
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localify.Bind( "bg", prefix.."checkbox_axis", "Чертай осите XYZ" )
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localify.Bind( "bg", prefix.."checkbox_axis_labels", "Чертай етикети на XYZ осите" )
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localify.Bind( "bg", prefix.."checkbox_axis_angles", "Чертай ъглите на XYZ осите" )
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localify.Bind( "bg", prefix.."checkbox_stayinworld", "Натрупвай в рамките на света" )
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-- Comboboxes
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localify.Bind( "bg", prefix.."combobox_world", "Свят" )
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localify.Bind( "bg", prefix.."combobox_prop", "Предмет" )
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localify.Bind( "bg", prefix.."combobox_direction_up", "Горе" )
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localify.Bind( "bg", prefix.."combobox_direction_down", "Долу" )
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localify.Bind( "bg", prefix.."combobox_direction_front", "Отпред" )
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localify.Bind( "bg", prefix.."combobox_direction_back", "Отзад" )
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localify.Bind( "bg", prefix.."combobox_direction_right", "Дясно" )
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localify.Bind( "bg", prefix.."combobox_direction_left", "Ляво" )
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localify.Bind( "bg", prefix.."combobox_default", "По подразбиране" )
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localify.Bind( "bg", prefix.."combobox_sandbox", "Пясъчник" )
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localify.Bind( "bg", prefix.."combobox_darkrp", "Ролева игра" )
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localify.Bind( "bg", prefix.."combobox_singleplayer", "Самостоятелна игра" )
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-- HUD
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localify.Bind( "bg", prefix.."hud_front", "Отпред" )
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localify.Bind( "bg", prefix.."hud_right", "Дясно" )
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localify.Bind( "bg", prefix.."hud_up", "Горе" )
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-- Help
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localify.Bind( "bg", prefix.."help_max_per_player", "Максимален брой натрупвани предмети до които е ограничен всеки играч" )
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localify.Bind( "bg", prefix.."help_max_per_stack", "Максимален брой предмети при всяко натрупване (ляв клик)." )
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localify.Bind( "bg", prefix.."help_delay", "Закъснение (в секунди) между всяко използване на натрупвача (ляв/десен клик)" )
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localify.Bind( "bg", prefix.."help_max_offsetx", "Максимално разстояние между натрупаните предмети (абсциса)." )
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localify.Bind( "bg", prefix.."help_max_offsety", "Максимално разстояние между натрупаните предмети (ордината)." )
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localify.Bind( "bg", prefix.."help_max_offsetz", "Максимално разстояние между натрупаните предмети (апликата)." )
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localify.Bind( "bg", prefix.."help_freeze", "Натрупваните предмети са замразени при създаване." )
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localify.Bind( "bg", prefix.."help_weld", "Натрупваните предмети са заварени по между си при създаване." )
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localify.Bind( "bg", prefix.."help_nocollide", "Натрупваните предмети няма да се сблъскват с други такива." )
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localify.Bind( "bg", prefix.."help_nocollide_all", "Натрупваните предмети няма да се сблъскват с всичко освен играчи, NPC, превозни средства, и света." )
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localify.Bind( "bg", prefix.."help_stayinworld", "Предотвратява натрупваните обекти да бъдат създавани извън света." )
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-- Warnings
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localify.Bind( "bg", prefix.."warning_max_per_player", "Преди всичко за режими на Ролева игра. За режим Пясъчник, това трябва генерално да бъде неограничено (-1)." )
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localify.Bind( "bg", prefix.."warning_max_offsetx", "Преди всичко за режими на Ролева игра. Не модифицирайте ако не знаете какво правите." )
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localify.Bind( "bg", prefix.."warning_max_offsety", "Преди всичко за режими на Ролева игра. Не модифицирайте ако не знаете какво правите." )
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localify.Bind( "bg", prefix.."warning_max_offsetz", "Преди всичко за режими на Ролева игра. Не модифицирайте ако не знаете какво правите." )
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localify.Bind( "bg", prefix.."warning_freeze", "За режим на Ролева игра." )
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localify.Bind( "bg", prefix.."warning_weld", "За режим на Ролева игра." )
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localify.Bind( "bg", prefix.."warning_nocollide", "За режим на Ролева игра." )
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localify.Bind( "bg", prefix.."warning_nocollide_all", "НЕ ПРОМЕНЯЙТЕ ДОКАТО СЪРВЪРА РАБОТИ. Това използва кука /GM.ShouldCollide/ и е експериментално. Работи и с гаранция ще спре крашовете, но се нуждае от още тестване." )
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--[[--------------------------------------------------------------------------
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-- French Localization
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--------------------------------------------------------------------------]]--
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-- Paramètres de l'outil
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localify.Bind( "fr", prefix.."name", "Stacker - Amélioré" )
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localify.Bind( "fr", prefix.."desc", "Empilez facilement les props dupliqués dans n'importe quelle direction" )
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localify.Bind( "fr", prefix.."left", "Créer une pile" )
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localify.Bind( "fr", prefix.."shift_left", "Augmenter la taille des piles" )
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localify.Bind( "fr", prefix.."right", "Créer un seul prop" )
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localify.Bind( "fr", prefix.."shift_right", "Diminuer la taille de la pile" )
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localify.Bind( "fr", prefix.."reload", "Changer la direction de la pile" )
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localify.Bind( "fr", "Undone_stacker_improved", "Annuler le(s) prop(s) empilé(s)" )
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-- Erreurs
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||
localify.Bind( "fr", prefix.."error_blocked_by_server", "Le serveur vous a empêché de modifier cette variable de console" )
|
||
localify.Bind( "fr", prefix.."error_not_admin", "Vous devez être dans le groupe d'utilisateurs 'admin' pour modifier cette variable de console" )
|
||
localify.Bind( "fr", prefix.."error_invalid_argument", "Vous devez entrer une valeur numérique valide" )
|
||
