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wnsrc/gamemodes/darkrp/schema/sh_voices.lua
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2024-08-04 23:54:45 +03:00

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
Schema.voices.Add("Combine", ",", ",", "npc/metropolice/vo/_comma.wav", true)
Schema.voices.Add("Combine", "ZERO", "Sıfır", "npc/metropolice/vo/zero.wav", true)
Schema.voices.Add("Combine", "ONE", "Bir", "npc/metropolice/vo/one.wav", true)
Schema.voices.Add("Combine", "TWO", "İki", "npc/metropolice/vo/two.wav", true)
Schema.voices.Add("Combine", "THREE", "Üç", "npc/metropolice/vo/three.wav", true)
Schema.voices.Add("Combine", "FOUR", "Dört", "npc/metropolice/vo/four.wav", true)
Schema.voices.Add("Combine", "FIVE", "Beş", "npc/metropolice/vo/five.wav", true)
Schema.voices.Add("Combine", "SIX", "Altı", "npc/metropolice/vo/six.wav", true)
Schema.voices.Add("Combine", "SEVEN", "Yedi", "npc/metropolice/vo/seven.wav", true)
Schema.voices.Add("Combine", "EIGHT", "Sekiz", "npc/metropolice/vo/eight.wav", true)
Schema.voices.Add("Combine", "NINE", "Dokuz", "npc/metropolice/vo/nine.wav", true)
Schema.voices.Add("Combine", "TEN", "On", "npc/metropolice/vo/ten.wav", true)
Schema.voices.Add("Combine", "ELEVEN", "Onbir", "npc/metropolice/vo/eleven.wav", true)
Schema.voices.Add("Combine", "TWELVE", "On iki", "npc/metropolice/vo/twelve.wav", true)
Schema.voices.Add("Combine", "THIRTEEN", "On üç", "npc/metropolice/vo/thirteen.wav", true)
Schema.voices.Add("Combine", "FOURTEEN", "On dört", "npc/metropolice/vo/fourteen.wav", true)
Schema.voices.Add("Combine", "FIFTEEN", "On beş", "npc/metropolice/vo/fifteen.wav", true)
Schema.voices.Add("Combine", "SIXTEEN", "On altı", "npc/metropolice/vo/sixteen.wav", true)
Schema.voices.Add("Combine", "SEVENTEEN", "On yedi", "npc/metropolice/vo/seventeen.wav", true)
Schema.voices.Add("Combine", "EIGHTEEN", "On sekiz", "npc/metropolice/vo/eighteen.wav", true)
Schema.voices.Add("Combine", "NINETEEN", "On dokuz", "npc/metropolice/vo/nineteen.wav", true)
Schema.voices.Add("Combine", "TWENTY", "Yirmi", "npc/metropolice/vo/twenty.wav", true)
Schema.voices.Add("Combine", "THIRTY", "Otuz", "npc/metropolice/vo/thirty.wav", true)
Schema.voices.Add("Combine", "FOURTY", "Kırk", "npc/metropolice/vo/fourty.wav", true)
Schema.voices.Add("Combine", "FIFTY", "Elli", "npc/metropolice/vo/fifty.wav", true)
Schema.voices.Add("Combine", "SIXTY", "Altmış", "npc/metropolice/vo/sixty.wav", true)
Schema.voices.Add("Combine", "SEVENTY", "Yetmiş", "npc/metropolice/vo/seventy.wav", true)
Schema.voices.Add("Combine", "EIGHTY", "Seksen", "npc/metropolice/vo/eighty.wav", true)
Schema.voices.Add("Combine", "NINETY", "Doksan", "npc/metropolice/vo/ninety.wav", true)
Schema.voices.Add("Combine", "ONE HUNDRED", "Yüz", "npc/metropolice/vo/onehundred.wav", true)
Schema.voices.Add("Combine", "TWO HUNDRED", "iki yüz", "npc/metropolice/vo/twohundred.wav", true)
Schema.voices.Add("Combine", "THREE HUNDRED", "Üç yüz", "npc/metropolice/vo/threehundred.wav", true)
Schema.voices.Add("Combine", "0", "0", "npc/combine_soldier/vo/zero.wav", true)
Schema.voices.Add("Combine", "1", "1", "npc/combine_soldier/vo/one.wav", true)
Schema.voices.Add("Combine", "2", "2", "npc/combine_soldier/vo/two.wav", true)
Schema.voices.Add("Combine", "3", "3", "npc/combine_soldier/vo/three.wav", true)
Schema.voices.Add("Combine", "4", "4", "npc/combine_soldier/vo/four.wav", true)
Schema.voices.Add("Combine", "5", "5", "npc/combine_soldier/vo/five.wav", true)
Schema.voices.Add("Combine", "6", "6", "npc/combine_soldier/vo/six.wav", true)
Schema.voices.Add("Combine", "7", "7", "npc/combine_soldier/vo/seven.wav", true)
Schema.voices.Add("Combine", "8", "8", "npc/combine_soldier/vo/eight.wav", true)
Schema.voices.Add("Combine", "9", "9", "npc/combine_soldier/vo/niner.wav", true)
Schema.voices.Add("Combine", "10", "10.", "npc/combine_soldier/vo/ten.wav", true)
Schema.voices.Add("Combine", "11", "11.", "npc/combine_soldier/vo/eleven.wav", true)
Schema.voices.Add("Combine", "12", "12.", "npc/combine_soldier/vo/twelve.wav", true)
Schema.voices.Add("Combine", "13", "13", "npc/combine_soldier/vo/thirteen.wav", true)
Schema.voices.Add("Combine", "14", "14", "npc/combine_soldier/vo/fourteen.wav", true)
Schema.voices.Add("Combine", "15", "15", "npc/combine_soldier/vo/fifteen.wav", true)
Schema.voices.Add("Combine", "16", "16", "npc/combine_soldier/vo/sixteen.wav", true)
Schema.voices.Add("Combine", "17", "17", "npc/combine_soldier/vo/seventeen.wav", true)
Schema.voices.Add("Combine", "18", "18", "npc/combine_soldier/vo/eighteen.wav", true)
Schema.voices.Add("Combine", "19", "19", "npc/combine_soldier/vo/nineteen.wav", true)
Schema.voices.Add("Combine", "20", "20", "npc/combine_soldier/vo/twenty.wav", true)
Schema.voices.Add("Combine", "30", "30", "npc/combine_soldier/vo/thirty.wav", true)
Schema.voices.Add("Combine", "40", "40", "npc/combine_soldier/vo/fourty.wav", true)
Schema.voices.Add("Combine", "50", "50", "npc/combine_soldier/vo/fifty.wav", true)
Schema.voices.Add("Combine", "60", "60", "npc/combine_soldier/vo/sixty.wav", true)
Schema.voices.Add("Combine", "70", "70", "npc/combine_soldier/vo/seventy.wav", true)
Schema.voices.Add("Combine", "80", "80", "npc/combine_soldier/vo/eighty.wav", true)
Schema.voices.Add("Combine", "90", "90", "npc/combine_soldier/vo/ninety.wav", true)
Schema.voices.Add("Combine", "100", "100", "npc/combine_soldier/vo/onehundred.wav", true)
Schema.voices.Add("Combine", "200", "200", "npc/combine_soldier/vo/twohundred.wav", true)
Schema.voices.Add("Combine", "300", "300", "npc/combine_soldier/vo/threehundred.wav", true)
Schema.voices.Add("Civil Protection", "10-0 HUNTING", "10-0, 10-0; manhack ava çıktı!", "npc/metropolice/vo/tenzerovisceratorishunting.wav", true)
Schema.voices.Add("Civil Protection", "10-103 TAG", "Olası 10-103, konumum, TAG birimlerini alarma geçirin!.", "npc/metropolice/vo/possible10-103alerttagunits.wav", true)
Schema.voices.Add("Civil Protection", "10-14 DUTY", "10-14 görevini sürdürüyorum; kod dört.", "npc/metropolice/vo/holdingon10-14duty.wav", true)
Schema.voices.Add("Civil Protection", "10-2", "10-2.", "npc/metropolice/vo/ten2.wav", true)
Schema.voices.Add("Civil Protection", "10-25 SUSPECT", "Herhangi bir birim, Şüpheliyi 10-25'te rapor edin.", "npc/metropolice/vo/unitreportinwith10-25suspect.wav", true)
Schema.voices.Add("Civil Protection", "10-30 RESPONDING", "Burada 10-30 var, 10-20'mde; kod iki.", "npc/metropolice/vo/ihave10-30my10-20responding.wav", true)
Schema.voices.Add("Civil Protection", "10-4", "10-4.", "npc/metropolice/vo/ten4.wav", true)
Schema.voices.Add("Civil Protection", "10-8 STANDING BY", "10-8; beklemede.", "npc/metropolice/vo/ten8standingby.wav", true)
Schema.voices.Add("Civil Protection", "10-8", "Birim görev başında; 10-8.", "npc/metropolice/vo/unitisonduty10-8.wav", true)
Schema.voices.Add("Civil Protection", "10-91D COUNT", "10-91d sayısı.", "npc/metropolice/vo/ten91dcountis.wav", true)
Schema.voices.Add("Civil Protection", "10-97 GOA", "10-97; o şüpheli GOA.", "npc/metropolice/vo/ten97suspectisgoa.wav", true)
Schema.voices.Add("Civil Protection", "10-97", "10-97.", "npc/metropolice/vo/ten97.wav", true)
Schema.voices.Add("Civil Protection", "10-99", "Memur öldü, 10-99'um; Tekrar ediyorum, 10-99'um!", "npc/metropolice/vo/officerdowniam10-99.wav", true)
Schema.voices.Add("Civil Protection", "11-44 INBOUND", "11-44'ü alın; şimdi temizliyoruz.", "npc/metropolice/vo/get11-44inboundcleaningup.wav", true)
Schema.voices.Add("Civil Protection", "11-99", "11-99; memurun yardıma ihtiyacı var!", "npc/metropolice/vo/11-99officerneedsassistance.wav", true)
Schema.voices.Add("Civil Protection", "34S AT", "Tüm birimler, BOL; elimizde 34-S var..", "npc/metropolice/vo/allunitsbol34sat.wav", true)
Schema.voices.Add("Civil Protection", "404", "404 bölgesi.", "npc/metropolice/vo/404zone.wav", true)
Schema.voices.Add("Civil Protection", "408 AT LOCATION", "Burada bir 408 var.", "npc/metropolice/vo/ivegot408hereatlocation.wav", true)
Schema.voices.Add("Civil Protection", "415B", "415b'dir.", "npc/metropolice/vo/is415b.wav", true)
Schema.voices.Add("Civil Protection", "603", "603, yasadışı giriş.", "npc/metropolice/vo/unlawfulentry603.wav", true)
Schema.voices.Add("Civil Protection", "63", "63, cezai izinsiz giriş.", "npc/metropolice/vo/criminaltrespass63.wav", true)
Schema.voices.Add("Civil Protection", "A GRENADE", "Bu bir el bombası!", "npc/metropolice/vo/thatsagrenade.wav", true)
Schema.voices.Add("Civil Protection", "ACQUIRING", "Görsel olarak ediniyorum.", "npc/metropolice/vo/acquiringonvisual.wav", true)
Schema.voices.Add("Civil Protection", "ADMINISTER", "Uygula.", "npc/metropolice/vo/administer.wav", true)
Schema.voices.Add("Civil Protection", "ADW", "Şüphelinin ADW olduğu doğrulandı, 10-0.", "npc/metropolice/vo/confirmadw.wav", true)
Schema.voices.Add("Civil Protection", "AFFIRMATIVE", "Olumlu.", "npc/metropolice/vo/affirmative.wav", true)
Schema.voices.Add("Civil Protection", "AFFIRMATIVE2", "Olumlu.", "npc/metropolice/vo/affirmative2.wav", true)
Schema.voices.Add("Civil Protection", "AIRWATCH 505", "Dispatch, AirWatch'a ihtiyacımız var; Konu 505.", "npc/metropolice/vo/airwatchsubjectis505.wav", true)
Schema.voices.Add("Civil Protection", "AIRWATCH TAG", "Burada 10-107 var; etiket için AirWatch'u gönderin.", "npc/metropolice/vo/gota10-107sendairwatch.wav", true)
Schema.voices.Add("Transhuman Arm", "ALERT", "Alarm bir!", "npc/combine_soldier/vo/alert1.wav", true)
Schema.voices.Add("Civil Protection", "ALL UNITS MOVE IN", "Tüm birimler, harekete geçin!", "npc/metropolice/vo/allunitsmovein.wav", true)
Schema.voices.Add("Civil Protection", "AMPUTATE", "Ampütasyon", "npc/metropolice/vo/amputate.wav", true)
Schema.voices.Add("Transhuman Arm", "ANTI CITIZEN ONE", "Anti-Sivil Bir.", "npc/combine_soldier/vo/anticitizenone.wav", true)
Schema.voices.Add("Civil Protection", "ANTI CITIZEN", "Anti-sivil.", "npc/metropolice/vo/anticitizen.wav", true)
Schema.voices.Add("Transhuman Arm", "APEX", "APEX.", "npc/combine_soldier/vo/apex.wav", true)
Schema.voices.Add("Civil Protection", "APPLY", "Doğrula.", "npc/metropolice/vo/apply.wav", true)
Schema.voices.Add("Civil Protection", "ARREST POSITIONS", "Tüm birimler, tutuklama pozisyonlarına geçin.", "npc/metropolice/vo/movetoarrestpositions.wav", true)
Schema.voices.Add("Civil Protection", "ASSAULT POINT SECURED", "Saldırı noktası güvence altına alındı; ilerleyin.", "npc/metropolice/vo/assaultpointsecureadvance.wav", true)
Schema.voices.Add("Civil Protection", "AT CHECKPOINT", "Kontrol noktasında.", "npc/metropolice/vo/atcheckpoint.wav", true)
Schema.voices.Add("Transhuman Arm", "AT CODE", "Kodda.", "npc/combine_soldier/vo/isatcode.wav", true)
Schema.voices.Add("Civil Protection", "AT LOCATION REPORT", "Koruma ekipleri bölgede, rapor verin.", "npc/metropolice/vo/ptatlocationreport.wav", true)
Schema.voices.Add("Transhuman Arm", "BACK UP", "Geri çekilin!", "vo/trainyard/ba_backup.wav", true)
Schema.voices.Add("Civil Protection", "BACKUP", "Destek!", "npc/metropolice/vo/backup.wav", true)
Schema.voices.Add("Transhuman Arm", "BEARING", "Harekete geçiliyor.", "npc/combine_soldier/vo/bearing.wav", true)
Schema.voices.Add("Civil Protection", "BIOTIC HERE", "Burada bir dış dünya biyotiği var.", "npc/metropolice/vo/outlandbioticinhere.wav", true)
Schema.voices.Add("Transhuman Arm", "BLADE", "BLADE.", "npc/combine_soldier/vo/blade.wav", true)
Schema.voices.Add("Civil Protection", "BLEEDING", "Şüpheli birden fazla yaradan kan kaybediyor.", "npc/metropolice/vo/suspectisbleeding.wav", true)
Schema.voices.Add("Civil Protection", "BLIP", "Dengeleme göstergesindeki o uyarıyı yakalayın.", "npc/metropolice/vo/catchthatbliponstabilization.wav", true)
Schema.voices.Add("Civil Protection", "BLOCK HOLDING", "Blok tutuluyor, birlikte.", "npc/metropolice/vo/blockisholdingcohesive.wav", true)
Schema.voices.Add("Civil Protection", "BLOCK", "Engelle.", "npc/metropolice/vo/block.wav", true)
Schema.voices.Add("Transhuman Arm", "BODYPACK", "Bodypack tutuluyor!", "npc/combine_soldier/vo/bodypackholding.wav", true)
Schema.voices.Add("Civil Protection", "BOL 243", "CP, 243 için AirWatch'tan BOL'a ihtiyacımız var.", "npc/metropolice/vo/cpbolforthat243.wav", true)
Schema.voices.Add("Transhuman Arm", "BOOMER", "Boomer.", "npc/combine_soldier/vo/boomer.wav", true)
Schema.voices.Add("Transhuman Arm", "BOUNCER", "Bouncer, bouncer!", "npc/combine_soldier/vo/bouncerbouncer.wav", true)
Schema.voices.Add("Civil Protection", "BREAK COVER", "Siperini kırın.", "npc/metropolice/vo/breakhiscover.wav", true)
Schema.voices.Add("Civil Protection", "CANAL", "Kanal.", "npc/metropolice/vo/canal.wav", true)
Schema.voices.Add("Civil Protection", "CANAL BLOCK", "Kanal bloğu.", "npc/metropolice/vo/canalblock.wav", true)
Schema.voices.Add("Civil Protection", "CAUTERIZE", "Dağla.", "npc/metropolice/vo/cauterize.wav", true)
Schema.voices.Add("Civil Protection", "CHECK MISCOUNT", "Yanlış sayım olup olmadığını kontrol edin.", "npc/metropolice/vo/checkformiscount.wav", true)
Schema.voices.Add("Civil Protection", "CHECKPOINTS", "Belirlenen kontrol noktalarına ilerleyin.", "npc/metropolice/vo/proceedtocheckpoints.wav", true)
Schema.voices.Add("Civil Protection", "CITIZEN SUMMONED", "Genel kamu hizmeti ayrıntıları için gönüllü askerliğe çağrılan vatandaşın ihbarda bulunması; T94-322.", "npc/metropolice/vo/citizensummoned.wav", true)
Schema.voices.Add("Civil Protection", "CITIZEN", "Vatandaş.", "npc/metropolice/vo/citizen.wav", true)
Schema.voices.Add("Civil Protection", "CLASSIFY DB", "Kişiyi 'CESET' olarak sınıflandırın, bu blok temizlenmeye hazır.", "npc/metropolice/vo/classifyasdbthisblockready.wav", true)
Schema.voices.Add("Transhuman Arm", "CLEANED", "Temizlendi.", "npc/combine_soldier/vo/cleaned.wav", true)
Schema.voices.Add("Transhuman Arm", "CLEANUP", "Temizlikle meşgul.", "npc/combine_soldier/vo/engagedincleanup.wav", true)
Schema.voices.Add("Civil Protection", "CLEAR CODE 100", "Temizlendi, kod yüz.", "npc/metropolice/vo/clearandcode100.wav", true)
Schema.voices.Add("Civil Protection", "CLOSE ON SUSPECT", "Tüm birimler şüpheliye yaklaşın.", "npc/metropolice/vo/allunitscloseonsuspect.wav", true)
Schema.voices.Add("Transhuman Arm", "CLOSING", "Yaklaşılıyor.", "npc/combine_soldier/vo/closing.wav", true)
Schema.voices.Add("Transhuman Arm", "CLOSING2", "Yaklaşılıyor.", "npc/combine_soldier/vo/closing2.wav", true)
Schema.voices.Add("Civil Protection", "CODE 100", "Kod yüz.", "npc/metropolice/vo/code100.wav", true)
Schema.voices.Add("Civil Protection", "CODE 2", "Tüm birimler, kod iki.", "npc/metropolice/vo/allunitscode2.wav", true)
Schema.voices.Add("Civil Protection", "CODE 3", "Memur düştü; Tüm birimlerden 10-20'ye kadar üçüncü kodu talep edin!", "npc/metropolice/vo/officerdowncode3tomy10-20.wav", true)
Schema.voices.Add("Civil Protection", "CODE 7", "Kod yedi.", "npc/metropolice/vo/code7.wav", true)
Schema.voices.Add("Civil Protection", "CITIZEN COME WITH ME", "Sen, vatandaş! Benimle gel.", "vo/trainyard/ba_youcomewith.wav", true)
Schema.voices.Add("Civil Protection", "CONDEMNED", "Mahkum edilmiş bölge.", "npc/metropolice/vo/condemnedzone.wav", true)
Schema.voices.Add("Civil Protection", "CONTACT 243", "243 şüpheliyle temas; 10-20'mde..", "npc/metropolice/vo/contactwith243suspect.wav", true)
Schema.voices.Add("Transhuman Arm", "CONTACT CONFIRM", "Bağlantı doğrulandı!", "npc/combine_soldier/vo/contactconfim.wav", true)
Schema.voices.Add("Transhuman Arm", "CONTACT CONFIRM2", "Bağlantı doğrulandı, ilerleniyor!", "npc/combine_soldier/vo/contactconfirmprosecuting.wav", true)
Schema.voices.Add("Civil Protection", "CONTACT PRIORITY", "Biriyle temasım var, öncelik iki.", "npc/metropolice/vo/contactwithpriority2.wav", true)
Schema.voices.Add("Transhuman Arm", "CONTACT", "Temas!", "npc/combine_soldier/vo/contact.wav", true)
Schema.voices.Add("Transhuman Arm", "CONTAIN PROCEED", "Çevreleniyor.", "npc/combine_soldier/vo/containmentproceeding.wav", true)
Schema.voices.Add("Transhuman Arm", "CONTAINED", "Çevrelendi.", "npc/combine_soldier/vo/contained.wav", true)
Schema.voices.Add("Civil Protection", "CONTROL 100", "Bu bölgede kontrol oranı yüzde yüz, 647-E'den iz yok.", "npc/metropolice/vo/control100percent.wav", true)
Schema.voices.Add("Civil Protection", "CONTROLSECTION", "Kontrol bölümü.", "npc/metropolice/vo/controlsection.wav", true)
Schema.voices.Add("Civil Protection", "CONVERGING", "Yakınsama.", "npc/metropolice/vo/converging.wav", true)
Schema.voices.Add("Transhuman Arm", "COPY THAT", "Anlaşıldı.", "npc/combine_soldier/vo/copythat.wav", true)
Schema.voices.Add("Transhuman Arm", "COVER ME", "Koru beni.", "npc/combine_soldier/vo/coverme.wav", true)
Schema.voices.Add("Transhuman Arm", "COVER", "Siper al.", "npc/combine_soldier/vo/coverhurt.wav", true)
Schema.voices.Add("Civil Protection", "CP COMPROMISED", "SK'nın kimliği ihlal edildi; yeniden yapılandırın.", "npc/metropolice/vo/cpiscompromised.wav", true)
Schema.voices.Add("Civil Protection", "CP ESTABLISH", "SK, çevremizi şu noktada oluşturmamız gerekiyor..", "npc/metropolice/vo/cpweneedtoestablishaperimeterat.wav", true)
Schema.voices.Add("Civil Protection", "CP OVERRUN", "SK aşıldı; hiçbir sınırlamamız yok.", "npc/metropolice/vo/cpisoverrunwehavenocontainment.wav", true)
Schema.voices.Add("Transhuman Arm", "DAGGER", "DAGGER.", "npc/combine_soldier/vo/dagger.wav", true)
Schema.voices.Add("Transhuman Arm", "DASH", "DASH.", "npc/combine_soldier/vo/dash.wav", true)
Schema.voices.Add("Civil Protection", "DB COUNT", "Ölü beden sayısı..", "npc/metropolice/vo/dbcountis.wav", true)
Schema.voices.Add("Civil Protection", "DEFENDER", "DEFENDER.", "npc/metropolice/vo/defender.wav", true)
Schema.voices.Add("Transhuman Arm", "DEGREES", "Derece.", "npc/combine_soldier/vo/degrees.wav", true)
Schema.voices.Add("Transhuman Arm", "DELIVERED", "Teslim edildi.", "npc/combine_soldier/vo/delivered", true)
Schema.voices.Add("Civil Protection", "DESERVICED AREA", "Hizmet verilmeyen bölge.", "npc/metropolice/vo/deservicedarea.wav", true)
Schema.voices.Add("Civil Protection", "DESIGNATE SUSPECT", "Şüpheliyi şu şekilde belirtin:", "npc/metropolice/vo/designatesuspectas.wav", true)
Schema.voices.Add("Transhuman Arm", "DESIGNATE TARGET", "Hedefi şu şekilde belirtin:", "npc/combine_soldier/vo/designatetargetas.wav", true)
Schema.voices.Add("Civil Protection", "DESTROY COVER", "O siperi yok et.", "npc/metropolice/vo/destroythatcover.wav", true)
Schema.voices.Add("Civil Protection", "DISLOCATE INTERPOSE", "Yerinden çıkarmak için ateş edin.", "npc/metropolice/vo/firetodislocateinterpose.wav", true)
Schema.voices.Add("Civil Protection", "DISMOUNTING HARDPOINT", "Sabit noktadan iniyorum.", "npc/metropolice/vo/dismountinghardpoint.wav", true)
Schema.voices.Add("Civil Protection", "DISP APB", "APB benzerliğini güncelleyin.", "npc/metropolice/vo/dispupdatingapb.wav", true)
Schema.voices.Add("Transhuman Arm", "DISPLACE", "Yerini değiştir!", "npc/combine_soldier/vo/displace.wav", true)
Schema.voices.Add("Civil Protection", "DISTRIBUTION BLOCK", "Dağıtım bloğu.", "npc/metropolice/vo/distributionblock.wav", true)
Schema.voices.Add("Civil Protection", "DOCUMENT", "Belge.", "npc/metropolice/vo/document.wav", true)
Schema.voices.Add("Civil Protection", "DON'T MOVE", "Kıpırdama!", "npc/metropolice/vo/dontmove.wav", true)
Schema.voices.Add("Transhuman Arm", "ENGAGING", "Harekete geçiliyor.", "npc/combine_soldier/vo/engaging.wav", true)
Schema.voices.Add("Transhuman Arm", "ESCAPEE", "Öncelik-İki kaçak.", "npc/combine_soldier/vo/prioritytwoescapee.wav", true)
Schema.voices.Add("Civil Protection", "ESTABLISH NEW CP", "Dağılın, yeni bir SK kurun.", "npc/metropolice/vo/establishnewcp.wav", true)
Schema.voices.Add("Civil Protection", "EXPIRED", "Tükenmiş.", "npc/metropolice/vo/expired.wav", true)
Schema.voices.Add("Civil Protection", "EXPOSE TARGET", "Hedefi açığa çıkarmak için ateş ediyorum!", "npc/metropolice/vo/firingtoexposetarget.wav", true)
Schema.voices.Add("Civil Protection", "EXTERNAL", "Dış yargı yetkisi.", "npc/metropolice/vo/externaljurisdiction.wav", true)
Schema.voices.Add("Transhuman Arm", "EXTRACTOR AWAY", "Extractor uzakta!", "npc/combine_soldier/vo/extractoraway.wav", true)
Schema.voices.Add("Transhuman Arm", "EXTRACTOR LIVE", "Extractor yaşıyor!", "npc/combine_soldier/vo/extractorislive.wav", true)
Schema.voices.Add("Transhuman Arm", "FIELD PROMOTED", "LEADER-1'e terfi ettirilen saha, beklemede.", "npc/combine_soldier/vo/isfieldpromoted.wav", true)
Schema.voices.Add("Transhuman Arm", "FINAL BACKUP", "Son takım birimi yedeği.", "npc/combine_soldier/vo/isfinalteamunitbackup.wav", true)
Schema.voices.Add("Civil Protection", "FINAL VERDICT", "Nihai karar uygulandı.", "npc/metropolice/vo/finalverdictadministered.wav", true)
Schema.voices.Add("Civil Protection", "FINAL WARNING", "Son uyarı!", "npc/metropolice/vo/finalwarning.wav", true)
Schema.voices.Add("Civil Protection", "FIRST WARNING", "İlk uyarı, uzaklaş!", "npc/metropolice/vo/firstwarningmove.wav", true)
Schema.voices.Add("Transhuman Arm", "FIST", "FIST.", "npc/combine_soldier/vo/fist.wav", true)
Schema.voices.Add("Transhuman Arm", "FIX SIGHT LINES", "Görüş hatlarını düzeltin, içeri girin.", "npc/combine_soldier/vo/fixsightlinesmovein.wav", true)
Schema.voices.Add("Transhuman Arm", "FLARE DOWN", "Ateşleyin.", "npc/combine_soldier/vo/flaredown.wav", true)
Schema.voices.Add("Transhuman Arm", "FLASH FLASH FLASH", "Beş, dört, üç, iki, bir, flaş flaş flaş!", "npc/combine_soldier/vo/flashflashflash.wav", true)
Schema.voices.Add("Transhuman Arm", "FLASH", "FLASH.", "npc/combine_soldier/vo/flash.wav", true)
Schema.voices.Add("Transhuman Arm", "FLATLINE", "Öldürün.", "npc/combine_soldier/vo/flatline.wav", true)
Schema.voices.Add("Transhuman Arm", "FLUSH", "Gömün.", "npc/combine_soldier/vo/flush.wav", true)
Schema.voices.Add("Civil Protection", "FREE NECROTICS", "Özgür nekrotiklerim var.", "npc/metropolice/vo/freenecrotics.wav", true)
Schema.voices.Add("Transhuman Arm", "FULL ACTIVE", "Tam aktif.", "npc/combine_soldier/vo/fullactive.wav", true)
Schema.voices.Add("Transhuman Arm", "FULL RESPONSE", "Tam yanıt yürütülüyor.", "npc/combine_soldier/vo/executingfullresponse.wav", true)
Schema.voices.Add("Civil Protection", "GET DOWN", "Eğil!", "npc/metropolice/vo/getdown.wav", true)
Schema.voices.Add("Civil Protection", "GET IN HERE", "Buraya gel.", "vo/trainyard/ba_inhere01.wav", true)
Schema.voices.Add("Civil Protection", "GET IN", "İçeri gir!", "vo/trainyard/ba_getin.wav", true)
Schema.voices.Add("Civil Protection", "GET OUT", "Defol buradan!", "npc/metropolice/vo/getoutofhere.wav", true)
Schema.voices.Add("Civil Protection", "GETTING 647E", "Yerel gözetimden hala 647-E'yi görüyorum.", "npc/metropolice/vo/stillgetting647e.wav", true)
Schema.voices.Add("Transhuman Arm", "GHOST", "GHOST.", "npc/combine_soldier/vo/ghost.wav", true)
Schema.voices.Add("Transhuman Arm", "GO ACTIVE", "Aktif olun, müdahale edin!", "npc/combine_soldier/vo/goactiveintercept.wav", true)
