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wnsrc/gamemodes/helix/plugins/medical/items/base/sh_medical.lua
lifestorm 94063e4369 Upload
2024-08-04 22:55:00 +03:00

272 lines
7.7 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
ITEM.name = "Item médical"
ITEM.model = "models/Items/BoxSRounds.mdl"
ITEM.width = 1
ITEM.height = 1
ITEM.description = "A small roll of hand-made gauze."
ITEM.category = "Médical"
ITEM.useSound = "items/medshot4.wav"
ITEM.base = "base_stackable"
ITEM.bInstanceMaxstack = true
function ITEM:GetBoostAppend()
local boostAppend = {}
if (ix.special and self.boosts) then
boostAppend[#boostAppend + 1] = "BOOSTS TEMPORAIRES :\n"
if (self.boosts.strength) then
boostAppend[#boostAppend + 1] = string.format("Force : %d\n", self.boosts.strength)
end
if (self.boosts.agility) then
boostAppend[#boostAppend + 1] = string.format("Agilité : %d\n", self.boosts.agility)
end
if (self.boosts.intelligence) then
boostAppend[#boostAppend + 1] = string.format("Intelligence : %d\n", self.boosts.intelligence)
end
if (self.boosts.perception) then
boostAppend[#boostAppend + 1] = string.format("Perception : %d", self.boosts.perception)
end
end
return table.concat(boostAppend, "")
end
function ITEM:GetHealingAppend()
local character = LocalPlayer():GetCharacter()
local healingAppend = {}
if (character and self.healing) then
healingAppend[#healingAppend + 1] = "SOINS :\n"
if (self.healing.bandage) then
healingAppend[#healingAppend + 1] = string.format("Bandage : %dHP\n", self.healing.bandage * (1 + character:GetSkillScale("bandage_skill")))
end
if (self.healing.disinfectant) then
healingAppend[#healingAppend + 1] = string.format("Désinfectant : %dHP\n", self.healing.disinfectant * (1 + character:GetSkillScale("disinfectant_skill")))
end
if (self.healing.painkillers) then
healingAppend[#healingAppend + 1] = string.format("Antidouleurs : %dHP", self.healing.painkillers)
end
end
return table.concat(healingAppend, "")
end
function ITEM:GetColorAppendix()
if (!ix.special) then return false end
if self.boosts and self.healing then
return {["yellow"] = self:GetBoostAppend(), ["green"] = self:GetHealingAppend()}
elseif self.boosts and !self.healing then
return {["yellow"] = self:GetBoostAppend()}
elseif !self.boosts and self.healing then
return {["green"] = self:GetHealingAppend()}
else
return false
end
end
ITEM.action = {
skill = "medicine",
level = function(action, character, skillLevel, target, item, bNotify)
local requiredLevel = -1
if (item.GetLevel) then
requiredLevel = item:GetLevel(action, character, skillLevel, target)
elseif (item.level) then
requiredLevel = item.level
end
if (requiredLevel <= skillLevel) then
return true
else
if (bNotify) then
character:GetPlayer():NotifyLocalized("medicalRequiredLevel", requiredLevel)
end
return false
end
end,
experience = function(action, character, skillLevel, target, item)
if (item.healing) then
local exp = 0
local targetChar = target:GetCharacter()
local healingData = targetChar:GetHealing() or {bandage = 0, disinfectant = 0, fakeHealth = 0, painkillers = 0}
local missingHealth = target:GetMaxHealth() - target:Health()
if (item.healing.bandage) then
local healingLeft = missingHealth - (healingData.bandage or 0) + (healingData.fakeHealth or 0)
exp = exp + math.min(healingLeft, item.healing.bandage) * ix.config.Get("ExperienceBandageScale", 1)
end
if (item.healing.disinfectant) then
local disinfectant = item.healing.disinfectant * (1 + character:GetSkillScale("disinfectant_skill")) * 60 /
(ix.config.Get("HealingRegenRate") * ix.config.Get("HealingRegenBoostFactor"))
if (disinfectant > (healingData.disinfectant or 0)) then