localify.Bind( "fr", prefix.."error_max_per_stack", "Les props maximum qui peuvent être empilés à la fois sont limités à " )
|
||
localify.Bind( "fr", prefix.."error_too_quick", "Vous utilisez l'empileur trop rapidement" )
|
||
localify.Bind( "fr", prefix.."error_max_per_player", "Limite de l'empileur atteinte" )
|
||
localify.Bind( "fr", prefix.."error_not_in_world", "Les props empilés doivent être engendrés dans le monde" )
|
||
localify.Bind( "fr", prefix.."error_max_constraints", "Échec de la création de la contrainte, très probablement à court d'emplacements d'entité" )
|
||
-- Etiquettes
|
||
localify.Bind( "fr", prefix.."label_presets", "Préréglages de l'empileur " )
|
||
localify.Bind( "fr", prefix.."label_relative", "Pile relatif au: " )
|
||
localify.Bind( "fr", prefix.."label_direction", "Direction: " )
|
||
localify.Bind( "fr", prefix.."label_count", "Taille" )
|
||
localify.Bind( "fr", prefix.."label_reset_offsets", "Effacer les décalages" )
|
||
localify.Bind( "fr", prefix.."label_reset_angles", "Effacer les angles" )
|
||
localify.Bind( "fr", prefix.."label_show_settings", "Afficher les paramètres" )
|
||
localify.Bind( "fr", prefix.."label_hide_settings", "Masquer les paramètres" )
|
||
localify.Bind( "fr", prefix.."label_x", "X (-derrière, +devant)" )
|
||
localify.Bind( "fr", prefix.."label_y", "Y (-gauche, +droite)" )
|
||
localify.Bind( "fr", prefix.."label_z", "Z (-bas, +haut)" )
|
||
localify.Bind( "fr", prefix.."label_pitch", "Pitch (-bas, +haut)" )
|
||
localify.Bind( "fr", prefix.."label_yaw", "Yaw (-gauche, +droite)" )
|
||
localify.Bind( "fr", prefix.."label_roll", "Roll (-gauche, +droite)" )
|
||
localify.Bind( "fr", prefix.."label_language", "Langue: " )
|
||
localify.Bind( "fr", prefix.."label_credits", "" )
|
||
localify.Bind( "fr", prefix.."label_max_per_stack", "Taille" )
|
||
localify.Bind( "fr", prefix.."label_max_per_player", "Props par joueur(s)" )
|
||
localify.Bind( "fr", prefix.."label_max_offsetx", "Décalage X maximal" )
|
||
localify.Bind( "fr", prefix.."label_max_offsety", "Décalage Y maximal" )
|
||
localify.Bind( "fr", prefix.."label_max_offsetz", "Décalage Z maximal" )
|
||
localify.Bind( "fr", prefix.."label_delay", "Délai" )
|
||
localify.Bind( "fr", prefix.."label_opacity", "Opacité" )
|
||
-- Checkboxes
|
||
localify.Bind( "fr", prefix.."checkbox_freeze", "Geler les props empilés" )
|
||
localify.Bind( "fr", prefix.."checkbox_weld", "Souder les props empilés" )
|
||
localify.Bind( "fr", prefix.."checkbox_nocollide", "No-Collide les props empilés avec les autres" )
|
||
localify.Bind( "fr", prefix.."checkbox_nocollide_all", "No-Collide les props empilés avec TOUT" )
|
||
localify.Bind( "fr", prefix.."checkbox_use_shift_key", "Changer la taille d'empilement avec SHIFT + clic gauche/droite" )
|
||
localify.Bind( "fr", prefix.."checkbox_relative", "Pile par rapport à la nouvelle rotation" )
|
||
localify.Bind( "fr", prefix.."checkbox_material", "Appliquer un matériaux" )
|
||
localify.Bind( "fr", prefix.."checkbox_color", "Appliquer une couleur" )
|
||
localify.Bind( "fr", prefix.."checkbox_physprop", "Appliquer une propriété physique" )
|
||
localify.Bind( "fr", prefix.."checkbox_ghost", "Traverser tout les props dans l'empilement" )
|
||
localify.Bind( "fr", prefix.."checkbox_halo", "Ajouter des halos aux props fantômes" )
|
||
localify.Bind( "fr", prefix.."checkbox_halo_color", "Couleur du halo" )
|
||
localify.Bind( "fr", prefix.."checkbox_axis", "Dessiner l'axe XYZ" )
|
||
localify.Bind( "fr", prefix.."checkbox_axis_labels", "Dessiner des étiquettes d'axe XYZ" )
|
||
localify.Bind( "fr", prefix.."checkbox_axis_angles", "Dessiner des angles d'axe XYZ" )
|
||
localify.Bind( "fr", prefix.."checkbox_stayinworld", "Rester dans le monde" )
|
||
-- Comboboxes
|
||
localify.Bind( "fr", prefix.."combobox_world", "Monde" )
|
||
localify.Bind( "fr", prefix.."combobox_prop", "Prop" )
|
||
localify.Bind( "fr", prefix.."combobox_direction_up", "Haut" )
|
||
localify.Bind( "fr", prefix.."combobox_direction_down", "Bas" )
|
||
localify.Bind( "fr", prefix.."combobox_direction_front", "Devant" )
|
||
localify.Bind( "fr", prefix.."combobox_direction_back", "Derrière" )
|
||
localify.Bind( "fr", prefix.."combobox_direction_right", "Droite" )
|
||
localify.Bind( "fr", prefix.."combobox_direction_left", "Gauche" )
|
||
localify.Bind( "fr", prefix.."combobox_default", "Défaut" )
|
||
localify.Bind( "fr", prefix.."combobox_sandbox", "Sandbox" )
|
||
localify.Bind( "fr", prefix.."combobox_darkrp", "DarkRP" )
|
||
localify.Bind( "fr", prefix.."combobox_singleplayer", "Solo" )
|
||
-- HUD
|
||
localify.Bind( "fr", prefix.."hud_front", "Devant" )
|
||
localify.Bind( "fr", prefix.."hud_right", "Droite" )
|
||
localify.Bind( "fr", prefix.."hud_up", "Haut" )
|
||
-- Aide
|
||
localify.Bind( "fr", prefix.."help_max_per_player", "Les props empilés sont limités à chaque joueur." )
|
||
localify.Bind( "fr", prefix.."help_max_per_stack", "Maximum de props par pile (clic gauche)." )
|
||
localify.Bind( "fr", prefix.."help_delay", "Délai (en secondes) entre chaque utilisation de l'Empileur (clic gauche / droit)" )
|
||
localify.Bind( "fr", prefix.."help_max_offsetx", "Distance maximale entre les props empilés (axe X)." )
|
||
localify.Bind( "fr", prefix.."help_max_offsety", "Distance maximale entre les props empilés (axe Y)." )
|
||
localify.Bind( "fr", prefix.."help_max_offsetz", "Distance maximale entre les props empilés (axe Z)." )
|
||
localify.Bind( "fr", prefix.."help_freeze", "Les props empilés sont congelés lorsqu'ils sont spawn." )
|
||
localify.Bind( "fr", prefix.."help_weld", "Les props empilés sont soudés les uns aux autres lors du spawn." )
|
||
localify.Bind( "fr", prefix.."help_nocollide", "Les props empilés ne vont pas entrer en collision avec d'autres props empilés." )
|
||
localify.Bind( "fr", prefix.."help_nocollide_all", "Les props empilés n'entreront en collision avec rien d'autre que les joueurs, les PNJ, les véhicules et le monde." )
|
||
localify.Bind( "fr", prefix.."help_stayinworld", "Empêche la création de props empilés à l'extérieur de la carte." )
|
||
-- Attentions
|
||
localify.Bind( "fr", prefix.."warning_max_per_player", "Principalement pour les modes de jeu Roleplay. Pour les modes de jeu Sandbox, cela devrait généralement être illimité (-1)." )
|
||
localify.Bind( "fr", prefix.."warning_max_offsetx", "Principalement pour les modes de jeu Roleplay. Ne modifiez pas à moins de savoir ce que vous faites." )
|
||
localify.Bind( "fr", prefix.."warning_max_offsety", "Principalement pour les modes de jeu Roleplay. Ne modifiez pas à moins de savoir ce que vous faites." )
|
||
localify.Bind( "fr", prefix.."warning_max_offsetz", "Principalement pour les modes de jeu Roleplay. Ne modifiez pas à moins de savoir ce que vous faites." )
|
||
localify.Bind( "fr", prefix.."warning_freeze", "Pour DarkRP." )
|
||
localify.Bind( "fr", prefix.."warning_weld", "Pour DarkRP." )
|
||
localify.Bind( "fr", prefix.."warning_nocollide", "Pour DarkRP." )
|
||
localify.Bind( "fr", prefix.."warning_nocollide_all", "NE PAS CHANGER PENDANT QUE LE SERVEUR FONCTIONNE. Cela utilise le crochet GM.ShouldCollide et est expérimental. Cela fonctionne et est garanti pour arrêter les plantages de Stacker, mais a besoin de plus de tests." )
|
||
|
||
--[[--------------------------------------------------------------------------
|
||
-- Polish Localization
|
||
--------------------------------------------------------------------------]]--
|
||
|
||
-- Tool Settings
|
||
localify.Bind( "pl", prefix.."name", "Stacker - Ulepszony" )
|
||
localify.Bind( "pl", prefix.."desc", "Łatwo kopiuj obiekty w dowolnym kierunku" )
|
||
localify.Bind( "pl", prefix.."left", "Utwórz kopię" )
|
||
localify.Bind( "pl", prefix.."shift_left", "Zwiększ ilość kopii" )
|
||
localify.Bind( "pl", prefix.."right", "Utwórz pojedyńczy obiekt" )
