Files
wnsrc/lua/entities/stormfox_oil_lamp/init.lua
lifestorm 9c918c46e5 Upload
2024-08-04 23:12:27 +03:00

119 lines
2.9 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")
function ENT:Initialize()
self:SetModel( "models/stormfox2/oillamp.mdl" )
self:PhysicsInit( SOLID_VPHYSICS )
--self:SetMoveType( MOVETYPE_NONE )
self.RenderMode = 1
self:SetRenderMode(RENDERMODE_TRANSALPHA)
self:SetColor(Color(255,185,0))
self.on = false
self.lastT = SysTime() + 7
self.hp = 10
self.respawn = -1
self:SetKeyValue("fademindist", 2000)
self:SetKeyValue("fademaxdist", 2000)
self:SetNWInt("on",1)
self:SetUseType( SIMPLE_USE )
self.on = 1
end
function ENT:OnTakeDamage(cmd)
if self.hp <= 0 then return end
self.hp = (self.hp or 0) - cmd:GetDamage()
if self.hp > 0 then return end
if WireAddon then
Wire_TriggerOutput(self, "IsBroken", 1)
end
self:EmitSound("physics/glass/glass_largesheet_break1.wav")
self:SetNWBool("broken",true)
self.respawn = CurTime() + 30
for i = 1,5 do
local effectdata = EffectData()
effectdata:SetOrigin( self:LocalToWorld(Vector(0,0,7)) )
effectdata:SetNormal(self:GetAngles():Up())
util.Effect("GlassImpact",effectdata)
end
end
function ENT:SpawnFunction( ply, tr, ClassName )
if ( not tr.Hit ) then return end
local SpawnPos = tr.HitPos + tr.HitNormal * 0.1
local ent = ents.Create( ClassName )
local ang = (ply:GetPos() - SpawnPos):Angle().y
ent:SetPos( SpawnPos )
ent:SetAngles(Angle(0,ang,0))
ent:Spawn()
ent:Activate()
return ent
end
-- Tells clients to render flame or not
function ENT:SetOn(boolean)
if self.on == boolean then return end
self:SetNWInt("on",boolean and 1 or 0)
self.on = boolean
if boolean then
self:EmitSound("ambient/fire/mtov_flame2.wav", 50, 110, 0.2)
else
self:EmitSound("ambient/atmosphere/hole_hit4.wav", 50, 50,0.4)
end
end
local function sendMsg( act, msg )
if type(act) ~= "Player" then return end
act:PrintMessage( HUD_PRINTTALK, "Lamp: " .. msg )
end
function ENT:Use( act )
if self:WaterLevel() < 1 and not self:IsOn() then
self:SetOn(true)
sendMsg( act, "Always on" )
elseif self:IsOn() then
self:SetOn(false)
sendMsg( act, "On at night" )
end
end
local function respawnThink( self )
if self.respawn < 0 then return end
if self.respawn > CurTime() then return end
self.respawn = -1
self.hp = 10
self:SetNWBool("broken",false)
end
function ENT:Think()
self:NextThink( CurTime() + 7 )
-- Respawn
respawnThink(self)
if self:IsOn() then return end -- On 24h
local on = (StormFox2.Time.IsNight() and self:WaterLevel() < 1) and 1 or 0
if self:GetNWInt("on") == on then return end
self:SetNWInt("on",on )
if on == 1 then
self:EmitSound("ambient/fire/mtov_flame2.wav", 50, 110, 0.2)
else
self:EmitSound("ambient/atmosphere/hole_hit4.wav", 50, 50,0.4)
end
return true
end