mirror of
https://github.com/lifestorm/wnsrc.git
synced 2025-12-17 21:53:46 +03:00
212 lines
4.6 KiB
Lua
212 lines
4.6 KiB
Lua
--[[
|
||
| This file was obtained through the combined efforts
|
||
| of Madbluntz & Plymouth Antiquarian Society.
|
||
|
|
||
| Credits: lifestorm, Gregory Wayne Rossel JR.,
|
||
| Maloy, DrPepper10 @ RIP, Atle!
|
||
|
|
||
| Visit for more: https://plymouth.thetwilightzone.ru/
|
||
--]]
|
||
|
||
|
||
AddCSLuaFile()
|
||
|
||
if (CLIENT) then
|
||
SWEP.PrintName = "Anahtarlar"
|
||
SWEP.Slot = 0
|
||
SWEP.SlotPos = 2
|
||
SWEP.DrawAmmo = false
|
||
SWEP.DrawCrosshair = false
|
||
end
|
||
|
||
SWEP.Author = "Chessnut"
|
||
SWEP.Instructions = "Sol Tık: Kilitle\nSağ Tık: Kilidi Aç"
|
||
SWEP.Purpose = "Hitting things and knocking on doors."
|
||
SWEP.Drop = false
|
||
|
||
SWEP.ViewModelFOV = 45
|
||
SWEP.ViewModelFlip = false
|
||
SWEP.AnimPrefix = "rpg"
|
||
|
||
SWEP.ViewTranslation = 4
|
||
|
||
SWEP.Primary.ClipSize = -1
|
||
SWEP.Primary.DefaultClip = -1
|
||
SWEP.Primary.Automatic = false
|
||
SWEP.Primary.Ammo = ""
|
||
SWEP.Primary.Damage = 5
|
||
SWEP.Primary.Delay = 0.75
|
||
|
||
SWEP.Secondary.ClipSize = -1
|
||
SWEP.Secondary.DefaultClip = 0
|
||
SWEP.Secondary.Automatic = false
|
||
SWEP.Secondary.Ammo = ""
|
||
|
||
SWEP.ViewModel = Model("models/weapons/c_arms_animations.mdl")
|
||
SWEP.WorldModel = ""
|
||
|
||
SWEP.UseHands = false
|
||
SWEP.LowerAngles = Angle(0, 5, -14)
|
||
SWEP.LowerAngles2 = Angle(0, 5, -22)
|
||
|
||
SWEP.IsAlwaysLowered = true
|
||
SWEP.FireWhenLowered = true
|
||
SWEP.HoldType = "passive"
|
||
|
||
-- luacheck: globals ACT_VM_FISTS_DRAW ACT_VM_FISTS_HOLSTER
|
||
ACT_VM_FISTS_DRAW = 2
|
||
ACT_VM_FISTS_HOLSTER = 1
|
||
|
||
function SWEP:Holster()
|
||
if (!IsValid(self.Owner)) then
|
||
return
|
||
end
|
||
|
||
local viewModel = self.Owner:GetViewModel()
|
||
|
||
if (IsValid(viewModel)) then
|
||
viewModel:SetPlaybackRate(1)
|
||
viewModel:ResetSequence(ACT_VM_FISTS_HOLSTER)
|
||
end
|
||
|
||
return true
|
||
end
|
||
|
||
function SWEP:Precache()
|
||
end
|
||
|
||
function SWEP:Initialize()
|
||
self:SetHoldType(self.HoldType)
|
||
end
|
||
|
||
function SWEP:PrimaryAttack()
|
||
local time = ix.config.Get("doorLockTime", 1)
|
||
local time2 = math.max(time, 1)
|
||
|
||
self:SetNextPrimaryFire(CurTime() + time2)
|
||
self:SetNextSecondaryFire(CurTime() + time2)
|
||
|
||
if (!IsFirstTimePredicted()) then
|
||
return
|
||
end
|
||
|
||
if (CLIENT) then
|
||
return
|
||
end
|
||
|
||
local data = {}
|
||
data.start = self.Owner:GetShootPos()
|
||
data.endpos = data.start + self.Owner:GetAimVector()*96
|
||
data.filter = self.Owner
|
||
local entity = util.TraceLine(data).Entity
|
||
|
||
--[[
|
||
Locks the entity if the contiditon fits:
|
||
1. The entity is door and client has access to the door.
|
||
2. The entity is vehicle and the "owner" variable is same as client's character ID.
|
||
--]]
|
||
if (IsValid(entity) and
|
||
(
|
||
(entity:IsDoor() and entity:CheckDoorAccess(self.Owner)) or
|
||
(entity:IsVehicle() and entity.CPPIGetOwner and entity:CPPIGetOwner() == self.Owner)
|
||
)
|
||
) then
|
||
self.Owner:SetAction("@locking", time, function()
|
||
self:ToggleLock(entity, true)
|
||
end)
|
||
|
||
return
|
||
end
|
||
end
|
||
|
||
function SWEP:ToggleLock(door, state)
|
||
if (IsValid(self.Owner) and self.Owner:GetPos():Distance(door:GetPos()) > 96) then
|
||
return
|
||
end
|
||
|
||
if (door:IsDoor()) then
|
||
local partner = door:GetDoorPartner()
|
||
|
||
if (state) then
|
||
if (IsValid(partner)) then
|
||
partner:Fire("lock")
|
||
end
|
||
|
||
door:Fire("lock")
|
||
self.Owner:EmitSound("doors/door_latch3.wav")
|
||
|
||
hook.Run("PlayerLockedDoor", self.Owner, door, partner)
|
||
else
|
||
if (IsValid(partner)) then
|
||
partner:Fire("unlock")
|
||
end
|
||
|
||
door:Fire("unlock")
|
||
self.Owner:EmitSound("doors/door_latch1.wav")
|
||
|
||
hook.Run("PlayerUnlockedDoor", self.Owner, door, partner)
|
||
end
|
||
elseif (door:IsVehicle()) then
|
||
if (state) then
|
||
door:Fire("lock")
|
||
|
||
if (door.IsSimfphyscar) then
|
||
door.IsLocked = true
|
||
end
|
||
|
||
self.Owner:EmitSound("doors/door_latch3.wav")
|
||
hook.Run("PlayerLockedVehicle", self.Owner, door)
|
||
else
|
||
door:Fire("unlock")
|
||
|
||
if (door.IsSimfphyscar) then
|
||
door.IsLocked = nil
|
||
end
|
||
|
||
self.Owner:EmitSound("doors/door_latch1.wav")
|
||
hook.Run("PlayerUnlockedVehicle", self.Owner, door)
|
||
end
|
||
end
|
||
end
|
||
|
||
function SWEP:SecondaryAttack()
|
||
local time = ix.config.Get("doorLockTime", 1)
|
||
local time2 = math.max(time, 1)
|
||
|
||
self:SetNextPrimaryFire(CurTime() + time2)
|
||
self:SetNextSecondaryFire(CurTime() + time2)
|
||
|
||
if (!IsFirstTimePredicted()) then
|
||
return
|
||
end
|
||
|
||
if (CLIENT) then
|
||
return
|
||
end
|
||
|
||
local data = {}
|
||
data.start = self.Owner:GetShootPos()
|
||
data.endpos = data.start + self.Owner:GetAimVector()*96
|
||
data.filter = self.Owner
|
||
local entity = util.TraceLine(data).Entity
|
||
|
||
|
||
--[[
|
||
Unlocks the entity if the contiditon fits:
|
||
1. The entity is door and client has access to the door.
|
||
2. The entity is vehicle and the "owner" variable is same as client's character ID.
|
||
]]--
|
||
if (IsValid(entity) and
|
||
(
|
||
(entity:IsDoor() and entity:CheckDoorAccess(self.Owner)) or
|
||
(entity:IsVehicle() and entity.CPPIGetOwner and entity:CPPIGetOwner() == self.Owner)
|
||
)
|
||
) then
|
||
self.Owner:SetAction("@unlocking", time, function()
|
||
self:ToggleLock(entity, false)
|
||
end)
|
||
|
||
return
|
||
end
|
||
end
|