|
||
localify.Bind( "pl", prefix.."shift_right", "Zmniejsz ilość kopii" )
|
||
localify.Bind( "pl", prefix.."reload", "Zmień kierunek kopiowania" )
|
||
localify.Bind( "pl", "Undone_stacker_improved", "Cofnięto skopiowany obiekt" )
|
||
-- Errors
|
||
localify.Bind( "pl", prefix.."error_blocked_by_server", "Serwer zablokował twoją możliwość zmieniania wartości serwerowych" )
|
||
localify.Bind( "pl", prefix.."error_not_admin", "Musiz być w grupie 'admin' by zmienić tę wartość konsolową" )
|
||
localify.Bind( "pl", prefix.."error_invalid_argument", "Musisz wprowadzić poprawną wartość liczbową" )
|
||
localify.Bind( "pl", prefix.."error_max_per_stack", "Maksymalna ilość kopii jest ograniczona do " )
|
||
localify.Bind( "pl", prefix.."error_too_quick", "Używasz Stackera za szybko" )
|
||
localify.Bind( "pl", prefix.."error_max_per_player", "Osiągnięto limir obiektów dla Stackera" )
|
||
localify.Bind( "pl", prefix.."error_not_in_world", "Skopiowane obiekty nie mogą wychodzić poza mapę" )
|
||
localify.Bind( "pl", prefix.."error_max_constraints", "Nie udało się utworzyć łaczenia, najprawdopodobniej brakuje miejsc na obiekty" )
|
||
-- Labels
|
||
localify.Bind( "pl", prefix.."label_presets", "Ustawienia zapisane: " )
|
||
localify.Bind( "pl", prefix.."label_relative", "Kopiowanie względem: " )
|
||
localify.Bind( "pl", prefix.."label_direction", "Kierunek kopiowania: " )
|
||
localify.Bind( "pl", prefix.."label_count", "Ilość kopii" )
|
||
localify.Bind( "pl", prefix.."label_reset_offsets", "Zresetuj przesunięcia" )
|
||
localify.Bind( "pl", prefix.."label_reset_angles", "Zresetuj kąty" )
|
||
localify.Bind( "pl", prefix.."label_show_settings", "Pokaż ustawienia" )
|
||
localify.Bind( "pl", prefix.."label_hide_settings", "Ukryj ustawienia" )
|
||
localify.Bind( "pl", prefix.."label_x", "X (-tył, +przód)" )
|
||
localify.Bind( "pl", prefix.."label_y", "Y (-lewo, +prawo)" )
|
||
localify.Bind( "pl", prefix.."label_z", "Z (-dół, +góra)" )
|
||
localify.Bind( "pl", prefix.."label_pitch", "Pochylenie (-dół, +góra)" )
|
||
localify.Bind( "pl", prefix.."label_yaw", "Odchylenie (-lewo, +prawo)" )
|
||
localify.Bind( "pl", prefix.."label_roll", "Przechylenie (-lewo, +prawo)" )
|
||
localify.Bind( "pl", prefix.."label_language", "Język: " )
|
||
localify.Bind( "pl", prefix.."label_credits", "" )
|
||
localify.Bind( "pl", prefix.."label_max_per_stack", "Ilość kopii" )
|
||
localify.Bind( "pl", prefix.."label_max_per_player", "Ilość obiektów na gracza" )
|
||
localify.Bind( "pl", prefix.."label_max_offsetx", "Max przesunięcie X" )
|
||
localify.Bind( "pl", prefix.."label_max_offsety", "Max przesunięcie Y" )
|
||
localify.Bind( "pl", prefix.."label_max_offsetz", "Max przesunięcie Z" )
|
||
localify.Bind( "pl", prefix.."label_delay", "Opóźnienie" )
|
||
localify.Bind( "pl", prefix.."label_opacity", "Przezroczystość" )
|
||
-- Checkboxes
|
||
localify.Bind( "pl", prefix.."checkbox_freeze", "Zamrażaj skopiowane obiekty" )
|
||
localify.Bind( "pl", prefix.."checkbox_weld", "Spawaj skopiowane obiekty" )
|
||
localify.Bind( "pl", prefix.."checkbox_nocollide", "Wyłącz kolizję pomiędzy skopiowanymi obiektami" )
|
||
localify.Bind( "pl", prefix.."checkbox_nocollide_all", "Wyłącz kolizję skopiowanych obiektamów ze WSZYSTKIM" )
|
||
localify.Bind( "pl", prefix.."checkbox_use_shift_key", "Zmień ilość kopii za pomocą SHIFT + lewy/prawy" )
|
||
localify.Bind( "pl", prefix.."checkbox_relative", "Kopiuj względem nowego obrotu" )
|
||
localify.Bind( "pl", prefix.."checkbox_material", "Zastosuj materiał" )
|
||
localify.Bind( "pl", prefix.."checkbox_color", "Zastosuj kolor" )
|
||
localify.Bind( "pl", prefix.."checkbox_physprop", "Zastosuj właściwości fizyczne" )
|
||
localify.Bind( "pl", prefix.."checkbox_ghost", "Dodaj duchy obiektów wszyschich kopii" )
|
||
localify.Bind( "pl", prefix.."checkbox_halo", "Dodaj poświatę do duchów obiektów" )
|
||
localify.Bind( "pl", prefix.."checkbox_halo_color", "Kolor poświaty" )
|
||
localify.Bind( "pl", prefix.."checkbox_axis", "Rysuj oś XYZ" )
|
||
localify.Bind( "pl", prefix.."checkbox_axis_labels", "Rysuj opis osi XYZ" )
|
||
localify.Bind( "pl", prefix.."checkbox_axis_angles", "Rysuj kąty osi XYZ" )
|
||
localify.Bind( "pl", prefix.."checkbox_stayinworld", "Zostań w środku mapy" )
|
||
-- Comboboxes
|
||
localify.Bind( "pl", prefix.."combobox_world", "świat" )
|
||
localify.Bind( "pl", prefix.."combobox_prop", "Obiekt" )
|
||
localify.Bind( "pl", prefix.."combobox_direction_up", "Góra" )
|
||
localify.Bind( "pl", prefix.."combobox_direction_down", "Dół" )
|
||
localify.Bind( "pl", prefix.."combobox_direction_front", "Przód" )
|
||
localify.Bind( "pl", prefix.."combobox_direction_back", "Tył" )
|
||
localify.Bind( "pl", prefix.."combobox_direction_right", "Prawo" )
|
||
localify.Bind( "pl", prefix.."combobox_direction_left", "Lewo" )
|
||
localify.Bind( "pl", prefix.."combobox_default", "Domyślne" )
|
||
localify.Bind( "pl", prefix.."combobox_sandbox", "Sandbox" )
|
||
localify.Bind( "pl", prefix.."combobox_darkrp", "DarkRP" )
|
||
localify.Bind( "pl", prefix.."combobox_singleplayer", "Singleplayer" )
|
||
-- HUD
|
||
localify.Bind( "pl", prefix.."hud_front", "Przód" )
|
||
localify.Bind( "pl", prefix.."hud_right", "Prawo" )
|
||
localify.Bind( "pl", prefix.."hud_up", "Góra" )
|
||
-- Help
|
||
localify.Bind( "pl", prefix.."help_max_per_player", "Maksymalna ilość skopiowanych obiektó na gracza to." )
|
||
localify.Bind( "pl", prefix.."help_max_per_stack", "Maksymalna ilość obiektów na kopię (lewy przycisk myszki)." )
|
||
localify.Bind( "pl", prefix.."help_delay", "Opóźnienie (w sekundach) pomiędzy każdym użyciem Stackera (lewy/prawy przycisk)" )
|
||
localify.Bind( "pl", prefix.."help_max_offsetx", "Maksymalny dystans pomiędzy skopiowanymi obiektami (oś X)." )
|
||
localify.Bind( "pl", prefix.."help_max_offsety", "Maksymalny dystans pomiędzy skopiowanymi obiektami (oś Y)." )
|
||
localify.Bind( "pl", prefix.."help_max_offsetz", "Maksymalny dystans pomiędzy skopiowanymi obiektami (oś Z)." )
|
||
localify.Bind( "pl", prefix.."help_freeze", "Skopiowane obiekty są zamrożone." )
|
||
localify.Bind( "pl", prefix.."help_weld", "Skopiowane obiekty są zespawane do siebie." )
|
||
localify.Bind( "pl", prefix.."help_nocollide", "Skopiowane obiekty nie będą kolidowały z innymi skopiowanymi obiektami." )
|
||
localify.Bind( "pl", prefix.."help_nocollide_all", "Skopiowane obiekty nie będą kolidowały ze wszystkim oprócz graczy, NPCs, pojazdów, i mapy." )
|
||
localify.Bind( "pl", prefix.."help_stayinworld", "Nie pozwalaj na tworzenie kopii poza mapą." )
|
||
-- Warnings
|
||
localify.Bind( "pl", prefix.."warning_max_per_player", "Głównie dla trybu Roleplay. Dla trybów Sandbox, zazwyczaj powinno być nieograniczone (-1)." )
|
||
localify.Bind( "pl", prefix.."warning_max_offsetx", "Głownie dla tryby Roleplay. Nie zmieniaj, jeśli nie wiesz co robisz." )
|
||
localify.Bind( "pl", prefix.."warning_max_offsety", "Głownie dla tryby Roleplay. Nie zmieniaj, jeśli nie wiesz co robisz." )
|
||
localify.Bind( "pl", prefix.."warning_max_offsetz", "Głownie dla tryby Roleplay. Nie zmieniaj, jeśli nie wiesz co robisz." )
|
||
localify.Bind( "pl", prefix.."warning_freeze", "Dla DarkRP." )
|
||
localify.Bind( "pl", prefix.."warning_weld", "Dla DarkRP." )
|
||
localify.Bind( "pl", prefix.."warning_nocollide", "Dla DarkRP." )
|
||
localify.Bind( "pl", prefix.."warning_nocollide_all", "NIE ZMIENIAJ JEŚLI SERWER JEST WŁĄCZONY. To używa GM.ShouldCollide i jest eksperymentalne. Działa i zapobiega awarii serwera spowodowanymi Stackerem, ale wymaga dalszych testów." )
|
||
|
||
--[[--------------------------------------------------------------------------
|
||
-- Russian Localization
|
||
--------------------------------------------------------------------------]]--
|
||
|
||
-- Tool Settings
|
||
