mirror of
https://github.com/lifestorm/wnsrc.git
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92 lines
2.3 KiB
Lua
92 lines
2.3 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile()
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if ( SERVER ) then
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CreateConVar( "sensor_debugragdoll", "0", FCVAR_NOTIFY )
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CreateConVar( "sensor_stretchragdoll", "0", FCVAR_NOTIFY )
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end
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local playerTimeouts = {}
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properties.Add( "motioncontrol_ragdoll", {
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MenuLabel = "#control_with_motion_sensor",
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Order = 2500,
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MenuIcon = "icon16/controller.png",
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Filter = function( self, ent, ply )
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if ( CLIENT && !motionsensor ) then return false end
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if ( CLIENT && !motionsensor.IsAvailable() ) then return false end
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if ( !ent:IsRagdoll() ) then return false end
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if ( !gamemode.Call( "CanProperty", ply, "motioncontrol_ragdoll", ent ) ) then return false end
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return true
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end,
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Action = function( self, ent )
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self:MsgStart()
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net.WriteEntity( ent )
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self:MsgEnd()
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--
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-- Start up the kinect controller. This will freeze the game for a second.
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--
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if ( !motionsensor.IsActive() ) then
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motionsensor.Start()
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end
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end,
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Receive = function( self, length, player )
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local ent = net.ReadEntity()
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if ( !self:Filter( ent, player ) ) then return end
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-- Do not spam please!
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local timeout = playerTimeouts[ player ]
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if ( timeout && timeout.time > CurTime() ) then
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if ( !timeout.sentMessage ) then
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ServerLog( "Player " .. tostring( player ) .. " tried to use 'motioncontrol_ragdoll' property too rapidly!\n" )
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player:PrintMessage( HUD_PRINTTALK, "Please wait at least 0.2 seconds before trying to control another ragdoll." )
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timeout.sentMessage = true
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end
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return
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end
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-- Only 1 controller per ragdoll please!
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if ( IsValid( ent.MotionSensorController ) ) then
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ent.MotionSensorController:Remove()
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end
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local ragdoll_motion = ents.Create( "ragdoll_motion" )
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ragdoll_motion:SetPos( player:EyePos() + player:EyeAngles():Forward() * 10 )
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ragdoll_motion:SetAngles( Angle( 0, player:EyeAngles().yaw, 0 ) )
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ragdoll_motion:SetRagdoll( ent )
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ragdoll_motion:SetController( player )
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ragdoll_motion:Spawn()
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undo.Create( "MotionController" )
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undo.AddEntity( ragdoll_motion )
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undo.SetPlayer( player )
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undo.Finish()
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playerTimeouts[ player ] = { time = CurTime() + 0.2, sentMessage = false }
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end
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} )
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