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wnsrc/lua/matproxy/sky_paint.lua
lifestorm 6a58f406b1 Upload
2024-08-04 23:54:45 +03:00

53 lines
1.3 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
matproxy.Add( {
name = "SkyPaint",
init = function( self, mat, values )
end,
bind = function( self, mat, ent )
local skyPaint = g_SkyPaint
if ( !IsValid( skyPaint ) ) then return end
local values = skyPaint:GetNetworkVars()
mat:SetVector( "$TOPCOLOR", values.TopColor )
mat:SetVector( "$BOTTOMCOLOR", values.BottomColor )
mat:SetVector( "$DUSKCOLOR", values.DuskColor )
mat:SetFloat( "$DUSKSCALE", values.DuskScale )
mat:SetFloat( "$DUSKINTENSITY", values.DuskIntensity )
mat:SetFloat( "$FADEBIAS", values.FadeBias )
mat:SetFloat( "$HDRSCALE", values.HDRScale )
mat:SetVector( "$SUNNORMAL", values.SunNormal )
mat:SetVector( "$SUNCOLOR", values.SunColor )
mat:SetFloat( "$SUNSIZE", values.SunSize )
if ( values.DrawStars ) then
mat:SetInt( "$STARLAYERS", values.StarLayers )
mat:SetFloat( "$STARSCALE", values.StarScale )
mat:SetFloat( "$STARFADE", values.StarFade )
mat:SetFloat( "$STARPOS", values.StarSpeed * RealTime() )
mat:SetTexture( "$STARTEXTURE", values.StarTexture )
else
mat:SetInt( "$STARLAYERS", 0 )
end
end
} )