exp = exp + math.min(item.healing.disinfectant, (1 - healingData.disinfectant / disinfectant) * missingHealth) * ix.config.Get("ExperienceDisinfectantScale", 1)
end
end
if (item.healing.painkillers) then
exp = exp + math.min(item.healing.painkillers, missingHealth - (healingData.painkillers or 0)) * ix.config.Get("ExperiencePainkillerScale", 1)
end
return exp
end
end
}
ITEM.functions.use = {
name = "Utiliser sur vous",
tip = "applyTip",
icon = "icon16/user.png",
OnCanRun = function(item)
local character = item.player:GetCharacter()
if (item.player:Health() >= item.player:GetMaxHealth() and !(ix.special and item.boosts)) then
if (character:GetHealing("fakeHealth") == 0 and
(character:GetBleedout() == -1 or !item.healing or !item.healing.bandage)) then
return false
end
end
if (item.action and ix.action) then
return character:CanDoAction("item_"..item.uniqueID, item.player, item, SERVER)
end
return true
end,
OnRun = function(item)
local character = item.player:GetCharacter()
if (item.action and ix.action) then
-- Do action before healing is given for exp calculation
character:DoAction("item_"..item.uniqueID, item.player, item)
end
if (item.healing) then
for k, v in pairs(item.healing) do
character:SetHealing(k, v, character)
end
if (item.healing.bandage) then
character:SetBleedout(-1)
end
end
if (ix.special and item.boosts) then
for k, v in pairs(item.boosts) do
character:SetSpecialBoost(k, v, true)
end
end
item.player:EmitSound(item.useSound, 110)
if (item:IsSingleItem()) then
-- Spawn the junk item if it exists
if (item.junk) then
if (!character:GetInventory():Add(item.junk)) then
ix.item.Spawn(item.junk, item.player)
end
end
end
return true
end,
}
-- On player uneqipped the item, Removes a weapon from the player and keep the ammo in the item.
ITEM.functions.give = {
name = "Utiliser sur l'individu",
tip = "giveTip",
icon = "icon16/user_go.png",
OnCanRun = function(item)
if (item.entity) then return false end
local trace = item.player:GetEyeTraceNoCursor()
local target = trace.Entity
if (!IsValid(target)) then
return false
end
if (CLIENT and target:GetClass() == "prop_ragdoll") then
return true
end
if (IsValid(target.ixPlayer)) then
target = target.ixPlayer
end
if (!target:IsPlayer() or !target:GetCharacter()) then
return false
end
if (target:Health() >= target:GetMaxHealth() and !(ix.special and item.boosts)) then
local targetChar = target:GetCharacter()
if (targetChar:GetHealing("fakeHealth") == 0 and
(targetChar:GetBleedout() == -1 or !item.healing or !item.healing.bandage)) then
return false
end
end
if (item.action and ix.action) then
local result = item.player:GetCharacter():CanDoAction("item_"..item.uniqueID, item.player, item, SERVER)
return result
end
return true
end,
OnRun = function(item)
local target = item.player:GetEyeTraceNoCursor().Entity
if (!IsValid(target)) then
return false
end
if (IsValid(target.ixPlayer)) then
target = target.ixPlayer
end
local targetChar = target:GetCharacter()
local playerChar = item.player:GetCharacter()
if (item.action and ix.action) then
-- Do action before healing is given for exp calculation
playerChar:DoAction("item_"..item.uniqueID, target, item)
end
if (item.healing) then
for k, v in pairs(item.healing) do
targetChar:SetHealing(k, v, playerChar)
end
if (item.healing.bandage) then
targetChar:SetBleedout(-1)
end
end
if (ix.special and item.boosts) then
for k, v in pairs(item.boosts) do
targetChar:SetSpecialBoost(k, v, true)
end
end
item.player:EmitSound(item.useSound, 110)
if (item:IsSingleItem()) then
-- Spawn the junk item if it exists
if (item.junk) then
if (!playerChar:GetInventory():Add(item.junk)) then
ix.item.Spawn(item.junk, item.player)
end
end
end
return true
end,
}