localify.Bind( "ru", prefix.."name", "Стакер - Улучшенный" )
|
||
localify.Bind( "ru", prefix.."desc", "Легко дублируйте предметы в любом направлении" )
|
||
localify.Bind( "ru", prefix.."left", "Стакать" )
|
||
localify.Bind( "ru", prefix.."shift_left", "Увеличить размер стака" )
|
||
localify.Bind( "ru", prefix.."right", "Создать одиночный предмет" )
|
||
localify.Bind( "ru", prefix.."shift_right", "Уменьшить размер стака" )
|
||
localify.Bind( "ru", prefix.."reload", "Изменить напраление стака" )
|
||
localify.Bind( "ru", "Undone_stacker_improved", "Отменить стаканные предметы" )
|
||
-- Errors
|
||
localify.Bind( "ru", prefix.."error_blocked_by_server", "Сервер заблокировал вас от изменения этой консольной переменной" )
|
||
localify.Bind( "ru", prefix.."error_not_admin", "Вы должны быть в группе админа, чтобы изменить эту консольную переменную" )
|
||
localify.Bind( "ru", prefix.."error_invalid_argument", "Вы должны ввести правильное числовое значение" )
|
||
localify.Bind( "ru", prefix.."error_max_per_stack", "Максимальное количество предметов, которые могут быть стаканы в один момент, ограничено к " )
|
||
localify.Bind( "ru", prefix.."error_too_quick", "Вы используете стакер слишком быстро" )
|
||
localify.Bind( "ru", prefix.."error_max_per_player", "Достигнуто максимальное количество предметов" )
|
||
localify.Bind( "ru", prefix.."error_not_in_world", "Стаканные предметы должны появляться в мире" )
|
||
localify.Bind( "ru", prefix.."error_max_constraints", "Не удалось создать соединение, скорее всего, закончились слоты сущностей" )
|
||
-- Labels
|
||
localify.Bind( "ru", prefix.."label_presets", "Готовые настройки стака: " )
|
||
localify.Bind( "ru", prefix.."label_relative", "Стак относителен к: " )
|
||
localify.Bind( "ru", prefix.."label_direction", "Направление стака: " )
|
||
localify.Bind( "ru", prefix.."label_count", "Размер стака" )
|
||
localify.Bind( "ru", prefix.."label_reset_offsets", "Сбросить отклонения" )
|
||
localify.Bind( "ru", prefix.."label_reset_angles", "Сбросить углы" )
|
||
localify.Bind( "ru", prefix.."label_show_settings", "Показать настройки" )
|
||
localify.Bind( "ru", prefix.."label_hide_settings", "Спрятать настройки" )
|
||
localify.Bind( "ru", prefix.."label_x", "X (-сзади, +спереди)" )
|
||
localify.Bind( "ru", prefix.."label_y", "Y (-слева, +справа)" )
|
||
localify.Bind( "ru", prefix.."label_z", "Z (-снизу, +сверху)" )
|
||
localify.Bind( "ru", prefix.."label_pitch", "Pitch (-снизу, +сверху)" )
|
||
localify.Bind( "ru", prefix.."label_yaw", "Yaw (-слева, +справа)" )
|
||
localify.Bind( "ru", prefix.."label_roll", "Roll (-слева, +справа)" )
|
||
localify.Bind( "ru", prefix.."label_language", "Язык: " )
|
||
localify.Bind( "ru", prefix.."label_credits", "Переведено от SupinePandora43" )
|
||
localify.Bind( "ru", prefix.."label_max_per_stack", "Размер стака" )
|
||
localify.Bind( "ru", prefix.."label_max_per_player", "Количество предметов игрока" )
|
||
localify.Bind( "ru", prefix.."label_max_offsetx", "Максимальное X отклонение" )
|
||
localify.Bind( "ru", prefix.."label_max_offsety", "Максимальное Y отклонение" )
|
||
localify.Bind( "ru", prefix.."label_max_offsetz", "Максимальное Z отклонение" )
|
||
localify.Bind( "ru", prefix.."label_delay", "Задержка" )
|
||
localify.Bind( "ru", prefix.."label_opacity", "Непрозрачность" )
|
||
-- Checkboxes
|
||
localify.Bind( "ru", prefix.."checkbox_freeze", "Заморозить стаканные предметы" )
|
||
localify.Bind( "ru", prefix.."checkbox_weld", "Сварить стаканные предметы" )
|
||
localify.Bind( "ru", prefix.."checkbox_nocollide", "Отключить столкновения стаканных предметов друг с другом" )
|
||
localify.Bind( "ru", prefix.."checkbox_nocollide_all", "Отключить столкновения стаканных предметов со ВСЕМ" )
|
||
localify.Bind( "ru", prefix.."checkbox_use_shift_key", "Изменить размер стака с SHIFT + ЛКМ/ПКМ" )
|
||
localify.Bind( "ru", prefix.."checkbox_relative", "Стак относителен нового поворота" )
|
||
localify.Bind( "ru", prefix.."checkbox_material", "Применить материал" )
|
||
localify.Bind( "ru", prefix.."checkbox_color", "Применить цвет" )
|
||
localify.Bind( "ru", prefix.."checkbox_physprop", "Применить физические свойства" )
|
||
localify.Bind( "ru", prefix.."checkbox_ghost", "Призрачные все предметы в стаке" )
|
||
localify.Bind( "ru", prefix.."checkbox_halo", "Добавить обводку к призрачным предметам" )
|
||
localify.Bind( "ru", prefix.."checkbox_halo_color", "Цвет обводки" )
|
||
localify.Bind( "ru", prefix.."checkbox_axis", "Отрисовывать XYZ ось" )
|
||
localify.Bind( "ru", prefix.."checkbox_axis_labels", "Отрисовывать XYZ названия осей " )
|
||
localify.Bind( "ru", prefix.."checkbox_axis_angles", "Отрисовывать XYZ углы оси" )
|
||
localify.Bind( "ru", prefix.."checkbox_stayinworld", "Оставаться в мире" )
|
||
-- Comboboxes
|
||
localify.Bind( "ru", prefix.."combobox_world", "Мир" )
|
||
localify.Bind( "ru", prefix.."combobox_prop", "Предмет" )
|
||
localify.Bind( "ru", prefix.."combobox_direction_up", "Верх" )
|
||
localify.Bind( "ru", prefix.."combobox_direction_down", "Низ" )
|
||
localify.Bind( "ru", prefix.."combobox_direction_front", "Перед" )
|
||
localify.Bind( "ru", prefix.."combobox_direction_back", "Зад" )
|
||
localify.Bind( "ru", prefix.."combobox_direction_right", "Право" )
|
||
localify.Bind( "ru", prefix.."combobox_direction_left", "Лево" )
|
||
localify.Bind( "ru", prefix.."combobox_default", "По умолчанию" )
|
||
localify.Bind( "ru", prefix.."combobox_sandbox", "Sandbox" )
|
||
localify.Bind( "ru", prefix.."combobox_darkrp", "DarkRP" )
|
||
localify.Bind( "ru", prefix.."combobox_singleplayer", "Одиночная игра" )
|
||
-- HUD
|
||
localify.Bind( "ru", prefix.."hud_front", "Перед" )
|
||
localify.Bind( "ru", prefix.."hud_right", "Право" )
|
||
localify.Bind( "ru", prefix.."hud_up", "Верх" )
|
||
-- Help
|
||
localify.Bind( "ru", prefix.."help_max_per_player", "Максимальное количество предметов, которые могут быть стаканы в один момент." )
|
||
localify.Bind( "ru", prefix.."help_max_per_stack", "Максимальное количество предметов в стаке (ЛКМ)." )
|
||
localify.Bind( "ru", prefix.."help_delay", "Задержка (в секундах) между каждым использыванием стакера (ЛКМ/ПКМ)" )
|
||
localify.Bind( "ru", prefix.."help_max_offsetx", "Максимальная дистанция между стаканными предметами (X-ось)." )
|
||
localify.Bind( "ru", prefix.."help_max_offsety", "Максимальная дистанция между стаканными предметами (Y-ось)." )
|
||
localify.Bind( "ru", prefix.."help_max_offsetz", "Максимальная дистанция между стаканными предметами (Z-ось)." )
|
||
localify.Bind( "ru", prefix.."help_freeze", "Заморозить стаканные предметы при спавне." )
|
||
localify.Bind( "ru", prefix.."help_weld", "Сварить стаканные предметы друг к другу при спавне." )
|
||
localify.Bind( "ru", prefix.."help_nocollide", "Стаканные предметы не будут сталкиваться друг с другом." )
|
||
localify.Bind( "ru", prefix.."help_nocollide_all", "Отключить столкновения для стаканных предметов." )
|
||
localify.Bind( "ru", prefix.."help_stayinworld", "Предотвращает создание стака за пределами мира." )
|
||
-- Warnings
|
||
localify.Bind( "ru", prefix.."warning_max_per_player", "В основном для RolePlay игровых режимов. Для SandBox игровых режимов, это должно быть неограничено (-1)." )
|
||
localify.Bind( "ru", prefix.."warning_max_offsetx", "В основном для RolePlay игровых режимов. Не изменяйте, если не знаете что делаете." )
|
||
localify.Bind( "ru", prefix.."warning_max_offsety", "В основном для RolePlay игровых режимов. Не изменяйте, если не знаете что делаете." )
|
||
localify.Bind( "ru", prefix.."warning_max_offsetz", "В основном для RolePlay игровых режимов. Не изменяйте, если не знаете что делаете." )
|
||
localify.Bind( "ru", prefix.."warning_freeze", "Для DarkRP." )
|
||
localify.Bind( "ru", prefix.."warning_weld", "Для DarkRP." )
|
||
localify.Bind( "ru", prefix.."warning_nocollide", "Для DarkRP." )
