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97 lines
3.0 KiB
Lua
97 lines
3.0 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile()
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--[[
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This is a utility to generate icons. You can accomplish some stuff through the console command,
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but it's usually easier to just edit the source code.
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Frequently used colors
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combine 60,115,140
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synth 210,150,70
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bird 50,86,34
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fun 220,0,255 (4th in pallet)
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shotgunner 140 84 60
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vort mid 2nd from right in pallet
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zombie+headcrab middle-ish maroon
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resistance upper right
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-TF2-
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normal 200,60,60
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robots grey 109, in bottom
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spooky mid row, 1/3 from the right
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weapons 197 175 145
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fun 4th from left
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-PORTAL-
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1 - White
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2 - Dirty blue second row
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]]
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if CLIENT then
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local matBack = Material("icongen/back.png")
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local matFront = Material("icongen/front.png")
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concommand.Add("pk_dev_iconmaker", function(ply, cmd, args, str)
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local frame = vgui.Create("DFrame")
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frame:SetPos(ScrW() / 2 - 270, ScrH() / 2 - 150) --ScrW() ScrH()
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frame:SetSize(540, 300)
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frame:SetTitle("Icon Maker")
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frame:SetVisible(true)
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frame:SetDraggable(false)
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frame:ShowCloseButton(true)
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frame:MakePopup()
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local color = vgui.Create("DColorMixer", frame)
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color:SetPos(10, 30)
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color:SetAlphaBar(false)
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--color:SetColor(Color(200,60,60)) tf2 default red
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color:SetColor(Color(200, 60, 60))
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local model = vgui.Create("DAdjustableModelPanel", frame)
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model:SetPos(270, 30)
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model:SetSize(256, 256)
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model:SetLookAt(Vector(0, 0, 0))
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model:SetModel(args[1] ~= "" and args[1] or "models/props_junk/watermelon01.mdl")
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model:SetCamPos(Vector(100, 100, 100))
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local ent = model:GetEntity()
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--ent:SetRenderAngles(Angle(180,0,0))
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if args[2] then
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model:SetAnimated(true)
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ent:ResetSequence(ent:LookupSequence(args[2]))
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end
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--Custom
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model:GetEntity():SetSkin(1)
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--model:GetEntity():SetBodygroup(2,1)
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--model:GetEntity():SetBodygroup(1,1)
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--[[model:GetEntity():SetBodygroup(2,1)
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model:GetEntity():SetBodygroup(3,1)
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model:GetEntity():SetBodygroup(4,1)]]
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--model:GetEntity():SetMaterial("Models/antlion_guard/antlionGuard2")
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--model:GetEntity():SetSkin(2)
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--model:GetEntity():SetBodygroup(3,1)
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--model:GetEntity():SetColor(Color(120,70,210))
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local superPaint = model.Paint
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function model:Paint()
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surface.SetDrawColor(color:GetColor())
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surface.SetMaterial(matBack)
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surface.DrawTexturedRect(0, 0, model:GetWide(), model:GetTall())
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superPaint(model)
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cam.IgnoreZ(true)
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surface.SetDrawColor(Color(255, 255, 255, 255))
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surface.SetMaterial(matFront)
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surface.DrawTexturedRect(0, 0, model:GetWide(), model:GetTall())
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cam.IgnoreZ(false)
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end
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end)
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end
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