Schema.voices.Add("Civil Protection", "GO AGAIN", "PT, tekrar git.", "npc/metropolice/vo/ptgoagain.wav", true)
Schema.voices.Add("Civil Protection", "GO ON", "Devam et!", "vo/trainyard/ba_goon.wav", true)
Schema.voices.Add("Transhuman Arm", "GO SHARP", "Keskin ol!", "npc/combine_soldier/vo/gosharp.wav", true)
Schema.voices.Add("Transhuman Arm", "GO SHARP2", "Keskin ol, keskin ol!", "npc/combine_soldier/vo/gosharpgosharp.wav", true)
Schema.voices.Add("Civil Protection", "GOING IN", "Beni koruyun, içeri giriyorum!", "npc/metropolice/vo/covermegoingin.wav", true)
Schema.voices.Add("Civil Protection", "GOT A DB", "Umm, burada bir ceset var; 11-42'yi iptal et.", "npc/metropolice/vo/wegotadbherecancel10-102.wav", true)
Schema.voices.Add("Civil Protection", "GOT HIM AGAIN", "Onu tekrar yakaladım; şüpheli 10-20..", "npc/metropolice/vo/gothimagainsuspect10-20at.wav", true)
Schema.voices.Add("Transhuman Arm", "GOT HIM NOW", "Olumlu, onu şimdi yakaladık.", "npc/combine_soldier/vo/affirmativewegothimnow.wav", true)
Schema.voices.Add("Civil Protection", "GOT HIM", "Onu yakaladım!", "npc/metropolice/shooter02.wav", true)
Schema.voices.Add("Civil Protection", "GOT ONE ACCOMPLICE", "Burada bir suç ortağı var.", "npc/metropolice/vo/gotoneaccomplicehere.wav", true)
Schema.voices.Add("Civil Protection", "GOT SUSPECT ONE", "Burada şüpheli biri var.", "npc/metropolice/vo/gotsuspect1here.wav", true)
Schema.voices.Add("Civil Protection", "GRENADE", "El bombası!", "npc/metropolice/vo/grenade.wav", true)
Schema.voices.Add("Transhuman Arm", "GRID", "GRID.", "npc/combine_soldier/vo/grid.wav", true)
Schema.voices.Add("Transhuman Arm", "HAMMER", "HAMMER.", "npc/combine_soldier/vo/hammer.wav", true)
Schema.voices.Add("Civil Protection", "HANDS UP", "Eller yukarı.", "npc/metropolice/deploy01.wav", true)
Schema.voices.Add("Civil Protection", "HANDS", "Eller.", "npc/metropolice/deploy04.wav", true)
Schema.voices.Add("Transhuman Arm", "HARDEN POSITION", "Bu pozisyonu sertleştirin.", "npc/combine_soldier/vo/hardenthatposition.wav", true)
Schema.voices.Add("Civil Protection", "HARDPOINT PROSECUTE", "Zor durumda; kovuşturmaya hazırız.", "npc/metropolice/vo/isathardpointreadytoprosecute.wav", true)
Schema.voices.Add("Civil Protection", "HARDPOINT SCANNING", "Sert nokta taraması.", "npc/metropolice/vo/hardpointscanning.wav", true)
Schema.voices.Add("Civil Protection", "HAVE A 10-108", "10-108'imiz var.", "npc/metropolice/vo/wehavea10-108.wav", true)
Schema.voices.Add("Transhuman Arm", "HEAVY RESISTANCE", "Overwatch tavsiyesi, ağır bir direniş var.", "npc/combine_soldier/vo/heavyresistance.wav", true)
Schema.voices.Add("Transhuman Arm", "HELIX", "HELIX.", "npc/combine_soldier/vo/helix.wav", true)
Schema.voices.Add("Civil Protection", "HELP", "Yardım!", "npc/metropolice/vo/help.wav", true)
Schema.voices.Add("Civil Protection", "HERO", "HERO.", "npc/metropolice/vo/hero.wav", true)
Schema.voices.Add("Civil Protection", "HES 148", "148'e gitti.", "npc/metropolice/vo/hesgone148.wav", true)
Schema.voices.Add("Civil Protection", "HES MINE", "O benim!", "npc/metropolice/shooter03.wav", true)
Schema.voices.Add("Civil Protection", "HIGH PRIORITY", "Yüksek öncelikli bölge.", "npc/metropolice/vo/highpriorityregion.wav", true)
Schema.voices.Add("Civil Protection", "HOLD IT", "Olduğun yerde kal!", "npc/metropolice/vo/holditrightthere.wav", true)
Schema.voices.Add("Civil Protection", "HOLD POSITION", "Koruma ekibi, bu pozisyonu koruyun.", "npc/metropolice/vo/holdthisposition.wav", true)
Schema.voices.Add("Civil Protection", "HOLD", "Kal orada!", "npc/metropolice/vo/holdit.wav", true)
Schema.voices.Add("Transhuman Arm", "HOLDING AT CODE", "Kodu tutuyor.", "npc/combine_soldier/vo/isholdingatcode.wav", true)
Schema.voices.Add("Transhuman Arm", "HOTPOINT", "Hotpoint'i arayın!", "npc/combine_soldier/vo/callhotpoint.wav", true)
Schema.voices.Add("Transhuman Arm", "HUNTER", "HUNTER.", "npc/combine_soldier/vo/hunter.wav", true)
Schema.voices.Add("Transhuman Arm", "HURRICANE", "HURRICANE.", "npc/combine_soldier/vo/hurricane.wav", true)
Schema.voices.Add("Transhuman Arm", "HVT", "Overwatch onayı, HVT kontrol altında.", "npc/combine_soldier/vo/overwatchconfirmhvtcontained.wav", true)
Schema.voices.Add("Civil Protection", "I NEED 10-78", "Merkez, 10-78'e ihtiyacım var; memurun başı belada!", "npc/metropolice/vo/dispatchineed10-78.wav", true)
Schema.voices.Add("Civil Protection", "I SAID MOVE ALONG", "Devam et dedim.", "npc/metropolice/vo/isaidmovealong.wav", true)
Schema.voices.Add("Civil Protection", "I SAID MOVE", "Hareket et dedim!", "vo/trainyard/ba_move01.wav", true)
Schema.voices.Add("Civil Protection", "I SEE HIM", "Evet onu görüyorum.", "npc/metropolice/shooter05.wav", true)
Schema.voices.Add("Transhuman Arm", "ICE", "ICE.", "npc/combine_soldier/vo/ice.wav", true)
Schema.voices.Add("Civil Protection", "IN POSITION", "Pozisyonda.", "npc/metropolice/vo/inposition.wav", true)
Schema.voices.Add("Transhuman Arm", "INBOUND", "Gelen.", "npc/combine_soldier/vo/inbound.wav", true)
Schema.voices.Add("Civil Protection", "INDUSTRIAL ZONE", "Sanayi Bölgesi.", "npc/metropolice/vo/industrialzone.wav", true)
Schema.voices.Add("Civil Protection", "INFECTION", "Enfeksiyon.", "npc/metropolice/vo/infection.wav", true)
Schema.voices.Add("Transhuman Arm", "INFESTATION ZONE", "Enfeksiyon bölgesindeyiz.", "npc/combine_soldier/vo/weareinaninfestationzone.wav", true)
Schema.voices.Add("Civil Protection", "INFESTED", "Enfekte edilmiş bölge.", "npc/metropolice/vo/infestedzone.wav", true)
Schema.voices.Add("Civil Protection", "INJECT", "Enjekte edin!", "npc/metropolice/vo/inject.wav", true)
Schema.voices.Add("Civil Protection", "INOCULATE", "ılayın.", "npc/metropolice/vo/innoculate.wav", true)
Schema.voices.Add("Civil Protection", "INTERCEDE", "Şefaat edin.", "npc/metropolice/vo/intercede.wav", true)
Schema.voices.Add("Civil Protection", "INTERLOCK", "Kilit.", "npc/metropolice/vo/interlock.wav", true)
Schema.voices.Add("Civil Protection", "INVESTIGATE", "Araştır.", "npc/metropolice/vo/investigate.wav", true)
Schema.voices.Add("Civil Protection", "INVESTIGATING 10-103", "10-103 araştırılıyor.", "npc/metropolice/vo/investigating10-103.wav", true)
Schema.voices.Add("Transhuman Arm", "ION", "ION.", "npc/combine_soldier/vo/ion.wav", true)
Schema.voices.Add("Civil Protection", "IS 10-108", "10-108'dir.", "npc/metropolice/vo/is10-108.wav", true)
Schema.voices.Add("Civil Protection", "IS 10-8", "Birim 10-8'dir; beklemedeyiz.", "npc/metropolice/vo/unitis10-8standingby.wav", true)
Schema.voices.Add("Civil Protection", "IS CLOSING", "Şüpheliye yaklaşıyor.", "npc/metropolice/vo/isclosingonsuspect.wav", true)
Schema.voices.Add("Civil Protection", "IS DOWN", "Düştü.", "npc/metropolice/vo/isdown.wav", true)
Schema.voices.Add("Civil Protection", "IS MOVING", "Harekete geçiliyor.", "npc/metropolice/vo/ismovingin.wav", true)
Schema.voices.Add("Civil Protection", "IS PASSIVE", "Pasif.", "npc/metropolice/vo/ispassive.wav", true)
Schema.voices.Add("Civil Protection", "IS READY TO GO", "Gitmeye hazır.", "npc/metropolice/vo/isreadytogo.wav", true)
Schema.voices.Add("Civil Protection", "ISOLATE", "İzole edin!", "npc/metropolice/vo/isolate.wav", true)
Schema.voices.Add("Transhuman Arm", "JET", "JET.", "npc/combine_soldier/vo/jet.wav", true)
Schema.voices.Add("Transhuman Arm", "JUDGE", "JUDGE.", "npc/combine_soldier/vo/judge.wav", true)
Schema.voices.Add("Civil Protection", "JUDGEMENT", "Şüpheli, hukuki hükmü almaya hazırlanın!", "npc/metropolice/vo/prepareforjudgement.wav", true)
Schema.voices.Add("Civil Protection", "JURISDICTION", "İstikrar-yargı yetkisi.", "npc/metropolice/vo/stabilizationjurisdiction.wav", true)
Schema.voices.Add("Civil Protection", "JURY", "JURY.", "npc/metropolice/vo/jury.wav", true)
Schema.voices.Add("Civil Protection", "KEEP MOVING", "Devam et!", "npc/metropolice/vo/keepmoving.wav", true)
Schema.voices.Add("Transhuman Arm", "KILO", "Kilo.", "npc/combine_soldier/vo/kilo.wav", true)
Schema.voices.Add("Civil Protection", "KING", "King.", "npc/metropolice/vo/king.wav", true)
Schema.voices.Add("Civil Protection", "LAST SEEN AT", "Saklanmak; en son uzaktan görüldü..", "npc/metropolice/vo/hidinglastseenatrange.wav", true)
Schema.voices.Add("Transhuman Arm", "LEADER", "LEADER.", "npc/combine_soldier/vo/leader.wav", true)
Schema.voices.Add("Civil Protection", "LEVEL 3", "Burada üçüncü seviyeden bir sivil gizliliği ihlali var.", "npc/metropolice/vo/level3civilprivacyviolator.wav", true)
Schema.voices.Add("Civil Protection", "LINE", "LINE.", "npc/metropolice/vo/line.wav", true)
Schema.voices.Add("Civil Protection", "LOCATION", "Konum?", "npc/metropolice/vo/location.wav", true)
Schema.voices.Add("Civil Protection", "LOCK POSITION", "Tüm birimler, yerinizi kilitleyin!", "npc/metropolice/vo/lockyourposition.wav", true)
Schema.voices.Add("Civil Protection", "LOCK", "Kilit!", "npc/metropolice/vo/lock.wav", true)
Schema.voices.Add("Civil Protection", "LOOK OUT", "Dikkat!", "npc/metropolice/vo/lookout.wav", true)
Schema.voices.Add("Civil Protection", "LOOSE PARASITICS", "Kaçak parazitler.", "npc/metropolice/vo/looseparasitics.wav", true)
Schema.voices.Add("Transhuman Arm", "LOST CONTACT", "Kayıp kişi!", "npc/combine_soldier/vo/lostcontact.wav", true)
Schema.voices.Add("Civil Protection", "LOW ON", "Kararlar azalıyor, siper alınıyor!", "npc/metropolice/vo/runninglowonverdicts.wav", true)
Schema.voices.Add("Civil Protection", "LOYALTY CHECK FAILURE", "Devriye, sadakat kontrolüne uyma sağlanamadı, olası 10-103M etiketleyin.", "npc/metropolice/vo/loyaltycheckfailure.wav", true)
Schema.voices.Add("Civil Protection", "LOYALTY CHECK", "Anlaşıldı, standart sadakat kontrol prosedürü 243'ü uygulayacağız, 10-20'mden giriş istasyonuna, tamam.", "npc/metropolice/vo/standardloyaltycheck.wav", true)
Schema.voices.Add("Transhuman Arm", "MACE", "MACE.", "npc/combine_soldier/vo/mace.wav", true)
Schema.voices.Add("Civil Protection", "MAINTAIN CP", "Tüm birimler, bu CP'yi koruyun.", "npc/metropolice/vo/allunitsmaintainthiscp.wav", true)
Schema.voices.Add("Civil Protection", "MALCOMPLIANCE", "Uygunsuzluk raporu veriliyor.", "npc/metropolice/vo/issuingmalcompliantcitation.wav", true)
Schema.voices.Add("Civil Protection", "MALCOMPLIANT 10-107", "10-20'mde uyumsuz 10-107; yargılanmaya hazırlanıyor.", "npc/metropolice/vo/malcompliant10107my1020.wav", true)
Schema.voices.Add("Civil Protection", "MALIGNANT", "Kötü huylu.", "npc/metropolice/vo/malignant.wav", true)
Schema.voices.Add("Civil Protection", "MATCH ON APB", "APB benzerliğinde bir eşleşmem var.", "npc/metropolice/vo/matchonapblikeness.wav", true)
Schema.voices.Add("Transhuman Arm", "METERS", "Metre.", "npc/combine_soldier/vo/meters.wav", true)
Schema.voices.Add("Civil Protection", "MINOR HITS", "Küçük darbeler, soruşturma devam ediyor.", "npc/metropolice/vo/minorhitscontinuing.wav", true)
Schema.voices.Add("Transhuman Arm", "MOTION CHECK", "Hareket kontrolü, tüm radyaller!", "npc/combine_soldier/vo/motioncheckallradials.wav", true)
Schema.voices.Add("Civil Protection", "MOVE ALONG", "İlerleyin!", "npc/metropolice/vo/movealong.wav", true)
Schema.voices.Add("Civil Protection", "MOVE BACK", "Hemen geri çekilin!", "npc/metropolice/vo/movebackrightnow.wav", true)
Schema.voices.Add("Transhuman Arm", "MOVE IN", "İçeri girin!", "npc/combine_soldier/vo/movein.wav", true)
Schema.voices.Add("Civil Protection", "MOVE IT!", "İlerle!", "npc/metropolice/vo/moveit.wav", true)
Schema.voices.Add("Civil Protection", "MOVE IT", "İlerle!", "npc/metropolice/vo/moveit2.wav", true)
Schema.voices.Add("Civil Protection", "MOVE", "Yürü!", "npc/metropolice/vo/move.wav", true)
Schema.voices.Add("Civil Protection", "MOVING TO COVER", "Sipere geçiyorum!", "npc/metropolice/vo/movingtocover.wav", true)
Schema.voices.Add("Civil Protection", "MOVING TO HARDPOINT", "Hardpoint'e geçiyorum.", "npc/metropolice/vo/movingtohardpoint.wav", true)
Schema.voices.Add("Civil Protection", "NECROTICS", "Nekrotikler.", "npc/metropolice/vo/necrotics.wav", true)
Schema.voices.Add("Civil Protection", "NEEDS ASSISTANCE", "Memurun yardıma ihtiyacı var; 11-99'um!", "npc/metropolice/vo/officerneedsassistance.wav", true)
Schema.voices.Add("Civil Protection", "NO 647", "Temiz; 647 yok, 10-107 yok.", "npc/metropolice/vo/clearno647no10-107.wav", true)
Schema.voices.Add("Civil Protection", "NO CONTACT", "Temas yok!", "npc/metropolice/vo/nocontact.wav", true)
Schema.voices.Add("Civil Protection", "NO IM GOOD", "Hayır, iyiyim.", "vo/trainyard/ba_noimgood.wav", true)
Schema.voices.Add("Transhuman Arm", "NO MOVEMENT", "Negatif hareket var.", "npc/combine_soldier/vo/hasnegativemovement.wav", true)
Schema.voices.Add("Transhuman Arm", "NO VISCON", "Görüş yok.", "npc/combine_soldier/vo/noviscon.wav", true)
Schema.voices.Add("Civil Protection", "NO VISUAL ON", "Şu anda UPI ile ilgili görüş yok.", "npc/metropolice/vo/novisualonupi.wav", true)
Schema.voices.Add("Transhuman Arm", "NOMAD", "NOMAD.", "npc/combine_soldier/vo/nomad.wav", true)
Schema.voices.Add("Civil Protection", "NONCITIZEN", "Vatandaş olmayan.", "npc/metropolice/vo/noncitizen.wav", true)
Schema.voices.Add("Civil Protection", "NONPATROL", "Devriye dışı bölge.", "npc/metropolice/vo/nonpatrolregion.wav", true)
Schema.voices.Add("Civil Protection", "NONTAGGED VIROMES", "Etiketlenmemiş viromlar burada.", "npc/metropolice/vo/non-taggedviromeshere.wav", true)
Schema.voices.Add("Transhuman Arm", "NOT SECURE", "Sektör güvenli değil.", "npc/combine_soldier/vo/sectorisnotsecure.wav", true)
Schema.voices.Add("Transhuman Arm", "NOVA", "NOVA.", "npc/combine_soldier/vo/nova.wav", true)
Schema.voices.Add("Civil Protection", "NOW GET OUT", "Şimdi çık buradan!", "npc/metropolice/vo/nowgetoutofhere.wav", true)
Schema.voices.Add("Civil Protection", "NOW", "Şimdi.", "vo/trainyard/ba_thatbeer01.wav", true)
Schema.voices.Add("Transhuman Arm", "ONE DOWN", "Biri düştü.", "npc/combine_soldier/vo/onedown.wav", true)
Schema.voices.Add("Transhuman Arm", "OUTBREAK SWARM", "Sektörde sürü salgını.", "npc/combine_soldier/vo/swarmoutbreakinsector.wav", true)
Schema.voices.Add("Civil Protection", "OUTBREAK", "Salgın.", "npc/metropolice/vo/outbreak.wav", true)
Schema.voices.Add("Transhuman Arm", "OVERWATCH", "Overwatch.", "npc/combine_soldier/vo/overwatch.wav", true)
Schema.voices.Add("Civil Protection", "PACIFYING", "Yatıştırılıyor.", "npc/metropolice/vo/pacifying.wav", true)
Schema.voices.Add("Transhuman Arm", "PARASITES", "Özgür parazitler mevcut.", "npc/combine_soldier/vo/wehavefreeparasites.wav", true)
Schema.voices.Add("Transhuman Arm", "PARASITICS", "Temas: parazitler.", "npc/combine_soldier/vo/callcontactparasitics.wav", true)
Schema.voices.Add("Civil Protection", "PATROL", "DEVRİYE.", "npc/metropolice/vo/patrol.wav", true)
Schema.voices.Add("Transhuman Arm", "PHANTOM", "PHANTOM.", "npc/combine_soldier/vo/phantom.wav", true)
Schema.voices.Add("Civil Protection", "PICKUP 647E", "647-E'yi okuyan başka biri var mı?", "npc/metropolice/vo/anyonepickup647e.wav", true)
Schema.voices.Add("Civil Protection", "POSITION AT HARDPOINT", "Sert nokta konumunda.", "npc/metropolice/vo/inpositionathardpoint.wav", true)
Schema.voices.Add("Transhuman Arm", "POSITION CLEAR", "Tüm pozisyonları temiz olarak bildirin.", "npc/combine_soldier/vo/reportallpositionsclear.wav", true)
Schema.voices.Add("Civil Protection", "POSITION TO CONTAIN", "Muhafaza konumuna ilerleyin.", "npc/metropolice/vo/positiontocontain.wav", true)
Schema.voices.Add("Civil Protection", "POSSIBLE 404", "Burada olası 404.", "npc/metropolice/vo/possible404here.wav", true)
Schema.voices.Add("Civil Protection", "POSSIBLE 647E", "Burada olası 647-E; AirWatch'ı etiketleyin.", "npc/metropolice/vo/possible647erequestairwatch.wav", true)
Schema.voices.Add("Civil Protection", "POSSIBLE ACCOMPLICE", "Olası suç ortağının görüldüğünü bildirin.", "npc/metropolice/vo/reportsightingsaccomplices.wav", true)
Schema.voices.Add("Transhuman Arm", "POSSIBLE HOSTILES", "Overwatch, olası düşmanlar rapor ediliyor.", "npc/combine_soldier/vo/overwatchreportspossiblehostiles.wav", true)
Schema.voices.Add("Civil Protection", "POSSIBLE LEVEL 3", "Burada olası üçüncü seviye sivil gizlilik ihlali var.", "npc/metropolice/vo/possiblelevel3civilprivacyviolator.wav", true)
Schema.voices.Add("Transhuman Arm", "PREP CONTACT", "Temasa hazırlanın.", "npc/combine_soldier/vo/prepforcontact.wav", true)
Schema.voices.Add("Civil Protection", "PREPARE FOR 10-15", "10-15'e hazırlanın.", "npc/metropolice/vo/preparefor1015.wav", true)
Schema.voices.Add("Civil Protection", "PREPARING TO JUDGE", "10-107'yi yargılamaya hazırlanıyor; dikkatli olun.", "npc/metropolice/vo/preparingtojudge10-107.wav", true)
Schema.voices.Add("Civil Protection", "PRESERVE", "Bölgeyi tutun.", "npc/metropolice/vo/preserve.wav", true)
Schema.voices.Add("Civil Protection", "PRESSURE", "Baskılayın.", "npc/metropolice/vo/pressure.wav", true)
Schema.voices.Add("Civil Protection", "PRIORITY 1", "Onay verildi; birinci öncelik görüldü.", "npc/metropolice/vo/confirmpriority1sighted.wav", true)
Schema.voices.Add("Civil Protection", "PRIORITY 2", "Burada ikinci öncelikli bir anti-sivil mevcut.", "npc/metropolice/vo/priority2anticitizenhere.wav", true)
Schema.voices.Add("Transhuman Arm", "PRIORITY OBJECTIVE", "Birinci öncelikli hedef.", "npc/combine_soldier/vo/priority1objective.wav", true)
Schema.voices.Add("Civil Protection", "PRIVACY", "Evet, bunun için biraz mahremiyete ihtiyacım olacak!", "vo/trainyard/ba_privacy.wav", true)
Schema.voices.Add("Civil Protection", "PROSECUTE MALCOMPLIANT", "Usulsüz vatandaş yargılanmaya hazır; son uyarı geçildi.", "npc/metropolice/vo/readytoprosecutefinalwarning.wav", true)
Schema.voices.Add("Civil Protection", "PROSECUTE", "Yargıla.", "npc/metropolice/vo/prosecute.wav", true)
Schema.voices.Add("Transhuman Arm", "PROSECUTING", "Yargılanıyor.", "npc/combine_soldier/vo/prosecuting.wav", true)
Schema.voices.Add("Civil Protection", "PROTECTION", "Koruma tamamlandı.", "npc/metropolice/vo/protectioncomplete.wav", true)
Schema.voices.Add("Civil Protection", "QUICK", "QUICK.", "npc/metropolice/vo/quick.wav", true)
Schema.voices.Add("Transhuman Arm", "QUICKSAND", "QUICKSAND.", "npc/combine_soldier/vo/quicksand.wav", true)
Schema.voices.Add("Transhuman Arm", "RANGE", "Range.", "npc/combine_soldier/vo/range.wav", true)
Schema.voices.Add("Transhuman Arm", "RANGER", "RANGER.", "npc/combine_soldier/vo/ranger.wav", true)
Schema.voices.Add("Transhuman Arm", "RAZOR", "RAZOR.", "npc/combine_soldier/vo/razor.wav", true)
Schema.voices.Add("Civil Protection", "READY AMPUTATE", "Ampute etmeye hazırız.", "npc/metropolice/vo/readytoamputate.wav", true)
Schema.voices.Add("Transhuman Arm", "READY CHARGES", "Patlayıcılar hazır.", "npc/combine_soldier/vo/readycharges.wav", true)
Schema.voices.Add("Transhuman Arm", "READY EXTRACTORS", "Extractorlar hazır.", "npc/combine_soldier/vo/readyextractors", true)
Schema.voices.Add("Civil Protection", "READY JUDGE", "Yargılamaya hazır.", "npc/metropolice/vo/readytojudge.wav", true)
Schema.voices.Add("Civil Protection", "READY PROSECUTE", "Yargılamaya hazır.", "npc/metropolice/vo/readytoprosecute.wav", true)
Schema.voices.Add("Transhuman Arm", "READY WEAPONS", "Silahlar tetikte.", "npc/combine_soldier/vo/readyweapons.wav", true)
Schema.voices.Add("Transhuman Arm", "READY WEAPONS2", "Tetikte olun, düşmanlar geliyor.", "npc/combine_soldier/vo/readyweaponshostilesinbound.wav", true)
Schema.voices.Add("Transhuman Arm", "REAPER", "REAPER.", "npc/combine_soldier/vo/reaper.wav", true)
Schema.voices.Add("Civil Protection", "REINFORCEMENT TEAMS", "Takviye ekipleri, kod üç.", "npc/metropolice/vo/reinforcementteamscode3.wav", true)
Schema.voices.Add("Transhuman Arm", "REPORT ALL RADIALS", "Tüm radyalleri serbest olarak bildirin.", "npc/combine_soldier/vo/reportallradialsfree.wav", true)
Schema.voices.Add("Civil Protection", "REPORT IN", "SK tüm birimlerin konum raporunu talep ediyor.", "npc/metropolice/vo/cprequestsallunitsreportin.wav", true)
Schema.voices.Add("Civil Protection", "REPORT LOCATION", "Tüm birimler, şüphelinin konumunu bildirin.", "npc/metropolice/vo/allunitsreportlocationsuspect.wav", true)
Schema.voices.Add("Civil Protection", "REPORT STATUS", "Yerel CPT, durum raporu.", "npc/metropolice/vo/localcptreportstatus.wav", true)
Schema.voices.Add("Transhuman Arm", "REPORTING CLEAR", "Rapor ediliyor, temiz.", "npc/combine_soldier/vo/reportingclear.wav", true)
Schema.voices.Add("Civil Protection", "REPURPOSED", "Yeniden tasarlanmış alan.", "npc/metropolice/vo/repurposedarea.wav", true)
Schema.voices.Add("Transhuman Arm", "REQUEST MEDICAL", "Tıbbi talep!", "npc/combine_soldier/vo/requestmedical.wav", true)
Schema.voices.Add("Transhuman Arm", "REQUEST REINFORCEMENT", "Overwatch, takviye talep ediyorum.", "npc/combine_soldier/vo/overwatchrequestreinforcement.wav", true)
Schema.voices.Add("Transhuman Arm", "REQUEST RESERVE", "Overwatch, rezerv aktivasyonu talep ediyorum.", "npc/combine_soldier/vo/requestreserveactivation.wav", true)
Schema.voices.Add("Transhuman Arm", "REQUEST SKYSHIELD", "Overwatch, SKYSHIELD talep ediyorum.", "npc/combine_soldier/vo/overwatchrequestskyshield.wav", true)
Schema.voices.Add("Transhuman Arm", "REQUEST STIMDOSE", "Stim-dose talep ediyorum!", "npc/combine_soldier/vo/requeststimdose.wav", true)
Schema.voices.Add("Civil Protection", "RESIDENTIAL BLOCK", "Konut bloğu.", "npc/metropolice/vo/residentialblock.wav", true)
Schema.voices.Add("Civil Protection", "RESPOND CODE 3", "Tüm birimler lokasyonda, üçüncü koda yanıt veriyor.", "npc/metropolice/vo/allunitsrespondcode3.wav", true)
Schema.voices.Add("Civil Protection", "RESPONDING", "Yanıt veriliyor.", "npc/metropolice/vo/responding2.wav", true)
Schema.voices.Add("Civil Protection", "RESTRICT", "Kısıtla.", "npc/metropolice/vo/restrict.wav", true)
Schema.voices.Add("Civil Protection", "RESTRICTED", "Kısıtlanmış blok.", "npc/metropolice/vo/restrictedblock.wav", true)
Schema.voices.Add("Civil Protection", "RESTRICTION ZONE", "Terminal kısıtlama bölgesi.", "npc/metropolice/vo/terminalrestrictionzone.wav", true)
Schema.voices.Add("Transhuman Arm", "RIPCORD 2", "Ripcord, ripcord.", "npc/combine_soldier/vo/ripcordripcord.wav", true)
Schema.voices.Add("Transhuman Arm", "RIPCORD", "Ripcord.", "npc/combine_soldier/vo/ripcord.wav", true)
Schema.voices.Add("Civil Protection", "ROGER THAT", "Anlaşıldı.", "npc/metropolice/vo/rodgerthat.wav", true)
Schema.voices.Add("Civil Protection", "ROLLER", "ROLLER.", "npc/metropolice/vo/roller.wav", true)
Schema.voices.Add("Civil Protection", "SACRIFICE CODE", "Tüm birimler; birinci kodu feda edin ve bu SK'yı koruyun.", "npc/metropolice/vo/sacrificecode1maintaincp.wav", true)
Schema.voices.Add("Transhuman Arm", "SAVAGE", "SAVAGE.", "npc/combine_soldier/vo/savage.wav", true)
Schema.voices.Add("Civil Protection", "SEARCH", "Ara.", "npc/metropolice/vo/search.wav", true)