|
||
localify.Bind( "ru", prefix.."warning_nocollide_all", "НЕ ИЗМЕНЯЙТЕ ВО ВРЕМЯ РАБОТЫ СЕРВЕРА. Это использует экспериментальный GM.ShouldCollide. Это работает и гарантированно предотвращает сбои в Stacker, но требует дополнительного тестирования." )
|
||
|
||
--[[--------------------------------------------------------------------------
|
||
-- Russian Localization
|
||
--------------------------------------------------------------------------]]--
|
||
|
||
-- Tool Settings
|
||
localify.Bind( "zh-cn", prefix.."name", "叠加器 - 改进" )
|
||
localify.Bind( "zh-cn", prefix.."desc", "轻易在任何方向复制物品" )
|
||
localify.Bind( "zh-cn", prefix.."left", "进行一次叠加" )
|
||
localify.Bind( "zh-cn", prefix.."shift_left", "增加叠加大小" )
|
||
localify.Bind( "zh-cn", prefix.."right", "叠加单个物品" )
|
||
localify.Bind( "zh-cn", prefix.."shift_right", "减少叠加大小" )
|
||
localify.Bind( "zh-cn", prefix.."reload", "改变叠加方向" )
|
||
localify.Bind( "zh-cn", "Undone_stacker_improved", "撤回叠加物品" )
|
||
-- Errors
|
||
localify.Bind( "zh-cn", prefix.."error_blocked_by_server", "服务器禁止你修改这个控制台参数" )
|
||
localify.Bind( "zh-cn", prefix.."error_not_admin", "你必须是管理员才能修改这个控制台参数" )
|
||
localify.Bind( "zh-cn", prefix.."error_invalid_argument", "你必须输入一个合法数字" )
|
||
localify.Bind( "zh-cn", prefix.."error_max_per_stack", "单次叠加物品的上限是 " )
|
||
localify.Bind( "zh-cn", prefix.."error_too_quick", "你叠加器使用得太快了" )
|
||
localify.Bind( "zh-cn", prefix.."error_max_per_player", "叠加器达到了物品上限" )
|
||
localify.Bind( "zh-cn", prefix.."error_not_in_world", "叠加的物品必须生成在地图内部" )
|
||
localify.Bind( "zh-cn", prefix.."error_max_constraints", "约束生成失败,很可能是达到了实体上限" )
|
||
-- Labels
|
||
localify.Bind( "zh-cn", prefix.."label_presets", "叠加器预设:" )
|
||
localify.Bind( "zh-cn", prefix.."label_relative", "叠加相对方向:" )
|
||
localify.Bind( "zh-cn", prefix.."label_direction", "叠加方向:" )
|
||
localify.Bind( "zh-cn", prefix.."label_count", "叠加大小:" )
|
||
localify.Bind( "zh-cn", prefix.."label_reset_offsets", "重置位差" )
|
||
localify.Bind( "zh-cn", prefix.."label_reset_angles", "重置角度" )
|
||
localify.Bind( "zh-cn", prefix.."label_show_settings", "点击显示设置" )
|
||
localify.Bind( "zh-cn", prefix.."label_hide_settings", "点击隐藏设置" )
|
||
localify.Bind( "zh-cn", prefix.."label_x", "X (-后, +前)" )
|
||
localify.Bind( "zh-cn", prefix.."label_y", "Y (-左, +右)" )
|
||
localify.Bind( "zh-cn", prefix.."label_z", "Z (-下, +上)" )
|
||
localify.Bind( "zh-cn", prefix.."label_pitch", "Pitch (-下, +上)" )
|
||
localify.Bind( "zh-cn", prefix.."label_yaw", "Yaw (-左, +右)" )
|
||
localify.Bind( "zh-cn", prefix.."label_roll", "Roll (-左, +右)" )
|
||
localify.Bind( "zh-cn", prefix.."label_language", "语言: " )
|
||
localify.Bind( "zh-cn", prefix.."label_credits", "翻译: 8Z (STEAM_0:0:33380074)" )
|
||
localify.Bind( "zh-cn", prefix.."label_max_per_stack", "单次叠加上限" )
|
||
localify.Bind( "zh-cn", prefix.."label_max_per_player", "玩家叠加物品上限" )
|
||
localify.Bind( "zh-cn", prefix.."label_max_offsetx", "最大 X 位差" )
|
||
localify.Bind( "zh-cn", prefix.."label_max_offsety", "最大 Y 位差" )
|
||
localify.Bind( "zh-cn", prefix.."label_max_offsetz", "最大 Z 位差" )
|
||
localify.Bind( "zh-cn", prefix.."label_delay", "冷却" )
|
||
localify.Bind( "zh-cn", prefix.."label_opacity", "透明度" )
|
||
-- Checkboxes
|
||
localify.Bind( "zh-cn", prefix.."checkbox_freeze", "固定叠加物品" )
|
||
localify.Bind( "zh-cn", prefix.."checkbox_weld", "焊接叠加物品" )
|
||
localify.Bind( "zh-cn", prefix.."checkbox_nocollide", "叠加互相无碰撞" )
|
||
localify.Bind( "zh-cn", prefix.."checkbox_nocollide_all", "叠加全部无碰撞" )
|
||
localify.Bind( "zh-cn", prefix.."checkbox_use_shift_key", "更改叠加大小使用 SHIFT+左键/右键" )
|
||
localify.Bind( "zh-cn", prefix.."checkbox_relative", "叠加使用新物品的相对角度" )
|
||
localify.Bind( "zh-cn", prefix.."checkbox_material", "应用材质" )
|
||
localify.Bind( "zh-cn", prefix.."checkbox_color", "应用颜色" )
|
||
localify.Bind( "zh-cn", prefix.."checkbox_physprop", "应用物理特性" )
|
||
localify.Bind( "zh-cn", prefix.."checkbox_ghost", "所有叠加物品显示预览" )
|
||
localify.Bind( "zh-cn", prefix.."checkbox_halo", "物品预览光环效果" )
|
||
localify.Bind( "zh-cn", prefix.."checkbox_halo_color", "光环颜色" )
|
||
localify.Bind( "zh-cn", prefix.."checkbox_axis", "显示 XYZ 轴" )
|
||
localify.Bind( "zh-cn", prefix.."checkbox_axis_labels", "显示 XYZ 轴标签" )
|
||
localify.Bind( "zh-cn", prefix.."checkbox_axis_angles", "显示 XYZ 轴角度" )
|
||
localify.Bind( "zh-cn", prefix.."checkbox_stayinworld", "叠加限定在地图内部" )
|
||
-- Comboboxes
|
||
localify.Bind( "zh-cn", prefix.."combobox_world", "世界" )
|
||
localify.Bind( "zh-cn", prefix.."combobox_prop", "物品" )
|
||
localify.Bind( "zh-cn", prefix.."combobox_direction_up", "上" )
|
||
localify.Bind( "zh-cn", prefix.."combobox_direction_down", "下" )
|
||
localify.Bind( "zh-cn", prefix.."combobox_direction_front", "前" )
|
||
localify.Bind( "zh-cn", prefix.."combobox_direction_back", "后" )
|
||
localify.Bind( "zh-cn", prefix.."combobox_direction_right", "右" )
|
||
localify.Bind( "zh-cn", prefix.."combobox_direction_left", "左" )
|
||
localify.Bind( "zh-cn", prefix.."combobox_default", "默认" )
|
||
localify.Bind( "zh-cn", prefix.."combobox_sandbox", "沙盘" )
|
||
localify.Bind( "zh-cn", prefix.."combobox_darkrp", "DarkRP" )
|
||
localify.Bind( "zh-cn", prefix.."combobox_singleplayer", "单人" )
|
||
-- HUD
|
||
localify.Bind( "zh-cn", prefix.."hud_front", "前" )
|
||
localify.Bind( "zh-cn", prefix.."hud_right", "右" )
|
||
localify.Bind( "zh-cn", prefix.."hud_up", "上" )
|
||
-- Help
|
||
localify.Bind( "zh-cn", prefix.."help_max_per_player", "每个玩家堆叠物品的数量上限。" )
|
||
localify.Bind( "zh-cn", prefix.."help_max_per_stack", "单次堆叠(左键)时的物品上限。" )
|
||
localify.Bind( "zh-cn", prefix.."help_delay", "每次使用堆叠器(左键/右键)后的冷却。" )
|
||
localify.Bind( "zh-cn", prefix.."help_max_offsetx", "叠加物品间的最大位差(X轴)。" )
|
||
localify.Bind( "zh-cn", prefix.."help_max_offsety", "叠加物品间的最大位差(Y轴)。" )
|
||
localify.Bind( "zh-cn", prefix.."help_max_offsetz", "叠加物品间的最大位差(Z轴)。" )
|
||
localify.Bind( "zh-cn", prefix.."help_freeze", "叠加的物品刷出后固定。" )
|
||
localify.Bind( "zh-cn", prefix.."help_weld", "叠加的物品刷出后互相焊接。" )
|
||
localify.Bind( "zh-cn", prefix.."help_nocollide", "叠加的物品和其他叠加物品无碰撞。" )
|
||
localify.Bind( "zh-cn", prefix.."help_nocollide_all", "叠加的物品只会和玩家,NPC,车辆和世界碰撞。" )
|
||
localify.Bind( "zh-cn", prefix.."help_stayinworld", "避免叠加的物品刷出在地图外部。" )
|
||
-- Warnings
|
||
localify.Bind( "zh-cn", prefix.."warning_max_per_player", "主要用于角色扮演模式的设置。沙盘模式下这个应该是无限的(-1)。" )
|
||
localify.Bind( "zh-cn", prefix.."warning_max_offsetx", "主要用于角色扮演模式的设置。如果你不确定这是什么,不要修改。" )
|
||
localify.Bind( "zh-cn", prefix.."warning_max_offsety", "主要用于角色扮演模式的设置。如果你不确定这是什么,不要修改。" )
|
||
localify.Bind( "zh-cn", prefix.."warning_max_offsetz", "主要用于角色扮演模式的设置。如果你不确定这是什么,不要修改。" )
|
||
localify.Bind( "zh-cn", prefix.."warning_freeze", "提供给 DarkRP 的设置。" )
|
||
localify.Bind( "zh-cn", prefix.."warning_weld", "提供给 DarkRP 的设置。" )
|
||
localify.Bind( "zh-cn", prefix.."warning_nocollide", "提供给 DarkRP 的设置。" )
|
||
localify.Bind( "zh-cn", prefix.."warning_nocollide_all", "绝对不要在服务器运作时修改!这个实验性的功能调用 GM.ShouldCollide。这个设置管用且必定能够避免叠加器崩服,但需要更多的测试。" )
|
||
|
||
--[[--------------------------------------------------------------------------
|
||
-- German Localization
|
||
--------------------------------------------------------------------------]]--
|
||
|
||
-- Tool Settings
|
||
localify.Bind( "de", prefix.."name", "Stapler - Verbessert" )
|
||
localify.Bind( "de", prefix.."desc", "Einfaches Stapeln von duplizierten Props in jede Richtung" )
|
||
localify.Bind( "de", prefix.."left", "Stapel erstellen" )
|
||
localify.Bind( "de", prefix.."shift_left", "Stapelgröße erhöhen" )
|
||
localify.Bind( "de", prefix.."right", "Einzelnes Prop erstellen" )
|
||
localify.Bind( "de", prefix.."shift_right", "Stapelgröße verkleinern" )
|
||
localify.Bind( "de", prefix.."reload", "Stapelrichtung ändern" )
|
||
localify.Bind( "de", "Undone_stacker_improved", "Gestapelte Prop(s) rückgängig machen" )
|
||
