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wnsrc/lua/vgui/dhtml.lua
lifestorm 94063e4369 Upload
2024-08-04 22:55:00 +03:00

195 lines
3.5 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
local PANEL = {}
AccessorFunc( PANEL, "m_bScrollbars", "Scrollbars", FORCE_BOOL )
AccessorFunc( PANEL, "m_bAllowLua", "AllowLua", FORCE_BOOL )
function PANEL:Init()
self:SetScrollbars( true )
self:SetAllowLua( false )
self.JS = {}
self.Callbacks = {}
--
-- Implement a console.log - because awesomium doesn't provide it for us anymore.
--
self:AddFunction( "console", "log", function( param ) self:ConsoleMessage( param ) end )
end
function PANEL:Think()
if ( self.JS && !self:IsLoading() ) then
for k, v in pairs( self.JS ) do
self:RunJavascript( v )
end
self.JS = nil
end
end
function PANEL:Paint()
if ( self:IsLoading() ) then
return true
end
end
function PANEL:QueueJavascript( js )
--
-- Can skip using the queue if there's nothing else in it
--
if ( !self.JS && !self:IsLoading() ) then
return self:RunJavascript( js )
end
self.JS = self.JS or {}
table.insert( self.JS, js )
self:Think()
end
function PANEL:Call( js )
self:QueueJavascript( js )
end
function PANEL:ConsoleMessage( msg, file, line )
if ( !isstring( msg ) ) then msg = "*js variable*" end
--
-- Handle error messages
--
if ( isstring( file ) && isnumber( line ) ) then
if ( #file > 64 ) then
file = string.sub( file, 1, 64 ) .. "..."
end
MsgC( Color( 255, 160, 255 ), "[HTML] " )
MsgC( Color( 255, 255, 255 ), file, ":", line, ": ", msg, "\n" )
return
end
--
-- Handle Lua execution
--
if ( self.m_bAllowLua && msg:StartsWith( "RUNLUA:" ) ) then
local strLua = msg:sub( 8 )
SELF = self
RunString( strLua )
SELF = nil
return
end
--
-- Plain ol' console.log
--
MsgC( Color( 255, 160, 255 ), "[HTML] " )
MsgC( Color( 255, 255, 255 ), msg, "\n" )
end
--
-- Called by the engine when a callback function is called
--
function PANEL:OnCallback( obj, func, args )
--
-- Use AddFunction to add functions to this.
--
local f = self.Callbacks[ obj .. "." .. func ]
if ( f ) then
return f( unpack( args ) )
end
end
--
-- Add a function to Javascript
--
function PANEL:AddFunction( obj, funcname, func )
--
-- Create the `object` if it doesn't exist
--
if ( !self.Callbacks[ obj ] ) then
self:NewObject( obj )
self.Callbacks[ obj ] = true
end
--
-- This creates the function in javascript (which redirects to c++ which calls OnCallback here)
--
self:NewObjectCallback( obj, funcname )
--
-- Store the function so OnCallback can find it and call it
--
self.Callbacks[ obj .. "." .. funcname ] = func
end
--
-- Called when this panel begins loading a page
--
function PANEL:OnBeginLoadingDocument( url )
end
--
-- Called when this panel successfully loads a page
--
function PANEL:OnFinishLoadingDocument( url )
end
--
-- Called when this panel's DOM has been set up. You can run JavaScript in here
--
function PANEL:OnDocumentReady( url )
end
--
-- Called when a this panel tries to open a child (such as a popup or new tab)
--
function PANEL:OnChildViewCreated( sourceURL, targetURL, isPopup )
end
--
-- Called when the title of the loaded document has changed
--
function PANEL:OnChangeTitle( title )
end
--
-- Called when the target URL of the frame has changed, this happens when you hover over a link
--
function PANEL:OnChangeTargetURL( url )
end
derma.DefineControl( "DHTML", "A shape", PANEL, "Awesomium" )