Schema.voices.Add("Civil Protection", "SEARCHING FOR SUSPECT", "Şüpheli aranıyor.", "npc/metropolice/vo/searchingforsuspect.wav", true)
Schema.voices.Add("Civil Protection", "SECOND WARNING", "Bu ikinci uyarın.", "npc/metropolice/vo/thisisyoursecondwarning.wav", true)
Schema.voices.Add("Transhuman Arm", "SECTOR CONTROL", "Stabilizasyon ekibi sektör kontrolüne sahip.", "npc/combine_soldier/vo/stabilizationteamhassector.wav", true)
Schema.voices.Add("Transhuman Arm", "SECTOR OVERRUN", "Overwatch, sektör taştı! Tekrar ediyorum, sektör taştı!", "npc/combine_soldier/vo/overwatchsectoroverrun.wav", true)
Schema.voices.Add("Transhuman Arm", "SECTOR SECURE", "Sektör güvende, görüş yok.", "npc/combine_soldier/vo/sectorissecurenovison.wav", true)
Schema.voices.Add("Transhuman Arm", "SECURE", "Güvenli.", "npc/combine_soldier/vo/secure.wav", true)
Schema.voices.Add("Civil Protection", "SENTENCE", "Hüküm verildi.", "npc/metropolice/vo/sentencedelivered.wav", true)
Schema.voices.Add("Civil Protection", "SERVE", "Hizmet et.", "npc/metropolice/vo/serve.wav", true)
Schema.voices.Add("Civil Protection", "SHIT", "Hassiktir!", "npc/metropolice/vo/shit.wav", true)
Schema.voices.Add("Civil Protection", "SHOTS FIRED", "Ateş edildi; düşman habisler burada.", "npc/metropolice/vo/shotsfiredhostilemalignants.wav", true)
Schema.voices.Add("Civil Protection", "SOCIOCIDE", "Sosyokırım.", "npc/metropolice/vo/sociocide.wav", true)
Schema.voices.Add("Civil Protection", "SOCIOSTABLE", "Bu lokasyonda sosyo-stabiliz.", "npc/metropolice/vo/wearesociostablethislocation.wav", true)
Schema.voices.Add("Transhuman Arm", "STANDING BY", "Beklemede.", "npc/combine_soldier/vo/standingby].wav", true)
Schema.voices.Add("Civil Protection", "STATIONBLOCK", "Stationblock.", "npc/metropolice/vo/stationblock.wav", true)
Schema.voices.Add("Transhuman Arm", "STAY ALERT", "Dikkatli olun, görüş hattını bildirin.", "npc/combine_soldier/vo/stayalertreportsightlines.wav", true)
Schema.voices.Add("Civil Protection", "STERILIZE", "Sterilize et", "npc/metropolice/vo/sterilize.wav", true)
Schema.voices.Add("Civil Protection", "STICK", "STICK", "npc/metropolice/vo/stick.wav", true)
Schema.voices.Add("Civil Protection", "STORM RUNOFF", "Tüm birimler, şüpheli şu konumda fırtına akıntı sisteminde..", "npc/metropolice/vo/suspectinstormrunoff.wav", true)
Schema.voices.Add("Civil Protection", "SUBJECT 505", "Kişi 505.", "npc/metropolice/vo/subjectis505.wav", true)
Schema.voices.Add("Civil Protection", "SUBJECT HIGH SPEED", "Tüm birimler, dikkat edin; kişi yüksek hızda.", "npc/metropolice/vo/subjectisnowhighspeed.wav", true)
Schema.voices.Add("Civil Protection", "SUBJECT", "Kişi.", "npc/metropolice/vo/subject.wav", true)
Schema.voices.Add("Transhuman Arm", "SUPPRESSING", "Bastırılıyor.", "npc/combine_soldier/vo/suppressing.wav", true)
Schema.voices.Add("Civil Protection", "SUSPECT 11-6", "Şüpheli 11-6, 10-20'mde..", "npc/metropolice/vo/suspect11-6my1020is.wav", true)
Schema.voices.Add("Civil Protection", "SUSPECT INCURSION", "Disp, bölgede şüpheli istilası olduğunu bildirdi.", "npc/metropolice/vo/dispreportssuspectincursion.wav", true)
Schema.voices.Add("Civil Protection", "SUSPECT MOVED TO", "Şüpheli şuraya gitti..", "npc/metropolice/vo/supsecthasmovednowto.wav", true)
Schema.voices.Add("Civil Protection", "SUSPECT RESTRICTED CANALS", "Şüpheli, kısıtlı kanalları kullanıyor..", "npc/metropolice/vo/suspectusingrestrictedcanals.wav", true)
Schema.voices.Add("Civil Protection", "SUSPEND", "Askıya al.", "npc/metropolice/vo/suspend.wav", true)
Schema.voices.Add("Civil Protection", "SWEEPING SUSPECT", "Şüpheliyi arıyorum.", "npc/metropolice/vo/sweepingforsuspect.wav", true)
Schema.voices.Add("Civil Protection", "TAG 10-91D", "10-91d'yi etiketleyin.", "npc/metropolice/vo/tag10-91d.wav", true)
Schema.voices.Add("Civil Protection", "TAG BUG", "Haşereyi etiketleyin.", "npc/metropolice/vo/tagonebug.wav", true)
Schema.voices.Add("Civil Protection", "TAG NECROTIC", "Nekrotiği etiketleyin.", "npc/metropolice/vo/tagonenecrotic.wav", true)
Schema.voices.Add("Civil Protection", "TAG PARASITIC", "Paraziti etiketleyin.", "npc/metropolice/vo/tagoneparasitic.wav", true)
Schema.voices.Add("Civil Protection", "TAKE A LOOK", "Bir göz atacağım.", "npc/metropolice/vo/goingtotakealook.wav", true)
Schema.voices.Add("Civil Protection", "TAKE COVER", "Siper al.", "npc/metropolice/vo/takecover.wav", true)
Schema.voices.Add("Civil Protection", "TAKE HIM DOWN", "Onu indirin!", "npc/metropolice/takedown.wav", true)
Schema.voices.Add("Civil Protection", "TAP", "TAP.", "npc/metropolice/vo/tap.wav", true)
Schema.voices.Add("Transhuman Arm", "TARGET 1", "Kişiyi arayın: şüpheli hedef bir.", "npc/combine_soldier/vo/callcontacttarget1.wav", true)
Schema.voices.Add("Transhuman Arm", "TARGET COMPROMISED", "Hedef açığa çıktı, ilerleyin.", "npc/combine_soldier/vo/targetcompromisedmovein.wav", true)
Schema.voices.Add("Transhuman Arm", "TARGET CONTACT AT", "Hedef temas noktası..", "npc/combine_soldier/vo/targetcontactat.wav", true)
Schema.voices.Add("Transhuman Arm", "TARGET MY RADIAL", "Radyalimi hedef al!", "npc/combine_soldier/vo/targetmyradial.wav", true)
Schema.voices.Add("Transhuman Arm", "TARGET STERILIZED", "Overwatch, hedef bir sterilize edildi.", "npc/combine_soldier/vo/overwatchtarget1sterilized.wav", true)
Schema.voices.Add("Civil Protection", "TEAM ADVANCE", "Ekip yerini aldı, ilerleyin!", "npc/metropolice/vo/teaminpositionadvance.wav", true)
Schema.voices.Add("Transhuman Arm", "TEAM DEPLOYED", "Ekip konuşlandırıldı ve tarama yapıyor.", "npc/combine_soldier/vo/teamdeployedandscanning.wav", true)
Schema.voices.Add("Transhuman Arm", "TEAM DOWN", "Overwatch, ekip düştü, sektör kontrol altında değil.", "npc/combine_soldier/vo/overwatchteamisdown.wav", true)
Schema.voices.Add("Civil Protection", "TRANSITBLOCK", "Transit-block.", "npc/metropolice/vo/transitblock.wav", true)
Schema.voices.Add("Civil Protection", "UNDER FIRE", "Memur ateş altında; siper alınıyor.", "npc/metropolice/vo/officerunderfiretakingcover.wav", true)
Schema.voices.Add("Civil Protection", "UNION", "UNION.", "npc/metropolice/vo/union.wav", true)
Schema.voices.Add("Transhuman Arm", "UNIT CLOSING", "Birim yaklaşıyor.", "npc/combine_soldier/vo/unitisclosing.wav", true)
Schema.voices.Add("Transhuman Arm", "UNIT IN", "Birim ilerliyor.", "npc/combine_soldier/vo/unitismovingin.wav", true)
Schema.voices.Add("Civil Protection", "UNIT IS 10-65", "Birim 10-65.", "npc/metropolice/vo/unitis10-65.wav", true)
Schema.voices.Add("Civil Protection", "UNKNOWN", "Şüphelinin yeri bilinmiyor.", "npc/metropolice/vo/suspectlocationunknown.wav", true)
Schema.voices.Add("Civil Protection", "UP THERE", "Yukarıda!", "npc/metropolice/vo/hesupthere.wav", true)
Schema.voices.Add("Civil Protection", "UPI", "UPI.", "npc/metropolice/vo/upi.wav", true)
Schema.voices.Add("Civil Protection", "UTL SUSPECT", "Şüphelinin konumu tespit edilemiyor.", "npc/metropolice/vo/utlthatsuspect.wav", true)
Schema.voices.Add("Civil Protection", "UTL", "Şüphelinin konumu belirsiz.", "npc/metropolice/vo/utlsuspect.wav", true)
Schema.voices.Add("Civil Protection", "VACATE", "Boşalt burayı, vatandaş.", "npc/metropolice/vo/vacatecitizen.wav", true)
Schema.voices.Add("Civil Protection", "VERDICT", "Uyumsuzluk kararı mı almak istiyorsun?", "npc/metropolice/vo/youwantamalcomplianceverdict.wav", true)
Schema.voices.Add("Civil Protection", "VICE", "VICE.", "npc/metropolice/vo/vice.wav", true)
Schema.voices.Add("Civil Protection", "VICTOR", "VICTOR.", "npc/metropolice/vo/victor.wav", true)
Schema.voices.Add("Transhuman Arm", "VISCON", "Görüş var!", "npc/combine_soldier/vo/viscon.wav", true)
Schema.voices.Add("Civil Protection", "WARNING GIVEN", "İkinci uyarı verildi", "npc/metropolice/vo/secondwarning.wav", true)
Schema.voices.Add("Civil Protection", "WASTERIVER", "Wasteriver.", "npc/metropolice/vo/wasteriver.wav", true)
Schema.voices.Add("Civil Protection", "WATCH IT", "Dikkat et!", "npc/metropolice/vo/watchit.wav", true)
Schema.voices.Add("Transhuman Arm", "WEAPON OFF", "Parmaklar tetikte, temasa hazırlanın.", "npc/combine_soldier/vo/weaponsoffsafeprepforcontact.wav", true)
Schema.voices.Add("Civil Protection", "WEAPON READY", "Pozisyondayım, silahım hazır.", "npc/metropolice/vo/inpositiononeready.wav", true)
Schema.voices.Add("Civil Protection", "WORKFORCE", "İşgücü alımı.", "npc/metropolice/vo/workforceintake.wav", true)
Schema.voices.Add("Transhuman Arm", "WRAP UP", "İşte bu, toparlanın.", "npc/combine_soldier/vo/thatsitwrapitup.wav", true)
Schema.voices.Add("Civil Protection", "XRAY", "XRAY.", "npc/metropolice/vo/xray.wav", true)
Schema.voices.Add("Civil Protection", "YELLOW", "YELLOW.", "npc/metropolice/vo/yellow.wav", true)
Schema.voices.Add("Civil Protection", "YOU CAN GO", "Peki; gidebilirsin.", "npc/metropolice/vo/allrightyoucango.wav", true)
Schema.voices.Add("Civil Protection", "ZONE", "Zone.", "npc/metropolice/vo/zone.wav", true)
Schema.voices.Add("Civil Protection", "ALL UNITS CODE", "Tüm birimler, kod.", "npc/metropolice/vo/allunitscode.wav", true)
Schema.voices.Add("Civil Protection", "CLOSING ON SUSPECT", "Şüpheliye yaklaşılıyor.", "npc/metropolice/vo/closingonsuspect.wav", true)
Schema.voices.Add("Civil Protection", "CONTROL 100 LOCATION", "Bu bölgede kontrol yüzde yüz.", "npc/metropolice/vo/controlis100percent.wav", true)
Schema.voices.Add("Civil Protection", "INVESTIGATING", "İnceleniyor.", "npc/metropolice/vo/investigating.wav", true)
Schema.voices.Add("Civil Protection", "NEED AIRWATCH", "Dispatch, AirWatch'a ihtiyacımız var.", "npc/metropolice/vo/dispweneedairwatch.wav", true)
Schema.voices.Add("Civil Protection", "NEGATIVE", "Olumsuz.", "npc/metropolice/vo/negative.wav", true)
Schema.voices.Add("Civil Protection", "NEGATIVE2", "Olumsuz.", "npc/metropolice/vo/negative1.wav", true)
Schema.voices.Add("Civil Protection", "NO SIGN 647E", "647-E'den iz yok.", "npc/metropolice/vo/nosignofthat647e.wav", true)
Schema.voices.Add("Civil Protection", "PROTECTION TEAMS", "Koruma ekipleri", "npc/metropolice/vo/protectionteams.wav", true)
Schema.voices.Add("Civil Protection", "ALL UNITS LOCATION", "Tüm birimler konumlarını bildirsin.", "npc/metropolice/vo/reportlocation.wav", true)
Schema.voices.Add("Civil Protection", "RESPONDING CODE 2", "Kod ikiye yanıt veriliyor.", "npc/metropolice/vo/respondingcode2.wav", true)
Schema.voices.Add("Civil Protection", "SUSPECT", "Şüpheli.", "npc/metropolice/vo/suspect.wav", true)
Schema.voices.Add("Transhuman Arm", "SPEAR", "SPEAR.", "npc/combine_soldier/vo/spear.wav", true)
Schema.voices.Add("Transhuman Arm", "PAYBACK", "PAYBACK.", "npc/combine_soldier/vo/payback.wav", true)
Schema.voices.Add("Transhuman Arm", "SWORD", "SWORD.", "npc/combine_soldier/vo/sword.wav", true)
Schema.voices.Add("Transhuman Arm", "STORM", "STORM.", "npc/combine_soldier/vo/storm.wav", true)
Schema.voices.Add("Transhuman Arm", "STRIKER", "STRIKER.", "npc/combine_soldier/vo/striker.wav", true)
Schema.voices.Add("Transhuman Arm", "UNIFORM", "UNIFORM.", "npc/combine_soldier/vo/uniform.wav", true)
-- Civil Protection
Schema.voices.Add("Civil Protection", "THERE HE GOES", "İşte gidiyor! Konumu..", "npc/metropolice/vo/therehegoeshesat.wav", true)
Schema.voices.Add("Civil Protection", "THERE HE IS", "İşte orada!", "npc/metropolice/vo/thereheis.wav", true)
Schema.voices.Add("Civil Protection", "TROUBLE", "Bela mı arıyorsun?", "npc/metropolice/vo/lookingfortrouble.wav", true)
Schema.voices.Add("Civil Protection", "RUNNING", "Kaçıyor!", "npc/metropolice/vo/hesrunning.wav", true)
Schema.voices.Add("Civil Protection", "Haha", "Haha.", "npc/metropolice/vo/chuckle.wav", true)
Schema.voices.Add("Civil Protection", "PRODUCTION BLOCK", "Üretim bloğu.", "npc/metropolice/vo/productionblock.wav", true)
Schema.voices.Add("Civil Protection", "NEEDS HELP", "Memurun yardıma ihtiyacı var!", "npc/metropolice/vo/officerneedshelp.wav", true)
Schema.voices.Add("Civil Protection", "CAN1", "Şu tenekeyi al.", "npc/metropolice/vo/pickupthecan1.wav", true)
Schema.voices.Add("Civil Protection", "CAN2", "Şu. tenekeyi. al.", "npc/metropolice/vo/pickupthecan2.wav", true)
Schema.voices.Add("Civil Protection", "CAN3", "Sana tenekeyi al dedim!", "npc/metropolice/vo/pickupthecan3.wav", true)
Schema.voices.Add("Civil Protection", "CAN4", "Şimdi, onu çöpe at.", "npc/metropolice/vo/putitinthetrash1.wav", true)
Schema.voices.Add("Civil Protection", "CAN5", "Sana onu çöpe at dedim!", "npc/metropolice/vo/putitinthetrash2.wav", true)
Schema.voices.Add("Civil Protection", "CAN6", "Tüh, düşürmüşsün. Al şunu!", "npc/metropolice/vo/youknockeditover.wav", true)
Schema.voices.Add("Civil Protection", "NEED ANY HELP", "Buna yardım etmemi ister misin?", "npc/metropolice/vo/needanyhelpwiththisone.wav", true)
Schema.voices.Add("Civil Protection", "BACK ME UP", "Arkamı kolla, mermim bitti!", "npc/metropolice/vo/backmeupImout.wav", true)
Schema.voices.Add("Civil Protection", "COPY", "Anlaşıldı.", "npc/metropolice/vo/copy.wav", true)
Schema.voices.Add("Civil Protection", "BUGS LOOSE", "Kaçan böcekler var.", "npc/metropolice/vo/bugsontheloose.wav", true)
Schema.voices.Add("Civil Protection", "BUGS", "Böcekler.", "npc/metropolice/vo/bugs.wav", true)
-- BETA CP lines
Schema.voices.Add("Civil Protection", "MIGHT BE", "Olabilir.", "voices/cp/beta/mc1ans_mightbe.wav", true)
Schema.voices.Add("Civil Protection", "MIGHT NOT", "Olmayabilir.", "voices/cp/beta/mc1ans_mightnot.wav", true)
Schema.voices.Add("Civil Protection", "JUST THOUGHT OF SOMETHING", "Aklıma bir şey geldi. Uh, ya da... boşver gitsin.", "voices/cp/beta/mc1que_justthought.wav", true)
Schema.voices.Add("Civil Protection", "MOUTH", "Lafına dikkat et!", "voices/cp/beta/mc1ans_watchyermouth.wav", true)
Schema.voices.Add("Civil Protection", "BELIEVE THAT", "Buna inanmamı beklemiyorsun herhalde?", "voices/cp/beta/mc1ans_youexpectme.wav", true)
Schema.voices.Add("Civil Protection", "BELIEVE", "Ne istiyorsan ona inan.", "voices/cp/beta/mc1ans_believewhatyouwant.wav", true)
Schema.voices.Add("Civil Protection", "BELLYACHING", "Mızmızlanmayı kes!", "voices/cp/beta/mc1ans_bellyaching.wav", true)
Schema.voices.Add("Civil Protection", "BETTER THINGS TO DO", "Yapacak daha iyi işlerim var.", "voices/cp/beta/mc1que_betterthings.wav", true)
Schema.voices.Add("Civil Protection", "COULD BE", "Uh, olabilir.", "voices/cp/beta/mc1ans_couldbe.wav", true)
Schema.voices.Add("Civil Protection", "NEW STUNSTICKS", "Bu sene yeni şok çubukları alamayacağımızı duydum.", "voices/cp/beta/mc1que_stunsticks.wav", true)
Schema.voices.Add("Civil Protection", "PEOPLE SUCK", "İnsanlar berbat. Yani bizim dışımızda.", "voices/cp/beta/mc1que_peoplesuck.wav", true)
Schema.voices.Add("Civil Protection", "PERKS", "Peki sana söz verdikleri ayrıcalıkları alıyor musun?", "voices/cp/beta/mc1que_perks.wav", true)
Schema.voices.Add("Civil Protection", "RATHER NOT TALK", "Bunun hakkında konuşmamayı yeğlerim.", "voices/cp/beta/mc1ans_rathernottalk.wav", true)
Schema.voices.Add("Civil Protection", "RATHER NOT THINK", "Uh, bunu düşünmesem daha iyi.", "voices/cp/beta/mc1ans_rathernotthink.wav", true)
Schema.voices.Add("Civil Protection", "THERES YOUR PROBLEM", "Bu senin sorunun.", "voices/cp/beta/mc1ans_theresyerproblem.wav", true)
Schema.voices.Add("Civil Protection", "THINK SO", "Sanırım.", "voices/cp/beta/mc1ans_thinkso.wav", true)
Schema.voices.Add("Civil Protection", "THIS IS RIDICULOUS", "Gülünç.", "voices/cp/beta/mc1que_thisridiculous.wav", true)
Schema.voices.Add("Civil Protection", "YEAH", "Aynen.", "voices/cp/beta/mc1ans_yeah.wav", true)
Schema.voices.Add("Civil Protection", "YEP", "Hıhı.", "voices/cp/beta/mc1ans_yep.wav", true)
Schema.voices.Add("Civil Protection", "YOUR WIFE", "Karın benden nefret ediyor, öyle değil mi?", "voices/cp/beta/mc1que_yourwife.wav", true)
Schema.voices.Add("Civil Protection", "STOMACH", "Karnım beni öldürecek...", "voices/cp/beta/mc1que_stomach.wav", true)
Schema.voices.Add("Civil Protection", "STOP WHINING", "Zırlamayı kes.", "voices/cp/beta/mc1ans_stopwhining.wav", true)
Schema.voices.Add("Civil Protection", "SHUT UP ABOUT THAT", "Kes çeneni.", "voices/cp/beta/mc1ans_shutup.wav", true)
Schema.voices.Add("Civil Protection", "CAREER CHOICE", "Hıhı, bu kesinlike kariyer konusunda aldığım en iyi fikir.", "voices/cp/beta/mc1que_career.wav", true)
Schema.voices.Add("Civil Protection", "FASCINATING", "Büyüleyici.", "voices/cp/beta/mc1ans_fascinating.wav", true)
Schema.voices.Add("Civil Protection", "FEELING GOOD", "Bugün kendimi oldukça iyi hissediyorum.", "voices/cp/beta/mc1que_feelinggood.wav", true)
Schema.voices.Add("Civil Protection", "FEET", "Ayaklarım beni öldürüyor.", "voices/cp/beta/mc1que_feetkillin.wav", true)
Schema.voices.Add("Civil Protection", "DON'T BE RIDICULOUS", "Gülünç olma.", "voices/cp/beta/mc1ans_dontberidic.wav", true)
Schema.voices.Add("Civil Protection", "DON'T WANNA TALK", "Bunun hakkında konuşmak istemiyorum.", "voices/cp/beta/mc1ans_dontwannatalk.wav", true)
Schema.voices.Add("Civil Protection", "ENOUGH OUTTA YOU", "Bu kadarı yeter!", "voices/cp/beta/mc1ans_enoughouttayou.wav", true)
Schema.voices.Add("Civil Protection", "EVERYTHING I HOPED IT WOULD BE", "Olmasını umduğum her şey bu.", "voices/cp/beta/mc1que_everythingihoped.wav", true)
Schema.voices.Add("Civil Protection", "FIGURES", "Mantıklı.", "voices/cp/beta/mc1ans_figures.wav", true)
Schema.voices.Add("Civil Protection", "GETTING A RAISE", "Güya önümüzdeki hafta zam alacağız.", "voices/cp/beta/mc1que_raise.wav", true)
Schema.voices.Add("Civil Protection", "HAD TO GET YOU", "Seni bir ortak olarak seçmek zorunda kaldım.", "voices/cp/beta/mc1ans_hadtopartner.wav", true)
Schema.voices.Add("Civil Protection", "HELLUVA MOOD", "Harika bir ruh halindesin.", "voices/cp/beta/mc1ans_helluvamood.wav", true)
Schema.voices.Add("Civil Protection", "HELLUVA MOOD", "Harika bir ruh halindesin.", "voices/cp/beta/mc1ans_helluvamood.wav", true)
Schema.voices.Add("Civil Protection", "HM", "Hmph.", "voices/cp/beta/mc1ans_hm.wav", true)
Schema.voices.Add("Civil Protection", "HUH FIGURES", "Huh, figures.", "voices/cp/beta/mc1ans_huhfigures.wav", true)
Schema.voices.Add("Civil Protection", "KIDS", "İzin verselerdi bile çocuk yapmazdım.", "voices/cp/beta/mc1que_kids.wav", true)
Schema.voices.Add("Civil Protection", "LAST JOB", "Son işimden çok daha iyi.", "voices/cp/beta/mc1que_lastjob.wav", true)
Schema.voices.Add("Civil Protection", "LET ME THINK", "Uh, izin ver düşüneyim.", "voices/cp/beta/mc1ans_letmethink.wav", true)
Schema.voices.Add("Civil Protection", "NOPE", "Yok.", "voices/cp/beta/mc1ans_nope.wav", true)
Schema.voices.Add("Civil Protection", "PAY CUT", "Bahse girerim ki maaş kesintisi alırız.", "voices/cp/beta/mc1que_paycut.wav", true)
Schema.voices.Add("Civil Protection", "DROP YOUR WEAPON", "Silahını bırak, yere yat!", "voices/cp/beta/dropweapon.wav", true)
Schema.voices.Add("Civil Protection", "FREEZE", "Olduğun yerde kal!", "voices/cp/beta/freeze.wav", true)
Schema.voices.Add("Civil Protection", "HANDS UP", "Eller yukarı.", "voices/cp/beta/deploy01.wav", true)
Schema.voices.Add("Civil Protection", "DONT LET HIM", "Kaçmasına izin vermeyin!", "voices/cp/beta/pointer04.wav", true)
Schema.voices.Add("Civil Protection", "WHAT THE HELL", "N'oluyo be?", "voices/cp/beta/surprise4.wav", true)
Schema.voices.Add("Civil Protection", "WHAT THE", "Ne siki-?", "voices/cp/beta/surprise1.wav", true)
Schema.voices.Add("Civil Protection", "COVERED", "Bizdesin, sıkıntı yok.", "voices/cp/beta/hiding05.wav", true)
Schema.voices.Add("Civil Protection", "SURROUNDED", "Etrafın sarıldı.", "voices/cp/beta/hiding04.wav", true)
Schema.voices.Add("Civil Protection", "NO POINT IN HIDING", "Saklanmanın bir anlamı yok!", "voices/cp/beta/hiding02.wav", true)
Schema.voices.Add("Civil Protection", "GET OUTTA", "Çık buradan.", "voices/cp/beta/hiding01.wav", true)
Schema.voices.Add("Civil Protection", "COVERED", "Bizdesin, sıkıntı yok.", "voices/cp/beta/hiding05.wav", true)
Schema.voices.Add("Civil Protection", "ESCAPE", "Kaçma şansın yok!", "voices/cp/beta/hiding03.wav", true)
Schema.voices.Add("Civil Protection", "GET ON THE GROUND", "Olduğun yerde kal! Yere yat, hemen!", "voices/cp/beta/getonground.wav", true)
Schema.voices.Add("Civil Protection", "PAIN1", "Ugh!", "voices/cp/beta/pain1.wav", true)
Schema.voices.Add("Civil Protection", "PAIN2", "Uagh!", "voices/cp/beta/pain2.wav", true)
Schema.voices.Add("Civil Protection", "PAIN3", "Augh!", "voices/cp/beta/pain3.wav", true)
Schema.voices.Add("Civil Protection", "PAIN4", "Agh!", "voices/cp/beta/pain4.wav", true)
-- END OF BETA CP LINES
-- HL:A CP Voices
Schema.voices.Add("Civil Protection", "UP THERE2", "Yukarıda!", "voices/cp/metropolice_upthere_alert_01.wav", true)
Schema.voices.Add("Civil Protection", "GONNA TAKE A LOOK", "Bir göz atacağım.", "voices/cp/metropolice_so_peek_01.wav", true)
Schema.voices.Add("Civil Protection", "TERMINAL VERDICT", "Tüm birimler, nihai kararı verin!", "voices/cp/metropolice_take_him_down_01.wav", true)
Schema.voices.Add("Civil Protection", "ACQUIRING2", "Görsel elde ediyorum.", "voices/cp/metropolice_so_peek_02.wav", true)
Schema.voices.Add("Civil Protection", "MALCOMPLIANCE2", "Uygunsuzluk raporu verilmesi.", "voices/cp/metropolice_activate_baton_01.wav", true)
Schema.voices.Add("Civil Protection", "PACIFYING2", "Yatıştırılıyor", "voices/cp/metropolice_activate_baton_02.wav", true)
Schema.voices.Add("Civil Protection", "SUPRESSING", "Bastırılıyor", "voices/cp/metropolice_activate_baton_03.wav", true)
Schema.voices.Add("Civil Protection", "HOLD IT2", "Olduğun yerde kal!", "voices/cp/metropolice_freeze_01.wav", true)
Schema.voices.Add("Civil Protection", "IN POSITION ADVANCE", "Ekip yerini aldı, İlerleyin!", "voices/cp/metropolice_as_adv_assault_01.wav", true)
Schema.voices.Add("Civil Protection", "PT GOING IN", "PT, içeri giriyorum!", "voices/cp/metropolice_as_adv_assault_02.wav", true)
Schema.voices.Add("Civil Protection", "PROCEED CHECKPOINTS", "Kontrol noktalarına ilerleyin.", "voices/cp/metropolice_as_adv_rally_01.wav", true)
Schema.voices.Add("Civil Protection", "CLOSE ON SUSPECT2", "Tüm birimler şüpheliye yaklaşın.", "voices/cp/metropolice_as_adv_rally_02.wav", true)
Schema.voices.Add("Civil Protection", "ALL MOVE IN", "Tüm birimler, içeri girin.", "voices/cp/metropolice_as_adv_rally_03.wav", true)
Schema.voices.Add("Civil Protection", "BACK UP2", "Geri çekil!", "voices/cp/metropolice_back_up_a_01.wav", true)
Schema.voices.Add("Civil Protection", "GET OUT2", "Defol buradan!", "voices/cp/metropolice_back_up_a_02.wav", true)
Schema.voices.Add("Civil Protection", "FIRST WARNING2", "İlk uyarı, yürü!", "voices/cp/metropolice_back_up_a_03.wav", true)
Schema.voices.Add("Civil Protection", "SECOND WARNING2", "İkinci uyarı", "voices/cp/metropolice_back_up_b_02.wav", true)
Schema.voices.Add("Civil Protection", "MOVE BACK2", "Geri çekil, hemen!", "voices/cp/metropolice_back_up_b_01.wav", true)
Schema.voices.Add("Civil Protection", "POSSIBLE LEVEL 3 2", "Olası 3. seviye sivil gizlilik ihlali.", "voices/cp/metropolice_back_up_c_02.wav", true)
