mirror of
https://github.com/lifestorm/wnsrc.git
synced 2025-12-15 21:03:46 +03:00
62 lines
1.9 KiB
Lua
62 lines
1.9 KiB
Lua
--[[
|
|
| This file was obtained through the combined efforts
|
|
| of Madbluntz & Plymouth Antiquarian Society.
|
|
|
|
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
|
|
| Maloy, DrPepper10 @ RIP, Atle!
|
|
|
|
|
| Visit for more: https://plymouth.thetwilightzone.ru/
|
|
--]]
|
|
|
|
AddCSLuaFile()
|
|
--Made by SkyLight http://steamcommunity.com/id/_I_I_I_I_I/, had to be indented manually because copy/pasta from github didn't. Copy pastad of Parakeet's code.
|
|
--Formatted and edited by Parakeet
|
|
SWEP.ViewModel = "models/weapons/c_arms_citizen.mdl"
|
|
SWEP.WorldModel = "models/weapons/w_snip_awp.mdl"
|
|
SWEP.Primary.ClipSize = 1
|
|
SWEP.Primary.DefaultClip = 1
|
|
SWEP.Primary.Automatic = false
|
|
SWEP.Primary.Ammo = "357"
|
|
SWEP.Secondary.ClipSize = -1
|
|
SWEP.Secondary.DefaultClip = -1
|
|
SWEP.Secondary.Automatic = false
|
|
SWEP.Secondary.Ammo = "none"
|
|
SWEP.Spawnable = true
|
|
SWEP.AdminSpawnable = true
|
|
SWEP.PrintName = "Professional Rifle"
|
|
SWEP.Category = "Pill Pack Weapons"
|
|
SWEP.Slot = 3
|
|
|
|
function SWEP:Initialize()
|
|
self:SetHoldType("pistol")
|
|
end
|
|
|
|
function SWEP:PrimaryAttack()
|
|
if (not self:CanPrimaryAttack()) then return end
|
|
local bullet = {}
|
|
bullet.Num = 1
|
|
bullet.Src = self.Owner:GetShootPos()
|
|
bullet.Dir = self.Owner:GetAimVector()
|
|
bullet.Spread = Vector(.001, .001, 0)
|
|
bullet.Tracer = 1
|
|
bullet.TracerName = "Tracer"
|
|
bullet.Force = 9001
|
|
bullet.Damage = 9001
|
|
self:ShootEffects()
|
|
self.Owner:FireBullets(bullet)
|
|
self.Owner:EmitSound("birdbrainswagtrain/pro" .. math.random(11) .. ".wav")
|
|
self.Owner:EmitSound("weapons/awp/awp1.wav")
|
|
self:TakePrimaryAmmo(1)
|
|
end
|
|
|
|
function SWEP:Reload()
|
|
if self.ReloadingTime and CurTime() <= self.ReloadingTime then return end
|
|
|
|
if (self:Clip1() < self.Primary.ClipSize and self.Owner:GetAmmoCount(self.Primary.Ammo) > 0) then
|
|
self:EmitSound("weapons/awp/awp_bolt.wav")
|
|
self:DefaultReload(ACT_VM_RELOAD)
|
|
self.ReloadingTime = CurTime() + 2
|
|
self:SetNextPrimaryFire(CurTime() + 2)
|
|
end
|
|
end
|