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wnsrc/lua/tfa/modules/tfa_tttpatch.lua
lifestorm 6a58f406b1 Upload
2024-08-04 23:54:45 +03:00

177 lines
4.8 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
if engine.ActiveGamemode() ~= "terrortown" then return end
-- luacheck: globals WEAPON_NONE WEAPON_MELEE WEAPON_PISTOL WEAPON_HEAVY WEAPON_NADE WEAPON_CARRY WEAPON_EQUIP1 WEAPON_EQUIP2 WEAPON_ROLE WEAPON_EQUIP WEAPON_UNARMED ROLE_INNOCENT ROLE_TRAITOR ROLE_DETECTIVE ROLE_NONE
WEAPON_NONE = WEAPON_NONE or 0
WEAPON_MELEE = WEAPON_MELEE or 1
WEAPON_PISTOL = WEAPON_PISTOL or 2
WEAPON_HEAVY = WEAPON_HEAVY or 3
WEAPON_NADE = WEAPON_NADE or 4
WEAPON_CARRY = WEAPON_CARRY or 5
WEAPON_EQUIP1 = WEAPON_EQUIP1 or 6
WEAPON_EQUIP2 = WEAPON_EQUIP2 or 7
WEAPON_ROLE = WEAPON_ROLE or 8
WEAPON_EQUIP = WEAPON_EQUIP or WEAPON_EQUIP1
WEAPON_UNARMED = WEAPON_UNARMED or -1
ROLE_INNOCENT = ROLE_INNOCENT or 0
ROLE_TRAITOR = ROLE_TRAITOR or 1
ROLE_DETECTIVE = ROLE_DETECTIVE or 2
ROLE_NONE = ROLE_NONE or ROLE_INNOCENT
local KindTable = {
[0] = WEAPON_MELEE,
[1] = WEAPON_PISTOL,
[2] = WEAPON_HEAVY,
[3] = WEAPON_HEAVY,
[4] = WEAPON_HEAVY,
[5] = WEAPON_EQUIP1,
[6] = WEAPON_EQUIP2
}
local TypeStrings = {
[WEAPON_NONE] = "Invalid",
[WEAPON_MELEE] = "Melee",
[WEAPON_PISTOL] = "Pistol",
[WEAPON_HEAVY] = "Heavy",
[WEAPON_NADE] = "Grenade",
[WEAPON_CARRY] = "Carry",
[WEAPON_EQUIP1] = "Equipment",
[WEAPON_EQUIP2] = "Equipment",
[WEAPON_ROLE] = "Role"
}
local function PatchWep(wep)
if not weapons.IsBasedOn(wep, "tfa_gun_base") then return end
if wep:find("base") then return end
local tbl = weapons.GetStored(wep)
if not tbl then return end
tbl.AllowSprintAttack = true -- no sprinting ever, running convar is a dumb idea
if (not tbl.Kind) or (not isnumber(tbl.Kind)) then
tbl.Kind = KindTable[tbl.Slot or 2] or WEAPON_HEAVY
if (tbl.ProjectileVelocity and tbl.ProjectileVelocity < 1000 and tbl.ProjectileVelocity > 0) or string.find(tbl.Base or "", "nade") then
tbl.Kind = WEAPON_NADE
end
if tbl.IsMelee then
tbl.Kind = WEAPON_MELEE
end
if not tbl.Spawnable then
tbl.Kind = WEAPON_NONE
end
end
--if not tbl.Icon then
-- tbl.Icon = nil--"vgui/entities/" .. wep
--end
tbl.model = tbl.model or tbl.WorldModel
if not tbl.CanBuy then
--if tbl.Spawnable then
-- tbl.CanBuy = { ROLE_TRAITOR, ROLE_DETECTIVE }
--else
tbl.CanBuy = {}
--end
end
for _, v in pairs(tbl.CanBuy) do
if v ~= ROLE_TRAITOR and v ~= ROLE_DETECTIVE then
table.RemoveByValue(tbl.CanBuy, v)
end
end
if (not tbl.Icon) or (string.len(tbl.Icon) <= 0) then
tbl.Icon = nil
if file.Exists("materials/entities/" .. wep .. ".png", "GAME") then
tbl.Icon = "entities/" .. wep .. ".png"
elseif file.Exists("materials/vgui/entities/" .. wep .. ".vmt", "GAME") then
tbl.Icon = "vgui/entities/" .. wep
end
end
if tbl.LimitedStock == nil then
tbl.LimitedStock = false
end
if not tbl.EquipMenuData then
tbl.EquipMenuData = {
["type"] = TypeStrings[tbl.Kind],
["desc"] = tbl.PrintName or wep
}
end
if tbl.IsSilent == nil then
tbl.IsSilent = false
end
if tbl.NoSights == nil then
if tbl.data then
tbl.NoSights = tbl.Secondary.IronSightsEnabled == false or tbl.data and tbl.data.ironsights ~= 0 or false
end
if tbl.NoSights == nil then
tbl.NoSights = false
end
end
if tbl.AutoSpawnable == nil then
tbl.AutoSpawnable = tbl.Spawnable
end
end
local function Patch()
for _, v in pairs(weapons.GetList()) do
local wep = v.ClassName
if wep then
PatchWep(wep)
end
end
end
if SERVER then
hook.Add("Initialize", "TFAPatchTTT", Patch)
end
if CLIENT then
hook.Add("HUDPaint", "TFAPatchTTT", function()
if LocalPlayer():IsValid() then
Patch()
hook.Remove("HUDPaint","TFAPatchTTT")
end
end)
end