Schema.voices.Add("Civil Protection", "FINAL WARNING2", "Son uyarı!", "voices/cp/metropolice_back_up_c_03.wav", true)
Schema.voices.Add("Civil Protection", "PREPARING TO JUDGE2", "Yargılamaya hazırlanıyor, 10-107.", "voices/cp/metropolice_back_up_c_04.wav", true)
Schema.voices.Add("Civil Protection", "READY PROSECUTE2", "Yargıya hazırız, son uyarı.", "voices/cp/metropolice_back_up_c_05.wav", true)
Schema.voices.Add("Civil Protection", "UNDER FIRE2", "Memur ateş altında, siper alıyorum!", "voices/cp/metropolice_cover_heavy_damage_01.wav", true)
Schema.voices.Add("Civil Protection", "NEEDS ASSISTANCE2", "Memurun yardıma ihtiyacı var!", "voices/cp/metropolice_cover_heavy_damage_02.wav", true)
Schema.voices.Add("Civil Protection", "TAKE COVER2", "Siper al!", "voices/cp/metropolice_cover_heavy_damage_03.wav", true)
Schema.voices.Add("Civil Protection", "LOW ON2", "Kararlar azalıyor!", "voices/cp/metropolice_cover_low_ammo_01.wav", true)
Schema.voices.Add("Civil Protection", "BACK ME UP2", "Arkamı kolla, mermim bitti!", "voices/cp/metropolice_cover_no_ammo_01.wav", true)
Schema.voices.Add("Civil Protection", "MOVE IT2", "İlerle!", "voices/cp/metropolice_danger_01.wav", true)
Schema.voices.Add("Civil Protection", "LOOK OUT2", "Dikkat!", "voices/cp/metropolice_danger_02.wav", true)
Schema.voices.Add("Civil Protection", "GRENADE2", "El bombası!", "voices/cp/metropolice_danger_gren_01.wav", true)
Schema.voices.Add("Civil Protection", "A GRENADE2", "Bu bir el bombası!", "voices/cp/metropolice_danger_gren_02.wav", true)
Schema.voices.Add("Civil Protection", "GET DOWN2", "Eğil!", "voices/cp/metropolice_danger_gren_03.wav", true)
Schema.voices.Add("Civil Protection", "ROGUE VISCERATOR", "Dikkat, haydut manhack!", "voices/cp/metropolice_danger_manhack_01.wav", true)
Schema.voices.Add("Civil Protection", "ROGUE VISCERATOR2", "Manhack OC.", "voices/cp/metropolice_danger_manhack_02.wav", true)
Schema.voices.Add("Civil Protection", "SHIT2", "Hassiktir!", "voices/cp/metropolice_danger_vehicle_01.wav", true)
Schema.voices.Add("Civil Protection", "WATCH IT2", "Dikkat et!", "voices/cp/metropolice_danger_vehicle_02.wav", true)
Schema.voices.Add("Civil Protection", "DEACTIVATING", "Devre dışı bırakılıyor", "voices/cp/metropolice_deactivate_baton_01.wav", true)
Schema.voices.Add("Civil Protection", "VISCERATOR DEPLOYED", "Manhack konuşlandırıldı.", "voices/cp/metropolice_deploy_manhack_01.wav", true)
Schema.voices.Add("Civil Protection", "10-0 HUNTING2", "10-0, manhack ava çıktı!", "voices/cp/metropolice_deploy_manhack_02.wav", true)
Schema.voices.Add("Civil Protection", "COVER ME IN", "Beni koru, içeri giriyorum!", "voices/cp/metropolice_flank_01.wav", true)
Schema.voices.Add("Civil Protection", "SUSPEND2", "Müzakereleri askıya alın, memur şüpheliye yaklaşıyor.", "voices/cp/metropolice_flank_02.wav", true)
Schema.voices.Add("Civil Protection", "CLOSING ON SUSPECT2", "Memur şüpheliye yaklaşıyor.", "voices/cp/metropolice_flank_03.wav", true)
Schema.voices.Add("Civil Protection", "APPLY PRESSURE", "Tüm birimler, ileriye doğru baskı uygulayın.", "voices/cp/metropolice_flank_04.wav", true)
Schema.voices.Add("Civil Protection", "JUDGEMENT2", "Yargılanmaya hazırlan!", "voices/cp/metropolice_freeze_02.wav", true)
Schema.voices.Add("Civil Protection", "HARDPOINT SCANNING2", "Sert nokta taraması.", "voices/cp/metropolice_ft_scan_01.wav", true)
Schema.voices.Add("Civil Protection", "SWEEPING SUSPECT2", "Şüpheliyi araştırıyorum.", "voices/cp/metropolice_ft_scan_02.wav", true)
Schema.voices.Add("Civil Protection", "RESPOND CODE 3 2", "Tüm birimler yanıt verin, Kod 3!", "voices/cp/metropolice_go_alert_01.wav", true)
Schema.voices.Add("Civil Protection", "10-30 RESPONDING2", "Burada 10-30 var, 10-20'mde, yanıt veriliyor.", "voices/cp/metropolice_heard_something_01.wav", true)
Schema.voices.Add("Civil Protection", "RUNNING2", "Kaçıyor!", "voices/cp/metropolice_hes_running_01.wav", true)
Schema.voices.Add("Civil Protection", "HES 148 2", "148'e gitti.", "voices/cp/metropolice_hes_running_02.wav", true)
Schema.voices.Add("Civil Protection", "10-8 STANDING BY2", "Birim 10-8, beklemede.", "voices/cp/metropolice_idle_01.wav", true)
Schema.voices.Add("Civil Protection", "10-8 2", "Birim görevde, 10-8.", "voices/cp/metropolice_idle_02.wav", true)
Schema.voices.Add("Civil Protection", "10-14 DUTY2", "14 görevini sürdürüyorum.", "voices/cp/metropolice_idle_03.wav", true)
Schema.voices.Add("Civil Protection", "UNIT IS 10-65 2", "Birim 10-65", "voices/cp/metropolice_idle_04.wav", true)
Schema.voices.Add("Civil Protection", "CODE 7 2", "Kod yedi.", "voices/cp/metropolice_idle_05.wav", true)
Schema.voices.Add("Civil Protection", "COPY2", "Anlaşıldı.", "voices/cp/metropolice_idle_answer_01.wav", true)
Schema.voices.Add("Civil Protection", "RODGER THAT", "Anlaşıldı.", "voices/cp/metropolice_idle_answer_02.wav", true)
Schema.voices.Add("Civil Protection", "10-4 2", "10-4.", "voices/cp/metropolice_idle_answer_03.wav", true)
Schema.voices.Add("Civil Protection", "10-2 2", "10-2.", "voices/cp/metropolice_idle_answer_04.wav", true)
Schema.voices.Add("Civil Protection", "10-97 2", "10-97.", "voices/cp/metropolice_idle_answer_05.wav", true)
Schema.voices.Add("Civil Protection", "AFFIRMATIVE3", "Anlaşıldı.", "voices/cp/metropolice_idle_answer_06.wav", true)
Schema.voices.Add("Civil Protection", "AFFIRMATIVE TOO", "Bu da olumlu.", "voices/cp/metropolice_idle_answer_07.wav", true)
Schema.voices.Add("Civil Protection", "RODGER THAT2", "Anlaşıldı.", "voices/cp/metropolice_idle_answer_cr_02.wav", true)
Schema.voices.Add("Civil Protection", "AFFIRMATIVE4", "Olumlu.", "voices/cp/metropolice_idle_answer_cr_06.wav", true)
Schema.voices.Add("Civil Protection", "ANYONE PICKUP", "Biri alsın.", "voices/cp/metropolice_idle_check_01.wav", true)
Schema.voices.Add("Civil Protection", "PICKUP 647E2", "647E'yi alan var mı?", "voices/cp/metropolice_idle_check_02.wav", true)
Schema.voices.Add("Civil Protection", "GETTING 647E2", "Hala 647E alıyorum.", "voices/cp/metropolice_idle_check_03.wav", true)
Schema.voices.Add("Civil Protection", "REPORT STATUS2", "Ekipler, durumu bildirin.", "voices/cp/metropolice_idle_check_04.wav", true)
Schema.voices.Add("Civil Protection", "REPORT IN2", "SK tüm birimlerin rapor vermesini istiyor.", "voices/cp/metropolice_idle_check_cr_01.wav", true)
Schema.voices.Add("Civil Protection", "BOL 243 2", "SK, Bu 243 için BOL işaretleyin.", "voices/cp/metropolice_idle_check_cr_02.wav", true)
Schema.voices.Add("Civil Protection", "REPORT STATUS3", "Yerel CPT, durum raporu verin.", "voices/cp/metropolice_idle_check_cr_03.wav", true)
Schema.voices.Add("Civil Protection", "BOL 243 3", "Tüm birimler, 243 şüphelisi için BOL işaretleyin.", "voices/cp/metropolice_idle_check_cr_04.wav", true)
Schema.voices.Add("Civil Protection", "STATUS SUSPECT", "Durum, şüpheli.", "voices/cp/metropolice_idle_check_cr_05.wav", true)
Schema.voices.Add("Civil Protection", "CLEAR", "Temiz. 647 yok, 10-107 yok.", "voices/cp/metropolice_idle_clear_01.wav", true)
Schema.voices.Add("Civil Protection", "SOCIOSTABLE2", "Bu lokasyonda sosyo-stabiliz.", "voices/cp/metropolice_idle_clear_02.wav", true)
Schema.voices.Add("Civil Protection", "BLOCK HOLDING2", "Blok tutuluyor, birlikte.", "voices/cp/metropolice_idle_clear_03.wav", true)
Schema.voices.Add("Civil Protection", "CONTROL 100 2", "Kontrol yüzde yüz.", "voices/cp/metropolice_idle_clear_04.wav", true)
Schema.voices.Add("Civil Protection", "UNKNOWN2", "Şüphelinin yeri bilinmiyor.", "voices/cp/metropolice_idle_clear_cr_01.wav", true)
Schema.voices.Add("Civil Protection", "CLEAR CODE 100 2", "Temiz ve kod yüz", "voices/cp/metropolice_idle_clear_cr_02.wav", true)
Schema.voices.Add("Civil Protection", "NO VISUAL ON2", "UPI'da görsel yok.", "voices/cp/metropolice_idle_clear_cr_03.wav", true)
Schema.voices.Add("Civil Protection", "SEARCHING FOR SUSPECT2", "Şüpheli aranıyor.", "voices/cp/metropolice_idle_clear_cr_04.wav", true)
Schema.voices.Add("Civil Protection", "UTL SUSPECT2", "Şüphelinin konumu tespit edilemiyor.", "voices/cp/metropolice_idle_clear_cr_05.wav", true)
Schema.voices.Add("Civil Protection", "10-97 GOA2", "10-97; şüpheli geldiğimizde gitmişti.", "voices/cp/metropolice_idle_cr_01.wav", true)
Schema.voices.Add("Civil Protection", "10-8 STANDING BY3", "10-8, beklemede.", "voices/cp/metropolice_idle_cr_02.wav", true)
Schema.voices.Add("Civil Protection", "CODE 100 2", "Kod yüz.", "voices/cp/metropolice_idle_cr_03.wav", true)
Schema.voices.Add("Civil Protection", "187 SUSPECT", "Şüpheli artık 187", "voices/cp/metropolice_idle_cr_05.wav", true)
Schema.voices.Add("Civil Protection", "STABILIZATION MARGINAL", "Polit-stabilizasyonu marjinal.", "voices/cp/metropolice_idle_cr_06.wav", true)
Schema.voices.Add("Civil Protection", "FRACTURE IN PROGRESS", "Sosyal kırılma sürüyor.", "voices/cp/metropolice_idle_cr_07.wav", true)
Schema.voices.Add("Civil Protection", "RETURN TO YOUR HOUSING BLOCK", "Konut bloğunuza dönün, hemen!", "HLAComVoice/Grunt/Choreo/Grunt1/29_00506.wav", true)
Schema.voices.Add("Civil Protection", "RETURN TO YOUR HOUSING BLOCK2", "Konut bloğunuza dönün, hemen!", "HLAComVoice/Grunt/Choreo/Grunt2/30_00506.wav", true)
-- End of Civil Protection
Schema.voices.Add("Dispatch", "ACTIVITY LEVEL 1", "Sivil faaliyetlere karşı gelmekle suçlanıyorsunuz: BİR. Koruma birimi kovuşturma kodu: GÖREV, KILIÇ, OPERASYON.", "npc/overwatch/cityvoice/f_anticivil1_5_spkr.wav", true)
Schema.voices.Add("Dispatch", "ANTI-CITIZEN", "Kara birimlerinin dikkatine: Bu toplulukta anti-sivil rapor edildi. Kod: KİLİTLE, DAĞLA, STABİLİZE ET.", "npc/overwatch/cityvoice/f_anticitizenreport_spkr.wav", true)
Schema.voices.Add("Dispatch", "ANTI-CIVIL EVIDENCE", "Koruma ekibi, alarm: Bu toplulukta sivil karşıtı faaliyet kanıtlandı. Kod: TOPLA, KELEPÇELE, KONTROL ALTINA AL.", "npc/overwatch/cityvoice/f_anticivilevidence_3_spkr.wav", true)
Schema.voices.Add("Dispatch", "CHARGED CAPITAL MALCOMPLIANCE", "Birey, sermaye uyumsuzluğu ile suçlanıyorsunuz. Anti-sivil statüsü, ONAYLANDI.", "npc/overwatch/cityvoice/f_capitalmalcompliance_spkr.wav", true)
Schema.voices.Add("Dispatch", "ASSUME POSITIONS", "Lütfen dikkat: Yerel konut bloklarındaki tüm vatandaşlar, denetim pozisyonlarınızı alın.", "npc/overwatch/cityvoice/f_trainstation_assumepositions_spkr.wav", true)
Schema.voices.Add("Dispatch", "AUTONOMOUS JUDGMENT", "Tüm koruma ekiplerinin dikkatine, otonom yargı artık yürürlüktedir. Cezalandırma artık takdire bağlı. Kod, AMPUTE ET, SIFIR, ONAYLA.", "npc/overwatch/cityvoice/f_protectionresponse_4_spkr.wav", true)
Schema.voices.Add("Dispatch", "CITIZEN RELOCATION", "Vatandaş uyarısı: İşbirliği yapılmaması, kalıcı olarak dünya dışına taşınmayla sonuçlanacaktır.", "npc/overwatch/cityvoice/f_trainstation_offworldrelocation_spkr.wav", true)
Schema.voices.Add("Dispatch", "CONSPIRACY", "Vatandaş hatırlatması: Eylemsizlik komplodur. Karşı davranışları derhal bir Sivil Koruma ekibine bildirin.", "npc/overwatch/cityvoice/f_innactionisconspiracy_spkr.wav", true)
Schema.voices.Add("Dispatch", "CONVICTED", "Birey, birden fazla hukuk karşıtı ihlalden hüküm giydiniz. Zımni vatandaşlık iptal edildi. Durum, KÖTÜ HUYLU.", "npc/overwatch/cityvoice/f_citizenshiprevoked_6_spkr.wav", true)
Schema.voices.Add("Dispatch", "DEDUCTED", "Sakinlerin dikkatine: Bloğunuz artık izin verilen etkin olmayan zorlama ile suçlanıyor. Beş rasyon birimi düşüldü.", "npc/overwatch/cityvoice/f_rationunitsdeduct_3_spkr.wav", true)
Schema.voices.Add("Dispatch", "EVASION BEHAVIOR", "Lütfen dikkat, uyumsuz sanıkla tutarlı kaçınma davranışı. Yer koruma ekibi, uyarı, kod: İZOLE ET, AÇIĞA ÇIKAR, YÖNET.", "npc/overwatch/cityvoice/f_evasionbehavior_2_spkr.wav", true)
Schema.voices.Add("Dispatch", "INDIVIDUAL CHARGED WITH", "Birey, sosyo-tehlike seviyesiyle suçlanıyorsunuz: BİR. Koruma birimi kovuşturma kodu, GÖREV, KILIÇ, GECE YARISI.", "npc/overwatch/cityvoice/f_sociolevel1_4_spkr.wav", true)
Schema.voices.Add("Dispatch", "INSPECTION", "Vatandaş bildirimi, öncelikli kimlik tespiti devam ediyor. Lütfen belirlenmiş muayene konumlarınızda bekleyin.", "npc/overwatch/cityvoice/f_trainstation_assemble_spkr.wav", true)
Schema.voices.Add("Dispatch", "JUDGMENT WAIVER", "Dikkat, tüm koruma ekipleri, yargı dalgası artık yürürlükte. İdam kovuşturması takdire bağlıdır.", "npc/overwatch/cityvoice/f_protectionresponse_5_spkr.wav", true)
Schema.voices.Add("Dispatch", "MISCOUNT DETECTED", "Sakinlerin dikkatine: Bloğunuzda yanlış sayım tespit edildi. Sivil Koruma ekipleriyle işbirliği, tam rasyon ödülüne izin verir.", "npc/overwatch/cityvoice/f_trainstation_cooperation_spkr.wav", true)
Schema.voices.Add("Dispatch", "MISSION FAILURE", "Dikkat, kara birimleri: Görev başarısızlığı, kalıcı dünya dışı görevlendirme ile sonuçlanacaktır. Kod hatırlatıcısı: KURBAN, PIHTILAŞTIRMA, KELEPÇE.", "npc/overwatch/cityvoice/fprison_missionfailurereminder.wav", true)
Schema.voices.Add("Dispatch", "OVERWATCH ACKNOWLEDGES", "Overwatch, kritik exogen ihlali algılıyor. AirWatch artırma kuvveti gönderildi ve yolda. Yeniden yaptırım için bekleyin.", "npc/overwatch/cityvoice/fprison_airwatchdispatched.wav", true)
Schema.voices.Add("Dispatch", "POTENTIAL INFECTION", "Sakinlerin dikkatine: Bu bloklar potansiyel sivil enfeksiyon içerir. BILGILENDIRIN, IŞBIRLIĞI YAPIN, BIRLEŞTIRIN.", "npc/overwatch/cityvoice/f_trainstation_inform_spkr.wav", true)
Schema.voices.Add("Dispatch", "RECEIVE YOUR VERDICT", "Birey, şu an sosyo-tehlike seviyesiyle suçlanıyorsunuz: BEŞ. Derhal kaçmayı bırakın, yargınızı alın.", "npc/overwatch/cityvoice/f_ceaseevasionlevelfive_spkr.wav", true)
Schema.voices.Add("Dispatch", "STATUS EVASION", "Dikkat, koruma ekibi, statüden kaçınma bu toplulukta devam ediyor. YANIT VERIN, IZOLE EDIN, SORGULAYIN.", "npc/overwatch/cityvoice/f_protectionresponse_1_spkr.wav", true)
Schema.voices.Add("Dispatch", "UNIDENTIFIED", "Lütfen dikkat: Kimliği belirsiz bir kişi, sivil durumunuzu derhal yerel koruma ekibiyle teyit edin.", "npc/overwatch/cityvoice/f_confirmcivilstatus_1_spkr.wav", true)
Schema.voices.Add("Dispatch", "UNREST PROCEDURE", "Topluluğun dikkatine: Huzursuzluk prosedürü kodu artık yürürlüktedir. AŞILAYIN, KALKANLAYIN, PASIFLEŞTIRIN. Kod: BASINÇ, KILIÇ, STERİLİZASYON.", "npc/overwatch/cityvoice/f_unrestprocedure1_spkr.wav", true)
Schema.voices.Add("Dispatch", "UNREST STRUCTURE", "Uyarı, topluluk koruma birimleri, yerel huzursuzluk yapısı tespit edildi. BIRLEŞTIRIN, YÖNETIN, PASIFLEŞTIRIN.", "npc/overwatch/cityvoice/f_localunrest_spkr.wav", true)
Schema.voices.Add("Dispatch", "MISSION FAILURE 2", "Güvenlik Uyarısı. Hatırlatma, kara ekipleri: Görev başarısızlığı kalıcı yer değiştirmeye neden olacaktır. Yanıt kodu: İhlal. Manevra. Aşılamak.", "voices/dispatch/missionfailure_relocation.wav", true)
Schema.voices.Add("Dispatch", "CRITICAL BREACH", "Kritik ihlal. Beklemede kalın. Beklemede kalın.", "voices/dispatch/crticalbreach.wav", true)
Schema.voices.Add("Dispatch", "RESTRICTORS DISENGAGED", "Öncelikli uyarı: çevre sınırlayıcılar devre dışı bırakıldı. Tüm stabilizasyon delegeleri derhal saldırı noktalarına geçin.", "npc/overwatch/cityvoice/fprison_restrictorsdisengaged.wav", true)
Schema.voices.Add("Dispatch", "NONSTANDARD EXOGEN", "Uyarı. Standart Olmayan Exogen aktivitesi tespit edildi. Sınırlama prosedürünü ve raporunu yürütün.", "npc/overwatch/cityvoice/fprison_nonstandardexogen.wav", true)
Schema.voices.Add("Dispatch", "DETECTION SYSTEMS DOWN", "Uyarı. Gözetim ve tespit sistemleri etkin değil. Kalan stabilizasyon ekibi üyeleri lütfen sınırlama durumunu bildirin.", "npc/overwatch/cityvoice/fprison_detectionsystemsout.wav", true)
Schema.voices.Add("Dispatch", "INTERFACE BYPASS", "Uyarı. Malignant Viral Interface bypass tespit edildi. Polifazik çekirdek yeniden programlama algılandı. Sterilizatörler ve muhafaza alanları tehlikeye girebilir.", "npc/overwatch/cityvoice/fprison_interfacebypass.wav", true)
Schema.voices.Add("Dispatch", "CODE SHIELD", "Yanıt kodu: Kalkan. Anahtar. Birleş.", "voices/dispatch/responsecode_shield.wav", true)
Schema.voices.Add("Dispatch", "RESTRICTED BLOCK DEPLOYMENT", "Lütfen dikkat. Bu bloğa erişime izin verilmiyor. Yerel güvenlik konuşlandırıldı ve kovuşturma için atandı.", "voices/dispatch/restrictedblock_deployment.wav", true)
Schema.voices.Add("Dispatch", "RESTRICTED BLOCK WARNING", "Lütfen dikkat. Bu bloğa erişime izin verilmemektedir. Bu mesajı almak medeni kanunu ihlal etmek demektir.", "voices/dispatch/restrictedblock_warning.wav", true)
Schema.voices.Add("Dispatch", "READMINISTRATION", "Güvenlik uyarısı. Yeniden yönetim devam ediyor. Varlık tahsisi ayarlama kodu: Çakmaktaşı. İncele. Yok et. Öncelik: hemen.", "voices/dispatch/readministration.wav", true)
Schema.voices.Add("Dispatch", "PRIMARY ONE OBJECTIVE", "Yakınsama sektörü istasyonu bir, silah serbest. Hedef, birincil bir hedef olarak belirlenmiştir. Görüldüğünde kovuşturun.", "voices/dispatch/primaryone_objective.wav", true)
Schema.voices.Add("Dispatch", "ACTIVITY LEVEL 5", "Birey, birden fazla beşinci seviye anti-sivil ihlalle suçlanıyorsunuz. Lütfen yer koruma ekibi ile işbirliği yapın. Yer koruma ekibi: uyarı. Kod: Harekete Geç. İzole Et. Nötralize Et.", "voices/dispatch/level5_anticivil.wav", true)
Schema.voices.Add("Dispatch", "CONCURRENT DEPLOYMENT", "Tam sistem uyarısı. Operasyon angajmanı beş-bir-iki-dokuz. Anında, eşzamanlı dağıtım. Beş-bir-iki-dokuz.", "voices/dispatch/concurrent_deployment.wav", true)
Schema.voices.Add("Dispatch", "EVASION BEHAVIOR 2", "Uyarı. Yer üniteleri. Vatandaş karşıtı kökenli istilacı operasyon. Yanıt kodu: Harekete Geç. Bastır. Sorgula.", "voices/dispatch/anticivil_evading.wav", true)
Schema.voices.Add("Dispatch", "CIVIL INSURRECTION", "Güvenlik uyarısı. Kritik sivil ayaklanma. Teknisyen ekiplerini Blok 49, 64, 77'ye konuşlandırın. Önceliği koruyun.", "voices/dispatch/civil_insurrection.wav", true)
Schema.voices.Add("Dispatch", "CODE VOID", "Yer birimlerini uyarın. Komut birimlerini uyarın. Acil durum kodu: void.", "voices/dispatch/emergencyvoid.wav", true)
Schema.voices.Add("Dispatch", "ACCESS RESTRICTED", "Lütfen dikkat. Erişime izin verilmiyor. Vatandaş karşıtı hurdacılık, derhal ölüm cezasına çarptırılacak.", "voices/dispatch/access_restricted.wav", true)
Schema.voices.Add("Dispatch", "CONSPIRACY 2", "Vatandaş Hatırlatması: Uygar bir toplum, hızlı ve hedefli bir gözetim gerektirir. Vatandaşların toplumu tehdit etmesini engelleyin.", "voices/dispatch/citizen_reminder2.wav", true)
Schema.voices.Add("Dispatch Radio", "0", "0", "npc/overwatch/radiovoice/zero.wav", true)
Schema.voices.Add("Dispatch Radio", "1", "1", "npc/overwatch/radiovoice/one.wav", true)
Schema.voices.Add("Dispatch Radio", "10-0 BEGIN SCAN", "10-0; begin scanning", "npc/overwatch/radiovoice/beginscanning10-0.wav", true)
Schema.voices.Add("Dispatch Radio", "10-103M", "10-103M; disturbance by mentally unfit", "npc/overwatch/radiovoice/disturbancemental10-103m.wav", true)
Schema.voices.Add("Dispatch Radio", "100 CREDITS", "Rank-leaders, reminder: One-hundred sterilized credits qualifies non-mechanical reproduction simulation", "npc/overwatch/radiovoice/reminder100credits.wav", true)
Schema.voices.Add("Dispatch Radio", "148", "148; resisting arrest", "npc/overwatch/radiovoice/resistingpacification148.wav", true)
Schema.voices.Add("Dispatch Radio", "17F", "17f; fugitive detachment", "npc/overwatch/radiovoice/fugitive17f.wav", true)
Schema.voices.Add("Dispatch Radio", "2", "2", "npc/overwatch/radiovoice/two.wav", true)
Schema.voices.Add("Dispatch Radio", "243", "243; assault on protection-team", "npc/overwatch/radiovoice/assault243.wav", true)
Schema.voices.Add("Dispatch Radio", "27", "27; attempted crime", "npc/overwatch/radiovoice/attemptedcrime27.wav", true)
Schema.voices.Add("Dispatch Radio", "3", "3", "npc/overwatch/radiovoice/three.wav", true)
Schema.voices.Add("Dispatch Radio", "4", "4", "npc/overwatch/radiovoice/four.wav", true)
Schema.voices.Add("Dispatch Radio", "404", "404; riot", "npc/overwatch/radiovoice/riot404.wav", true)
Schema.voices.Add("Dispatch Radio", "404 ZONE", "Four-hundred and four zone", "npc/overwatch/radiovoice/404zone.wav", true)
Schema.voices.Add("Dispatch Radio", "415", "415; civic-disunity", "npc/overwatch/radiovoice/disturbingunity415.wav", true)
Schema.voices.Add("Dispatch Radio", "5", "5", "npc/overwatch/radiovoice/five.wav", true)
Schema.voices.Add("Dispatch Radio", "507", "507; public non-compliance", "npc/overwatch/radiovoice/publicnoncompliance507.wav", true)
Schema.voices.Add("Dispatch Radio", "51", "51; non-sanctioned arson", "npc/overwatch/radiovoice/nonsanctionedarson51.wav", true)
Schema.voices.Add("Dispatch Radio", "51B", "51B; threat to property", "npc/overwatch/radiovoice/threattoproperty51b.wav", true)
Schema.voices.Add("Dispatch Radio", "6", "6", "npc/overwatch/radiovoice/six.wav", true)
Schema.voices.Add("Dispatch Radio", "603", "603; unlawful entry", "npc/overwatch/radiovoice/unlawfulentry603.wav", true)
Schema.voices.Add("Dispatch Radio", "62", "62; alarms", "npc/overwatch/radiovoice/alarms62.wav", true)
Schema.voices.Add("Dispatch Radio", "63", "63; criminal trespass", "npc/overwatch/radiovoice/criminaltrespass63.wav", true)
Schema.voices.Add("Dispatch Radio", "63S", "63S; illegal in operation", "npc/overwatch/radiovoice/illegalinoperation63s.wav", true)
Schema.voices.Add("Dispatch Radio", "69", "69; possession of resources", "npc/overwatch/radiovoice/posession69.wav", true)
Schema.voices.Add("Dispatch Radio", "7", "7", "npc/overwatch/radiovoice/seven.wav", true)
Schema.voices.Add("Dispatch Radio", "8", "8", "npc/overwatch/radiovoice/eight.wav", true)
Schema.voices.Add("Dispatch Radio", "9", "9", "npc/overwatch/radiovoice/nine.wav", true)
Schema.voices.Add("Dispatch Radio", "94", "94; weapon", "npc/overwatch/radiovoice/weapon94.wav", true)
Schema.voices.Add("Dispatch Radio", "95", "95; illegal carrying", "npc/overwatch/radiovoice/illegalcarrying95.wav", true)
Schema.voices.Add("Dispatch Radio", "99", "99; reckless operation", "npc/overwatch/radiovoice/recklessoperation99.wav", true)
Schema.voices.Add("Dispatch Radio", "ACCOMPLICES", "Protection-teams, be advised: Accomplices operating in area", "npc/overwatch/radiovoice/accomplicesoperating.wav", true)
Schema.voices.Add("Dispatch Radio", "ACTIVITY", "AirWatch copies no activity in location", "npc/overwatch/radiovoice/airwatchcopiesnoactivity.wav", true)
Schema.voices.Add("Dispatch Radio", "ADMINISTER", "Administer", "npc/overwatch/radiovoice/administer.wav", true)
Schema.voices.Add("Dispatch Radio", "ALL TEAMS", "All teams, respond; code three", "npc/overwatch/radiovoice/allteamsrespondcode3.wav", true)
Schema.voices.Add("Dispatch Radio", "ALL UNITS AT", "All units at", "npc/overwatch/radiovoice/allunitsat.wav", true)
Schema.voices.Add("Dispatch Radio", "ALL UNITS BEGIN", "All units, begin witness sterilization", "npc/overwatch/radiovoice/allunitsbeginwhitnesssterilization.wav", true)
