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wnsrc/gamemodes/darkrp/schema/factions/sh_citizen.lua
lifestorm 6a58f406b1 Upload
2024-08-04 23:54:45 +03:00

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
FACTION.name = "Citizen"
FACTION.description = "A regular human citizen enslaved by the Universal Union."
FACTION.color = Color(63, 142, 164, 255)
FACTION.isDefault = true
FACTION.factionImage = "materials/willardnetworks/faction_imgs/citizen.png"
FACTION.selectImage = "materials/willardnetworks/charselect/citizen2.png"
FACTION.inventoryImage = "materials/willardnetworks/tabmenu/inventory/backgrounds/street.png"
FACTION.humanVoices = true
FACTION.allowRebelForcefieldPassage = true
FACTION.models = {
female = {
"models/willardnetworks/citizens/female_01.mdl",
"models/willardnetworks/citizens/female_02.mdl",
"models/willardnetworks/citizens/female_03.mdl",
"models/willardnetworks/citizens/female_04.mdl",
"models/willardnetworks/citizens/female_06.mdl",
"models/willardnetworks/citizens/female_05.mdl"
};
male = {
"models/willardnetworks/citizens/male_01.mdl",
"models/willardnetworks/citizens/male_02.mdl",
"models/willardnetworks/citizens/male_03.mdl",
"models/willardnetworks/citizens/male_04.mdl",
"models/willardnetworks/citizens/male_05.mdl",
"models/willardnetworks/citizens/male_06.mdl",
"models/willardnetworks/citizens/male_07.mdl",
"models/willardnetworks/citizens/male_08.mdl",
"models/willardnetworks/citizens/male_09.mdl",
"models/willardnetworks/citizens/male_10.mdl"
};
};
function FACTION:OnCharacterCreated(client, character)
local inventory = character:GetInventory()
local background = character:GetBackground()
if (background == "Yeniden Konumlandırılmış") then
inventory:Add("suitcase", 1)
inventory:Add("flashlight", 1)
inventory:Add("armband_grey", 1)
elseif (background == "Yerli") then
inventory:Add("flashlight", 1)
inventory:Add("armband_grey", 1)
elseif (background == "Kaçkın") then
ix.config.Get("defaultOutcastChips")
inventory:Add("flashlight", 1)
inventory:Add("armband_black", 1)
else
inventory:Add("armband_grey", 1)
end
local credits = ix.config.Get("defaultCredits", 10)
if (background == "Outcast") then
credits = math.floor(credits / 2)
end
character:CreateIDCard(credits)
-- Give clothing chosen upon char creation
local chosenClothes = character:GetData("chosenClothes")
if (istable(chosenClothes) and !table.IsEmpty(chosenClothes)) then
if chosenClothes.torso then
inventory:Add(chosenClothes.torso, 1)
end
if chosenClothes.legs then
inventory:Add(chosenClothes.legs, 1)
end
if chosenClothes.shoes then
inventory:Add(chosenClothes.shoes, 1)
end
if chosenClothes["8"] then
inventory:Add("glasses", 1)
end
character:SetData("equipBgClothes", true)
end
character:SetData("chosenClothes", nil)
end
function FACTION:OnTransferred(character)
local genericData = character:GetGenericdata()
genericData.combine = false
character:SetGenericdata(genericData)
end
FACTION_CITIZEN = FACTION.index