mirror of
https://github.com/lifestorm/wnsrc.git
synced 2025-12-17 13:53:45 +03:00
107 lines
3.3 KiB
Lua
107 lines
3.3 KiB
Lua
--[[
|
|
| This file was obtained through the combined efforts
|
|
| of Madbluntz & Plymouth Antiquarian Society.
|
|
|
|
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
|
|
| Maloy, DrPepper10 @ RIP, Atle!
|
|
|
|
|
| Visit for more: https://plymouth.thetwilightzone.ru/
|
|
--]]
|
|
|
|
att.PrintName = "\"DRGN\" Dragon's Breath"
|
|
|
|
att.SortOrder = -1
|
|
att.Icon = Material("entities/att/arccw_uc_ammo_shotgun_generic.png", "mips smooth")
|
|
att.Description = [[Novelty magnesium-based round that projects a spectacular jet of sparks and fire. Burning at over 3,000 °F, the blast isn't immediately lethal, but can easily set objects and people ablaze.
|
|
|
|
Only compatible with manual action shotguns due to a weak pressure curve.]]
|
|
att.Desc_Pros = {
|
|
"uc.ignite",
|
|
"uc.pellet.12",
|
|
}
|
|
att.Desc_Cons = {
|
|
"uc.accuracy.35",
|
|
"uc.dragon",
|
|
"uc.alwaysphys",
|
|
}
|
|
att.Desc_Neutrals = {
|
|
"uc.manualonly",
|
|
}
|
|
att.Slot = {"ud_ammo_shotgun", "uc_ammo"}
|
|
att.ActivateElements = {"uc_manualonly"}
|
|
att.AutoStats = true
|
|
|
|
att.Add_Num = 12
|
|
|
|
-- zombies don't take damage from DMG_BURN (hardcoded to set them on fire)
|
|
local dontburn = {
|
|
npc_zombie = true,
|
|
npc_zombie_torso = true,
|
|
npc_zombine = true,
|
|
npc_fastzombie = true,
|
|
npc_fastzombie_torso = true,
|
|
npc_headcrab = true,
|
|
npc_headcrab_fast = true,
|
|
npc_headcrab_black = true,
|
|
}
|
|
|
|
att.Hook_PhysBulletHit = function(wep, data)
|
|
if SERVER and data.tr.Entity then
|
|
local d = data.bullet.Travelled * ArcCW.HUToM
|
|
local dur = 6 - d * 2 / wep.Range
|
|
if dur > 0 then
|
|
data.tr.Entity:Extinguish()
|
|
data.tr.Entity:Ignite(dur)
|
|
end
|
|
|
|
local delta = math.Clamp(d / data.bullet.Range, 0, 1)
|
|
|
|
-- Impact is disabled (no bullet holes) so we do damage ourselves
|
|
local dmg = DamageInfo()
|
|
dmg:SetAttacker(data.bullet.Attacker)
|
|
dmg:SetInflictor(data.bullet.Weapon)
|
|
dmg:SetDamage(Lerp(delta, data.bullet.DamageMax, data.bullet.DamageMin))
|
|
dmg:SetDamagePosition(data.bullet.Pos)
|
|
dmg:SetDamageForce(data.bullet.Vel)
|
|
dmg:SetDamageType(dontburn[data.tr.Entity:GetClass()] and DMG_BUCKSHOT or (DMG_BURN + DMG_BUCKSHOT))
|
|
|
|
data.tr.Entity:TakeDamageInfo(dmg)
|
|
end
|
|
|
|
local effect = EffectData()
|
|
effect:SetOrigin(data.tr.HitPos)
|
|
util.Effect("StunstickImpact",effect)
|
|
|
|
if data.tr.HitWorld then
|
|
util.Decal("FadingScorch",data.tr.HitPos - data.tr.HitNormal,data.tr.HitPos + data.tr.HitNormal)
|
|
end
|
|
end
|
|
|
|
att.Override_PhysBulletImpact = false
|
|
|
|
att.Override_DamageType = DMG_BURN + DMG_BUCKSHOT
|
|
|
|
att.Override_HullSize = 2
|
|
att.Override_HullSize_Priority = 100
|
|
att.Add_AccuracyMOA = 35
|
|
att.Mult_Damage = .5
|
|
att.Mult_DamageMin = .5
|
|
|
|
att.Override_AlwaysPhysBullet = true
|
|
att.Override_PhysBulletMuzzleVelocity = 100
|
|
att.Mult_PhysBulletGravity = 0.75
|
|
att.Override_PhysBulletDrag = 4
|
|
|
|
att.Override_PhysTracerProfile = "uc_dragon"
|
|
att.Override_MuzzleEffect = "muzzleflash_dragonbreath"
|
|
|
|
att.Override_UC_ShellColor = Color(0.9 * 255, 0.3 * 255, 0.1 * 255)
|
|
|
|
att.Hook_AddShootSound = function(wep, data)
|
|
wep:EmitSound("DB_ADD", data.volume,data.pitch,1,CHAN_WEAPON - 1) -- lua/arccw/shared/sh_0_uc.lua
|
|
end
|
|
|
|
att.GivesFlags = {"needsmanual"}
|
|
att.Hook_Compatible = function(wep)
|
|
if (!wep.ManualAction and !wep.UC_CanManualAction) or !wep:GetIsShotgun() or wep:GetBuff_Override("UC_Shotshell") then return false end
|
|
end |