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wnsrc/gamemodes/darkrp/plugins/playingcards/items/containerbags/sh_card_deck.lua
lifestorm 6a58f406b1 Upload
2024-08-04 23:54:45 +03:00

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Lua
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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
ITEM.name = "52'lik Kart Destesi"
ITEM.model = Model("models/cards/stack.mdl")
ITEM.description = "Fransız destesi tarzında 52 kartlık geleneksel bir kart destesi."
ITEM.category = "Playing Cards"
ITEM.invWidth = 13
ITEM.invHeight = 4
ITEM.allowNesting = true
ITEM.restriction = {"base_cards"}
ITEM.noEquip = true
function ITEM:OnBagInitialized(inventory) -- Dumb, I know, but I wanted them to be in order.
inventory:Add("card_clubs_ace")
inventory:Add("card_clubs_2")
inventory:Add("card_clubs_3")
inventory:Add("card_clubs_4")
inventory:Add("card_clubs_5")
inventory:Add("card_clubs_6")
inventory:Add("card_clubs_7")
inventory:Add("card_clubs_8")
inventory:Add("card_clubs_9")
inventory:Add("card_clubs_10")
inventory:Add("card_clubs_jack")
inventory:Add("card_clubs_king")
inventory:Add("card_clubs_queen")
inventory:Add("card_diamonds_ace")
inventory:Add("card_diamonds_2")
inventory:Add("card_diamonds_3")
inventory:Add("card_diamonds_4")
inventory:Add("card_diamonds_5")
inventory:Add("card_diamonds_6")
inventory:Add("card_diamonds_7")
inventory:Add("card_diamonds_8")
inventory:Add("card_diamonds_9")
inventory:Add("card_diamonds_10")
inventory:Add("card_diamonds_jack")
inventory:Add("card_diamonds_king")
inventory:Add("card_diamonds_queen")
inventory:Add("card_hearts_ace")
inventory:Add("card_hearts_2")
inventory:Add("card_hearts_3")
inventory:Add("card_hearts_4")
inventory:Add("card_hearts_5")
inventory:Add("card_hearts_6")
inventory:Add("card_hearts_7")
inventory:Add("card_hearts_8")
inventory:Add("card_hearts_9")
inventory:Add("card_hearts_10")
inventory:Add("card_hearts_jack")
inventory:Add("card_hearts_king")
inventory:Add("card_hearts_queen")
inventory:Add("card_spades_ace")
inventory:Add("card_spades_2")
inventory:Add("card_spades_3")
inventory:Add("card_spades_4")
inventory:Add("card_spades_5")
inventory:Add("card_spades_6")
inventory:Add("card_spades_7")
inventory:Add("card_spades_8")
inventory:Add("card_spades_9")
inventory:Add("card_spades_10")
inventory:Add("card_spades_jack")
inventory:Add("card_spades_king")
inventory:Add("card_spades_queen")
end
ITEM.functions.PullRandom = {
name = "Pull Random Card",
icon = "icon16/tag_blue_add.png",
OnRun = function(item)
local inventory = item:GetInventory()
local items = inventory:GetItems()
local client = item.player
if (table.IsEmpty(items)) then
client:Notify("Kart Destesi boş!")
return false
end
if (item.entity) then
inventory:AddReceiver(client) -- Adding the client as a receiver to allow him to transfer items to his inventory.
end
local randomItem = table.Random(items)
local bSuccess, transferError = randomItem:Transfer(client:GetCharacter():GetInventory():GetID(), nil, nil, client)
if (bSuccess) then
client:Notify("Desteden " .. randomItem.name .. " çektiniz.")
else
client:NotifyLocalized(transferError)
end
if (item.entity) then
inventory:RemoveReceiver(client) -- Removing the client from the receiver list to allow the inventory to be opened by others again.
end
return false
end
}