Files
wnsrc/gamemodes/darkrp/schema/items/base/sh_genericequipable.lua
lifestorm 6a58f406b1 Upload
2024-08-04 23:54:45 +03:00

129 lines
2.9 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
ITEM.name = "Generic Equipable Item"
ITEM.description = "An item that can be equipped."
ITEM.category = "Equipable"
ITEM.model = "models/props_lab/box01a.mdl"
ITEM.width = 1
ITEM.height = 1
-- Inventory drawing
if (CLIENT) then
function ITEM:PaintOver(item, w, h)
if (item:GetData("equip")) then
surface.SetDrawColor(110, 255, 110, 100)
surface.DrawOutlinedRect(1, 1, w - 2, h - 2)
end
end
function ITEM:PopulateTooltip(tooltip)
if (self:GetData("equip")) then
local name = tooltip:GetRow("name")
name:SetBackgroundColor(derma.GetColor("Success", tooltip))
end
end
end
function ITEM:Equip(client)
self:SetData("equip", true)
self:OnEquipped(client)
end
function ITEM:Unequip(client)
self:SetData("equip", false)
self:OnUnequipped(client)
end
ITEM:Hook("drop", function(item)
if (item:GetData("equip")) then
local character = ix.char.loaded[item.owner]
local client = character and character:GetPlayer() or item:GetOwner()
item.player = client
item:Unequip(item:GetOwner())
end
end)
ITEM.functions.EquipUn = { -- sorry, for name order.
name = "Unequip",
icon = "icon16/cross.png",
OnRun = function(item)
item:Unequip(item.player)
return false
end,
OnCanRun = function(item)
local client = item.player
return !IsValid(item.entity) and IsValid(client) and item:GetData("equip") == true and hook.Run("CanPlayerUnequipItem", client, item) != false
end
}
ITEM.functions.Equip = {
name = "Equip",
icon = "icon16/tick.png",
OnRun = function(item)
local client = item.player
local char = client:GetCharacter()
local items = char:GetInventory():GetItems()
if (item.equipableCategory) then
for _, v in pairs(items) do
if (v.id != item.id) then
local itemTable = ix.item.instances[v.id]
if (v.equipableCategory == item.equipableCategory and itemTable:GetData("equip")) then
client:NotifyLocalized(item.equippedNotify or "itemAlreadyEquipped")
return false
end
end
end
end
item:Equip(item.player)
return false
end,
OnCanRun = function(item)
local client = item.player
return !IsValid(item.entity) and IsValid(client) and item:GetData("equip") != true and item:CanEquip(client) and hook.Run("CanPlayerEquipItem", client, item) != false
end
}
function ITEM:CanTransfer(oldInventory, newInventory)
if (newInventory and self:GetData("equip")) then
return false
end
return true
end
function ITEM:OnRemoved()
if (self.invID != 0 and self:GetData("equip")) then
self.player = self:GetOwner()
self:Unequip(self.player)
self.player = nil
end
end
function ITEM:OnEquipped(client) end
function ITEM:OnUnequipped(client) end
function ITEM:CanEquip(client)
return client:GetCharacter():GetInventory():GetID() == self.invID
end