-- Errors
|
||
localify.Bind( "de", prefix.."error_blocked_by_server", "Der Server hat dich daran gehindert, diese Konsolenvariable zu ändern" )
|
||
localify.Bind( "de", prefix.."error_not_admin", "Du musst dich in der Benutzergruppe 'admin' befinden, um diese Konsolenvariable zu ändern" )
|
||
localify.Bind( "de", prefix.."error_invalid_argument", "Du musst einen gültigen Zahlenwert eingeben" )
|
||
localify.Bind( "de", prefix.."error_max_per_stack", "Die maximale Anzahl von Props, die auf einmal gestapelt werden können, ist begrenzt auf " )
|
||
localify.Bind( "de", prefix.."error_too_quick", "Du verwendest den Stapler zu schnell" )
|
||
localify.Bind( "de", prefix.."error_max_per_player", "Stapler prop limit erreicht" )
|
||
localify.Bind( "de", prefix.."error_not_in_world", "Gestapelte Props müssen innerhalb der Welt gespawnt werden" )
|
||
localify.Bind( "de", prefix.."error_max_constraints", "Constraint konnte nicht erstellt werden ")
|
||
-- Labels
|
||
localify.Bind( "de", prefix.."label_presets", "Stapler-Voreinstellungen: " )
|
||
localify.Bind( "de", prefix.."label_relative", "Stapel relativ zu: " )
|
||
localify.Bind( "de", prefix.."label_direction", "Stapelrichtung: " )
|
||
localify.Bind( "de", prefix.."label_count", "Stapelgröße" )
|
||
localify.Bind( "de", prefix.."label_reset_offsets", "Versätze zurücksetzen" )
|
||
localify.Bind( "de", prefix.."label_reset_angles", "Winkel zurücksetzen" )
|
||
localify.Bind( "de", prefix.."label_show_settings", "Zum Anzeigen der Einstellungen anklicken" )
|
||
localify.Bind( "de", prefix.."label_hide_settings", "Zum Verstecken der Einstellungen anklicken" )
|
||
localify.Bind( "de", prefix.."label_x", "X (-Hinten, +Vorne)" )
|
||
localify.Bind( "de", prefix.."label_y", "Y (-Links, +Rechts)" )
|
||
localify.Bind( "de", prefix.."label_z", "Z (-Runter, +Hoch)" )
|
||
localify.Bind( "de", prefix.."label_pitch", "Nicken (-Runter, +Hoch)" )
|
||
localify.Bind( "de", prefix.."label_yaw", "Gieren (-Links, +Rechts)" )
|
||
localify.Bind( "de", prefix.."label_roll", "Roll (-Links, +Rechts)" )
|
||
localify.Bind( "de", prefix.."label_language", "Sprache: " )
|
||
localify.Bind( "de", prefix.."label_credits", "" )
|
||
localify.Bind( "de", prefix.."label_max_per_stack", "Stapelgröße" )
|
||
localify.Bind( "de", prefix.."label_max_per_player", "Props je Spieler" )
|
||
localify.Bind( "de", prefix.."label_max_offsetx", "Maximaler X-Offset" )
|
||
localify.Bind( "de", prefix.."label_max_offsety", "Maximaler Y-Offset" )
|
||
localify.Bind( "de", prefix.."label_max_offsetz", "Maximaler Z-Offset" )
|
||
localify.Bind( "de", prefix.."label_delay", "Delay/Verzögerung" )
|
||
localify.Bind( "de", prefix.."label_opacity", "Deckkraft" )
|
||
-- Checkboxes
|
||
localify.Bind( "de", prefix.."checkbox_freeze", "Einfrieren gestapelter Props" )
|
||
localify.Bind( "de", prefix.."checkbox_weld", "Verbinde gestapelte Props" )
|
||
localify.Bind( "de", prefix.."checkbox_nocollide", "Keine-Kollision der gestapelte Props mit einander" )
|
||
localify.Bind( "de", prefix.."checkbox_nocollide_all", "Keine-Kollision der gestapelte Props mit ALLEM" )
|
||
localify.Bind( "de", prefix.."checkbox_use_shift_key", "Stapelgröße mit SHIFT + Links-/Rechtsklick ändern" )
|
||
localify.Bind( "de", prefix.."checkbox_relative", "Stapel relativ zur neuen Drehung" )
|
||
localify.Bind( "de", prefix.."checkbox_material", "Material anwenden" )
|
||
localify.Bind( "de", prefix.."checkbox_color", "Farbe anwenden" )
|
||
localify.Bind( "de", prefix.."checkbox_physprop", "Physikalische Eigenschaften anwenden" )
|
||
localify.Bind( "de", prefix.."checkbox_ghost", "Ghoste alle Props im Stapel" )
|
||
localify.Bind( "de", prefix.."checkbox_halo", "Halos zu geghosteten Props hinzufügen" )
|
||
localify.Bind( "de", prefix.."checkbox_halo_color", "Halo-Farbe" )
|
||
localify.Bind( "de", prefix.."checkbox_axis", "XYZ-Achse zeigen" )
|
||
localify.Bind( "de", prefix.."checkbox_axis_labels", "XYZ-Achsenbeschriftungen zeigen" )
|
||
localify.Bind( "de", prefix.."checkbox_axis_angles", "XYZ-Achsenwinkel zeigen" )
|
||
localify.Bind( "de", prefix.."checkbox_stayinworld", "In der Welt bleiben" )
|
||
-- Comboboxes
|
||
localify.Bind( "de", prefix.."combobox_world", "Welt" )
|
||
localify.Bind( "de", prefix.."combobox_prop", "Prop" )
|
||
localify.Bind( "de", prefix.."combobox_direction_up", "Hoch" )
|
||
localify.Bind( "de", prefix.."combobox_direction_down", "Runter" )
|
||
localify.Bind( "de", prefix.."combobox_direction_front", "Vorne" )
|
||
localify.Bind( "de", prefix.."combobox_direction_back", "Hinten" )
|
||
localify.Bind( "de", prefix.."combobox_direction_right", "Rechts" )
|
||
localify.Bind( "de", prefix.."combobox_direction_left", "Links" )
|
||
localify.Bind( "de", prefix.."combobox_default", "Standard" )
|
||
localify.Bind( "de", prefix.."combobox_sandbox", "Sandbox" )
|
||
localify.Bind( "de", prefix.."combobox_darkrp", "DarkRP" )
|
||
localify.Bind( "de", prefix.."combobox_singleplayer", "Singleplayer" )
|
||
-- HUD
|
||
localify.Bind( "de", prefix.."hud_front", "Vorne" )
|
||
localify.Bind( "de", prefix.."hud_right", "Rechts" )
|
||
localify.Bind( "de", prefix.."hud_up", "Hoch" )
|
||
-- Help
|
||
localify.Bind( "de", prefix.."help_max_per_player", "Die maximale Anzahl gestapelter Props pro Spieler ist begrenzt." )
|
||
localify.Bind( "de", prefix.."help_max_per_stack", "Maximale Props pro Stapel (Linksklick)." )
|
||
localify.Bind( "de", prefix.."help_delay", "Verzögerung (in Sekunden) zwischen jeder Stacker-Verwendung (Links-/Rechtsklick)" )
|
||
localify.Bind( "de", prefix.."help_max_offsetx", "Maximaler Abstand zwischen gestapelten Props (X-Achse)." )
|
||
localify.Bind( "de", prefix.."help_max_offsety", "Maximaler Abstand zwischen gestapelten Props (Y-Achse)." )
|
||
localify.Bind( "de", prefix.."help_max_offsetz", "Maximaler Abstand zwischen gestapelten Props (Z-Achse)." )
|
||
localify.Bind( "de", prefix.."help_freeze", "Gestapelte Props werden beim Spawnen eingefroren." )
|
||
localify.Bind( "de", prefix.."help_weld", "Gestapelte Stützen werden beim Spawnen aneinander verbunden." )
|
||
localify.Bind( "de", prefix.."help_nocollide", "Gestapelte Props kollidieren nicht mit anderen gestapelten Props." )
|
||
localify.Bind( "de", prefix.."help_nocollide_all", "Gestapelte Props kollidieren mit nichts außer Spielern, NPCs, Fahrzeugen und der Welt." )
|
||
localify.Bind( "de", prefix.."help_stayinworld", "Verhindert, dass gestapelte Props außerhalb der Map erstellt werden." )
|
||
-- Warnings
|
||
localify.Bind( "de", prefix.."warning_max_per_player", "In erster Linie für Rollenspiel-Gamemodi. Für Sandbox-Gamemodes sollte dies generell unbegrenzt sein (-1)." )
|
||
localify.Bind( "de", prefix.."warning_max_offsetx", "In erster Linie für Rollenspiel-Gamemodi. Ändern Sie nichts, wenn Sie nicht wissen, was Sie tun." )
|
||
localify.Bind( "de", prefix.."warning_max_offsety", "In erster Linie für Rollenspiel-Gamemodi. Ändern Sie nichts, wenn Sie nicht wissen, was Sie tun." )
|
||
localify.Bind( "de", prefix.."warning_max_offsetz", "In erster Linie für Rollenspiel-Gamemodi. Ändern Sie nichts, wenn Sie nicht wissen, was Sie tun." )
|
||
localify.Bind( "de", prefix.."warning_freeze", "Für DarkRP." )
|
||
localify.Bind( "de", prefix.."warning_weld", "Für DarkRP." )
|
||
localify.Bind( "de", prefix.."warning_nocollide", "Für DarkRP." )
|
||
localify.Bind( "de", prefix.."warning_nocollide_all", "ÄNDERE NICHTS, WÄHREND DER SERVER AUSGEFÜHRT WIRD. Dies verwendet den GM.ShouldCollide-Hook und ist experimentell. Es funktioniert und verhindert garantiert Abstürze von Stacker, muss aber noch weiter getestet werden." )
|
||
|
||
--[[--------------------------------------------------------------------------
|
||
-- Turkish Localization
|
||
-- Big thanks to Matt (STEAM_0:1:241718138) for these translations!
