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wnsrc/lua/postprocess/bokeh_dof.lua
lifestorm 6a58f406b1 Upload
2024-08-04 23:54:45 +03:00

62 lines
1.7 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
local blur_mat = Material( "pp/bokehblur" )
local pp_bokeh = CreateClientConVar( "pp_bokeh", "0", false, false )
local pp_bokeh_blur = CreateClientConVar( "pp_bokeh_blur", "5", true, false )
local pp_bokeh_distance = CreateClientConVar( "pp_bokeh_distance", "0.1", true, false )
local pp_bokeh_focus = CreateClientConVar( "pp_bokeh_focus", "1.0", true, false )
function DrawBokehDOF( intensity, distance, focus )
render.UpdateScreenEffectTexture()
blur_mat:SetTexture( "$BASETEXTURE", render.GetScreenEffectTexture() )
blur_mat:SetTexture( "$DEPTHTEXTURE", render.GetResolvedFullFrameDepth() )
blur_mat:SetFloat( "$size", intensity )
blur_mat:SetFloat( "$focus", distance )
blur_mat:SetFloat( "$focusradius", focus )
render.SetMaterial( blur_mat )
render.DrawScreenQuad()
end
local function OnChange( name, oldvalue, newvalue )
if ( !GAMEMODE:PostProcessPermitted( "bokeh" ) ) then return end
if ( newvalue != "0" ) then
DOFModeHack( true )
else
DOFModeHack( false )
end
end
cvars.AddChangeCallback( "pp_bokeh", OnChange )
hook.Add( "RenderScreenspaceEffects", "RenderBokeh", function()
if ( !pp_bokeh:GetBool() ) then return end
if ( !GAMEMODE:PostProcessPermitted( "bokeh" ) ) then return end
DrawBokehDOF( pp_bokeh_blur:GetFloat(), pp_bokeh_distance:GetFloat(), pp_bokeh_focus:GetFloat() )
end )
hook.Add( "NeedsDepthPass", "NeedsDepthPass_Bokeh", function()
if ( pp_bokeh:GetBool() ) then return true end
end )