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wnsrc/lua/vgui/matselect.lua
lifestorm 6a58f406b1 Upload
2024-08-04 23:54:45 +03:00

268 lines
6.1 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
local PANEL = {}
AccessorFunc( PANEL, "ItemWidth", "ItemWidth", FORCE_NUMBER )
AccessorFunc( PANEL, "ItemHeight", "ItemHeight", FORCE_NUMBER )
AccessorFunc( PANEL, "Height", "NumRows", FORCE_NUMBER )
AccessorFunc( PANEL, "m_bSizeToContent", "AutoHeight", FORCE_BOOL )
local border = 0
local border_w = 8
local matHover = Material( "gui/ps_hover.png", "nocull" )
local boxHover = GWEN.CreateTextureBorder( border, border, 64 - border * 2, 64 - border * 2, border_w, border_w, border_w, border_w, matHover )
-- This function is used as the paint function for selected buttons
function PANEL:SelectedItemPaintOver( w, h )
-- self in this context would be the selected item!
boxHover( 0, 0, w, h, color_white )
end
function PANEL:Init()
-- A panellist is a panel that you shove other panels
-- into and it makes a nice organised frame.
self.List = vgui.Create( "DPanelList", self )
self.List:EnableHorizontal( true )
self.List:EnableVerticalScrollbar()
self.List:SetSpacing( 1 )
self.List:SetPadding( 3 )
self.Controls = {}
self.Height = 2
self:SetItemWidth( 128 )
self:SetItemHeight( 128 )
end
function PANEL:SetAutoHeight( bAutoHeight )
self.m_bSizeToContent = bAutoHeight
self.List:SetAutoSize( bAutoHeight )
self:InvalidateLayout()
end
function PANEL:AddMaterial( label, value )
local Mat = vgui.Create( "DImageButton", self )
Mat:SetOnViewMaterial( value, "models/wireframe" )
Mat:SetTooltip( label )
Mat.AutoSize = false
Mat.Value = value
self:SetItemSize( Mat )
Mat.DoClick = function( button )
-- Select the material
self:SelectMaterial( button )
-- Update the convar
RunConsoleCommand( self:ConVar(), value )
end
Mat.DoRightClick = function( button )
local menu = DermaMenu()
menu:AddOption( "#spawnmenu.menu.copy", function() SetClipboardText( value ) end ):SetIcon( "icon16/page_copy.png" )
menu:Open()
end
-- Add the icon to ourselves
self.List:AddItem( Mat )
table.insert( self.Controls, Mat )
self:InvalidateLayout()
return Mat
end
function PANEL:AddMaterialEx( label, material, value, convars )
local Mat = vgui.Create( "DImageButton", self )
Mat:SetImage( material )
Mat:SetTooltip( label )
Mat.AutoSize = false
Mat.Value = value
Mat.ConVars = convars
self:SetItemSize( Mat )
Mat.DoClick = function ( button )
-- Can't do this due to faceposer
-- self:SelectMaterial( button )
-- Update the convars
for cvar, val in pairs( convars ) do RunConsoleCommand( cvar, val ) end
end
Mat.DoRightClick = function( button )
local menu = DermaMenu()
menu:AddOption( "#spawnmenu.menu.copy", function() SetClipboardText( material ) end ):SetIcon( "icon16/page_copy.png" )
menu:Open()
end
-- Add the icon to ourselves
self.List:AddItem( Mat )
table.insert( self.Controls, Mat )
self:InvalidateLayout()
return Mat
end
function PANEL:SelectMaterial( mat )
-- Restore the current overlay
if ( self.SelectedMaterial ) then
self.SelectedMaterial.PaintOver = self.OldSelectedPaintOver
end
-- Add the overlay to this button
self.OldSelectedPaintOver = mat.PaintOver
mat.PaintOver = self.SelectedItemPaintOver
-- Set our selected values
self.SelectedMaterial = mat
self.CurrentValue = mat.Value
end
function PANEL:Clear()
for k, Mat in pairs( self.Controls ) do
Mat:Remove()
self.Controls[k] = nil
end
self.List:CleanList()
self.SelectedMaterial = nil
self.OldSelectedPaintOver = nil
end
function PANEL:FindMaterialByValue( value )
for k, Mat in pairs( self.Controls ) do
if ( Mat.Value == value ) then return Mat end
end
end
function PANEL:SetItemSize( pnl )
local maxW = self:GetWide()
if ( self.List.VBar && self.List.VBar.Enabled ) then maxW = maxW - self.List.VBar:GetWide() end
local w = self.ItemWidth
if ( w < 1 ) then
local numIcons = math.floor( 1 / w )
w = math.floor( ( maxW - self.List:GetPadding() * 2 - self.List:GetSpacing() * ( numIcons - 1 ) ) / numIcons )
end
local h = self.ItemHeight
if ( h < 1 ) then
local numIcons = math.floor( 1 / h )
h = math.floor( ( maxW - self.List:GetPadding() * 2 - self.List:GetSpacing() * ( numIcons - 1 ) ) / numIcons )
end
pnl:SetSize( w, h )
end
function PANEL:ControlValues( kv )
self.BaseClass.ControlValues( self, kv )
self.Height = kv.height or 2
-- Load the list of models from our keyvalues file
if ( kv.options ) then
for k, v in pairs( kv.options ) do
self:AddMaterial( k, v )
end
end
self.ItemWidth = kv.itemwidth or 32
self.ItemHeight = kv.itemheight or 32
for k, v in pairs( self.Controls ) do
v:SetSize( self.ItemWidth, self.ItemHeight )
end
self:InvalidateLayout()
end
function PANEL:PerformLayout()
self.List:SetPos( 0, 0 )
for k, v in pairs( self.List:GetItems() ) do
self:SetItemSize( v )
end
if ( self.m_bSizeToContent ) then
self.List:SetWide( self:GetWide() )
self.List:InvalidateLayout( true )
self:SetTall( self.List:GetTall() + 5 )
return
end
self.List:InvalidateLayout( true ) -- Rebuild
local maxW = self:GetWide()
if ( self.List.VBar && self.List.VBar.Enabled ) then maxW = maxW - self.List.VBar:GetWide() end
local h = self.ItemHeight
if ( h < 1 ) then
local numIcons = math.floor( 1 / h )
h = math.floor( ( maxW - self.List:GetPadding() * 2 - self.List:GetSpacing() * ( numIcons - 1 ) ) / numIcons )
end
local Height = ( h * self.Height ) + ( self.List:GetPadding() * 2 ) + self.List:GetSpacing() * ( self.Height - 1 )
self.List:SetSize( self:GetWide(), Height )
self:SetTall( Height + 5 )
end
function PANEL:FindAndSelectMaterial( value )
self.CurrentValue = value
local mat = self:FindMaterialByValue( value )
if ( !mat ) then return end
self:SelectMaterial( mat )
end
function PANEL:TestForChanges()
local cvar = self:ConVar()
if ( !cvar ) then return end
local value = GetConVarString( cvar )
if ( value == self.CurrentValue ) then return end
self:FindAndSelectMaterial( value )
end
vgui.Register( "MatSelect", PANEL, "ContextBase" )