mirror of
https://github.com/lifestorm/wnsrc.git
synced 2025-12-17 21:53:46 +03:00
54 lines
1.4 KiB
Lua
54 lines
1.4 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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att.PrintName = "40mm 'Hornet's Nest' Grenades"
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att.AbbrevName = "Hornet's Nest"
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att.Icon = Material("entities/att/arccw_uc_40mm_generic.png", "mips smooth")
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att.Description = "Aftermarket grenades that fit 16 .22 LR cartridges.\nMade to circumvent legal restrictions, these grenades are less lethal but more accurate than an equivalent 40mm buckshot round."
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att.Desc_Pros = {
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"uc.40mm.hornet"
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}
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att.Desc_Cons = {
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}
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att.Desc_Neutrals = {
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}
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att.Slot = "uc_40mm"
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att.AutoStats = true
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att.Override_ShootEntity = false
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att.Override_Num = 16
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att.Override_Damage = 12 * 16
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att.Override_DamageMin = 5 * 16
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att.Override_Range = 60
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att.Override_RangeMin = 15
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att.Override_HullSize = 0.1
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att.Override_AccuracyMOA = 25
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att.Mult_Recoil = 0.4
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-- att.Mult_AccuracyMOA = 1
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att.ActivateElements = {"40mm_hornetnest"}
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att.Hook_GetShootSound = function(wep, fsound)
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if fsound == wep.ShootSound then return ")^/arccw_uc/common/gl_fire_hornet.ogg" end
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end
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att.Hook_GetDistantShootSound = function(wep, distancesound)
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if distancesound == wep.DistantShootSound then
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return ")^/arccw_uc/common/gl_fire_hornet_dist.ogg" end
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end
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if engine.ActiveGamemode() == "urbanstrife" then
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att.PenetrationAmmoType = "plinking"
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end |