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wnsrc/gamemodes/darkrp/plugins/weaponbalance/sv_util.lua
lifestorm 6a58f406b1 Upload
2024-08-04 23:54:45 +03:00

152 lines
5.7 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
local PLUGIN = PLUGIN
local ix = ix
PLUGIN.corpses = {}
PLUGIN.hitGroupName = {
[HITGROUP_HEAD] = "head",
[HITGROUP_CHEST] = "chest",
[HITGROUP_STOMACH] = "stomach",
[HITGROUP_LEFTARM] = "left arm",
[HITGROUP_RIGHTARM] = "right arm",
[HITGROUP_LEFTLEG] = "left leg",
[HITGROUP_RIGHTLEG] = "right leg",
[HITGROUP_GEAR] = "gear",
}
PLUGIN.HitGroupBonesCache = {
{"ValveBiped.Bip01_R_UpperArm", HITGROUP_RIGHTARM},
{"ValveBiped.Bip01_R_Forearm", HITGROUP_RIGHTARM},
{"ValveBiped.Bip01_L_UpperArm", HITGROUP_LEFTARM},
{"ValveBiped.Bip01_L_Forearm", HITGROUP_LEFTARM},
{"ValveBiped.Bip01_R_Thigh", HITGROUP_RIGHTLEG},
{"ValveBiped.Bip01_R_Calf", HITGROUP_RIGHTLEG},
{"ValveBiped.Bip01_R_Foot", HITGROUP_RIGHTLEG},
{"ValveBiped.Bip01_R_Hand", HITGROUP_RIGHTARM},
{"ValveBiped.Bip01_L_Thigh", HITGROUP_LEFTLEG},
{"ValveBiped.Bip01_L_Calf", HITGROUP_LEFTLEG},
{"ValveBiped.Bip01_L_Foot", HITGROUP_LEFTLEG},
{"ValveBiped.Bip01_L_Hand", HITGROUP_LEFTARM},
{"ValveBiped.Bip01_Pelvis", HITGROUP_STOMACH},
{"ValveBiped.Bip01_Spine2", HITGROUP_CHEST},
{"ValveBiped.Bip01_Spine1", HITGROUP_CHEST},
{"ValveBiped.Bip01_Head1", HITGROUP_HEAD},
{"ValveBiped.Bip01_Neck1", HITGROUP_HEAD}
}
function PLUGIN:CalculateRagdollHitGroup(ragdoll, position)
local dist, hitGroup
for _, v in pairs(self.HitGroupBonesCache) do
local bone = ragdoll:LookupBone(v[1]);
if (bone) then
local bonePosition = ragdoll:GetBonePosition(bone)
if (bonePosition) then
local distance = bonePosition:DistToSqr(position)
if (!dist or distance < dist) then
dist = distance
hitGroup = v[2]
end
end
end
end
if (hitGroup) then
return hitGroup
else
return HITGROUP_GENERIC
end
end
ix.log.AddType("playerDeath", function(client)
return -1
end, FLAG_DANGER)
ix.log.AddType("playerDeathNew", function(client, ...)
local arg = {...}
return string.format("%s has killed %s%s.", arg[1], client:Name(), arg[2] and (" with " .. arg[2]) or "")
end, FLAG_DANGER)
ix.log.AddType("weaponBalanceResult", function(attacker, result, victim, hitgroup, finalDamage, critChance)
return string.format("%s has %s %s%s dealing %d damage (CritChance was %.2f).",
attacker:IsPlayer() and attacker:Name() or attacker:GetClass(),
result == "crit" and "critically hit" or "hit",
victim:IsPlayer() and victim:Name() or victim:GetClass(),
(PLUGIN.hitGroupName[hitgroup] and " in the "..PLUGIN.hitGroupName[hitgroup]) or "",
finalDamage,
critChance)
end)
ix.log.AddType("weaponBalanceDebugOutput", function(attacker, hitBoxCrit, armorMod, weaponSkillMod, rangeSkillMod, effRangeMod, dodgeMod)
if (ix.config.Get("weaponBalanceDebugOutput")) then
return string.format("[DEBUG-WEPBAL] baseCrit: %.2f; armorMod: %.2f; weaponSkillMod: %.2f; rangeSkillMod: %.2f; effRangeMod: %.2f; dodgeMod: %.2f",
hitBoxCrit, armorMod, weaponSkillMod, rangeSkillMod, effRangeMod, dodgeMod)
else
return -1
end
end)
ix.log.AddType("weaponMeleeBalanceDebugOutput", function(attacker, baseCrit, armorMod, dodgeMod)
if (ix.config.Get("weaponBalanceDebugOutput")) then
return string.format("[DEBUG-WEPBAL] baseCrit: %.2f; armorMod: %.2f; dodgeMod: %.2f",
baseCrit, armorMod, dodgeMod)
else
return -1
end
end)
ix.log.AddType("weaponBalanceDebugRolls", function(attacker, critChance, critRoll, result)
if (ix.config.Get("weaponBalanceDebugRolls")) then
return string.format("[DEBUG-WEPBAL] Chance: %.3f; Roll: %.3f; Result: %s;",
critChance, critRoll, string.utf8upper(result))
else
return -1
end
end)
--[[
Below code is taken from the Persistent Corpses plugin made by `impulse, available here under the MIT license: https://github.com/nebulouscloud/helix-plugins/blob/master/persistent_corpses.lua
Copyright 2018 - 2020 Igor Radovanovic
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
function PLUGIN:HandlePlayerDeathFallback(victim, damage)
-- Custom death log to show correct killer/weapon
local attacker = damage:GetAttacker()
local weapon = damage:GetInflictor()
ix.log.Add(victim, "playerDeathNew",
attacker:GetName() ~= "" and attacker:GetName() or attacker:GetClass(), IsValid(weapon) and weapon:GetClass())
victim:Kill()
end
function PLUGIN:CleanupCorpses(maxCorpses)
maxCorpses = maxCorpses or ix.config.Get("corpseMax", 8)
local toRemove = {}
if (#self.corpses > maxCorpses) then
for k, v in ipairs(self.corpses) do
if (!IsValid(v)) then
toRemove[#toRemove + 1] = k
elseif (#self.corpses - #toRemove > maxCorpses) then
v:Remove()
toRemove[#toRemove + 1] = k
end
end
end
for k, _ in ipairs(toRemove) do
table.remove(self.corpses, k)
end
end