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wnsrc/gamemodes/terrortown/entities/weapons/weapon_zm_molotov.lua
lifestorm 6a58f406b1 Upload
2024-08-04 23:54:45 +03:00

44 lines
1.1 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
AddCSLuaFile()
SWEP.HoldType = "grenade"
if CLIENT then
SWEP.PrintName = "grenade_fire"
SWEP.Slot = 3
SWEP.ViewModelFlip = false
SWEP.ViewModelFOV = 54
SWEP.Icon = "vgui/ttt/icon_nades"
SWEP.IconLetter = "P"
end
SWEP.Base = "weapon_tttbasegrenade"
SWEP.Kind = WEAPON_NADE
SWEP.WeaponID = AMMO_MOLOTOV
SWEP.UseHands = true
SWEP.ViewModel = "models/weapons/cstrike/c_eq_flashbang.mdl"
SWEP.WorldModel = "models/weapons/w_eq_flashbang.mdl"
SWEP.Weight = 5
SWEP.AutoSpawnable = true
SWEP.Spawnable = true
-- really the only difference between grenade weapons: the model and the thrown
-- ent.
function SWEP:GetGrenadeName()
return "ttt_firegrenade_proj"
end