Files
wnsrc/lua/vgui/dscrollpanel.lua
lifestorm 9c918c46e5 Upload
2024-08-04 23:12:27 +03:00

156 lines
2.8 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
local PANEL = {}
AccessorFunc( PANEL, "Padding", "Padding" )
AccessorFunc( PANEL, "pnlCanvas", "Canvas" )
function PANEL:Init()
self.pnlCanvas = vgui.Create( "Panel", self )
self.pnlCanvas.OnMousePressed = function( slf, code ) slf:GetParent():OnMousePressed( code ) end
self.pnlCanvas:SetMouseInputEnabled( true )
self.pnlCanvas.PerformLayout = function( pnl )
self:PerformLayoutInternal()
self:InvalidateParent()
end
-- Create the scroll bar
self.VBar = vgui.Create( "DVScrollBar", self )
self.VBar:Dock( RIGHT )
self:SetPadding( 0 )
self:SetMouseInputEnabled( true )
-- This turns off the engine drawing
self:SetPaintBackgroundEnabled( false )
self:SetPaintBorderEnabled( false )
self:SetPaintBackground( false )
end
function PANEL:AddItem( pnl )
pnl:SetParent( self:GetCanvas() )
end
function PANEL:OnChildAdded( child )
self:AddItem( child )
end
function PANEL:SizeToContents()
self:SetSize( self.pnlCanvas:GetSize() )
end
function PANEL:GetVBar()
return self.VBar
end
function PANEL:GetCanvas()
return self.pnlCanvas
end
function PANEL:InnerWidth()
return self:GetCanvas():GetWide()
end
function PANEL:Rebuild()
self:GetCanvas():SizeToChildren( false, true )
-- Although this behaviour isn't exactly implied, center vertically too
if ( self.m_bNoSizing && self:GetCanvas():GetTall() < self:GetTall() ) then
self:GetCanvas():SetPos( 0, ( self:GetTall() - self:GetCanvas():GetTall() ) * 0.5 )
end
end
function PANEL:OnMouseWheeled( dlta )
return self.VBar:OnMouseWheeled( dlta )
end
function PANEL:OnVScroll( iOffset )
self.pnlCanvas:SetPos( 0, iOffset )
end
function PANEL:ScrollToChild( panel )
self:InvalidateLayout( true )
local x, y = self.pnlCanvas:GetChildPosition( panel )
local w, h = panel:GetSize()
y = y + h * 0.5
y = y - self:GetTall() * 0.5
self.VBar:AnimateTo( y, 0.5, 0, 0.5 )
end
-- Avoid an infinite loop
function PANEL:PerformLayoutInternal()
local Tall = self.pnlCanvas:GetTall()
local Wide = self:GetWide()
local YPos = 0
self:Rebuild()
self.VBar:SetUp( self:GetTall(), self.pnlCanvas:GetTall() )
YPos = self.VBar:GetOffset()
if ( self.VBar.Enabled ) then Wide = Wide - self.VBar:GetWide() end
self.pnlCanvas:SetPos( 0, YPos )
self.pnlCanvas:SetWide( Wide )
self:Rebuild()
if ( Tall != self.pnlCanvas:GetTall() ) then
self.VBar:SetScroll( self.VBar:GetScroll() ) -- Make sure we are not too far down!
end
end
function PANEL:PerformLayout()
self:PerformLayoutInternal()
end
function PANEL:Clear()
return self.pnlCanvas:Clear()
end
derma.DefineControl( "DScrollPanel", "", PANEL, "DPanel" )