|
||
--------------------------------------------------------------------------]]--
|
||
|
||
-- Tool Settings
|
||
localify.Bind( "tr", prefix.."name", "Geliştirilmiş Yığıcı" )
|
||
localify.Bind( "tr", prefix.."desc", "Kopyalanan nesneleri herhangi bir yönde kolayca yığın" )
|
||
localify.Bind( "tr", prefix.."left", "Bir yığın oluştur" )
|
||
localify.Bind( "tr", prefix.."shift_left", "Yığın boyutunu artır" )
|
||
localify.Bind( "tr", prefix.."right", "Tek bir nesne oluştur" )
|
||
localify.Bind( "tr", prefix.."shift_right", "Yığın boyutunu azalt" )
|
||
localify.Bind( "tr", prefix.."reload", "Yığın yönünü değiştir" )
|
||
localify.Bind( "tr", "Undone_stacker_improved", "Yığınlanmış nesne(ler) geri alındı" )
|
||
-- Errors
|
||
localify.Bind( "tr", prefix.."error_blocked_by_server", "Sunucu bu konsol değişkenini değiştirmenizi engelledi" )
|
||
localify.Bind( "tr", prefix.."error_not_admin", "Bu konsol değişkenini değiştirmek için 'admin' kullanıcı grubunda olmanız gerekir" )
|
||
localify.Bind( "tr", prefix.."error_invalid_argument", "Geçerli bir sayı değeri girmelisiniz" )
|
||
localify.Bind( "tr", prefix.."error_max_count", "Bir kerede yığılabilecek maksimum nesne sayısı sınırlıdır" )
|
||
localify.Bind( "tr", prefix.."error_too_quick", "Yığınlayıcıyı çok hızlı kullanıyorsunuz" )
|
||
localify.Bind( "tr", prefix.."error_max_total", "Yığınlayıcı destek sınırına ulaşıldı" )
|
||
localify.Bind( "tr", prefix.."error_not_in_world", "Yığılmış nesneler dünya içinde oluşturulmalıdır" )
|
||
localify.Bind( "tr", prefix.."error_max_constraints", "Kısıtlama oluşturulamadı, büyük olasılıkla varlık yuvaları tükendi" )
|
||
-- Labels
|
||
localify.Bind( "tr", prefix.."label_presets", "Yığınlayıcı Ön Ayarları: " )
|
||
localify.Bind( "tr", prefix.."label_relative", "Göreceli yığın: " )
|
||
localify.Bind( "tr", prefix.."label_direction", "Yığın yönü: " )
|
||
localify.Bind( "tr", prefix.."label_count", "Yığın boyutu" )
|
||
localify.Bind( "tr", prefix.."label_reset_offsets", "Ofsetleri sıfırla" )
|
||
localify.Bind( "tr", prefix.."label_reset_angles", "Açıları sıfırla" )
|
||
localify.Bind( "tr", prefix.."label_show_settings", "Ayarları göstermek için tıklayın" )
|
||
localify.Bind( "tr", prefix.."label_hide_settings", "Ayarları gizlemek için tıklayın" )
|
||
localify.Bind( "tr", prefix.."label_x", "X (-arka, +ön)" )
|
||
localify.Bind( "tr", prefix.."label_y", "E (-sol, +sağ)" )
|
||
localify.Bind( "tr", prefix.."label_z", "Z (-aşağı, +yukarı)" )
|
||
localify.Bind( "tr", prefix.."label_pitch", "Pitch (-aşağı, +yukarı)" )
|
||
localify.Bind( "tr", prefix.."label_yaw", "Yaw (-sol, +sağ)" )
|
||
localify.Bind( "tr", prefix.."label_roll", "Döndür (-sola, +sağa)" )
|
||
localify.Bind( "tr", prefix.."label_language", "Dil: Türkçe" )
|
||
localify.Bind( "tr", prefix.."label_credits", "Türkçeye Matt tarafından çevrilmiştir (STEAM_0:1:241718138)" )
|
||
localify.Bind( "tr", prefix.."label_max_per_stack", "Yığın boyutu" )
|
||
localify.Bind( "tr", prefix.."label_max_per_player", "Oyuncu başına nesne" )
|
||
localify.Bind( "tr", prefix.."label_max_offsetx", "Maksimum X ofseti" )
|
||
localify.Bind( "tr", prefix.."label_max_offsety", "Maksimum Y ofseti" )
|
||
localify.Bind( "tr", prefix.."label_max_offsetz", "Maksimum Z ofseti" )
|
||
localify.Bind( "tr", prefix.."label_delay", "Gecikme" )
|
||
localify.Bind( "tr", prefix.."label_opacity", "Opaklık" )
|
||
-- Checkboxes
|
||
localify.Bind( "tr", prefix.."checkbox_freeze", "Yığınlanmış nesneleri dondur" )
|
||
localify.Bind( "tr", prefix.."checkbox_weld", "Yığılmış nesneleri yapıştır" )
|
||
localify.Bind( "tr", prefix.."checkbox_nocollide", "Yığılmış nesnelerin birbirine çarpmasını engelle" )
|
||
localify.Bind( "tr", prefix.."checkbox_nocollide_all", "Yığılmış nesnelerin her şey ile çarpışmasını engelle" )
|
||
localify.Bind( "tr", prefix.."checkbox_use_shift_key", "SHIFT + sol/sağ tıklamayla yığın boyutunu değiştir" )
|
||
localify.Bind( "tr", prefix.."checkbox_relative", "Yeni rotasyona göre yığın" )
|
||
localify.Bind( "tr", prefix.."checkbox_material", "Materyali uygula" )
|
||
localify.Bind( "tr", prefix.."checkbox_color", "Renk uygula" )
|
||
localify.Bind( "tr", prefix.."checkbox_physprop", "Fiziksel özellikleri uygula" )
|
||
localify.Bind( "tr", prefix.."checkbox_ghost", "Yığındaki tüm nesneleri gizle" )
|
||
localify.Bind( "tr", prefix.."checkbox_halo", "Gizlenmiş nesnelere ışık halkası ekle" )
|
||
localify.Bind( "tr", prefix.."checkbox_halo_color", "Işık halkası rengi" )
|
||
localify.Bind( "tr", prefix.."checkbox_axis", "XYZ eksenini çiz" )
|
||
localify.Bind( "tr", prefix.."checkbox_axis_labels", "XYZ eksen etiketlerini çizin" )
|
||
localify.Bind( "tr", prefix.."checkbox_axis_angles", "XYZ eksen açılarını çiz" )
|
||
localify.Bind( "tr", prefix.."checkbox_stayinworld", "Dünyada kal" )
|
||
-- Comboboxes
|
||
localify.Bind( "tr", prefix.."combobox_world", "Dünya" )
|
||
localify.Bind( "tr", prefix.."combobox_prop", "Nesne" )
|
||
localify.Bind( "tr", prefix.."combobox_direction_up", "Yukarı" )
|
||
localify.Bind( "tr", prefix.."combobox_direction_down", "Aşağı" )
|
||
localify.Bind( "tr", prefix.."combobox_direction_front", "Ön" )
|
||
localify.Bind( "tr", prefix.."combobox_direction_back", "Geri" )
|
||
localify.Bind( "tr", prefix.."combobox_direction_right", "Sağ" )
|
||
localify.Bind( "tr", prefix.."combobox_direction_left", "Sol" )
|
||
localify.Bind( "tr", prefix.."combobox_default", "Varsayılan" )
|
||
localify.Bind( "tr", prefix.."combobox_sandbox", "Sandbox" )
|
||
localify.Bind( "tr", prefix.."combobox_darkrp", "DarkRP" )
|
||
localify.Bind( "tr", prefix.."combobox_singleplayer", "Tek oyuncu" )
|
||
-- HUD
|
||
localify.Bind( "tr", prefix.."hud_front", "Ön" )
|
||
localify.Bind( "tr", prefix.."hud_right", "Sağ" )
|
||
localify.Bind( "tr", prefix.."hud_up", "Yukarı" )
|
||
-- Help
|
||
localify.Bind( "tr", prefix.."help_max_per_player", "Her oyuncunun maksimum yığılmış nesnesi sınırlıdır." )
|
||
localify.Bind( "tr", prefix.."help_max_per_stack", "Yığın başına maksimum nesne (sol tıklama)." )
|
||
localify.Bind( "tr", prefix.."help_delay", "Her yığınlayıcı kullanımı arasındaki gecikme (saniye cinsinden) (sol/sağ tıklama)" )
|
||
localify.Bind( "tr", prefix.."help_max_offsetx", "Yığılmış nesneler arasındaki maksimum mesafe (X ekseni)." )
|
||
localify.Bind( "tr", prefix.."help_max_offsety", "Yığılmış nesneler arasındaki maksimum mesafe (Y ekseni)." )
|
||
localify.Bind( "tr", prefix.."help_max_offsetz", "Yığılmış nesneler arasındaki maksimum mesafe (Z ekseni)." )
|
||
localify.Bind( "tr", prefix.."help_freeze", "Yığılmış nesneler ortaya çıktığında donar." )
|
||
localify.Bind( "tr", prefix.."help_weld", "Yığılmış nesneler, ortaya çıktıklarında birbirine yapışır." )
|
||
localify.Bind( "tr", prefix.."help_nocollide", "Yığılmış nesneler diğer yığılmış nesnelerle çarpışmaz." )
|
||
localify.Bind( "tr", prefix.."help_nocollide_all", "Yığılmış nesneler oyuncular, NPC'ler, araçlar ve dünya dışında hiçbir şeyle çarpışmaz." )
