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wnsrc/gamemodes/darkrp/schema/factions/sh_ccr.lua
lifestorm 6a58f406b1 Upload
2024-08-04 23:54:45 +03:00

98 lines
2.8 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
FACTION.name = "Combine Conscript Reserve"
FACTION.description = "Combine Civil Reserve a Human meatshields"
FACTION.color = Color(50, 100, 150)
FACTION.isDefault = false
-- Char Create Stuff
FACTION.noAppearances = false
FACTION.noBackground = true
FACTION.noBeard = false
FACTION.ReadOptionDisabled = true
FACTION.factionImage = "materials/willardnetworks/faction_imgs/citizen.png"
FACTION.selectImage = "materials/willardnetworks/faction_imgs/citizen2.png"
FACTION.inventoryImage = "materials/willardnetworks/tabmenu/inventory/backgrounds/street.png"
FACTION.humanVoices = true
-- Scoreboard Stuff
FACTION.isGloballyRecognized = false
FACTION.separateUnknownTab = true
-- Gameplay stuff
FACTION.noGenDesc = false
FACTION.allowForcefieldInfestationPassage = true
FACTION.isCombineFaction = false
FACTION.allowCombineDoors = true
FACTION.noNeeds = false
FACTION.noGas = false
-- Tables
FACTION.models = {
female = {
"models/willardnetworks/conscripts/female_01.mdl",
"models/willardnetworks/conscripts/female_02.mdl",
"models/willardnetworks/conscripts/female_03.mdl",
"models/willardnetworks/conscripts/female_04.mdl",
"models/willardnetworks/conscripts/female_05.mdl",
"models/willardnetworks/conscripts/female_06.mdl"
};
male = {
"models/willardnetworks/conscripts/male_01.mdl",
"models/willardnetworks/conscripts/male_02.mdl",
"models/willardnetworks/conscripts/male_03.mdl",
"models/willardnetworks/conscripts/male_04.mdl",
"models/willardnetworks/conscripts/male_05.mdl",
"models/willardnetworks/conscripts/male_06.mdl",
"models/willardnetworks/conscripts/male_07.mdl",
"models/willardnetworks/conscripts/male_08.mdl",
"models/willardnetworks/conscripts/male_09.mdl",
"models/willardnetworks/conscripts/male_10.mdl"
}
}
FACTION.npcRelations = {
["npc_combine_camera"] = D_LI,
["npc_turret_ceiling"] = D_LI,
["npc_cscanner"] = D_LI,
["npc_manhack"] = D_LI,
["npc_rollermine"] = D_LI,
["npc_clawscanner"] = D_LI,
["npc_turret_floor"] = D_LI,
["npc_metropolice"] = D_LI,
["npc_combinedropship"] = D_LI,
["CombineElite"] = D_LI,
["npc_combinegunship"] = D_LI,
["npc_combine_s"] = D_LI,
["npc_hunter"] = D_LI,
["npc_helicopter"] = D_LI,
["CombinePrison"] = D_LI,
["PrisonShotgunner"] = D_LI,
["ShotgunSoldier"] = D_LI,
["npc_stalker"] = D_LI,
["npc_strider"] = D_LI,
}
function FACTION:OnCharacterCreated(client, character)
character:CreateIDCard()
local inventory = character:GetInventory()
inventory:Add("smallbag")
inventory:Add("largebag")
inventory:Add("ccr_radio")
character:SetData("equipBgClothes", true)
end
FACTION_CCR = FACTION.index