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55 lines
3.3 KiB
Lua
55 lines
3.3 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile("shared.lua")
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include("shared.lua")
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/*-----------------------------------------------
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*** Copyright (c) 2012-2018 by DrVrej, All rights reserved. ***
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No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
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without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
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-----------------------------------------------*/
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ENT.Model = {"models/gibs/humans/sgib_01.mdl","models/gibs/humans/sgib_02.mdl","models/gibs/humans/sgib_03.mdl"} -- The models it should spawn with | Picks a random one from the table
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ENT.DecalTbl_DeathDecals = {"Blood"}
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ENT.SoundTbl_Idle = {"physics/flesh/flesh_bloody_impact_hard1.wav"}
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ENT.SoundTbl_OnCollide = {"physics/flesh/flesh_squishy_impact_hard3.wav","physics/flesh/flesh_squishy_impact_hard1.wav","physics/flesh/flesh_squishy_impact_hard2.wav","physics/flesh/flesh_squishy_impact_hard4.wav"}
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ENT.RadiusDamageRadius = 180 -- How far the damage go? The farther away it's from its enemy, the less damage it will do | Counted in world units
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ENT.RadiusDamage = 15 -- How much damage should it deal? Remember this is a radius damage, therefore it will do less damage the farther away the entity is from its enemy
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ENT.RadiusDamageUseRealisticRadius = true -- Should the damage decrease the farther away the enemy is from the position that the projectile hit?
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ENT.RadiusDamageType = DMG_ACID -- Damage type
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ENT.DoesDirectDamage = true -- Should it do a direct damage when it hits something?
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ENT.DirectDamage = 30 -- How much damage should it do when it hits something
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ENT.DirectDamageType = DMG_ACID -- Damage type
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:CustomPhysicsObjectOnInitialize(phys)
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phys:Wake()
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//phys:SetMass(1)
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phys:SetBuoyancyRatio(0)
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phys:EnableDrag(false)
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:CustomOnInitialize()
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ParticleEffectAttach("vj_impact1_red", PATTACH_ABSORIGIN_FOLLOW, self, 0)
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ParticleEffectAttach("vj_impact1_red", PATTACH_ABSORIGIN_FOLLOW, self, 1)
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//self:SetColor(Color(255,0,0,255))
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:CustomOnThink()
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ParticleEffectAttach("vj_impact1_red", PATTACH_ABSORIGIN_FOLLOW, self, 0)
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ParticleEffectAttach("vj_impact1_red", PATTACH_ABSORIGIN_FOLLOW, self, 1)
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end
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---------------------------------------------------------------------------------------------------------------------------------------------
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/*-----------------------------------------------
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*** Copyright (c) 2012-2018 by DrVrej, All rights reserved. ***
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No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
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without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
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-----------------------------------------------*/ |