Schema.voices.Add("Dispatch Radio", "AMPUTATE", "Amputate", "npc/overwatch/radiovoice/amputate.wav", true)
Schema.voices.Add("Dispatch Radio", "AMPUTATION", "Immediate amputation", "npc/overwatch/radiovoice/immediateamputation.wav", true)
Schema.voices.Add("Dispatch Radio", "ANTICITIZEN", "Anti-citizen", "npc/overwatch/radiovoice/anticitizen.wav", true)
Schema.voices.Add("Dispatch Radio", "ANTIFATIGUE", "Anti-fatigue ration is now: Three miligrams", "npc/overwatch/radiovoice/antifatigueration3mg.wav", true)
Schema.voices.Add("Dispatch Radio", "APPLY", "Apply", "npc/overwatch/radiovoice/apply.wav", true)
Schema.voices.Add("Dispatch Radio", "APPLY PRESSURE", "All units, apply forward pressure", "npc/overwatch/radiovoice/allunitsapplyforwardpressure.wav", true)
Schema.voices.Add("Dispatch Radio", "ARE CHARGED WITH", "You are charged with terminal violations: 148, 243, 245", "npc/overwatch/radiovoice/youarechargedwithterminal.wav", true)
Schema.voices.Add("Dispatch Radio", "ATTENTION", "Attention", "npc/overwatch/radiovoice/attention.wav", true)
Schema.voices.Add("Dispatch Radio", "BLOCK", "Block", "npc/overwatch/radiovoice/block.wav", true)
Schema.voices.Add("Dispatch Radio", "BOL 243", "All units, BOL for 243 suspect", "npc/overwatch/radiovoice/allunitsbolfor243suspect.wav", true)
Schema.voices.Add("Dispatch Radio", "CANALBLOCK", "Canal block", "npc/overwatch/radiovoice/canalblock.wav", true)
Schema.voices.Add("Dispatch Radio", "CAPITAL MALCOMPLIANCE", "Capital malcompliance", "npc/overwatch/radiovoice/capitalmalcompliance.wav", true)
Schema.voices.Add("Dispatch Radio", "CAUTERIZE", "Cauterize", "npc/overwatch/radiovoice/cauterize.wav", true)
Schema.voices.Add("Dispatch Radio", "CHARGED WITH", "Attention; you have been charged with", "npc/overwatch/radiovoice/attentionyouhavebeenchargedwith.wav", true)
Schema.voices.Add("Dispatch Radio", "CITIZEN", "Citizen", "npc/overwatch/radiovoice/citizen.wav", true)
Schema.voices.Add("Dispatch Radio", "CLOSING ON", "Officer closing on suspect", "npc/overwatch/radiovoice/officerclosingonsuspect.wav", true)
Schema.voices.Add("Dispatch Radio", "COMMUNAL UNREST", "Promoting communal unrest", "npc/overwatch/radiovoice/promotingcommunalunrest.wav", true)
Schema.voices.Add("Dispatch Radio", "COMPLETE SENTENCING", "All protection-team units: Complete sentencing at will", "npc/overwatch/radiovoice/completesentencingatwill.wav", true)
Schema.voices.Add("Dispatch Radio", "CONDEMNED", "Condemned zone", "npc/overwatch/radiovoice/condemnedzone.wav", true)
Schema.voices.Add("Dispatch Radio", "CONFIRM UPI", "Team, confirm UPI alert", "npc/overwatch/radiovoice/confirmupialert.wav", true)
Schema.voices.Add("Dispatch Radio", "CONTROLSECTION", "Politi-control section", "npc/overwatch/radiovoice/controlsection.wav", true)
Schema.voices.Add("Dispatch Radio", "DEFENDER", "DEFENDER", "npc/overwatch/radiovoice/defender.wav", true)
Schema.voices.Add("Dispatch Radio", "DESERVICED", "Unit deserviced", "npc/overwatch/radiovoice/unitdeserviced.wav", true)
Schema.voices.Add("Dispatch Radio", "DESTRUCTION", "Destruction of corporal social-protection units", "npc/overwatch/radiovoice/destrutionofcpt.wav", true)
Schema.voices.Add("Dispatch Radio", "DISASSOCIATION", "Disassociation from the civic populace", "npc/overwatch/radiovoice/disassociationfromcivic.wav", true)
Schema.voices.Add("Dispatch Radio", "DISENGAGED", "647-E disengaged from workforce", "npc/overwatch/radiovoice/disengaged647e.wav", true)
Schema.voices.Add("Dispatch Radio", "DISTRIBUTION BLOCK", "Distribution block", "npc/overwatch/radiovoice/distributionblock.wav", true)
Schema.voices.Add("Dispatch Radio", "DOCUMENT", "Document", "npc/overwatch/radiovoice/document.wav", true)
Schema.voices.Add("Dispatch Radio", "EIGHT", "Eight", "npc/overwatch/radiovoice/eight.wav", true)
Schema.voices.Add("Dispatch Radio", "EXAMINE", "Examine", "npc/overwatch/radiovoice/examine.wav", true)
Schema.voices.Add("Dispatch Radio", "EXTERNAL JURISDICTION", "External jurisdiction", "npc/overwatch/radiovoice/externaljurisdiction.wav", true)
Schema.voices.Add("Dispatch Radio", "FAILURE TO COMPLY", "Failure to comply with the civil will", "npc/overwatch/radiovoice/failuretocomply.wav", true)
Schema.voices.Add("Dispatch Radio", "FINAL SENTENCING", "Prepare for final sentencing", "npc/overwatch/radiovoice/prepareforfinalsentencing.wav", true)
Schema.voices.Add("Dispatch Radio", "FINAL VERDICT", "Final verdict administered", "npc/overwatch/radiovoice/finalverdictadministered.wav", true)
Schema.voices.Add("Dispatch Radio", "FIVE", "Five", "npc/overwatch/radiovoice/five.wav", true)
Schema.voices.Add("Dispatch Radio", "FOUR", "Four", "npc/overwatch/radiovoice/four.wav", true)
Schema.voices.Add("Dispatch Radio", "HERO", "HERO", "npc/overwatch/radiovoice/hero.wav", true)
Schema.voices.Add("Dispatch Radio", "HIGH PRIORITY", "High-priority region", "npc/overwatch/radiovoice/highpriorityregion.wav", true)
Schema.voices.Add("Dispatch Radio", "IN PROGRESS", "In-progress", "npc/overwatch/radiovoice/inprogress.wav", true)
Schema.voices.Add("Dispatch Radio", "INDUSTRIAL ZONE", "Industrial zone", "npc/overwatch/radiovoice/industrialzone.wav", true)
Schema.voices.Add("Dispatch Radio", "INFECTION", "Infection", "npc/overwatch/radiovoice/infection.wav", true)
Schema.voices.Add("Dispatch Radio", "INFESTED", "Infested zone", "npc/overwatch/radiovoice/infestedzone.wav", true)
Schema.voices.Add("Dispatch Radio", "INJECT", "Inject", "npc/overwatch/radiovoice/inject.wav", true)
Schema.voices.Add("Dispatch Radio", "INNOCULATE", "Innoculate", "npc/overwatch/radiovoice/innoculate.wav", true)
Schema.voices.Add("Dispatch Radio", "INTERCEDE", "Intercede", "npc/overwatch/radiovoice/intercede.wav", true)
Schema.voices.Add("Dispatch Radio", "INTERLOCK", "Interlock", "npc/overwatch/radiovoice/interlock.wav", true)
Schema.voices.Add("Dispatch Radio", "INVESTIGATE", "Investigate", "npc/overwatch/radiovoice/investigate.wav", true)
Schema.voices.Add("Dispatch Radio", "INVESTIGATE REPORT", "Investigate and report", "npc/overwatch/radiovoice/investigateandreport.wav", true)
Schema.voices.Add("Dispatch Radio", "IS NOW", "Is now", "npc/overwatch/radiovoice/isnow.wav", true)
Schema.voices.Add("Dispatch Radio", "IS NOW 187", "Suspect is now 187", "npc/overwatch/radiovoice/suspectisnow187.wav", true)
Schema.voices.Add("Dispatch Radio", "ISOLATE", "Isolate", "npc/overwatch/radiovoice/isolate.wav", true)
Schema.voices.Add("Dispatch Radio", "JUDGED GUILTY", "You are judged guilty by civil-protection teams", "npc/overwatch/radiovoice/youarejudgedguilty.wav", true)
Schema.voices.Add("Dispatch Radio", "JURY", "JURY", "npc/overwatch/radiovoice/jury.wav", true)
Schema.voices.Add("Dispatch Radio", "KING", "KING", "npc/overwatch/radiovoice/king.wav", true)
Schema.voices.Add("Dispatch Radio", "LINE", "LINE", "npc/overwatch/radiovoice/line.wav", true)
Schema.voices.Add("Dispatch Radio", "LOCK", "Lock", "npc/overwatch/radiovoice/lock.wav", true)
Schema.voices.Add("Dispatch Radio", "LOCKDOWN LOCATION", "Protection-team, lock down your location; sacrifice code", "npc/overwatch/radiovoice/lockdownlocationsacrificecode.wav", true)
Schema.voices.Add("Dispatch Radio", "LOST BIOSIGNAL", "Lost biosignal for protection-team unit", "npc/overwatch/radiovoice/lostbiosignalforunit.wav", true)
Schema.voices.Add("Dispatch Radio", "MARGINAL", "Notice, protection-teams; civic politi-stabilization index is marginal", "npc/overwatch/radiovoice/politistablizationmarginal.wav", true)
Schema.voices.Add("Dispatch Radio", "MEMORY REPLACEMENT", "Reminder: Memory-replacement is the first step towards rank privileges", "npc/overwatch/radiovoice/remindermemoryreplacement.wav", true)
Schema.voices.Add("Dispatch Radio", "MISCOUNT", "AirWatch reports possible miscount", "npc/overwatch/radiovoice/airwatchreportspossiblemiscount.wav", true)
Schema.voices.Add("Dispatch Radio", "NINE", "Nine", "npc/overwatch/radiovoice/nine.wav", true)
Schema.voices.Add("Dispatch Radio", "NONCITIZEN", "Non-citizen", "npc/overwatch/radiovoice/noncitizen.wav", true)
Schema.voices.Add("Dispatch Radio", "NONCOHESIVE", "Engaging protection-team is noncohesive", "npc/overwatch/radiovoice/engagingteamisnoncohesive.wav", true)
Schema.voices.Add("Dispatch Radio", "NOPATROL", "No patrol region", "npc/overwatch/radiovoice/nonpatrolregion.wav", true)
Schema.voices.Add("Dispatch Radio", "OFFICER AT", "Officer at", "npc/overwatch/radiovoice/officerat.wav", true)
Schema.voices.Add("Dispatch Radio", "OFFWORLD", "Permanent off-world service assignment", "npc/overwatch/radiovoice/permanentoffworld.wav", true)
Schema.voices.Add("Dispatch Radio", "ONE", "One", "npc/overwatch/radiovoice/one.wav", true)
Schema.voices.Add("Dispatch Radio", "PATROL", "PATROL", "npc/overwatch/radiovoice/patrol.wav", true)
Schema.voices.Add("Dispatch Radio", "PATROL1", "Patrol", "npc/overwatch/radiovoice/patrol.wav", true)
Schema.voices.Add("Dispatch Radio", "PREMATURE", "Premature mission termination will result in", "npc/overwatch/radiovoice/prematuremissiontermination.wav", true)
Schema.voices.Add("Dispatch Radio", "PREPARE INNOCULATE", "All local protection-team units, prepare to innoculate", "npc/overwatch/radiovoice/preparetoinnoculate.wav", true)
Schema.voices.Add("Dispatch Radio", "PREPARE VERDICT", "Prepare to receive verdict", "npc/overwatch/radiovoice/preparetoreceiveverdict.wav", true)
Schema.voices.Add("Dispatch Radio", "PRESERVE", "Preserve", "npc/overwatch/radiovoice/preserve.wav", true)
Schema.voices.Add("Dispatch Radio", "PRESSURE", "Pressure", "npc/overwatch/radiovoice/pressure.wav", true)
Schema.voices.Add("Dispatch Radio", "PRODUCTION BLOCK", "Production-block", "npc/overwatch/radiovoice/productionblock.wav", true)
Schema.voices.Add("Dispatch Radio", "PROSECUTE", "Prosecute", "npc/overwatch/radiovoice/prosecute.wav", true)
Schema.voices.Add("Dispatch Radio", "QUICK", "QUICK", "npc/overwatch/radiovoice/quick.wav", true)
Schema.voices.Add("Dispatch Radio", "RANK POINTS", "Fifty percent rank-points", "npc/overwatch/radiovoice/halfrankpoints.wav", true)
Schema.voices.Add("Dispatch Radio", "RECALIBRATE", "Teams: Recalibrate socio-scan", "npc/overwatch/radiovoice/recalibratesocioscan.wav", true)
Schema.voices.Add("Dispatch Radio", "RECEIVING CONFLICTING", "We are receiving conflicting data", "npc/overwatch/radiovoice/recievingconflictingdata.wav", true)
Schema.voices.Add("Dispatch Radio", "REINFORCEMENT CODE 3", "Reinforcement teams, code three", "npc/overwatch/radiovoice/reinforcementteamscode3.wav", true)
Schema.voices.Add("Dispatch Radio", "REMAINING CONTAIN", "Remaining units, contain", "npc/overwatch/radiovoice/remainingunitscontain.wav", true)
Schema.voices.Add("Dispatch Radio", "REPORT ON", "Local protection-team units, report on", "npc/overwatch/radiovoice/reporton.wav", true)
Schema.voices.Add("Dispatch Radio", "REPORT PLEASE", "Report, please", "npc/overwatch/radiovoice/reportplease.wav", true)
Schema.voices.Add("Dispatch Radio", "REPORT RATIOS", "Attention, stabilization-team leaders; report deserviced units to sterilized body-count ratios for reinforcement reward or removal processing", "npc/overwatch/radiovoice/leadersreportratios.wav", true)
Schema.voices.Add("Dispatch Radio", "REPORT STATUS", "Local civil-protection teams; report status", "npc/overwatch/radiovoice/teamsreportstatus.wav", true)
Schema.voices.Add("Dispatch Radio", "REPRODUCTION CREDITS", "Fifty percent reproduction-credits", "npc/overwatch/radiovoice/halfreproductioncredits.wav", true)
Schema.voices.Add("Dispatch Radio", "REPURPOSED", "Repurposed area", "npc/overwatch/radiovoice/repurposedarea.wav", true)
Schema.voices.Add("Dispatch Radio", "RESIDENTIAL", "Residential block", "npc/overwatch/radiovoice/residentialblock.wav", true)
Schema.voices.Add("Dispatch Radio", "RESPOND", "Respond", "npc/overwatch/radiovoice/respond.wav", true)
Schema.voices.Add("Dispatch Radio", "RESTRICT", "Restrict", "npc/overwatch/radiovoice/restrict.wav", true)
Schema.voices.Add("Dispatch Radio", "RESTRICTED BLOCK", "Restricted block", "npc/overwatch/radiovoice/restrictedblock.wav", true)
Schema.voices.Add("Dispatch Radio", "RESTRICTED INCURSION", "Restricted incursion in-progress", "npc/overwatch/radiovoice/restrictedincursioninprogress.wav", true)
Schema.voices.Add("Dispatch Radio", "RETURN CODE 12", "All units, return to code twelve", "npc/overwatch/radiovoice/allunitsreturntocode12.wav", true)
Schema.voices.Add("Dispatch Radio", "REWARD NOTICE", "Reward-notice, protection-team member: Your family cohesion is preserved", "npc/overwatch/radiovoice/rewardnotice.wav", true)
Schema.voices.Add("Dispatch Radio", "ROLLER", "ROLLER", "npc/overwatch/radiovoice/roller.wav", true)
Schema.voices.Add("Dispatch Radio", "SEARCH", "Search", "npc/overwatch/radiovoice/search.wav", true)
Schema.voices.Add("Dispatch Radio", "SEVEN", "Seven", "npc/overwatch/radiovoice/seven.wav", true)
Schema.voices.Add("Dispatch Radio", "SIX", "Six", "npc/overwatch/radiovoice/six.wav", true)
Schema.voices.Add("Dispatch Radio", "SOCIAL FRACTURE", "Social fracture in-progress; respond", "npc/overwatch/radiovoice/socialfractureinprogress.wav", true)
Schema.voices.Add("Dispatch Radio", "SOCIOCIDAL", "Divisive sociocidal counter-obeyance", "npc/overwatch/radiovoice/devisivesociocidal.wav", true)
Schema.voices.Add("Dispatch Radio", "SOCIOCIDE", "Sociocide", "npc/overwatch/radiovoice/sociocide.wav", true)
Schema.voices.Add("Dispatch Radio", "SOCIOSTABILIZATION RESTORED", "Sociostabilization restored", "npc/overwatch/radiovoice/sociostabilizationrestored.wav", true)
Schema.voices.Add("Dispatch Radio", "STABILIZATION JURISDICTION", "Stabilization jurisdiction", "npc/overwatch/radiovoice/stabilizationjurisdiction.wav", true)
Schema.voices.Add("Dispatch Radio", "STATIONBLOCK", "Station-block", "npc/overwatch/radiovoice/stationblock.wav", true)
Schema.voices.Add("Dispatch Radio", "STATUS ON 243", "All units, report status on 243 suspect", "npc/overwatch/radiovoice/statuson243suspect.wav", true)
Schema.voices.Add("Dispatch Radio", "STERILIZE", "Sterilize", "npc/overwatch/radiovoice/sterilize.wav", true)
Schema.voices.Add("Dispatch Radio", "STORMSYSTEM", "Stormsystem", "npc/overwatch/radiovoice/stormsystem.wav", true)
Schema.voices.Add("Dispatch Radio", "SUBJECT", "Subject", "npc/overwatch/radiovoice/subject.wav", true)
Schema.voices.Add("Dispatch Radio", "SUSPECT VERDICT CODE", "Suspect is judged MALIGNANT; verdict-code is", "npc/overwatch/radiovoice/suspectmalignantverdictcodeis.wav", true)
Schema.voices.Add("Dispatch Radio", "SUSPEND", "Suspend", "npc/overwatch/radiovoice/suspend.wav", true)
Schema.voices.Add("Dispatch Radio", "SUSPEND NEGOTIATIONS", "Suspend negotiations", "npc/overwatch/radiovoice/suspendnegotiations.wav", true)
Schema.voices.Add("Dispatch Radio", "SWITCH TAC 3", "All units, switch comm to TAC-3", "npc/overwatch/radiovoice/switchcomtotac3.wav", true)
Schema.voices.Add("Dispatch Radio", "SWITCH TAC 5", "All units, switch comm to TAC-5 and report into command-point", "npc/overwatch/radiovoice/switchtotac5reporttocp.wav", true)
Schema.voices.Add("Dispatch Radio", "TAP", "TAP", "npc/overwatch/radiovoice/.wav", true)
Schema.voices.Add("Dispatch Radio", "TERMINAL PROSECUTION", "Terminal prosecution", "npc/overwatch/radiovoice/terminalprosecution.wav", true)
Schema.voices.Add("Dispatch Radio", "TERMINAL RESTRICTION", "Terminal restriction zone", "npc/overwatch/radiovoice/terminalrestrictionzone.wav", true)
Schema.voices.Add("Dispatch Radio", "TERMINAL VERDICT", "All units, deliver terminal verdict immediately", "npc/overwatch/radiovoice/allunitsdeliverterminalverdict.wav", true)
Schema.voices.Add("Dispatch Radio", "THREE", "Three", "npc/overwatch/radiovoice/three.wav", true)
Schema.voices.Add("Dispatch Radio", "TRANSITBLOCK", "Transitblock", "npc/overwatch/radiovoice/transitblock.wav", true)
Schema.voices.Add("Dispatch Radio", "TREAT OUTBREAK", "Stabilization-team; failure to treat identified local outbreak will forsee recall and recycle", "npc/overwatch/radiovoice/failuretotreatoutbreak.wav", true)
Schema.voices.Add("Dispatch Radio", "TWO", "Two", "npc/overwatch/radiovoice/two.wav", true)
Schema.voices.Add("Dispatch Radio", "UNION", "UNION", "npc/overwatch/radiovoice/union.wav", true)
Schema.voices.Add("Dispatch Radio", "UNIT DOWN AT", "Unit down at", "npc/overwatch/radiovoice/unitdownat.wav", true)
Schema.voices.Add("Dispatch Radio", "UPI", "UPI", "npc/overwatch/radiovoice/upi.wav", true)
Schema.voices.Add("Dispatch Radio", "VERDICT CODE IS", "All units; verdict-code is", "npc/overwatch/radiovoice/allunitsverdictcodeis.wav", true)
Schema.voices.Add("Dispatch Radio", "VERDICT CODE SUSPECT", "All units, verdict-code on suspect", "npc/overwatch/radiovoice/allunitsverdictcodeonsuspect.wav", true)
Schema.voices.Add("Dispatch Radio", "VICE", "VICE", "npc/overwatch/radiovoice/vice.wav", true)
Schema.voices.Add("Dispatch Radio", "VICTOR", "VICTOR", "npc/overwatch/radiovoice/victor.wav", true)
Schema.voices.Add("Dispatch Radio", "VIOLATION CIVIC TRUST", "Violation of civic trust", "npc/overwatch/radiovoice/violationofcivictrust.wav", true)
Schema.voices.Add("Dispatch Radio", "WORKFORCE INTAKE", "Workforce intake hub", "npc/overwatch/radiovoice/workforceintake.wav", true)
Schema.voices.Add("Dispatch Radio", "XRAY", "XRAY", "npc/overwatch/radiovoice/xray.wav", true)
Schema.voices.Add("Dispatch Radio", "YELLOW", "YELLOW", "npc/overwatch/radiovoice/yellow.wav", true)
Schema.voices.Add("Dispatch Radio", "ZERO", "Zero", "npc/overwatch/radiovoice/zero.wav", true)
Schema.voices.Add("Dispatch Radio", "ACCOMPLICES2", "Be advised, accomplices operating in area.", "npc/overwatch/radiovoice/accomplicesoperating2.wav", true)
Schema.voices.Add("Dispatch Radio", "AIRWATCH REPORTS", "Airwatch reports", "npc/overwatch/radiovoice/airwatchreports.wav", true)
Schema.voices.Add("Dispatch Radio", "PRESSURE2", "Apply forward pressure.", "npc/overwatch/radiovoice/applyforwardpressure.wav", true)
Schema.voices.Add("Dispatch Radio", "ADVISED", "Be advised.", "npc/overwatch/radiovoice/beadvised.wav", true)
Schema.voices.Add("Dispatch Radio", "WITNESS STERILIZATION2", "Begin witness sterilization.", "npc/overwatch/radiovoice/beginwhitnesssterilization.wav", true)
Schema.voices.Add("Dispatch Radio", "PROTECTION TEAMS", "Civil protection-teams", "npc/overwatch/radiovoice/civilprotectionteams.wav", true)
Schema.voices.Add("Dispatch Radio", "CLOSINGON2", "Closing on suspect", "npc/overwatch/radiovoice/closingonsuspect.wav", true)
Schema.voices.Add("Dispatch Radio", "COMPLETE SENTENCING2", "Complete sentencing at will.", "npc/overwatch/radiovoice/completesentencingatwill2.wav", true)
Schema.voices.Add("Dispatch Radio", "CONTAIN", "Contain.", "npc/overwatch/radiovoice/contain.wav", true)
Schema.voices.Add("Dispatch Radio", "TERMINAL VERDICT2", "Deliver terminal verdict, immediately.", "npc/overwatch/radiovoice/deliverterminalverdict.wav", true)
Schema.voices.Add("Dispatch Radio", "10-103", "10-103; Disturbance.", "npc/overwatch/radiovoice/disturbance10-103.wav", true)
Schema.voices.Add("Dispatch Radio", "FAILURE2", "Failure to comply", "npc/overwatch/radiovoice/failuretocomply1.wav", true)
Schema.voices.Add("Dispatch Radio", "LOCATION", "Location", "npc/overwatch/radiovoice/location.wav", true)
Schema.voices.Add("Dispatch Radio", "MEMORY REPLACEMENT2", "Memory replacement", "npc/overwatch/radiovoice/memoryreplacement.wav", true)
Schema.voices.Add("Dispatch Radio", "MILLIGRAMS", "Milligrams", "npc/overwatch/radiovoice/milligrams.wav", true)
Schema.voices.Add("Dispatch Radio", "MISCOUNT2", "Miscount", "npc/overwatch/radiovoice/miscount.wav", true)
Schema.voices.Add("Dispatch Radio", "ACTIVITY2", "No activity in location", "npc/overwatch/radiovoice/noactivity.wav", true)
Schema.voices.Add("Dispatch Radio", "NOTICE", "Notice protection-teams", "npc/overwatch/radiovoice/noticeprotectionteams.wav", true)
Schema.voices.Add("Dispatch Radio", "ONEHUNDRED", "One-hundred", "npc/overwatch/radiovoice/onehundred.wav", true)
Schema.voices.Add("Dispatch Radio", "INDEX", "Politi-stabilization index", "npc/overwatch/radiovoice/politistabilizationindex.wav", true)
Schema.voices.Add("Dispatch Radio", "PROTECTION TEAM", "Protection-team", "npc/overwatch/radiovoice/protectionteam.wav", true)
Schema.voices.Add("Dispatch Radio", "TEAM LEADERS", "Attention, team-leaders,", "npc/overwatch/radiovoice/protectionteamleaders.wav", true)
Schema.voices.Add("Dispatch Radio", "PROTECTION TEAM2", "Protection-team", "npc/overwatch/radiovoice/protectionteams.wav", true)
Schema.voices.Add("Dispatch Radio", "ADVISED2", "Protection-teams, be advised", "npc/overwatch/radiovoice/protectionteamsadvised.wav", true)
Schema.voices.Add("Dispatch Radio", "OUTBREAK2", "Protection-teams, failure to identify local outbreak will force teams", "npc/overwatch/radiovoice/ptfailuretotreatoutbreak.wav", true)
Schema.voices.Add("Dispatch Radio", "RANK LEADERS", "Rank leaders", "npc/overwatch/radiovoice/rankleaders.wav", true)
Schema.voices.Add("Dispatch Radio", "REINFORCEMENT TEAM", "Reinforcement-team", "npc/overwatch/radiovoice/reinforcementteam.wav", true)
Schema.voices.Add("Dispatch Radio", "REMINDER", "Reminder;", "npc/overwatch/radiovoice/reminder.wav", true)
Schema.voices.Add("Dispatch Radio", "REPORTON", "Report on;", "npc/overwatch/radiovoice/reporton1.wav", true)
Schema.voices.Add("Dispatch Radio", "REPORT STATUS2", "Report status.", "npc/overwatch/radiovoice/reportstatus.wav", true)
Schema.voices.Add("Dispatch Radio", "COMMAND", "Report into command-point.", "npc/overwatch/radiovoice/reporttocp.wav", true)
Schema.voices.Add("Dispatch Radio", "RESPOND2", "Respond.", "npc/overwatch/radiovoice/respond2.wav", true)
Schema.voices.Add("Dispatch Radio", "RESPOND CODE 3", "Respond code; 3.", "npc/overwatch/radiovoice/respondcode3.wav", true)
Schema.voices.Add("Dispatch Radio", "RESTORED", "Restored.", "npc/overwatch/radiovoice/restored.wav", true)
Schema.voices.Add("Dispatch Radio", "RESULTIN", "Will result in;", "npc/overwatch/radiovoice/resultin.wav", true)
Schema.voices.Add("Dispatch Radio", "RETURN TO CODE 12 2", "Return to code 12.", "npc/overwatch/radiovoice/returntocode12.wav", true)
Schema.voices.Add("Dispatch Radio", "REWARD NOTICE2", "Reward notice; your family cohesion is preserved.", "npc/overwatch/radiovoice/rewardnotice2.wav", true)
Schema.voices.Add("Dispatch Radio", "RLREMINDER", "Rank leaders, reminder;", "npc/overwatch/radiovoice/rlreminder.wav", true)
Schema.voices.Add("Dispatch Radio", "STAB LEADER", "Attention stabilization team leader;", "npc/overwatch/radiovoice/stabilizationleaders.wav", true)
Schema.voices.Add("Dispatch Radio", "STABILIZATION TEAM", "Stabilization-team", "npc/overwatch/radiovoice/stabilizationteam.wav", true)
Schema.voices.Add("Dispatch Radio", "REPORT ON 243", "Report status on 243 suspect.", "npc/overwatch/radiovoice/statuson243suspect2.wav", true)
