mirror of
https://github.com/lifestorm/wnsrc.git
synced 2025-12-16 21:33:46 +03:00
215 lines
5.9 KiB
Lua
215 lines
5.9 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile()
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DEFINE_BASECLASS( "base_light" )
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ENT.Spawnable = true
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ENT.AdminOnly = false
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ENT.PrintName = "Light"
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ENT.Category = "Render"
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function ENT:SetupDataTables()
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self:NetworkVar( "Bool", 0, "ActiveState", { KeyName = "activestate", Edit = { type = "Boolean", title = "Enable", order = 1, category = "Main" } } )
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self:NetworkVar( "Bool", 1, "DrawHelper", { KeyName = "drawhelper", Edit = { type = "Boolean", title = "Draw Helper", order = 9, category = "Render" } } )
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self:NetworkVar( "Bool", 2, "DrawSprite", { KeyName = "drawsprite", Edit = { type = "Boolean", title = "Draw Sprite", order = 8, category = "Render" } } )
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self:NetworkVar( "Bool", 3, "LightModels", { KeyName = "lightmodels", Edit = { type = "Boolean", title = "Light Models", order = 6, category = "Effect" } } )
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self:NetworkVar( "Bool", 4, "LightWorld", { KeyName = "lightworld", Edit = { type = "Boolean", title = "Light World", order = 7, category = "Effect" } } )
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self:NetworkVar( "Float", 0, "LightSize", { KeyName = "lightsize", Edit = { type = "Float", min = 0, max = 1024, title = "Size", order = 4, category = "Light" } } )
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self:NetworkVar( "Int", 0, "Brightness", { KeyName = "brightness", Edit = { type = "Int", min = -12, max = 12, title = "Brightness", order = 3, category = "Light" } } )
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self:NetworkVar( "Int", 1, "LightStyle", { KeyName = "lightstyle", Edit = { type = "Combo", values = {
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[ "Normal" ] = 0,
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[ "Fluorescent flicker" ] = 10,
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[ "Slow, strong pulse" ] = 2,
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[ "Slow pulse, noblack" ] = 11,
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[ "Gentle pulse" ] = 5,
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[ "Flicker A" ] = 1,
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[ "Flicker B" ] = 6,
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[ "Candle A" ] = 3,
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[ "Candle B" ] = 7,
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[ "Candle C" ] = 8,
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[ "Fast strobe" ] = 4,
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[ "Slow strobe" ] = 9,
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[ "Underwater light mutation" ] = 12
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}, title = "Style Preset", order = 5, category = "Light" } } )
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self:NetworkVar( "Vector", 0, "LightColor", { KeyName = "lightcolor", Edit = { type = "RGBColor", title = "Color", order = 2, category = "Light" } } )
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if ( SERVER ) then
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self:SetActiveState( true )
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self:SetDrawHelper( true )
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self:SetDrawSprite( true )
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self:SetLightModels( true )
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self:SetLightWorld( true )
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self:SetBrightness( 0 )
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self:SetLightSize( 512 )
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self:SetLightStyle( 0 )
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self:SetLightColor( Vector( 255, 255, 255 ) )
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end
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end
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cleanup.Register( "advlights_cheap_lights" )
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if ( SERVER ) then
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function ENT:Initialize()
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BaseClass.Initialize( self )
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end
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function ENT:SpawnedInSandbox( ply )
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ply:AddCleanup( "advlights_cheap_lights", self )
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end
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function ENT:SpawnFunction( ply, tr, ClassName )
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if ( not tr.Hit ) then return end
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local ent = ents.Create( ClassName )
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ent:SetPos( tr.HitPos + ( tr.HitNormal * 32 ) )
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ent:Spawn()
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ent:Activate()
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ent:SpawnedInSandbox( ply )
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return ent
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end
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duplicator.RegisterEntityClass( "cheap_light", function( ply, data )
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local ent = duplicator.GenericDuplicatorFunction( ply, data )
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if ( not IsValid( ent ) ) then return end
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ent:SpawnedInSandbox( ply )
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return ent
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end, "Data" )
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function ENT:CanTool( ply, trace, name )
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if ( name == "colour" ) then
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self:colour_tool( ply, trace )
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return false
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elseif ( name == "light" ) then
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self:light_tool( ply, trace )
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return false
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end
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return true
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end
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end
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if ( CLIENT ) then
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language.Add( "Cleanup_advlights_cheap_lights", "AdvLights: Lights" )
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language.Add( "Cleaned_advlights_cheap_lights", "Cleaned up all Lights" )
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function ENT:Initialize()
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self.PixVis = util.GetPixelVisibleHandle()
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end
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function ENT:Think()
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if ( not self:GetActiveState() ) then return end
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local dlight = DynamicLight( self:EntIndex() )
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if ( dlight ) then
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local c = self:GetLightColor()
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local s = self:GetLightSize()
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dlight.pos = self:GetPos()
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dlight.r = self:ColorC( c.x )
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dlight.g = self:ColorC( c.y )
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dlight.b = self:ColorC( c.z )
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dlight.brightness = self:GetBrightness()
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dlight.decay = s * 5
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dlight.size = s
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dlight.dietime = CurTime() + 1
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dlight.nomodel = ( not self:GetLightModels() )
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dlight.noworld = ( not self:GetLightWorld() )
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dlight.style = self:GetLightStyle()
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end
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end
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local spritemat = Material( "sprites/light_ignorez" )
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local helpermat = Material( "sprites/helper_tri" )
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function ENT:Draw()
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if ( ( halo.RenderedEntity() ~= self ) and self:GetActiveState() and self:GetDrawSprite() ) then
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local pos = self:GetPos()
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local Visible = util.PixelVisible( pos, 4, self.PixVis )
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if ( ( Visible ) and ( Visible > 0.1 ) ) then
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local c = self:GetLightColor()
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local i = self:GetBrightness()
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local s = ( ( i + 13 ) / 13 ) ^ 2 * 32
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s = s * Visible
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render.SetMaterial( spritemat )
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render.DrawSprite( pos, s, s, Color( self:ColorC( c.x ), self:ColorC( c.y ), self:ColorC( c.z ), math.Round( Visible * 255 ) ) )
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end
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end
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if ( ( not self:Camera() ) and self:GetDrawHelper() ) then
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local pos = self:GetPos()
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local ang = self:GetAngles()
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local fw = ang:Forward()
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local ri = ang:Right()
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local up = ang:Up()
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render.SetMaterial( helpermat )
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render.DrawBeam( pos + ( fw * 2 ), pos + ( fw * 4 ), 0.5, 1, 0, self.c_r )
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render.DrawBeam( pos + ( fw * -2 ), pos + ( fw * -4 ), 0.5, 1, 0, self.c_c )
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render.DrawBeam( pos + ( ri * 2 ), pos + ( ri * 4 ), 0.5, 1, 0, self.c_g )
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render.DrawBeam( pos + ( ri * -2 ), pos + ( ri * -4 ), 0.5, 1, 0, self.c_m )
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render.DrawBeam( pos + ( up * 2 ), pos + ( up * 4 ), 0.5, 1, 0, self.c_b )
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render.DrawBeam( pos + ( up * -2 ), pos + ( up * -4 ), 0.5, 1, 0, self.c_y )
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end
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end
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end
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