|
||
localify.Bind( "tr", prefix.."help_stayinworld", "Yığınlanmış nesnelerin harita dışında oluşturulmasını önler." )
|
||
-- Warnings
|
||
localify.Bind( "tr", prefix.."warning_max_per_player", "Öncelikle Rol Yapma oyun modları için. Sandbox oyun modları için bu genellikle sınırsız olmalıdır (-1)." )
|
||
localify.Bind( "tr", prefix.."warning_max_offsetx", "Öncelikle Rol Yapma oyun modları için. Ne yaptığınızı bilmiyorsanız değişiklik yapmayın." )
|
||
localify.Bind( "tr", prefix.."warning_max_offsety", "Öncelikle Rol Yapma oyun modları için. Ne yaptığınızı bilmiyorsanız değişiklik yapmayın." )
|
||
localify.Bind( "tr", prefix.."warning_max_offsetz", "Öncelikle Rol Yapma oyun modları için. Ne yaptığınızı bilmiyorsanız değişiklik yapmayın." )
|
||
localify.Bind( "tr", prefix.."warning_freeze", "DarkRP için." )
|
||
localify.Bind( "tr", prefix.."warning_weld", "DarkRP için." )
|
||
localify.Bind( "tr", prefix.."warning_nocollide", "DarkRP için." )
|
||
localify.Bind( "tr", prefix.."warning_nocollide_all", "SUNUCU ÇALIŞIRKEN DEĞİŞTİRMEYİN. Bu, GM.ShouldCollide kancasını kullanır ve deneyseldir. Çalışır ve yığınlayıcıdan kaynaklanan çökmeleri durdurması garanti edilir, ancak daha fazla test yapılması gerekiyor." )
|
||
|
||
--[[--------------------------------------------------------------------------
|
||
-- <Other> Localization
|
||
--------------------------------------------------------------------------]]--
|
||
--[[
|
||
-- Tool Settings
|
||
localify.Bind( "", prefix.."name", "" )
|
||
localify.Bind( "", prefix.."desc", "" )
|
||
localify.Bind( "", prefix.."left", "" )
|
||
localify.Bind( "", prefix.."shift_left", "" )
|
||
localify.Bind( "", prefix.."right", "" )
|
||
localify.Bind( "", prefix.."shift_right", "" )
|
||
localify.Bind( "", prefix.."reload", "" )
|
||
localify.Bind( "", "Undone_stacker_improved", "" )
|
||
-- Errors
|
||
localify.Bind( "", prefix.."error_blocked_by_server", "" )
|
||
localify.Bind( "", prefix.."error_not_admin", "" )
|
||
localify.Bind( "", prefix.."error_invalid_argument", "" )
|
||
localify.Bind( "", prefix.."error_max_count", "" )
|
||
localify.Bind( "", prefix.."error_too_quick", "" )
|
||
localify.Bind( "", prefix.."error_max_total", "" )
|
||
localify.Bind( "", prefix.."error_not_in_world", "" )
|
||
localify.Bind( "", prefix.."error_max_constraints", "" )
|
||
-- Labels
|
||
localify.Bind( "", prefix.."label_presets", "" )
|
||
localify.Bind( "", prefix.."label_relative", "" )
|
||
localify.Bind( "", prefix.."label_direction", "" )
|
||
localify.Bind( "", prefix.."label_count", "" )
|
||
localify.Bind( "", prefix.."label_reset_offsets", "" )
|
||
localify.Bind( "", prefix.."label_reset_angles", "" )
|
||
localify.Bind( "", prefix.."label_show_settings", "" )
|
||
localify.Bind( "", prefix.."label_hide_settings", "" )
|
||
localify.Bind( "", prefix.."label_x", "" )
|
||
localify.Bind( "", prefix.."label_y", "" )
|
||
localify.Bind( "", prefix.."label_z", "" )
|
||
localify.Bind( "", prefix.."label_pitch", "" )
|
||
localify.Bind( "", prefix.."label_yaw", "" )
|
||
localify.Bind( "", prefix.."label_roll", "" )
|
||
localify.Bind( "", prefix.."label_language", "" )
|
||
localify.Bind( "", prefix.."label_credits", "" )
|
||
localify.Bind( "", prefix.."label_max_per_stack", "" )
|
||
localify.Bind( "", prefix.."label_max_per_player", "" )
|
||
localify.Bind( "", prefix.."label_max_offsetx", "" )
|
||
localify.Bind( "", prefix.."label_max_offsety", "" )
|
||
localify.Bind( "", prefix.."label_max_offsetz", "" )
|
||
localify.Bind( "", prefix.."label_delay", "" )
|
||
localify.Bind( "", prefix.."label_opacity", "" )
|
||
-- Checkboxes
|
||
localify.Bind( "", prefix.."checkbox_freeze", "" )
|
||
localify.Bind( "", prefix.."checkbox_weld", "" )
|
||
localify.Bind( "", prefix.."checkbox_nocollide", "" )
|
||
localify.Bind( "", prefix.."checkbox_nocollide_all", "" )
|
||
localify.Bind( "", prefix.."checkbox_use_shift_key", "" )
|
||
localify.Bind( "", prefix.."checkbox_relative", "" )
|
||
localify.Bind( "", prefix.."checkbox_material", "" )
|
||
localify.Bind( "", prefix.."checkbox_color", "" )
|
||
localify.Bind( "", prefix.."checkbox_physprop", "" )
|
||
localify.Bind( "", prefix.."checkbox_ghost", "" )
|
||
localify.Bind( "", prefix.."checkbox_halo", "" )
|
||
localify.Bind( "", prefix.."checkbox_halo_color", "" )
|
||
localify.Bind( "", prefix.."checkbox_axis", "" )
|
||
localify.Bind( "", prefix.."checkbox_axis_labels", "" )
|
||
localify.Bind( "", prefix.."checkbox_axis_angles", "" )
|
||
localify.Bind( "", prefix.."checkbox_stayinworld", "" )
|
||
-- Comboboxes
|
||
localify.Bind( "", prefix.."combobox_world", "" )
|
||
localify.Bind( "", prefix.."combobox_prop", "" )
|
||
localify.Bind( "", prefix.."combobox_direction_up", "" )
|
||
localify.Bind( "", prefix.."combobox_direction_down", "" )
|
||
localify.Bind( "", prefix.."combobox_direction_front", "" )
|
||
localify.Bind( "", prefix.."combobox_direction_back", "" )
|
||
localify.Bind( "", prefix.."combobox_direction_right", "" )
|
||
localify.Bind( "", prefix.."combobox_direction_left", "" )
|
||
localify.Bind( "", prefix.."combobox_default", "" )
|
||
localify.Bind( "", prefix.."combobox_sandbox", "" )
|
||
localify.Bind( "", prefix.."combobox_darkrp", "" )
|
||
localify.Bind( "", prefix.."combobox_singleplayer", "" )
|
||
-- HUD
|
||
localify.Bind( "", prefix.."hud_front", "" )
|
||
localify.Bind( "", prefix.."hud_right", "" )
|
||
localify.Bind( "", prefix.."hud_up", "" )
|
||
-- Help
|
||
localify.Bind( "", prefix.."help_max_per_player", "" )
|
||
localify.Bind( "", prefix.."help_max_per_stack", "" )
|
||
localify.Bind( "", prefix.."help_delay", "" )
|
||
localify.Bind( "", prefix.."help_max_offsetx", "" )
|
||
localify.Bind( "", prefix.."help_max_offsety", "" )
|
||
localify.Bind( "", prefix.."help_max_offsetz", "" )
|
||
localify.Bind( "", prefix.."help_freeze", "" )
|
||
localify.Bind( "", prefix.."help_weld", "" )
|
||
localify.Bind( "", prefix.."help_nocollide", "" )
|
||
localify.Bind( "", prefix.."help_nocollide_all", "" )
|
||
localify.Bind( "", prefix.."help_stayinworld", "" )
|
||
-- Warnings
|
||
localify.Bind( "", prefix.."warning_max_per_player", "" )
|
||
localify.Bind( "", prefix.."warning_max_offsetx", "" )
|
||
localify.Bind( "", prefix.."warning_max_offsety", "" )
|
||
localify.Bind( "", prefix.."warning_max_offsetz", "" )
|
||
localify.Bind( "", prefix.."warning_freeze", "" )
|
||
localify.Bind( "", prefix.."warning_weld", "" )
|
||
localify.Bind( "", prefix.."warning_nocollide", "" )
|
||
localify.Bind( "", prefix.."warning_nocollide_all", "" )
|
||
]]
|
||
|
||
-- Hopefully will add more with community/crowdsource support.
|
||
|
||
-- If you are multi/bilingual, please consider helping me translate the phrases above into other languages.
|
||
-- Create an issue on the Github page ( https://github.com/Mista-Tea/improved-stacker ) or
|
||
-- add me on Steam ( http://steamcommunity.com/profiles/76561198015280374 ). Thanks!
|