Schema.voices.Add("Dispatch Radio", "STERILIZE2", "Sterilize.", "npc/overwatch/radiovoice/sterilize2.wav", true)
Schema.voices.Add("Dispatch Radio", "STERILIZED CREDITS", "Sterilized credits", "npc/overwatch/radiovoice/sterilizedcredits.wav", true)
Schema.voices.Add("Dispatch Radio", "SUSPECT", "Suspect", "npc/overwatch/radiovoice/suspect.wav", true)
Schema.voices.Add("Dispatch Radio", "VERDICT CODE IS2", "Verdict-code is;", "npc/overwatch/radiovoice/verdictcodeis.wav", true)
Schema.voices.Add("Dispatch Radio", "VERDICT CODE SUSPECT", "Verdict-code on suspect;", "npc/overwatch/radiovoice/verdictcodeonsuspect.wav", true)
Schema.voices.Add("Human", "ALMOST MADE SENSE", "Bu... neredeyse mantıklıydı.", {"vo/npc/male01/vanswer09.wav", "vo/npc/female01/vanswer09.wav"})
Schema.voices.Add("Human", "ATE SOMETHING BAD", "Sanırım kötü bir şey yedim.", {"vo/npc/male01/question27.wav", "vo/npc/female01/question27.wav"})
Schema.voices.Add("Human", "ANTIQUES", "Tanrım! Orası antikalarla doluydu!", {"vo/outland_12/reb1_buildingexplo04.wav", "common/null.wav"})
Schema.voices.Add("Human", "AGH", "Aaaaaaaah!", {"vo/outland_12/reb1_sawmillexplo05.wav", "common/null.wav"})
Schema.voices.Add("Human", "BARE FISTS", "Bir keresinde şehre döndüğümde, bir adamın bir Hunter'ı sadece yumruklarıyla alt ettiğini gördüm.", {"vo/outland_12/reb1_huntprompt05.wav", "common/null.wav"})
Schema.voices.Add("Human", "BEHIND YOU", "Arkanda!", {"vo/npc/male01/behindyou01.wav", "vo/npc/female01/behindyou01.wav"})
Schema.voices.Add("Human", "BAD MEMORY", "Bir gün bunların hepsi kötü bir anı olarak kalacak.", {"vo/npc/male01/question20.wav", "vo/npc/female01/question20.wav"})
Schema.voices.Add("Human", "BETTING MAN", "Ben bahis adamı değilim... ama ihtimaller pek iyi değil.", {"vo/npc/male01/question21.wav", "vo/npc/female01/question21.wav"})
Schema.voices.Add("Human", "BETTER MYSELF", "Ben bunu daha iyi ifade edemezdim.", {"vo/npc/male01/vanswer08.wav", "vo/npc/female01/vanswer08.wav"})
Schema.voices.Add("Human", "BULLSHIT", "Bu saçmalık!", {"vo/npc/male01/question26.wav", "vo/npc/female01/question26.wav"})
Schema.voices.Add("Human", "CANT HOLD OUT", "Daha fazla dayanamayız!", {"vo/outland_02/griggs_cantholdout.wav", "common/null.wav"})
Schema.voices.Add("Human", "CHANGE IS IN THE AIR", "Sonunda değişim havada!", {"vo/npc/male01/question16.wav", "vo/npc/female01/question16.wav"})
Schema.voices.Add("Human", "CIVIL PROTECTION", "Sivil Koruma!", {"vo/npc/male01/civilprotection01.wav", "vo/npc/female01/civilprotection01.wav"})
Schema.voices.Add("Human", "COMBINE", "Combine!", {"vo/npc/male01/combine01.wav", "vo/npc/female01/combine01.wav"})
Schema.voices.Add("Human", "COMBINE BASTARDS", "Bu Combine piçleri pes etmiyor!", {"vo/outland_12/reb1_lastwaveannounced07.wav", "common/null.wav"})
Schema.voices.Add("Human", "COMING IN HERE", "Kesinlikle buraya geliyorlar!", {"vo/trainyard/male01/cit_window_use02.wav", "vo/trainyard/female02/cit_window_use02.wav"})
Schema.voices.Add("Human", "CONCENTRATE ON THE TASK", "H-hadi elimizdeki göreve konsantre olalım.", {"vo/npc/male01/answer18.wav", "vo/npc/female01/answer18.wav"})
Schema.voices.Add("Human", "COULDN'T HELP", "Onun bile bize yardım edemeyeceğini hissediyorum.", {"vo/npc/male01/gordead_ans09.wav", "vo/npc/female01/gordead_ans09.wav"})
Schema.voices.Add("Human", "CPS", "SK'lar!", {"vo/npc/male01/cps01.wav", "vo/npc/female01/cps01.wav"})
Schema.voices.Add("Human", "CHEER1", "*Sevinçle Bağırıyor!*", {"vo/coast/odessa/male01/nlo_cheer01.wav", "vo/coast/odessa/female01/nlo_cheer01.wav"})
Schema.voices.Add("Human", "CHEER2", "*Sevinçle Bağırıyor!*", {"vo/coast/odessa/male01/nlo_cheer02.wav", "vo/coast/odessa/female01/nlo_cheer02.wav"})
Schema.voices.Add("Human", "CHEER3", "*Sevinçle Bağırıyor!*", {"vo/coast/odessa/male01/nlo_cheer03.wav", "vo/coast/odessa/female01/nlo_cheer03.wav"})
Schema.voices.Add("Human", "CHEER4", "*Sevinçle Bağırıyor!*", {"vo/coast/odessa/male01/nlo_cheer04.wav"})
Schema.voices.Add("Human", "DARE SAY", "Eğer bunun acıttığını söylemeye cesaret edersen seni öldürürüm.", {"vo/npc/male01/gordead_ans07.wav", "vo/npc/female01/gordead_ans07.wav"})
Schema.voices.Add("Human", "DECENT MEAL", "Seni bilmem ama ben sadece düzgün bir yemek alabilmek için Sivil Koruma'ya katılmaya hazırım.", {"vo/trainyard/male01/cit_foodline04.wav", "vo/trainyard/female01/cit_foodline04.wav"})
Schema.voices.Add("Human", "DEJA VU", "Vay, Déjà vu.", {"vo/npc/male01/question05.wav", "vo/npc/female01/question05.wav"})
Schema.voices.Add("Human", "DESERVE THIS", "Bunu hak etmek için ne yaptım?", {"vo/npc/male01/vanswer14.wav", "vo/npc/female01/vanswer14.wav"})
Schema.voices.Add("Human", "DO NICELY", "Bu çok işe yarayacak!", {"vo/npc/male01/thislldonicely01.wav", "vo/npc/female01/thislldonicely01.wav"})
Schema.voices.Add("Human", "DOESN'T LOOK GOOD", "Bu pek iyi görünmüyor.", {"vo/trainyard/male01/cit_window_use01.wav", "vo/trainyard/female01/cit_window_use01.wav"})
Schema.voices.Add("Human", "DOING SOMETHING", "Bir şeyler yapmamız... gerekmez mi?", {"vo/npc/male01/doingsomething.wav", "vo/npc/female01/doingsomething.wav"})
Schema.voices.Add("Human", "DON'T BE SO SURE", "Bundan bu kadar emin olma.", {"vo/npc/male01/answer21.wav", "vo/npc/female01/answer21.wav"})
Schema.voices.Add("Human", "DON'T DREAM", "Artık rüya görmüyorum.", {"vo/npc/male01/question03.wav", "vo/npc/female01/question03.wav"})
Schema.voices.Add("Human", "DON'T FEEL ANYTHING", "Artık hiçbir şey hissetmiyorum.", {"vo/npc/male01/question18.wav", "vo/npc/female01/question18.wav"})
Schema.voices.Add("Human", "DON'T TELL ME", "Bana söyleme.", {"vo/npc/male01/gordead_ans03.wav", "vo/npc/female01/gordead_ans03.wav"})
Schema.voices.Add("Human", "DONE FOR", "İşimiz bitti!", {"vo/npc/male01/gordead_ans14.wav", "vo/npc/female01/gordead_ans14.wav"})
Schema.voices.Add("Human", "DONE THIS BEFORE", "Bunu daha önce de yapmıştı, iyileşecek!", {"vo/npc/male01/gordead_ans18.wav", "vo/npc/female01/gordead_ans18.wav"})
Schema.voices.Add("Human", "DWELL ON IT", "Bunun üzerinde durmamaya çalışın.", {"vo/npc/male01/answer04.wav", "vo/npc/female01/answer04.wav"})
Schema.voices.Add("Human", "END LIKE THIS", "Bu şekilde bitmemeliydi!", {"vo/npc/male01/gordead_ques14.wav", "vo/npc/female01/gordead_ques14.wav"})
Schema.voices.Add("Human", "ENDED UP WITH YOU", "Bazen seninle nasıl karşılaştığımı merak ediyorum.", {"vo/npc/male01/vquestion04.wav", "vo/npc/female01/vquestion04.wav"})
Schema.voices.Add("Human", "EVERYONE READY", "Herkes hazır mı?", {"vo/outland_12/reb1_prepare_battle_02.wav", "common/null.wav"})
Schema.voices.Add("Human", "EVERYWHERE", "Aman Tanrım, her yerden geliyorlar!", {"vo/outland_02/griggs_everywhere.wav", "common/null.wav"})
Schema.voices.Add("Human", "EXCUSE ME", "Affedersin.", {"vo/npc/male01/excuseme02.wav", "vo/npc/female01/excuseme02.wav"})
Schema.voices.Add("Human", "FANTASTIC", "Fantastik!", {"vo/npc/male01/fantastic01.wav", "vo/npc/female01/fantastic01.wav"})
Schema.voices.Add("Human", "FEEL IT", "Hissediyor musun? Ben hissediyorum!", {"vo/npc/male01/question17.wav", "vo/npc/female01/question17.wav"})
Schema.voices.Add("Human", "FIGURES", "Belliydi.", {"vo/npc/male01/answer03.wav", "vo/npc/female01/answer03.wav"})
Schema.voices.Add("Human", "FINALLY", "Nihayet!", {"vo/npc/male01/finally.wav", "vo/npc/female01/finally.wav"})
Schema.voices.Add("Human", "FINALLY COME", "Sonunda bu günün geldiğine inanamıyorum!", {"vo/npc/male01/question10.wav", "vo/npc/female01/question10.wav"})
Schema.voices.Add("Human", "FIRST TIME", "İlk defa olmayacak.", {"vo/npc/male01/answer36.wav", "vo/npc/female01/answer36.wav"})
Schema.voices.Add("Human", "FIRST TIME FOR EVERYTHING", "Her şeyin bir ilki vardır.", {"vo/npc/male01/answer40.wav", "vo/npc/female01/answer40.wav"})
Schema.voices.Add("Human", "FOLLOWED", "Takip edilmedin, değil mi?", {"vo/outland_02/griggs_followed03.wav", "common/null.wav"})
Schema.voices.Add("Human", "FORGET IT", "Unut gitsin.", {"vo/outland_02/griggs_betweenwave_conver2_03.wav", "common/null.wav"})
Schema.voices.Add("Human", "FREEDOM", "Kokusunu alıyor musun? Bu özgürlük!", {"vo/npc/male01/question07.wav", "vo/npc/female01/question07.wav"})
Schema.voices.Add("Human", "GOD DAMN IT", "Kahretsin...", {"vo/outland_12/reb1_lastwaveannounced03.wav", "common/null.wav"})
Schema.voices.Add("Human", "GOING SO WELL", "İşler çok iyi gidiyordu.", {"vo/npc/male01/gordead_ans02.wav", "vo/npc/female01/gordead_ans02.wav"})
Schema.voices.Add("Human", "GONNA BE SICK", "Hasta olacağım.", {"vo/npc/male01/gordead_ans19.wav", "vo/npc/female01/gordead_ans19.wav"})
Schema.voices.Add("Human", "GET DOWN", "Eğil!", {"vo/npc/male01/getdown02.wav", "vo/npc/female01/getdown02.wav"})
Schema.voices.Add("Human", "GET UP", "Kalk!", {"vo/episode_1/npc/male01/cit_buddykilled05.wav", "vo/episode_1/npc/female01/cit_buddykilled05.wav"})
Schema.voices.Add("Human", "GET GOING", "Yakında yola çıkacak mıyız?", {"vo/npc/male01/getgoingsoon.wav", "vo/npc/female01/getgoingsoon.wav"})
Schema.voices.Add("Human", "GET TO YOU", "Seni etkilemesine izin verme.", {"vo/npc/male01/answer35.wav", "vo/npc/female01/answer35.wav"})
Schema.voices.Add("Human", "GET USED TO", "Bazı şeylere... asla alışamıyorum.", {"vo/npc/male01/vquestion02.wav", "vo/npc/female01/vquestion02.wav"})
Schema.voices.Add("Human", "GO ON", "Devam et!", {"vo/canals/male01/stn6_go_nag02.wav", "vo/canals/female01/stn6_go_nag02.wav"})
Schema.voices.Add("Human", "GONNA GET IT", "Olamaz, şimdi gerçekten sıçtık.", {"vo/trainyard/male01/cit_tvbust05.wav", "vo/trainyard/female01/cit_tvbust05.wav"})
Schema.voices.Add("Human", "GONNA MAKE IT", "Bunu başaracağım. Bunu başaracağım.", {"vo/outland_12/reb1_lastwaveannounced05.wav", "common/null.wav"})
Schema.voices.Add("Human", "GONNA MATE", "Bütün bunlar bittiğinde, çocuk yapacağım.", {"vo/npc/male01/question29.wav", "vo/npc/female01/question29.wav"})
Schema.voices.Add("Human", "GOOD GOD", "Aman Tanrım!", {"vo/npc/male01/goodgod.wav", "vo/npc/female01/goodgod.wav"})
Schema.voices.Add("Human", "GOT IT", "Bu iş sende!", {"vo/npc/male01/yougotit02.wav", "vo/npc/female01/yougotit02.wav"})
Schema.voices.Add("Human", "GOT ONE", "Birini hallettim!", {"vo/npc/male01/gotone02.wav", "vo/npc/female01/gotone02.wav"})
Schema.voices.Add("Human", "GOT THAT FROM ME", "Bunu benden aldın!", {"vo/npc/male01/vanswer06.wav", "vo/npc/female01/vanswer06.wav"})
Schema.voices.Add("Human", "GOTTA RELOAD", "Yeniden yüklemeliyim!", {"vo/npc/male01/gottareload01.wav", "vo/npc/female01/gottareload01.wav"})
Schema.voices.Add("Human", "GUNS ARENT CUTTING IT", "Silahlarımız onu delmiyor!", {"vo/outland_08/chopper/reb1_chop_chopper_hint01.wav", "common/null.wav"})
Schema.voices.Add("Human", "GUNSHIP", "Gunship!", {"vo/npc/male01/gunship02.wav", "vo/npc/female01/gunship02.wav"})
Schema.voices.Add("Human", "GUT", "*Acı* Karnımdan vuruldum!", {"vo/npc/male01/hitingut01.wav", "vo/npc/female01/hitingut01.wav"})
Schema.voices.Add("Human", "GUTTER", "Aklın çukurda.", {"vo/npc/male01/answer20.wav", "vo/npc/female01/answer20.wav"})
Schema.voices.Add("Human", "HATE THOSE THINGS", "Bu lanet şeylerden nefret ediyorum!", {"vo/outland_12/reb2_magblasted09.wav", "common/null.wav"})
Schema.voices.Add("Human", "HAWAII", "Hawaii'yi unutma.", {"vo/npc/male01/answer34.wav", "vo/npc/female01/answer34.wav"})
Schema.voices.Add("Human", "HEADCRABS", "Headcrabler!", {"vo/npc/male01/headcrabs01.wav", "vo/npc/female01/headcrabs01.wav"})
Schema.voices.Add("Human", "HEADS UP", "Dikkat!", {"vo/npc/male01/headsup02.wav", "vo/npc/female01/headsup02.wav"})
Schema.voices.Add("Human", "HELL OUT", "Defol git buradan!", {"vo/npc/male01/gethellout.wav", "vo/npc/female01/gethellout.wav"})
Schema.voices.Add("Human", "HELP YOU", "Sana yardım etmek isterdim ama bu söz konusu bile olamaz.", {"vo/trainyard/male01/cit_pedestrian05.wav", "vo/trainyard/female01/cit_pedestrian05.wav"})
Schema.voices.Add("Human", "HE'S DEAD", "O öldü.", {"vo/npc/male01/gordead_ques01.wav", "vo/npc/female01/gordead_ques01.wav"})
Schema.voices.Add("Human", "HEY STAY FOCUSED", "Hey, odaklanın! Siper alın ve ateş etmeye başlayın!", {"vo/outland_12/reb1_prepare_battle_09.wav", "common/null.wav"})
Schema.voices.Add("Human", "HELP2", "Yardım!", {"vo/npc/male01/help01.wav", "vo/npc/female01/help01.wav"})
Schema.voices.Add("Human", "HERE AMMO", "İşte cephane!", {"vo/npc/male01/ammo03.wav", "vo/npc/female01/ammo03.wav"})
Schema.voices.Add("Human", "TAKE AMMO", "Biraz cephane al!", {"vo/npc/male01/ammo04.wav", "vo/npc/female01/ammo04.wav"})
Schema.voices.Add("Human", "HERE COME THE HACKS", "Manhackler geliyor!", {"vo/npc/male01/herecomehacks01.wav", "vo/npc/female01/herecomehacks01.wav"})
Schema.voices.Add("Human", "HERE THEY COME", "İşte geliyorlar!", {"vo/npc/male01/heretheycome01.wav", "vo/npc/female01/heretheycome01.wav"})
Schema.voices.Add("Human", "HERE WE GO AGAIN", "Ah dostum... işte yine başlıyoruz.", {"vo/outland_12/reb1_lastwaveannounced02.wav", "common/null.wav"})
Schema.voices.Add("Human", "HI", "Esenlikler.", {"vo/npc/male01/hi01.wav", "vo/npc/female01/hi01.wav"})
Schema.voices.Add("Human", "HOLD AGAINST", "Bunu sana karşı kullanmayacağım.", {"vo/npc/male01/answer02.wav", "vo/npc/female01/answer02.wav"})
Schema.voices.Add("Human", "HOLD EM", "Devam edin, onları tutacağım!", {"vo/trainyard/cit_blocker_holdem.wav"})
Schema.voices.Add("Human", "HOLY SHIT", "Hass... siktir...", {"vo/outland_12/reb1_sawmillexplo03.wav", "common/null.wav"})
Schema.voices.Add("Human", "HOW ABOUT THAT", "Buna ne dersin?", {"vo/npc/male01/answer25.wav", "vo/npc/female01/answer25.wav"})
Schema.voices.Add("Human", "HORSE", "Bir atı, toynaklarını falan yiyebilirim.", {"vo/npc/male01/question09.wav", "vo/npc/female01/question09.wav"})
Schema.voices.Add("Human", "HUNGRY", "Tanrım, acıktım.", {"vo/npc/male01/question28.wav", "vo/npc/female01/question28.wav"})
Schema.voices.Add("Human", "I'M READY", "Tamam, hazırım.", {"vo/npc/male01/okimready01.wav", "vo/npc/female01/okimready01.wav"})
Schema.voices.Add("Human", "IM BUSY", "Meşgul olduğumu görmüyor musun?", {"vo/npc/male01/busy02.wav", "vo/npc/female01/busy02.wav"})
Schema.voices.Add("Human", "IM HURT", "Ah, yaralandım!", {"vo/npc/male01/imhurt01.wav", "vo/npc/female01/imhurt01.wav"})
Schema.voices.Add("Human", "INCOMING", "Geliyor!", {"vo/npc/male01/incoming02.wav", "vo/npc/female01/incoming02.wav"})
Schema.voices.Add("Human", "JUST IN TIME", "Tam zamanında geldin. Fark edilmeden önce buradan gitmeliyiz.", {"vo/canals/male01/gunboat_justintime.wav", "vo/canals/female01/gunboat_justintime.wav"})
Schema.voices.Add("Human", "KILLING ME", "Dur, beni öldürüyorsun.", {"vo/npc/male01/vanswer13.wav", "vo/npc/female01/vanswer13.wav"})
Schema.voices.Add("Human", "KNEW IT WOULD END", "Sonunun böyle olacağını biliyordum!", {"vo/outland_11a/silo/reb1_idles03.wav", "common/null.wav"})
Schema.voices.Add("Human", "KNOW WHAT", "'Ne demek istediğini biliyorum.", {"vo/npc/male01/answer08.wav", "vo/npc/female01/answer08.wav"})
Schema.voices.Add("Human", "LEAD THE WAY", "Yolu göster!", {"vo/npc/male01/leadtheway01.wav", "vo/npc/female01/leadtheway01.wav"})
Schema.voices.Add("Human", "LET US THROUGH", "Geçmemize izin verin!", {"vo/streetwar/barricade/male01/c17_05_letusthru.wav", "vo/streetwar/barricade/female01/c17_05_letusthru.wav"})
Schema.voices.Add("Human", "LEARNED THEIR LESSON", "Derslerini aldıklarını düşünüyorum.", {"vo/outland_11a/silo/mirt_silo_trouble03.wav", "common/null.wav"})
Schema.voices.Add("Human", "LEAVE A MARK", "Bu iz bırakacak.", {"vo/outland_08/chopper/rebc_chop_hit02.wav", "common/null.wav"})
Schema.voices.Add("Human", "LEAVE IT ALONE", "Onu rahat bırakın.", {"vo/npc/male01/answer38.wav", "vo/npc/female01/answer38.wav"})
Schema.voices.Add("Human", "LET US OUT", "Çıkarın bizi buradan!", {"vo/streetwar/nexus/male01/c17_10_letusout.wav", "vo/streetwar/nexus/female01/c17_10_letusout.wav"})
Schema.voices.Add("Human", "LIKE THAT", "Hah, böyle mi?", {"vo/npc/male01/likethat.wav", "vo/npc/female01/likethat.wav"})
Schema.voices.Add("Human", "LITTLE CORNER", "Küçük bir saklanma köşem var ve orada kalacağım!", {"vo/npc/male01/littlecorner01.wav", "vo/npc/female01/littlecorner01.wav"})
Schema.voices.Add("Human", "LIVE MY LIFE", "Eğer hayatımı yeniden yaşayabilseydim...", {"vo/npc/male01/question13.wav", "vo/npc/female01/question13.wav"})
Schema.voices.Add("Human", "LOOK OUT BELOW", "Aşağıya bak!", {"vo/npc/male01/cit_dropper04.wav", "vo/npc/female01/cit_dropper04.wav"})
Schema.voices.Add("Human", "LOOK SUSPICIOUS", "Yanıma oturma, şüpheli görünür.", {"vo/trainyard/male01/cit_bench03.wav", "vo/trainyard/female01/cit_bench03.wav"})
Schema.voices.Add("Human", "MAN DOWN", "Adam öldü!", {"vo/episode_1/npc/male01/cit_buddykilled08.wav", "vo/episode_1/npc/female01/cit_buddykilled08.wav"})
Schema.voices.Add("Human", "MATTER OF TIME", "Bu sadece an meselesiydi.", {"vo/trainyard/male01/cit_window_use03.wav", "vo/trainyard/female01/cit_window_use03.wav"})
Schema.voices.Add("Human", "MIND ON YOUR WORK", "Aklınız işinizde olsun!", {"vo/npc/male01/answer19.wav", "vo/npc/female01/answer19.wav"})
Schema.voices.Add("Human", "MISUNDERESTIMATED", "Yanlış değerlendirdiğimizi düşünüyorum.", {"vo/outland_02/griggs_underest.wav", "common/null.wav"})
Schema.voices.Add("Human", "MOVE ON", "Haydi harekete geçelim! Onlar bizi hedef almadan önce burayı terk etmeliyiz!", {"vo/canals/male01/gunboat_moveon.wav", "vo/canals/female01/gunboat_moveon.wav"})
Schema.voices.Add("Human", "MOAN1", "Uh... ah", {"vo/npc/male01/moan01.wav", "vo/npc/female01/moan01.wav"})
Schema.voices.Add("Human", "MOAN2", "Uh... ah-huh", {"vo/npc/male01/moan02.wav", "vo/npc/female01/moan02.wav"})
Schema.voices.Add("Human", "MOAN3", "Uh...", {"vo/npc/male01/moan03.wav", "vo/npc/female01/moan03.wav"})
Schema.voices.Add("Human", "MOAN4", "Ohh", {"vo/npc/male01/moan04.wav", "vo/npc/female01/moan04.wav"})
Schema.voices.Add("Human", "MOAN5", "Aaah", {"vo/npc/male01/moan05.wav", "vo/npc/female01/moan05.wav"})
Schema.voices.Add("Human", "MORE INFORMATION", "Bu ihtiyacım olandan daha fazla bilgi.", {"vo/npc/male01/answer26.wav", "vo/npc/female01/answer26.wav"})
Schema.voices.Add("Human", "MUMBO JUMBO", "Bu kadar saçmalıkların yeter.", {"vo/npc/male01/vanswer01.wav", "vo/npc/female01/vanswer01.wav"})
Schema.voices.Add("Human", "MY ARM", "Ah, kolum!", {"vo/npc/male01/myarm02.wav", "vo/npc/female01/myarm01.wav"})
Schema.voices.Add("Human", "MY GUT", "Ah, bağırsaklarım!", {"vo/npc/male01/mygut02.wav", "vo/npc/female01/mygut02.wav"})
Schema.voices.Add("Human", "MY LEG", "Ah, bacağım!", {"vo/npc/male01/myleg01.wav", "vo/npc/female01/myleg01.wav"})
Schema.voices.Add("Human", "NEIGHBOURHOOD", "Mahallenin geri kalanı da burada.", {"vo/trainyard/male01/cit_window_use04.wav", "vo/trainyard/female01/cit_window_use04.wav"})
Schema.voices.Add("Human", "NEVER CAN TELL", "Asla söyleyemem.", {"vo/npc/male01/answer23.wav", "vo/npc/female01/answer23.wav"})
Schema.voices.Add("Human", "NEVER GOING TO MAKE", "Beni asla bir stalker yapamayacaklar!", {"vo/npc/male01/question15.wav", "vo/npc/female01/question15.wav"})
Schema.voices.Add("Human", "NEW IN TOWN", "Şehirde yenisin, değil mi?", {"vo/trainyard/male01/cit_pedestrian01.wav", "vo/trainyard/female01/cit_pedestrian01.wav"})
Schema.voices.Add("Human", "NICE", "Güzel.", {"vo/npc/male01/nice01.wav", "vo/npc/female01/nice01.wav"})
Schema.voices.Add("Human", "NIP THAT KINDA TALK", "En başından bu şekilde konuşmamalısın.", {"vo/npc/male01/answer31.wav", "vo/npc/female01/answer31.wav"})
Schema.voices.Add("Human", "NOO", "Hayır! HAYIR!", {"vo/coast/odessa/male01/nlo_cubdeath01.wav", "vo/coast/odessa/female01/nlo_cubdeath01.wav"})
Schema.voices.Add("Human", "NOO2", "Hayır! HAYIR!", {"vo/coast/odessa/male01/nlo_cubdeath02.wav", "vo/coast/odessa/female01/nlo_cubdeath02.wav"})
Schema.voices.Add("Human", "NO ARGUMENT", "Haklısın.", {"vo/npc/male01/answer33.wav", "vo/npc/female01/answer33.wav"})
Schema.voices.Add("Human", "NO KIDS", "Etrafta bunu görecek çocuk olmamasına sevindim.", {"vo/npc/male01/question30.wav", "vo/npc/female01/question30.wav"})
Schema.voices.Add("Human", "NOT GOING TO TELL", "Bunun bana neyi hatırlattığını sana söylemeyeceğim bile.", {"vo/npc/male01/question14.wav", "vo/npc/female01/question14.wav"})
Schema.voices.Add("Human", "NOT OUT HERE", "Seninle konuşurken görülmemeliyim. Burada olmaz.", {"vo/trainyard/male01/cit_bench02.wav", "vo/trainyard/female01/cit_bench02.wav"})
Schema.voices.Add("Human", "NOT SURE", "Bunu nasıl anlamalıyım, bilemedim.", {"vo/npc/male01/vanswer03.wav", "vo/npc/female01/vanswer03.wav"})
Schema.voices.Add("Human", "NOT THE MAN I THOUGHT", "Sen olduğunu düşündüğüm adam değilsin!", {"vo/npc/male01/notthemanithought01.wav", "vo/npc/female01/notthemanithought01.wav"})
Schema.voices.Add("Human", "NOW ITS PERSONAL", "Pekala... artık bu kişisel!", {"vo/outland_12/reb1_buildingexplo03.wav", "common/null.wav"})
Schema.voices.Add("Human", "NOW WHAT", "Şimdi ne olacak?", {"vo/npc/male01/gordead_ans01.wav", "vo/npc/female01/gordead_ans01.wav"})
Schema.voices.Add("Human", "OH GOD", "Aman Tanrım!", {"vo/npc/male01/gordead_ans04.wav", "vo/npc/female01/gordead_ans04.wav"})
Schema.voices.Add("Human", "OH GOD IM NEXT", "Aman Tanrım, sıradaki benim. Biliyorum!", {"vo/episode_1/npc/male01/cit_buddykilled02.wav", "vo/episode_1/npc/female01/cit_buddykilled02.wav"})
Schema.voices.Add("Human", "OH SHIT", "Kahretsin!", {"vo/episode_1/npc/male01/cit_buddykilled07.wav", "vo/episode_1/npc/female01/cit_buddykilled07.wav"})
Schema.voices.Add("Human", "OH NO", "Oh hayır.", {"vo/npc/male01/gordead_ans05.wav", "vo/npc/female01/gordead_ans05.wav"})
Schema.voices.Add("Human", "OH BOY HERE WE GO", "Hadi bakalım, işte başlıyoruz!", {"vo/outland_12/reb1_prepare_battle_01.wav", "common/null.wav"})
Schema.voices.Add("Human", "OKAY", "Tamam!", {"vo/npc/male01/ok01.wav", "vo/npc/female01/ok01.wav"})
Schema.voices.Add("Human", "ONE OF THOSE DAYS", "Bugünün o günlerden biri olacağını biliyordum.", {"vo/npc/male01/question25.wav", "vo/npc/female01/question25.wav"})
Schema.voices.Add("Human", "ONE WAY", "Bu... farklı bir bakış açısı.", {"vo/npc/male01/answer15.wav", "vo/npc/female01/answer15.wav"})
Schema.voices.Add("Human", "ORIGINAL THOUGHT", "Hiç orijinal bir düşünceniz oldu mu?", {"vo/npc/male01/answer16.wav", "vo/npc/female01/answer16.wav"})
Schema.voices.Add("Human", "OUT OF YOUR WAY", "Yolundan çekileyim.", {"vo/npc/male01/outofyourway02.wav", "vo/npc/female01/outofyourway02.wav"})
Schema.voices.Add("Human", "OVER HERE", "Burada!", {"vo/npc/male01/overhere01.wav", "vo/npc/female01/overhere01.wav"})
Schema.voices.Add("Human", "OVER THERE", "Orada!", {"vo/npc/male01/overthere01.wav", "vo/npc/female01/overthere01.wav"})
Schema.voices.Add("Human", "OPEN GATE", "Kapıyı aç!", {"vo/streetwar/barricade/male01/c17_05_opengate.wav", "vo/streetwar/barricade/female01/c17_05_opengate.wav"})
Schema.voices.Add("Human", "OPEN DOOR", "Benim, kapıyı aç.", {"vo/streetwar/tunnel/male01/c17_06_password01.wav", "vo/streetwar/tunnel/female01/c17_06_password01.wav"})
