Files
wnsrc/lua/entities/lvs_vehicle_air_refil.lua
lifestorm 9c918c46e5 Upload
2024-08-04 23:12:27 +03:00

193 lines
4.1 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
AddCSLuaFile()
ENT.Type = "anim"
ENT.PrintName = "Ammo Refil Balloon"
ENT.Author = "Luna"
ENT.Information = "Refils Ammo on Vehicles"
ENT.Category = "[LVS]"
ENT.Spawnable = true
ENT.AdminOnly = false
ENT.RenderGroup = RENDERGROUP_BOTH
if SERVER then
function ENT:SpawnFunction( ply, tr, ClassName )
if not tr.Hit then return end
local ent = ents.Create( ClassName )
ent:SetPos( tr.HitPos + tr.HitNormal )
ent:Spawn()
ent:Activate()
return ent
end
function ENT:OnTakeDamage( dmginfo )
end
function ENT:Initialize()
self:SetModel( "models/balloons/hot_airballoon.mdl" )
self:PhysicsInit( SOLID_VPHYSICS )
self:DrawShadow( false )
self:SetTrigger( true )
self:SetCollisionGroup( COLLISION_GROUP_WORLD )
local pObj = self:GetPhysicsObject()
if not IsValid( pObj ) then
self:Remove()
print("LVS: missing model. Balloon terminated.")
return
end
pObj:SetMass( 1000 )
pObj:EnableMotion( true )
pObj:EnableDrag( false )
self:StartMotionController()
self:PhysWake()
end
function ENT:PhysicsSimulate( phys, deltatime )
phys:Wake()
local StartPos = self:LocalToWorld( self:OBBCenter() )
local traceUp = util.TraceLine( {
start = StartPos,
endpos = StartPos + Vector(0,0,50000),
filter = self,
mask = MASK_SOLID
} )
local traceDown = util.TraceLine( {
start = StartPos,
endpos = StartPos - Vector(0,0,50000),
filter = self,
mask = MASK_SOLID
} )
local Force = (traceUp.HitPos + traceDown.HitPos) * 0.5 - StartPos
local ForceLinear, ForceAngle = phys:CalculateForceOffset( Force, phys:LocalToWorld( phys:GetMassCenter() + Vector(0,0,1) ) )
ForceLinear = ForceLinear - phys:GetVelocity()
ForceAngle = ForceAngle - phys:GetAngleVelocity()
return ForceAngle, ForceLinear, SIM_GLOBAL_ACCELERATION
end
function ENT:Refil( entity )
if not IsValid( entity ) then return end
if not entity.LVS then return end
if entity:WeaponRestoreAmmo() then
entity:EmitSound("items/ammo_pickup.wav")
end
entity:OnMaintenance()
end
function ENT:StartTouch( entity )
self:Refil( entity )
end
function ENT:EndTouch( entity )
self:Refil( entity )
end
function ENT:Touch( entity )
end
function ENT:Think()
return false
end
end
if CLIENT then
local WhiteList = {
["weapon_physgun"] = true,
["weapon_physcannon"] = true,
["gmod_tool"] = true,
}
local SpriteColor = Color( 255, 150, 0, 255 )
local mat = Material( "models/wireframe" )
local FrameMat = Material( "lvs/3d2dmats/frame.png" )
local RepairMat = Material( "lvs/3d2dmats/refil.png" )
function ENT:Draw()
end
function ENT:DrawTranslucent()
local ply = LocalPlayer()
local Small = false
if IsValid( ply ) and not IsValid( ply:lvsGetVehicle() ) then
self:DrawModel()
Small = true
if GetConVarNumber( "cl_draweffectrings" ) == 0 then return end
local ply = LocalPlayer()
local wep = ply:GetActiveWeapon()
if not IsValid( wep ) then return end
local weapon_name = wep:GetClass()
if not WhiteList[ weapon_name ] then
return
end
end
local Pos = self:LocalToWorld( self:OBBCenter() )
if Small then
for i = 0, 180, 180 do
cam.Start3D2D( Pos, self:LocalToWorldAngles( Angle(0,i,90) ), 1 )
surface.SetDrawColor( 255, 150, 0, 255 )
surface.SetMaterial( FrameMat )
surface.DrawTexturedRect( -512, -512, 1024, 1024 )
surface.SetMaterial( RepairMat )
surface.DrawTexturedRect( -256, 0, 512, 512 )
cam.End3D2D()
end
else
for i = 0, 180, 180 do
cam.Start3D2D( Pos, self:LocalToWorldAngles( Angle(0,i,90) ), 0.75 )
surface.SetDrawColor( 255, 150, 0, 255 )
surface.SetMaterial( FrameMat )
surface.DrawTexturedRect( -512, -512, 1024, 1024 )
surface.SetMaterial( RepairMat )
surface.DrawTexturedRect( -512, -512, 1024, 1024 )
cam.End3D2D()
end
end
end
function ENT:OnRemove()
if IsValid( self._RepairMDL ) then
self._RepairMDL:Remove()
end
end
end