Files
wnsrc/addons/pillpack/lua/entities/pill_dropship_strider.lua
lifestorm df294d03aa Upload
2024-08-04 23:54:45 +03:00

171 lines
4.6 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
AddCSLuaFile()
ENT.Type = "anim"
ENT.PrintName = "Dropship Strider"
ENT.Category = "Pill Pack Entities"
ENT.Spawnable = true
ENT.AdminSpawnable = true
--ENT.AutomaticFrameAdvance = true
function ENT:Initialize()
if SERVER then
--Physics
--self:SetModel("models/Combine_Strider.mdl")
self:SetModel("models/Combine_Dropship_Container.mdl")
self:PhysicsInit(SOLID_VPHYSICS)
self:SetMoveType(MOVETYPE_VPHYSICS)
self:SetSolid(SOLID_VPHYSICS)
local phys = self:GetPhysicsObject()
if (phys:IsValid()) then
phys:Wake()
end
self:SetRenderMode(RENDERMODE_NONE)
self:DrawShadow(false)
--self:SetSequence(self:LookupSequence("carried"))
self.strider = ents.Create("prop_dynamic")
self.strider:SetModel("models/Combine_Strider.mdl")
self.strider:SetParent(self)
self.strider:SetLocalPos(Vector(0, 0, -140))
self.strider:SetLocalAngles(Angle(0, 0, 0))
self.strider:Spawn()
self.strider:SetSequence(self.strider:LookupSequence("carried"))
end
--self:SetPlaybackRate(1)
end
function ENT:Think()
if self.droppedfrom then
local angs = self:GetAngles()
angs.p = 0
angs.r = 0
self.strider:SetAngles(angs)
local trace = util.QuickTrace(self:GetPos(), Vector(0, 0, -600), {self, self.droppedfrom})
if trace.Hit then
self:Remove()
local stridernpc = ents.Create("npc_strider")
stridernpc:SetPos(self:GetPos())
stridernpc:SetAngles(angs)
stridernpc:Spawn()
end
end
end
function ENT:Deploy()
self.strider:ResetSequence(self.strider:LookupSequence("deploy"))
timer.Simple(2, function()
if not IsValid(self) then return end
self:EmitSound("npc/strider/striderx_alert2.wav")
end)
timer.Simple(3, function()
if not IsValid(self) then return end
local dropship = self:GetParent()
if not IsValid(dropship) then return end
dropship.container = nil
self.droppedfrom = dropship
self:SetParent()
self:PhysicsInit(SOLID_VPHYSICS)
self:SetMoveType(MOVETYPE_VPHYSICS)
self:SetSolid(SOLID_VPHYSICS)
--self:SetPos(dropship:GetPos())
--self:SetAngles(dropship:GetAngles())
self:GetPhysicsObject():Wake()
self.strider:SetLocalPos(Vector(0, 0, 0))
end)
--[[local dropship = self:GetParent()
if !self.full then dropship:PillSound("alert_empty") return end
self.full=false
self:SetSequence(self:LookupSequence("open"))
dropship:PillLoopSound("deploy")
local doClose = function()
if !IsValid(self) then return end
self:SetSequence(self:LookupSequence("close"))
if IsValid(dropship)&&self:GetParent()==dropship then
dropship:PillLoopStop("deploy")
end
end
if self.mode!=6 then
local mode = self.mode
timer.Simple(12,doClose)
local doDeploy=function()
if !IsValid(self) then return end
local m = mode==5&&math.random(1,4)||mode
local startAngPos = self:GetAttachment(self:LookupAttachment("deploy_landpoint"))
local combine = ents.Create("pill_jumper_combine")
combine:SetPos(startAngPos.Pos)
combine:SetAngles(self:GetAngles())
combine.myNpc= m==4&&"npc_metropolice"||"npc_combine_s"
combine.myWeapon= m==2&&"weapon_shotgun"||m==4&&"weapon_smg1"||"weapon_ar2"
if m==1 or m==2 then
combine:SetModel("models/combine_soldier.mdl")
elseif m==3 then
combine:SetModel("models/Combine_Super_Soldier.mdl")
elseif m==4 then
combine:SetModel("models/police.mdl")
end
if m==2 then
combine:SetSkin(1)
end
combine:SetParent(self)
combine:Spawn()
end
for i=1,5 do
timer.Simple(i*2,doDeploy)
end
else
timer.Simple(5.5,doClose)
local doDeploy=function()
if !IsValid(self) then return end
local mine = ents.Create("npc_rollermine")
mine:SetPos(self:LocalToWorld(Vector(100,0,0)))
mine:Spawn()
mine:GetPhysicsObject():SetVelocity(self:GetAngles():Forward()*500)
end
for i=1,10 do
timer.Simple(i/2,doDeploy)
end
end
return true]]
end
function ENT:SpawnFunction(ply, tr, ClassName)
if (not tr.Hit) then return end
local SpawnPos = tr.HitPos + tr.HitNormal * 100
local ent = ents.Create(ClassName)
ent:SetPos(SpawnPos)
ent:Spawn()
ent:Activate()
return ent
end