Schema.voices.Add("Human", "OWN MEDICINE", "Kendi zehrinin tadı nasılmış?", {"vo/outland_08/chopper/rebc_chop_hit04.wav", "common/null.wav"})
Schema.voices.Add("Human", "PAIN1", "Ov!", {"vo/npc/male01/ow01.wav", "vo/npc/female01/ow01.wav"})
Schema.voices.Add("Human", "PAIN10", "Ah!", {"vo/npc/male01/pain09.wav", "vo/npc/female01/pain09.wav"})
Schema.voices.Add("Human", "PAIN2", "Uh!", {"vo/npc/male01/pain01.wav", "vo/npc/female01/pain01.wav"})
Schema.voices.Add("Human", "PAIN3", "Uh!", {"vo/npc/male01/pain02.wav", "vo/npc/female01/pain02.wav"})
Schema.voices.Add("Human", "PAIN4", "Ah!", {"vo/npc/male01/pain03.wav", "vo/npc/female01/pain03.wav"})
Schema.voices.Add("Human", "PAIN5", "Uh!", {"vo/npc/male01/pain04.wav", "vo/npc/female01/pain04.wav"})
Schema.voices.Add("Human", "PAIN6", "Huh!", {"vo/npc/male01/pain05.wav", "vo/npc/female01/pain05.wav"})
Schema.voices.Add("Human", "PAIN7", "Auh!", {"vo/npc/male01/pain06.wav", "vo/npc/female01/pain06.wav"})
Schema.voices.Add("Human", "PAIN8", "Uh!", {"vo/npc/male01/pain07.wav", "vo/npc/female01/pain07.wav"})
Schema.voices.Add("Human", "PAIN9", "Uh!", {"vo/npc/male01/pain08.wav", "vo/npc/female01/pain08.wav"})
Schema.voices.Add("Human", "PARDON ME", "Afedersiniz.", {"vo/npc/male01/pardonme01.wav", "vo/npc/female01/pardonme01.wav"})
Schema.voices.Add("Human", "PERSONALLY", "Bunu kişisel algılamalı mıyım?", {"vo/npc/male01/vanswer04.wav", "vo/npc/female01/vanswer04.wav"})
Schema.voices.Add("Human", "PLEASE NO", "Lütfen yapma.", {"vo/npc/male01/gordead_ans06.wav", "vo/npc/female01/gordead_ans06.wav"})
Schema.voices.Add("Human", "PORTAL", "Bundan sonra bir portalı gördüğümde direkt içine atlıyorum. Her yer buradan daha iyi olmalı", {"vo/outland_11a/silo/reb1_idles06.wav", "common/null.wav"})
Schema.voices.Add("Human", "PUT UP WITH YOU", "Bu yüzden sana katlandık.", {"vo/npc/male01/vanswer07.wav", "vo/npc/female01/vanswer07.wav"})
Schema.voices.Add("Human", "READY WHEN YOU ARE", "Sen hazır olduğunda hazırım!", {"vo/npc/male01/readywhenyouare01.wav", "vo/npc/female01/readywhenyouare01.wav"})
Schema.voices.Add("Human", "RELOAD", "Şarjör değiştirirken beni koruyun!", {"vo/npc/male01/coverwhilereload01.wav", "vo/npc/female01/coverwhilereload01.wav"})
Schema.voices.Add("Human", "RIGHT ON", "Kesinlikle doğru!", {"vo/npc/male01/answer32.wav", "vo/npc/female01/answer32.wav"})
Schema.voices.Add("Human", "RUN", "Kaç!", {"vo/npc/male01/strider_run.wav", "vo/npc/female01/strider_run.wav"})
Schema.voices.Add("Human", "RUN2", "Canını seven kaçsın!", {"vo/npc/male01/runforyourlife01.wav", "vo/npc/female01/runforyourlife01.wav"})
Schema.voices.Add("Human", "SAME HERE", "Aynı şekilde.", {"vo/npc/male01/answer07.wav", "vo/npc/female01/answer07.wav"})
Schema.voices.Add("Human", "SAD NO", "Hayır..", {"vo/episode_1/npc/male01/cit_buddykilled03.wav", "vo/episode_1/npc/female01/cit_buddykilled03.wav"})
Schema.voices.Add("Human", "SCANNERS", "Scannerlar!", {"vo/npc/male01/scanners01.wav", "vo/npc/female01/scanners02"})
Schema.voices.Add("Human", "SCARING THE PIDGEONS", "Güvercinleri korkutuyorsun.", {"vo/trainyard/male01/cit_bench04.wav", "vo/trainyard/female01/cit_bench04.wav"})
Schema.voices.Add("Human", "SELL INSURANCE", "Eskiden yapmak istediğim tek şeyin sigorta satmak olduğunu düşünürdüm.", {"vo/npc/male01/question02.wav", "vo/npc/female01/question02.wav"})
Schema.voices.Add("Human", "SHELLING", "Bizi bombalıyorlar!", {"vo/canals/male01/stn6_shellingus.wav", "vo/canals/female01/stn6_shellingus.wav"})
Schema.voices.Add("Human", "SHIT", "Hassiktir!", {"vo/outland_12/reb1_buildingexplo06.wav", "common/null.wav"})
Schema.voices.Add("Human", "SHOWER", "En son ne zaman duş aldığımı hatırlamıyorum.", {"vo/npc/male01/question19.wav", "vo/npc/female01/question19.wav"})
Schema.voices.Add("Human", "SHUT UP", "Kapa çeneni.", {"vo/outland_08/chopper/reb_chop_shipdown03.wav", "common/null.wav"})
Schema.voices.Add("Human", "SHUT UP2", "Sana çeneni kapatmanı bile söylemeyeceğim!", {"vo/npc/male01/answer17.wav", "vo/npc/female01/answer17.wav"})
Schema.voices.Add("Human", "SO WHAT NEXT", "Peki bundan sonra ne olacak?", {"vo/outland_11a/silo/reb1_idles01.wav", "common/null.wav"})
Schema.voices.Add("Human", "SO WHAT NOW", "Peki şimdi ne olacak?", {"vo/outland_11a/silo/reb1_idles01.wav", "common/null.wav"})
Schema.voices.Add("Human", "SORRY", "Üzgünüm.", {"vo/npc/male01/sorry01.wav", "vo/npc/female01/sorry01.wav"})
Schema.voices.Add("Human", "SPEAK ENGLISH", "Türkçe konuş!", {"vo/npc/male01/vanswer05.wav", "vo/npc/female01/vanswer05.wav"})
Schema.voices.Add("Human", "SPREAD THE WORD", "Haberi yayın.", {"vo/npc/male01/gordead_ans10.wav", "vo/npc/female01/gordead_ans10.wav"})
Schema.voices.Add("Human", "STAY HERE", "Burada kalacağım.", {"vo/npc/male01/illstayhere01.wav", "vo/npc/female01/illstayhere01.wav"})
Schema.voices.Add("Human", "STICKING HERE", "Burada kalıyorum.", {"vo/npc/male01/imstickinghere01.wav", "vo/npc/female01/imstickinghere01.wav"})
Schema.voices.Add("Human", "STINKING BUGS", "Kokuşmuş böcekler!", {"vo/outland_02/griggs_killlion_04.wav", "common/null.wav"})
Schema.voices.Add("Human", "STAND BACK IT'S GONNA BLOW", "Geri çekil! Patlayacak!", {"vo/streetwar/tunnel/male01/c17_06_det04.wav", "vo/streetwar/tunnel/male01/c17_06_det04.wav"})
Schema.voices.Add("Human", "STOP LOOKING", "Bana öyle bakmayı kes.", {"vo/npc/male01/vquestion01.wav", "vo/npc/female01/vquestion01.wav"})
Schema.voices.Add("Human", "STRAIGHT TO THEIR UNIVERSE", "Dövüşü Combine'a taşıyalım, ne dersin doktor? Doğrudan onların evrenine, nasıl olur?", {"vo/outland_11a/silo/reb1_idles07.wav", "common/null.wav"})
Schema.voices.Add("Human", "STRIDER", "Strider!", {"vo/npc/male01/strider.wav", "vo/npc/female01/strider.wav"})
Schema.voices.Add("Human", "SUPPLIES", "Hey aşağıda! Malzemeler!", {"vo/npc/male01/cit_dropper01.wav", "vo/npc/female01/cit_dropper01.wav"})
Schema.voices.Add("Human", "SURE ABOUT THAT", "Bundan emin misin?", {"vo/npc/male01/answer37.wav", "vo/npc/female01/answer37.wav"})
Schema.voices.Add("Human", "TAKE A MIRACLE", "Bizi bundan kurtarmak için kahrolası bir mucize gerekecek!", {"vo/outland_12/reb1_lastwaveannounced06.wav", "common/null.wav"})
Schema.voices.Add("Human", "TAKE COVER", "Siper al!", {"vo/npc/male01/takecover02.wav", "vo/npc/female01/takecover02.wav"})
Schema.voices.Add("Human", "TAKE IT DOWN", "Lanet olsun, indir şunu!", {"vo/outland_12/reb1_sawmillexplo06.wav", "common/null.wav"})
Schema.voices.Add("Human", "TAKE MEDKIT", "Bu sıhhiye çantasını al.", {"vo/npc/male01/health03.wav", "vo/npc/female01/headsup02.wav"})
Schema.voices.Add("Human", "TALK ABOUT IT LATER", "Bunu daha sonra konuşamaz mıyız?", {"vo/npc/male01/answer05.wav", "vo/npc/female01/answer05.wav"})
Schema.voices.Add("Human", "TALKING TO YOURSELF", "Yine kendi kendine konuşuyorsun.", {"vo/npc/male01/answer09.wav", "vo/npc/female01/answer09.wav"})
Schema.voices.Add("Human", "THE POINT", "Amaç ne?!", {"vo/npc/male01/gordead_ans12.wav", "vo/npc/female01/gordead_ans12.wav"})
Schema.voices.Add("Human", "THE USE", "Ne işe yarar?", {"vo/npc/male01/gordead_ans11.wav", "vo/npc/female01/gordead_ans11.wav"})
Schema.voices.Add("Human", "THINKING ABOUT", "Düşünmekten çekinmiyor.", {"vo/npc/male01/answer12.wav", "vo/npc/female01/answer12.wav"})
Schema.voices.Add("Human", "THIS CAN'T BE", "Bu olamaz!", {"vo/npc/male01/gordead_ques06.wav", "vo/npc/female01/gordead_ques06.wav"})
Schema.voices.Add("Human", "THIS IS BAD", "Bu kötü!", {"vo/npc/male01/gordead_ques10.wav", "vo/npc/female01/gordead_ques10.wav"})
Schema.voices.Add("Human", "THIS WAR", "Bu savaşın hiçbir zaman biteceğini düşünmüyorum.", {"vo/npc/male01/question01.wav", "vo/npc/female01/question01.wav"})
Schema.voices.Add("Human", "THIS WAY", "Bu taraftan.", {"vvo/coast/odessa/male01/stairman_follow01.wav", "vo/coast/odessa/female01/stairman_follow01.wav"})
Schema.voices.Add("Human", "THOUGHT ANGRY", "Yardım etmek için burada olduğunuzu düşündük!", {"vo/npc/male01/heretohelp01.wav", "vo/npc/female01/heretohelp01.wav"})
Schema.voices.Add("Human", "THOUGHT SAD", "Yardım etmek için burada olduğunuzu düşündük!", {"vo/npc/male01/heretohelp02.wav", "vo/npc/female01/heretohelp02.wav"})
Schema.voices.Add("Human", "TOMBSTONE", "Bunu mezar taşına koyacağım.", {"vo/npc/male01/answer11.wav", "vo/npc/female01/answer11.wav"})
Schema.voices.Add("Human", "TOO LOUD", "Bunu çok yüksek sesle söylemeyeceğim...", {"vo/npc/male01/answer10.wav", "vo/npc/female01/answer10.wav"})
Schema.voices.Add("Human", "TRUSTED", "Sana güvenmiştik!", {"vo/npc/male01/wetrustedyou02.wav", "vo/npc/female01/wetrustedyou02.wav"})
Schema.voices.Add("Human", "TUNE", "Bu melodiyi aklımdan çıkaramıyorum... *Islık*", {"vo/npc/male01/question23.wav", "vo/npc/female01/question23.wav"})
Schema.voices.Add("Human", "UNWANTED ATTENTION", "Geri çekilin, ilgiyi üzerinize çekeceksiniz.", {"vo/trainyard/male01/cit_bench01.wav", "vo/trainyard/female01/cit_bench01.wav"})
Schema.voices.Add("Human", "USE A DRINK", "Şey... Kesinlikle bir içkiye ihtiyacım var. Kim benimle?", {"vo/outland_08/chopper/reb_chop_useadrink02.wav", "common/null.wav"})
Schema.voices.Add("Human", "UH OH", "Eyvah!", {"vo/npc/male01/uhoh.wav", "vo/npc/female01/uhoh.wav"})
Schema.voices.Add("Human", "VORTS CALLING", "Vort'lar seni çağırıyor!", {"vo/outland_02/griggs_vortscalling.wav", "common/null.wav"})
Schema.voices.Add("Human", "VORTS PISSED", "Tanrım... Vort'ları hiç bu kadar sinirli görmemiştim!", {"vo/outland_02/griggs_watchvorts_04.wav", "common/null.wav"})
Schema.voices.Add("Human", "VORTS WOULD SAY", "Bilmiyorum. Vort'ların söyleyeceği bir şeye benziyor.", {"vo/outland_02/griggs_vortswouldsay.wav", "common/null.wav"})
Schema.voices.Add("Human", "WAIT IN LINE", "Bu boktan şeyi sırada beklemek için çok aç olmalısın.", {"vo/trainyard/male01/cit_foodline03.wav", "vo/trainyard/female01/cit_foodline03.wav"})
Schema.voices.Add("Human", "WANDERING AROUND", "Ortalıkta dolaşma zamanı değil! Combine yaklaşıyor!", {"vo/coast/odessa/male01/nlo_citizen_greet03.wav", "vo/coast/odessa/female01/nlo_citizen_greet03.wav"})
Schema.voices.Add("Human", "WAITING FOR SOMEBODY", "Birini mi bekliyorsun?", {"vo/npc/male01/waitingsomebody.wav", "vo/npc/female01/waitingsomebody.wav"})
Schema.voices.Add("Human", "WANNA BET", "İddiaya var mısın?", {"vo/npc/male01/answer27.wav", "vo/npc/female01/answer27.wav"})
Schema.voices.Add("Human", "WASN'T PART OF THE PLAN", "Bunun planın bir parçası olmadığına eminim.", {"vo/npc/male01/question11.wav", "vo/npc/female01/question11.wav"})
Schema.voices.Add("Human", "WATCH OUT", "Dikkat et!", {"vo/npc/male01/watchout.wav", "vo/npc/female01/watchout.wav"})
Schema.voices.Add("Human", "WE CAN DO THIS", "Bunu yapabiliriz, değil mi arkadaşlar? ...evet, bunu yapabiliriz...", {"vo/outland_02/griggs_betweenwave_09.wav", "common/null.wav"})
Schema.voices.Add("Human", "WE NEED TO STOP THEM HERE", "Onları burada durdurmalıyız!", {"vo/outland_12/reb1_prepare_battle_03.wav", "common/null.wav"})
Schema.voices.Add("Human", "WELL NOW WHAT", "Peki... şimdi ne olacak?", {"vo/npc/male01/gordead_ans15.wav", "vo/npc/female01/gordead_ans15.wav"})
Schema.voices.Add("Human", "WHAT AM I SUPPOSED TO DO ABOUT IT", "Bu konuda ne yapmam gerekiyor?", {"vo/npc/male01/answer29.wav", "vo/npc/male01/feanswer29.wav"})
Schema.voices.Add("Human", "WHAT A WAY TO GO", "Gitmek için ne yol ama...", {"vo/npc/male01/gordead_ques02.wav", "vo/npc/female01/gordead_ques02.wav"})
Schema.voices.Add("Human", "WHAT I THINK", "Kimse benim ne düşündüğümü umursamıyor mu?", {"vo/npc/male01/question22.wav", "vo/npc/female01/question22.wav"})
Schema.voices.Add("Human", "WHAT YOU'RE DOING", "Ne yaptığına dikkat et!", {"vo/npc/male01/watchwhat.wav", "vo/npc/female01/watchwhat"})
Schema.voices.Add("Human", "WHO AM I KIDDING", "Bütün bunlar bittiğinde... Kimi kandırıyorum..", {"vo/npc/male01/question04.wav", "vo/npc/female01/question04.wav"})
Schema.voices.Add("Human", "WHOOPS", "Ups!", {"vo/npc/male01/whoops01.wav", "vo/npc/female01/whoops01.wav"})
Schema.voices.Add("Human", "WHY ARE YOU TELLING ME", "Bana neden anlatıyorsun?", {"vo/npc/male01/answer24.wav", "vo/npc/female01/answer24.wav"})
Schema.voices.Add("Human", "WHY GO ON", "Neden devam edelim?", {"vo/npc/male01/gordead_ans13.wav", "vo/npc/female01/gordead_ans13.wav"})
Schema.voices.Add("Human", "WHY SO MANY", "Neden bu kadar çok var?", {"vo/outland_02/griggs_whysomany.wav", "common/null.wav"})
Schema.voices.Add("Human", "WISH I HAD A DIME", "Keşke birisi bunu her söylediğinde bir kuruş kazansaydım.", {"vo/npc/male01/answer28.wav", "vo/npc/female01/answer28.wav"})
Schema.voices.Add("Human", "WITH YOU", "Seninleyim.", {"vo/npc/male01/answer13.wav", "vo/npc/female01/answer13.wav"})
Schema.voices.Add("Human", "WORD TO THE WISE", "Benden tavsiye, kendine sakla.", {"vo/trainyard/male01/cit_pedestrian02.wav", "vo/trainyard/female01/cit_pedestrian02.wav"})
Schema.voices.Add("Human", "WORSE NOT BETTER", "Bana göre işler iyiye değil, kötüye gidiyor!", {"vo/npc/male01/question12.wav", "vo/npc/female01/question12.wav"})
Schema.voices.Add("Human", "YEAH", "Evet!", {"vo/npc/male01/yeah02.wav", "vo/npc/female01/yeah02.wav"})
Schema.voices.Add("Human", "YOU OKAY?!", "İyi misin?!", {"vo/episode_1/npc/male01/cit_buddykilled01.wav", "vo/episode_1/npc/female01/cit_buddykilled01.wav"})
Schema.voices.Add("Human", "YOU ALL OVER", "Bu bildiğimiz sensin.", {"vo/npc/male01/answer01.wav", "vo/npc/female01/answer01.wav"})
Schema.voices.Add("Human", "YOU MADE IT", "Başardın!", {"vo/coast/barn/male01/youmadeit.wav", "vo/coast/barn/female01/youmadeit.wav"})
Schema.voices.Add("Human", "YOU AND ME BOTH", "Hah, sen de ben de.", {"vo/npc/male01/answer14.wav", "vo/npc/female01/answer14.wav"})
Schema.voices.Add("Human", "YOU NEVER KNOW", "Asla bilemezsin.", {"vo/npc/male01/answer22.wav", "vo/npc/female01/answer22.wav"})
Schema.voices.Add("Human", "YOU TALKING TO ME", "Benimle mi konuşuyorsun?", {"vo/npc/male01/answer30.wav", "vo/npc/female01/answer30.wav"})
Schema.voices.Add("Human", "ZOMBIES", "Zombiler!", {"vo/npc/male01/zombies02.wav", "vo/npc/female01/zombies02.wav"})
Schema.voices.Add("Human", "ZOMBIES2", "Zombiler!", {"vo/npc/male01/zombies01.wav", "vo/npc/female01/zombies01.wav"})
Schema.voices.Add("Human", "COUGH", "*Öksürme*", {"ambient/voices/cough1.wav", "coughs/female/cough1.wav"})
Schema.voices.Add("Human", "COUGH2", "*Öksürme*", {"ambient/voices/cough2.wav", "coughs/female/cough2.wav"})
Schema.voices.Add("Human", "COUGH3", "*Öksürme*", {"ambient/voices/cough3.wav", "coughs/female/cough3.wav"})
Schema.voices.Add("Human", "COUGH4", "*Öksürme*", {"ambient/voices/cough4.wav", "coughs/female/cough4.wav"})
Schema.voices.Add("Vortigaunt", "ACCOMPANY", "Memnuniyetle eşlik edeceğiz.", "vo/npc/vortigaunt/accompany.wav")
Schema.voices.Add("Vortigaunt", "AFFIRMED", "Onaylıyoruz.", "vo/npc/vortigaunt/affirmed.wav")
Schema.voices.Add("Vortigaunt", "AGREED", "Katılıyoruz.", "vo/outland_03_04/tunnels/vort_extract_agreed.wav")
Schema.voices.Add("Vortigaunt", "AGREED2", "Katılıyoruz.", "vo/npc/vortigaunt/vort_grp_agree02.wav")
Schema.voices.Add("Vortigaunt", "AH", "Ah...", "vo/npc/vortigaunt/vort_grp_agree04.wav")
Schema.voices.Add("Vortigaunt", "AH YES", "Ah, evet.", "vo/outland_03_04/tunnels/vort_extract_ahyes.wav")
Schema.voices.Add("Vortigaunt", "AH2", "Ah...", "vo/npc/vortigaunt/vort_grp_greetings04.wav")
Schema.voices.Add("Vortigaunt", "AHGHUR", "Ah ghurrrr...", "vo/npc/vortigaunt/vortigese02.wav")
Schema.voices.Add("Vortigaunt", "ALERT", "Dikkat!", "vo/npc/vortigaunt/alert.wav")
Schema.voices.Add("Vortigaunt", "ALL DEAR", "Hepimiz değer verdiklerimizi kaybettik.", "vo/npc/vortigaunt/alldear.wav")
Schema.voices.Add("Vortigaunt", "ALL FOR NOW", "Hepsi bu kadar, şimdilik.", "vo/npc/vortigaunt/allfornow.wav")
Schema.voices.Add("Vortigaunt", "ALL IN ONE", "Hepsi birinde, ve biri hepsinde.", "vo/npc/vortigaunt/allinoneinall.wav")
Schema.voices.Add("Vortigaunt", "ALL WE CAN SPARE", "Feda edebileceklerimiz bu kadar.", "vo/npc/vortigaunt/allwecanspare.wav")
Schema.voices.Add("Vortigaunt", "ALL WE HAVE", "Sahip olduğumuz her şey sizindir.", "vo/npc/vortigaunt/allwehave.wav")
Schema.voices.Add("Vortigaunt", "ALLOW ME", "İzin verin.", "vo/npc/vortigaunt/allowme.wav")
Schema.voices.Add("Vortigaunt", "ALMOST VORTAL", "Bu arandaki bağ, neredeyse fani...", "vo/outland_02/junction/vort_junc_almostvortal.wav")
Schema.voices.Add("Vortigaunt", "AN HONOR", "Bir onurdur.", "vo/npc/vortigaunt/itishonor.wav")
Schema.voices.Add("Vortigaunt", "ANTLION HUSBANDRY", "Antlion yetiştiriciliği bir zamanlar atalarımızdan kalma bir uygulamaydı.", "vo/outland_03_04/tunnels/vort_extract_bond03.wav")
Schema.voices.Add("Vortigaunt", "ANTLIONS", "Antlionlar!", "vo/outland_03_04/tunnels/vort_antlions_arrive_01.wav")
Schema.voices.Add("Vortigaunt", "AS YOU WISH", "Nasıl isterseniz.", "vo/npc/vortigaunt/asyouwish.wav")
Schema.voices.Add("Vortigaunt", "ASSENT", "Kabul.", "vo/npc/vortigaunt/assent.wav")
Schema.voices.Add("Vortigaunt", "ASSUME NOTHING", "Hiçbir şeyi varsayma.", "vo/npc/vortigaunt/vanswer09.wav")
Schema.voices.Add("Vortigaunt", "ATTEMPT", "Görünüşe göre kaçmaya çalışmışlar ama uçurumdan öteye gidememişler.", "vo/outland_06/bridge/vort_bridge_attempt.wav")
Schema.voices.Add("Vortigaunt", "ATTEND", "Dikkatinizi verin, şimdi böcek yemi denilen şey ile Antlionlara çobanlık yapmayı öğreneceğiz.", "vo/coast/bugbait/vbaittrain01c.wav")
Schema.voices.Add("Vortigaunt", "ATTEND2", "Şimdi, dikkatinizi verin. Antlionlara sinyal verip sizi takip etmelerini sağlamak için feropoda baskı uygulayın.", "vo/coast/bugbait/vbaittrain04.wav")
Schema.voices.Add("Vortigaunt", "BE OF SERVICE", "Yardımcı olabilir miyiz?", "vo/npc/vortigaunt/beofservice.wav")
Schema.voices.Add("Vortigaunt", "BEG YOUR AWARENESS", "Dikkatinizi rica ediyoruz...", "vo/npc/vortigaunt/vanswer14.wav")
Schema.voices.Add("Vortigaunt", "BEHOLD", "Farkına varın!", "vo/outland_02/junction/vort_junc_behold.wav")
Schema.voices.Add("Vortigaunt", "BOTH PARTIES", "Headcrab her iki taraf için de kendi yolunu bulmuştur.", "vo/outland_06/bridge/vort_bridge_nogoodend02.wav")
Schema.voices.Add("Vortigaunt", "BRIGHT FACE", "Parlak yüzün, karanlık maskeni gizliyor.", "vo/npc/vortigaunt/vmono_17.wav")
Schema.voices.Add("Vortigaunt", "BY OUR HONOR", "Bizim için şereftir.", "vo/npc/vortigaunt/ourhonor.wav")
Schema.voices.Add("Vortigaunt", "CALL1", "Shaaaaa!", "vort/ol01_vortcall01.wav")
Schema.voices.Add("Vortigaunt", "CALL2", "Dey'nach? *Anlaşılmıyor*", "vort/ol01_vortcall02c.wav")
Schema.voices.Add("Vortigaunt", "CALL3", "Dey'nahh?", "vort/ol01_vortresp01.wav")
Schema.voices.Add("Vortigaunt", "CALL4", "Shaa!", "vort/ol01_vortresp04.wav")
Schema.voices.Add("Vortigaunt", "CALM", "Sakinleş.", "vo/npc/vortigaunt/calm.wav")
Schema.voices.Add("Vortigaunt", "CAN WE NOT", "Seni başka şekilde ikna edemez miyiz?", "vo/npc/vortigaunt/canconvince.wav")
Schema.voices.Add("Vortigaunt", "CANNOT HEAL", "Hareket eden bir hedefi iyileştiremeyiz.", "vo/npc/vortigaunt/movingtarget.wav")
Schema.voices.Add("Vortigaunt", "CANNOT HOPE", "Ancak onu tek başıma geri getirmeyi umamam.", "vo/outland_03_04/tunnels/vort_extract_journeydeep02.wav")
Schema.voices.Add("Vortigaunt", "CAUTION", "Temkinli olun.", "vo/npc/vortigaunt/caution.wav")
Schema.voices.Add("Vortigaunt", "CERTAINLY", "Kesinlikle.", "vo/npc/vortigaunt/certainly.wav")
Schema.voices.Add("Vortigaunt", "CHAA", "Chaa... Kurr? Par'ah..", "vo/outland_01/intro/vort_rbed_vemotings01.wav")
Schema.voices.Add("Vortigaunt", "CHAFING BONDS", "Bu can yakıcı bağlara çağlar boyunca katlandık, ancak tek bir an daha fazla kölelik dayanılmaz görünüyor!", "vo/npc/vortigaunt/vmono_21.wav")
Schema.voices.Add("Vortigaunt", "CHASM", "İşte karşınızda! Uçurumun ötesinde!", "vo/outland_03_04/tunnels/vort_extract_vibchasm01.wav")
Schema.voices.Add("Vortigaunt", "CHUR", "Chur lung gong chella gurr...", "vo/npc/vortigaunt/vortigese12.wav")
Schema.voices.Add("Vortigaunt", "CHURR", "Churr! Galih churr alla gunn'!", "vo/npc/vortigaunt/vortigese11.wav")
Schema.voices.Add("Vortigaunt", "CLAIM YOU", "Sana sahip çıkıyoruz.", "vo/npc/vortigaunt/weclaimyou.wav")
Schema.voices.Add("Vortigaunt", "COMMUNION OF THE VORTESSENCE", "Vortessence ve ötekinin birlikteliği: daha derin bir gizem. Boşluğun kendisinden daha derin değil.", "vo/npc/vortigaunt/vmono_08.wav")
Schema.voices.Add("Vortigaunt", "COMPANION", "Daha iyi bir yoldaş yok.", "vo/outland_03_04/tunnels/vort_extract_yescompanion02.wav")
Schema.voices.Add("Vortigaunt", "COMPANY", "Bu refakatçiyi dokunulmaz kabul ediyoruz.", "vo/npc/vortigaunt/vques09.wav")
Schema.voices.Add("Vortigaunt", "CONDITION", "Aşağıdaki toksinlerin içine dalarsanız bu durum uzun sürmeyecektir.", "vo/outland_06/bridge/vort_bridge_takeupaim01.wav")
Schema.voices.Add("Vortigaunt", "CONSEQUENCES OF THIS STRUGGLE", "Senin şarkını söylüyoruz ve sonsuza dek söyleyeceğiz. Bu mücadelenin sonuçları ne olursa olsun.", "vo/npc/vortigaunt/vmono_11.wav")
Schema.voices.Add("Vortigaunt", "CONSTANT OBSTACLES", "Sürekli engeller geçidinde sırada ne var?", "vo/outland_03_04/tunnels/vort_extract_constantobst.wav")
Schema.voices.Add("Vortigaunt", "CORPOREAL", "Sizinle bedensel olarak karşılaşmayı asla hayal etmiyoruz.", "vo/npc/vortigaunt/corporeal.wav")
Schema.voices.Add("Vortigaunt", "COURTESY", "Evet, nezaket gereği işitsel dilinizde sesleneceğiz.", "vo/coast/vgossip_02.wav")
Schema.voices.Add("Vortigaunt", "CRATES", "Bence o kutuları sakladığınıza çok memnun olacaksınız.", "vo/outland_03_04/tunnels/vort_extract_savedcrates02.wav")
Schema.voices.Add("Vortigaunt", "DEDICATE OURSELVES", "Davanıza kendimizi adıyoruz.", "vo/npc/vortigaunt/dedicate.wav")
Schema.voices.Add("Vortigaunt", "DEFEND US", "Bizi savun!", "vo/outland_02/junction/vort_turret_defendus.wav")
Schema.voices.Add("Vortigaunt", "DELUDED", "Sen kandırılmışsın.", "vo/npc/vortigaunt/vanswer11.wav")
Schema.voices.Add("Vortigaunt", "DESCEND", "Ama nasıl... Nasıl ineceğiz?", "vo/outland_03_04/tunnels/vort_extract_howdescend.wav")
Schema.voices.Add("Vortigaunt", "DEVICE", "Bu muazzam itici cihaz, bitmek bilmeyen Antlion saldırılarını kesmeyi vaat ediyor.", "vo/outland_03_04/tunnels/vort_extract_vibchasm02.wav")
Schema.voices.Add("Vortigaunt", "DEVICE2", "Kovucu cihazın yanına sığının!", "vo/outland_05/canyon/vort_guard_alyxshelter01.wav")
Schema.voices.Add("Vortigaunt", "DEVICE3", "Titreşimli bir vaha!", "vo/outland_05/canyon/vort_guard_alyxshelter03.wav")
Schema.voices.Add("Vortigaunt", "DISABLED", "Onları devre dışı bıraktım.", "vo/outland_03_04/tunnels/vort_prone_nag_02.wav")
Schema.voices.Add("Vortigaunt", "DISTURBED", "Şimdilik dikkatimiz dağılmamalı.", "vo/outland_02/junction/vort_junc_assistance03.wav")
Schema.voices.Add("Vortigaunt", "DONE", "Tamamlandı.", "vo/npc/vortigaunt/done.wav")
Schema.voices.Add("Vortigaunt", "DONT RELY", "Ona güvenme.", "vo/npc/vortigaunt/vanswer08.wav")
Schema.voices.Add("Vortigaunt", "DREAMS", "Umarım hayallerimiz onların peşinden gitmez.", "vo/outland_03_04/tunnels/vort_extract_dreamsdonotfollow02.wav")
Schema.voices.Add("Vortigaunt", "EMPOWER US", "Bize güç ver.", "vo/npc/vortigaunt/empowerus.wav")
Schema.voices.Add("Vortigaunt", "ENERGY EMPOWERS", "Onun enerjisi bizi güçlendirir.", "vo/npc/vortigaunt/energyempower.wav")
Schema.voices.Add("Vortigaunt", "EXCELLENT", "Muazzam.", "vo/npc/vortigaunt/vort_excellent.wav")
Schema.voices.Add("Vortigaunt", "EXCELLENT SHOOTING", "Mükemmel atış.", "vo/npc/vortigaunt/vort_excellentshooting.wav")
Schema.voices.Add("Vortigaunt", "EXCELLENT SHOT", "Mükemmel atış.", "vo/npc/vortigaunt/vort_excellentshot.wav")
Schema.voices.Add("Vortigaunt", "EXCEPTIONAL", "Sıra dışı", "vo/npc/vortigaunt/vort_exceptional.wav")
Schema.voices.Add("Vortigaunt", "EXCUSE OUR", "Kabalığımızı mazur görün.", "vo/npc/vortigaunt/vanswer13.wav")
Schema.voices.Add("Vortigaunt", "EXHAUSTED", "Sayılarını tükettik.", "vo/outland_02/junction/vort_junc_exhausted.wav")
Schema.voices.Add("Vortigaunt", "EXTRACT AROMA", "Başka bir yol denemeliyiz... Özütün aroması burada daha zayıf.", "vo/outland_03_04/tunnels/vort_extract_wrongway05.wav")
Schema.voices.Add("Vortigaunt", "FALSE VEILS", "Vortessence'ı bölen sahte perdeleri eritir.", "vo/outland_03_04/tunnels/vort_extract_bond05.wav")
Schema.voices.Add("Vortigaunt", "FAR DISTANT EYES", "Uzaktaki gözler seninkilere bakıyor.", "vo/npc/vortigaunt/vmono_19.wav")
Schema.voices.Add("Vortigaunt", "FAREWELL", "Hoşçakal.", "vo/outland_02/junction/vort_junc_bye01.wav")
Schema.voices.Add("Vortigaunt", "FAREWELL2", "Aynı şekilde ve elveda. Bizim için bir onurdu.", "vo/outland_06/bridge/vort_bridge_farewell.wav")
Schema.voices.Add("Vortigaunt", "FARFETCHED", "Böyle bir teori pek de uzak bir ihtimal değil.", "vo/outland_05/canyon/vort_canyon_farfetch.wav")
Schema.voices.Add("Vortigaunt", "FEELING IS MUTUAL", "Hislerimiz karşılıklı.", "vo/npc/vortigaunt/vanswer16.wav")
Schema.voices.Add("Vortigaunt", "FIGHT WITH US", "Bizimle birlikte savaşman iyi.", "vo/npc/vortigaunt/vort_goodfightwithus.wav")
Schema.voices.Add("Vortigaunt", "FINEST QUALITY", "En iyi kalitedeki salgılar.", "vo/outland_03_04/tunnels/vort_extract_finequality01.wav")
Schema.voices.Add("Vortigaunt", "FOR FREEDOM", "Özgürlük için.", "vo/npc/vortigaunt/forfreedom.wav")
Schema.voices.Add("Vortigaunt", "FORGIVENESS IS NOT OURS TO BESTOW", "Bağlarını kestiklerinizi unutamayız. Bağışlamak bize düşmez.", "vo/npc/vortigaunt/vmono_09.wav")
Schema.voices.Add("Vortigaunt", "FORWARD", "İleri!", "vo/npc/vortigaunt/forward.wav")
Schema.voices.Add("Vortigaunt", "GALALUNG", "Ga la lung...", "vo/npc/vortigaunt/vortigese09.wav")
Schema.voices.Add("Vortigaunt", "GIVE OVER", "Özünü teslim et.", "vo/npc/vortigaunt/giveover.wav")
Schema.voices.Add("Vortigaunt", "GLADLY", "Memnuniyetle.", "vo/npc/vortigaunt/gladly.wav")
Schema.voices.Add("Vortigaunt", "GLORIOUS END", "Görkemli sonumuza.", "vo/npc/vortigaunt/gloriousend.wav")
Schema.voices.Add("Vortigaunt", "GO SAFELY", "Güvenle git.", "vo/outland_02/junction/vort_junc_bye02.wav")
Schema.voices.Add("Vortigaunt", "GREAT ANTICIPATION", "Büyük bir beklenti ile gözlemleyeceğim!", "vo/outland_03_04/tunnels/vort_extract_puzzling02.wav")
Schema.voices.Add("Vortigaunt", "GREATER RESISTANCE", "Devam ederken her zamankinden daha büyük bir direnç bekleyin.", "vo/outland_03_04/tunnels/vort_extract_keen02.wav")
Schema.voices.Add("Vortigaunt", "GRIEF AND JUBILATION", "Bize ölçüsüz bir keder ve sevinç getirdiniz.", "vo/npc/vortigaunt/vmono_12.wav")
Schema.voices.Add("Vortigaunt", "GUARDIAN", "Gardiyan...", "vo/outland_05/canyon/vort_guard_surfacesighting.wav")
Schema.voices.Add("Vortigaunt", "GUARDIAN2", "Gardiyan!", "vo/outland_05/canyon/vort_guard_killit_nag_09.wav")
Schema.voices.Add("Vortigaunt", "GUARDIAN3", "Unutmayın! Gardiyanı öldürmeyin yoksa öz mahvolur!", "vo/outland_03_04/tunnels/vort_extract_donotkill.wav")
Schema.voices.Add("Vortigaunt", "GUARDIAN4", "Gardiyan yolumuzu kesiyor ama artık onu yok etmekte özgürüz.", "vo/outland_05/canyon/vort_guard_killit_nag_03.wav")
Schema.voices.Add("Vortigaunt", "GUARDIAN5", "Eğer hayatta kalmak istiyorsak, bu gardiyan artık ölmeli.", "vo/outland_05/canyon/vort_guard_killit_nag_06.wav")
Schema.voices.Add("Vortigaunt", "GUARDIAN6", "Gardiyanı hemen öldürün!", "vo/outland_05/canyon/vort_guard_killit_nag_08.wav")
Schema.voices.Add("Vortigaunt", "GUARDIAN7", "Ah, kadim gardiyan! Özü geri almak zor olmayabilir.", "vo/outland_03_04/tunnels/vort_extract_ancientguard.wav")
Schema.voices.Add("Vortigaunt", "GUARDIAN8", "Gardiyanın varlığı larva kümelerinin yakınlığını garanti eder. Genellikle gençlerin yakınına yerleştirilirler.", "vo/outland_03_04/tunnels/vort_extract_nearness.wav")
Schema.voices.Add("Vortigaunt", "GUARDIAN9", "Gardiyan, özü çalmamıza çok kızdı.", "vo/outland_05/canyon/vort_canyon_guardianrage01.wav")
Schema.voices.Add("Vortigaunt", "GALANGA", "Galanga.", "vo/npc/vortigaunt/vortigese08.wav")
Schema.voices.Add("Vortigaunt", "GONG", "Gong...", "vo/npc/vortigaunt/vortigese07.wav")
Schema.voices.Add("Vortigaunt", "HALT", "Dur.", "vo/npc/vortigaunt/halt.wav")
Schema.voices.Add("Vortigaunt", "HARDEST WORK", "Bu odaya girişi kabul ederek en zor işi yaptınız.", "vo/outland_03_04/tunnels/vort_extract_hardwork03.wav")
Schema.voices.Add("Vortigaunt", "HEADY AROMA", "Ah! Ne kadar çok larva var. Ne kadar baş döndürücü bir aroma.", "vo/outland_03_04/tunnels/vort_extract_larvalaroma.wav")
Schema.voices.Add("Vortigaunt", "HELP YOU", "Sana yardım edeceğiz.", "vo/npc/vortigaunt/wewillhelp.wav")
Schema.voices.Add("Vortigaunt", "HERE", "Burada.", "vo/npc/vortigaunt/here.wav")
Schema.voices.Add("Vortigaunt", "HINDER OUR PROGRESS", "Eğer ilerlememizi engellemeye çalışırsa, onu öldürmekten başka çaremiz kalmayacaktır.", "vo/outland_05/canyon/vort_canyon_guardianrage02.wav")
Schema.voices.Add("Vortigaunt", "HM", "Hm...", "vo/npc/vortigaunt/vort_grp_agree03.wav")
Schema.voices.Add("Vortigaunt", "HOLD", "Bekle.", "vo/npc/vortigaunt/hold.wav")
Schema.voices.Add("Vortigaunt", "HOLD STILL", "Hareket etme.", "vo/npc/vortigaunt/holdstill.wav")
Schema.voices.Add("Vortigaunt", "HONOUR IS OURS", "Bu şeref bize ait.", "vo/npc/vortigaunt/honorours.wav")
Schema.voices.Add("Vortigaunt", "HOPE", "Umut görünürde.", "vo/npc/vortigaunt/vques03.wav")
Schema.voices.Add("Vortigaunt", "HOPELESS", "Davamız umutsuz görünüyor.", "vo/npc/vortigaunt/hopeless.wav")
Schema.voices.Add("Vortigaunt", "HOPES AND DREAMS", "İçinizde kaç kişi var? Kimin umutlarını ve hayallerini kapsıyorsunuz?", "vo/npc/vortigaunt/vmono_28.wav")
Schema.voices.Add("Vortigaunt", "HUMAN NEEDED", "Bir insan gerekli.", "vo/outland_03_04/tunnels/vort_extract_humanmark.wav")
Schema.voices.Add("Vortigaunt", "HUMANS", "Siz insanlar, her zaman çelişkidesiniz.", "vo/npc/vortigaunt/vques08.wav")
Schema.voices.Add("Vortigaunt", "I DESCEND", "Alçalıyorum!", "vo/outland_03_04/tunnels/vort_04_elevator_descend_01.wav")
Schema.voices.Add("Vortigaunt", "IF YOU MOVE", "Hareket edersen, sana yardım edemeyiz.", "vo/npc/vortigaunt/ifyoumove.wav")
Schema.voices.Add("Vortigaunt", "IMMEASURABLE LOSS", "Ölçülemeyecek bir kaybı önledik.", "vo/outland_02/junction/vort_junc_immeasurable.wav")
Schema.voices.Add("Vortigaunt", "INDEED", "Gerçekten.", "vo/npc/vortigaunt/vort_grp_agree06.wav")
Schema.voices.Add("Vortigaunt", "JOIN ME", "Bana katıl.", "vo/outland_03_04/tunnels/vort_extract_joinmefm02.wav")
Schema.voices.Add("Vortigaunt", "JOIN NOW", "Özü içimize çekerken bize katılın.", "vo/outland_03_04/tunnels/vort_extract_imbibe.wav")
Schema.voices.Add("Vortigaunt", "JUST AS WELL", "İyi oldu.", "vo/npc/vortigaunt/vanswer04.wav")
Schema.voices.Add("Vortigaunt", "JUST SO", "Aynen öyle.", "vo/coast/vgossip_04.wav")
Schema.voices.Add("Vortigaunt", "JUST SO2", "Aynen öyle.", "vo/npc/vortigaunt/vort_grp_agree01.wav")
Schema.voices.Add("Vortigaunt", "KALAGH", "Kalagh!", "vo/npc/vortigaunt/vort_attack21.wav")
Schema.voices.Add("Vortigaunt", "KEEN", "Antlionlar varlığımıza çok hevesliler.", "vo/outland_03_04/tunnels/vort_extract_keen01.wav")
Schema.voices.Add("Vortigaunt", "KILL IT", "Şu anda, herhangi bir sonuç olmadan onu öldürebilirsiniz.", "vo/outland_05/canyon/vort_guard_killit.wav")
Schema.voices.Add("Vortigaunt", "KILLED ANTLIONS", "Bir sürü Antlion öldürdük.", "vo/outland_02/junction/vort_junc_killedmanyyet01.wav")
Schema.voices.Add("Vortigaunt", "KIN SOME DISTANCE", "Akrabalarım hala biraz uzakta.", "vo/outland_02/junction/vort_junc_assistance02.wav")
Schema.voices.Add("Vortigaunt", "KNOW YOU", "Seni biliyoruz.", "vo/npc/vortigaunt/weknowyou.wav")
Schema.voices.Add("Vortigaunt", "LARVAL EXTRACT", "Ah, mükemmel.. Bir larva özü cömertliği.", "vo/outland_03_04/tunnels/vort_extract_bounty01.wav")
Schema.voices.Add("Vortigaunt", "LARVAL PELLET", "Görüyorum ki siz de larva peletinin özelliklerini takdir ediyorsunuz.", "vo/outland_03_04/tunnels/vort_squishgrub04.wav")
Schema.voices.Add("Vortigaunt", "LEAD ON", "Önden buyur.", "vo/npc/vortigaunt/leadon.wav")
Schema.voices.Add("Vortigaunt", "LEAD US", "Bize önderlik et.", "vo/npc/vortigaunt/leadus.wav")
Schema.voices.Add("Vortigaunt", "LIE STILL", "Kıpırdamadan uzan.", "vo/outland_02/junction/vort_junc_liestill.wav")
Schema.voices.Add("Vortigaunt", "LIKEWISE", "Aynı şekilde, temin ederiz.", "vo/npc/vortigaunt/vanswer15.wav")
Schema.voices.Add("Vortigaunt", "LOST ALL DEAR", "Bizim için değerli olan her şeyi kaybettik.", "vo/npc/vortigaunt/vques01.wav")
Schema.voices.Add("Vortigaunt", "LUNG", "Lung", "vo/npc/vortigaunt/vortigese05.wav")
Schema.voices.Add("Vortigaunt", "MAKE HASTE", "Hızlan.", "vo/outland_03_04/tunnels/vort_extract_makehaste.wav")
Schema.voices.Add("Vortigaunt", "MATTER HOURS", "An meselesi.", "vo/outland_02/junction/vort_junc_matterhours.wav")
Schema.voices.Add("Vortigaunt", "MINDS IN YOUR MIND", "Kendi gözlerinizdeki gözleri, zihninizdeki zihinleri görebilseydiniz, ne kadar çok şey paylaştığımızı görürdünüz.", "vo/npc/vortigaunt/vmono_29.wav")
Schema.voices.Add("Vortigaunt", "MIRACULOUS", "Mucizevi salgı.", "vo/outland_03_04/tunnels/vort_extract_pharynx.wav")
Schema.voices.Add("Vortigaunt", "MOMENT LONGER", "Bir an daha.", "vo/outland_02/junction/vort_junc_momentlonger.wav")
Schema.voices.Add("Vortigaunt", "MOST PRIZED", "Yaratıklar birçok değerli bileşik salgılar. Ama öz en değerli olanıdır.", "vo/outland_03_04/tunnels/vort_extract_bond04.wav")
Schema.voices.Add("Vortigaunt", "MOUNTED GUN", "Bu monte edilmiş silah işe yarayabilir.", "vo/outland_06/bridge/vort_bridge_thismountgun.wav")
Schema.voices.Add("Vortigaunt", "NECTARIUM", "Yuvanın derinliklerinde, kutsal nektaryumda özü aramak için yolculuk yapacağım.", "vo/outland_03_04/tunnels/vort_extract_journeydeep01.wav")
Schema.voices.Add("Vortigaunt", "NEXT MATTER", "Şimdi bir sonraki acil konuya geçelim.", "vo/outland_02/junction/vort_junc_nextmatter.wav")
Schema.voices.Add("Vortigaunt", "NO DISTANCE BETWEEN US", "Aramızda hiçbir mesafe yoktur. Araya hiçbir sahte zaman ya da mekan perdesi giremez.", "vo/npc/vortigaunt/vmono_04.wav")
Schema.voices.Add("Vortigaunt", "NO FEAR", "Korkmayın, sizi doğru yola sokacağız.", "vo/outland_02/junction/vort_junc_rightroad.wav")
Schema.voices.Add("Vortigaunt", "NO GOOD END", "Ama kendileri de iyi bir sona ulaşamadılar.", "vo/outland_06/bridge/vort_bridge_nogoodend01.wav")
Schema.voices.Add("Vortigaunt", "NO GRATITUDE", "Bağlarımız doğaldır ve minnettarlık gerektirmez.", "vo/outland_06/bridge/vort_bridge_honored.wav")
Schema.voices.Add("Vortigaunt", "NO PULSE", "Nabız yok!", "vo/outland_02/junction/vort_junc_nopulse01.wav")
Schema.voices.Add("Vortigaunt", "NO TIME", "Zaman yok, daha fazla Antlion yaklaşıyor.", "vo/outland_02/junction/vort_junc_object.wav")
Schema.voices.Add("Vortigaunt", "NODE NEXUS", "Düğüm ve bağlantı, bu hayattan beslenin!", "vo/npc/vortigaunt/nodenexus.wav")
Schema.voices.Add("Vortigaunt", "NOT THE FIRST", "Bu tür hayallere kapılan ilk kişi siz değilsiniz.", "vo/npc/vortigaunt/vanswer02.wav")
Schema.voices.Add("Vortigaunt", "NOW ATTACK", "Şimdi saldırın!", "vo/outland_03_04/tunnels/vort_prone_nag_03.wav")
Schema.voices.Add("Vortigaunt", "OBSERVE", "Bizim kaçışımızı umursamadan aşağıda nasıl savaştıklarına bir bakın.", "vo/outland_03_04/tunnels/vort_extract_observefight.wav")
Schema.voices.Add("Vortigaunt", "OCCUPIED", "Ellerimiz dolu.", "vo/outland_01/intro/vort_rbed_letsgo01b.wav")
Schema.voices.Add("Vortigaunt", "OF THE SORT", "Öyle bir şey yok.", "vo/npc/vortigaunt/vanswer10.wav")
Schema.voices.Add("Vortigaunt", "ONE BETWEEN THE WORLDS", "Kısa bir süre için bize katıldınız, dünyalar arasında birdiniz.", "vo/npc/vortigaunt/vmono_07.wav")
Schema.voices.Add("Vortigaunt", "ONWARD", "İleri!", "vo/npc/vortigaunt/onward.wav")
Schema.voices.Add("Vortigaunt", "OPAQUE", "Zihnin şeffaf değil.", "vo/npc/vortigaunt/opaque.wav")
Schema.voices.Add("Vortigaunt", "OPPOSITE", "Tam tersine inanıyoruz.", "vo/npc/vortigaunt/vanswer03.wav")
Schema.voices.Add("Vortigaunt", "OUR DELAY", "Gecikmemiz, üzücü...", "vo/outland_02/junction/vort_junc_weweredelayed.wav")
Schema.voices.Add("Vortigaunt", "OUR PLACE IS HERE", "Bizim yerimiz burası.", "vo/npc/vortigaunt/ourplacehere.wav")
Schema.voices.Add("Vortigaunt", "PASS ON", "Devret.", "vo/npc/vortigaunt/passon.wav")
Schema.voices.Add("Vortigaunt", "PAY IN KIND", "Combine ahlaksızlıklarının bedelini aynen ödeyecek.", "vo/npc/vortigaunt/vques02.wav")
Schema.voices.Add("Vortigaunt", "PERSEVERE", "Bu herkesin dayanabileceğinden daha fazla... Ama, biz sebat edeceğiz.", "vo/npc/vortigaunt/persevere.wav")
Schema.voices.Add("Vortigaunt", "PESSIMISM", "Böyle bir karamsarlık hepimizi mahvedecektir.", "vo/npc/vortigaunt/vques05.wav")
Schema.voices.Add("Vortigaunt", "PITY", "Çalıştırmak için bir Vortigaunt'a ihtiyaç duyan jeneratör... Yazık.", "vo/outland_03_04/tunnels/vort_extract_pitythegen.wav")
Schema.voices.Add("Vortigaunt", "PLEASANT UNDERFOOT", "Ayak altında oldukça hoş duruyorlar, değil mi?", "vo/outland_03_04/tunnels/vort_squishgrub01.wav")
Schema.voices.Add("Vortigaunt", "PLEASED TO SEE", "En azından zarar görmediğinizi gördüğüme sevindim.", "vo/outland_01/intro/vort_rbed_freeman02.wav")
Schema.voices.Add("Vortigaunt", "PLEASING SOUND", "Ah, ne kadar hoş bir ses ve his.", "vo/outland_03_04/tunnels/vort_squishgrub02.wav")
Schema.voices.Add("Vortigaunt", "PLENITUDE", "Hepsi bir bütündür.", "vo/npc/vortigaunt/vanswer18.wav")
Schema.voices.Add("Vortigaunt", "POET", "En iyi şairimiz bunu şöyle tarif eder... Gallum gaka lillimah.", "vo/npc/vortigaunt/poet.wav")
Schema.voices.Add("Vortigaunt", "POIGNANT", "Dokunaklı bir sahne... Sonsuz bir huzur. Huzurlu düşünceler getiriyor, değil mi?", "vo/outland_03_04/tunnels/vort_extract_chairman.wav")
Schema.voices.Add("Vortigaunt", "POWERLESS", "Silah güçsüz görünüyor.", "vo/outland_06/bridge/vort_bridge_depleted02.wav")
Schema.voices.Add("Vortigaunt", "PREVAIL", "Biz kazanacağız.", "vo/npc/vortigaunt/prevail.wav")
Schema.voices.Add("Vortigaunt", "PROPITIOUS", "Uygun bir ittifak.", "vo/npc/vortigaunt/propitious.wav")
Schema.voices.Add("Vortigaunt", "PURPOSE IS MUTUAL", "Amacımız ortak.", "vo/npc/vortigaunt/mutual.wav")
Schema.voices.Add("Vortigaunt", "QUIET THEM", "Onları susturmalıyız.", "vo/outland_02/junction/vort_junc_quietthem.wav")
Schema.voices.Add("Vortigaunt", "REASON FOR DELAY", "Gecikmenin bir nedeni var mı?", "vo/npc/vortigaunt/reasondelay.wav")
Schema.voices.Add("Vortigaunt", "REGRETTABLE", "Bu çok üzücü...", "vo/npc/vortigaunt/regrettable.wav")
Schema.voices.Add("Vortigaunt", "REGRETTABLY TRUE", "Ne yazık ki doğru...", "vo/outland_11a/silo/vort_silo_regrettablytrue.wav")
Schema.voices.Add("Vortigaunt", "REMAIN", "Eğer emrederseniz kalacağız.", "vo/npc/vortigaunt/willremain.wav")
Schema.voices.Add("Vortigaunt", "RETURN ALL IN ONE", "Hepsi bir arada'ya geri dönün!", "vo/npc/vortigaunt/returntoall.wav")
Schema.voices.Add("Vortigaunt", "RETURN VOID", "Boşluğa geri dönün!", "vo/npc/vortigaunt/returnvoid.wav")
Schema.voices.Add("Vortigaunt", "RIPE", "Olgun mükemmelliğin kokusu çağırıyor.", "vo/outland_03_04/tunnels/vort_extract_hardwork01.wav")
Schema.voices.Add("Vortigaunt", "RISE", "Şimdi... Dikkatlice ayaklanmaya çalış.", "vo/outland_02/junction/vort_junc_rise.wav")
Schema.voices.Add("Vortigaunt", "SACRIFICE", "Size fedakârlık gibi görünen şey bizim için yalnızca bir salınımdır. Karanlığın aralığından korkmuyoruz.", "vo/npc/vortigaunt/vmono_26.wav")
Schema.voices.Add("Vortigaunt", "SAD FATE", "Diğerlerinin hazin kaderi bizim şansımızdır.", "vo/outland_03_04/tunnels/vort_breakweb02.wav")
Schema.voices.Add("Vortigaunt", "SATISFACTION", "Memnuniyet...", "vo/npc/vortigaunt/satisfaction.wav")
Schema.voices.Add("Vortigaunt", "SAVE YOURSELF", "Kurtar kendini!", "vo/outland_03_04/tunnels/vort_extract_tothelift02.wav")
Schema.voices.Add("Vortigaunt", "SCENT OF EXTRACT", "Aşağıdan gelen bir rüzgar, özün kokusunu taşıyor... Aradığımız şey bu çukurun dibinde yatıyor.", "vo/outland_03_04/tunnels/vort_extract_wind.wav")
Schema.voices.Add("Vortigaunt", "SENTRIES", "Nöbetçilerini göremiyorum.", "vo/outland_05/canyon/vort_canyon_enclavesentries02.wav")
Schema.voices.Add("Vortigaunt", "SENTRIES2", "Şaşırtıcı. Nöbetçiler şimdiye kadar bizi fark etmiş olmalıydı.", "vo/outland_05/canyon/vort_canyon_puzzling.wav")
Schema.voices.Add("Vortigaunt", "SERVE", "Hizmet etmek için yaşıyoruz!", "vo/npc/vortigaunt/livetoserve.wav")
Schema.voices.Add("Vortigaunt", "SERVE BETTER", "Belki burada size daha iyi hizmet edebiliriz.", "vo/npc/vortigaunt/servebetterhere.wav")
Schema.voices.Add("Vortigaunt", "SHALL NOT BE FORGOTTEN", "Öyle değilse bile, fedakarlığın unutulmayacaktır.", "vo/outland_01/intro/vort_separation_goodbye03.wav")
Schema.voices.Add("Vortigaunt", "SHARP SPUR OF HOPE", "Umudun o keskin dürtüsü bugüne kadar körelmedi. Çünkü küçük efendi bir kez yenildiğinde, büyük efendinin de zaman içinde düşmesi gerektiğini biliyorduk.", "vo/npc/vortigaunt/vmono_15.wav")
Schema.voices.Add("Vortigaunt", "SHELTERED LOCATION", "Akrabalarım bizimle yüzeyin altında korunaklı bir yerde buluşacak.", "vo/outland_01/intro/vort_rbed_companions01.wav")
Schema.voices.Add("Vortigaunt", "SIB", "Zihnin ve anlamın bizim için bir gizem olsa da sana kardeş diyoruz.", "vo/npc/vortigaunt/vmono_18.wav")
Schema.voices.Add("Vortigaunt", "SKILLS ARE FORMIDABLE", "Yetenekleriniz müthiş.", "vo/npc/vortigaunt/vort_skillsformidable.wav")
Schema.voices.Add("Vortigaunt", "SLIPPED OUR YOKE", "Boyunduruğumuzdan o kadar sık kurtulduk ki, bizi tekrar boğduğunu görelim.", "vo/npc/vortigaunt/vmono_22.wav")
Schema.voices.Add("Vortigaunt", "SOMETHING SECRET STEERS US BOTH", "İkimizi de gizli bir şey yönlendiriyor. Adını vermeyelim.", "vo/npc/vortigaunt/vmono_20.wav")
Schema.voices.Add("Vortigaunt", "SPECULATION", "Boş spekülasyonlar.", "vo/npc/vortigaunt/vanswer06.wav")
Schema.voices.Add("Vortigaunt", "STAND CLEAR", "Uzak durun.", "vo/npc/vortigaunt/standclear.wav")
Schema.voices.Add("Vortigaunt", "STILL HERE", "Hala buradayız...", "vo/npc/vortigaunt/stillhere.wav")
Schema.voices.Add("Vortigaunt", "SUBMERSION", "Bu, Vortessence'a derinlemesine dalmayı gerektirecektir.", "vo/outland_03_04/tunnels/vort_extract_injuriesdeep02.wav")
Schema.voices.Add("Vortigaunt", "SUCCESS", "Başarılı.", "vo/outland_01/intro/vort_separation_success02.wav")
Schema.voices.Add("Vortigaunt", "SUCCULENT", "Kurtçuklar hiçbir şey değilse bile, etli.", "vo/outland_03_04/tunnels/vort_squishgrub03.wav")
Schema.voices.Add("Vortigaunt", "SUMMON MY KIN", "İzin ver akrabalarımı çağırayım.", "vo/outland_01/intro/vort_rbed_freeman05.wav")
Schema.voices.Add("Vortigaunt", "SURGE", "Dalgalanıyoruz.", "vo/npc/vortigaunt/surge.wav")
Schema.voices.Add("Vortigaunt", "SURVIVED DARKER TIMES", "Daha karanlık zamanlar atlattık.", "vo/npc/vortigaunt/vques06.wav")
Schema.voices.Add("Vortigaunt", "SURVIVED WORSE", "Çağlar boyunca daha kötülerini atlattık.", "vo/npc/vortigaunt/seenworse.wav")
Schema.voices.Add("Vortigaunt", "TAAAR", "Taaar...", "vo/npc/vortigaunt/vortigese03.wav")
Schema.voices.Add("Vortigaunt", "TAKE A MOMENT", "Bu sadece birkaç dakika sürecek.", "vo/outland_03_04/tunnels/vort_extract_bounty02.wav")
Schema.voices.Add("Vortigaunt", "TAKE OUR STAND", "Burada, bu sefil kayanın üzerinde sizin yanınızda duruyoruz.", "vo/npc/vortigaunt/vmono_24.wav")
Schema.voices.Add("Vortigaunt", "TALISMAN OF VICTORY", "Sen yanımızdayken, bir zafer tılsımıyla, özgürlük günü yaklaşıyor.", "vo/npc/vortigaunt/vmono_16.wav")
Schema.voices.Add("Vortigaunt", "TAPESTRY", "Bizler Vortessence ile dokunmuş bir gobleniz. Keşke görebilseniz, sizin için de aynı şey geçerli.", "vo/npc/vortigaunt/vmono_27.wav")
Schema.voices.Add("Vortigaunt", "TETHER CUT", "Bağ kesildi.", "vo/npc/vortigaunt/tethercut.wav")
Schema.voices.Add("Vortigaunt", "THAT IS ALL", "Hepsi bu kadar.", "vo/npc/vortigaunt/thatisall.wav")
Schema.voices.Add("Vortigaunt", "THE EXTRACT", "Öz!", "vo/outland_03_04/tunnels/vort_extract_theextract02.wav")
Schema.voices.Add("Vortigaunt", "THE EXTRACT2", "Öz!", "vo/outland_03_04/tunnels/vort_extract_theextract03.wav")
Schema.voices.Add("Vortigaunt", "THE WAY AHEAD IS DARK", "Önümüzdeki yol şu an için karanlık...", "vo/npc/vortigaunt/vmono_25.wav")
Schema.voices.Add("Vortigaunt", "THIS BODY", "Bu beden senin emrinde.", "vo/npc/vortigaunt/bodyyours.wav")
Schema.voices.Add("Vortigaunt", "THIS MUCH", "Bu kadarını bekliyorduk.", "vo/npc/vortigaunt/vanswer05.wav")
Schema.voices.Add("Vortigaunt", "TO THE VOID", "Seninle birlikte boşluğa.", "vo/npc/vortigaunt/tothevoid.wav")
Schema.voices.Add("Vortigaunt", "TOTAL VICTORY", "Bu savaş ya tam zaferle ya da yok oluşumuzla sonuçlansın. Daha fazla uzlaşmaya izin vermeyeceğiz.", "vo/npc/vortigaunt/vmono_23.wav")
Schema.voices.Add("Vortigaunt", "TOUCHING", "Endişeniz çok dokunaklı.", "vo/npc/vortigaunt/vanswer07.wav")
Schema.voices.Add("Vortigaunt", "TRACES", "Eski yerleşim yerlerinin bu tür izleri beni ilginç bir şekilde üzüyor.", "vo/outland_03_04/tunnels/vort_extract_traces.wav")
Schema.voices.Add("Vortigaunt", "TRAITS", "Vortikind'e özgü olduğunu düşündüğümüz bazı özellikler taşıyorsun.", "vo/outland_03_04/tunnels/vort_extract_bond02.wav")
Schema.voices.Add("Vortigaunt", "TRAUMATIC INJURY", "Combine Hunterlar travmatik yaralanmalara neden olur.", "vo/outland_02/junction/vort_junc_badlyinjured02.wav")
Schema.voices.Add("Vortigaunt", "TRAVEL WELL", "İyi yolculuklar.", "vo/outland_02/junction/vort_junc_bye03.wav")
Schema.voices.Add("Vortigaunt", "TROUBLE US NO MORE", "O artık başımıza bela olmayacak.", "vo/npc/vortigaunt/troubleus.wav")
Schema.voices.Add("Vortigaunt", "TURNING POINT", "Bu bir dönüm noktasıdır.", "vo/npc/vortigaunt/vques04.wav")
Schema.voices.Add("Vortigaunt", "TURRLUNG", "Turr, lung gurr chalachurr gunn, gong lurr..", "vo/npc/vortigaunt/vortigese13.wav")
Schema.voices.Add("Vortigaunt", "UNACCUSTOMED", "Bu alışılmadık bir şey.", "vo/npc/vortigaunt/vanswer17.wav")
Schema.voices.Add("Vortigaunt", "UNCONVINCED", "Biz ikna olmadık.", "vo/npc/vortigaunt/vanswer01.wav")
Schema.voices.Add("Vortigaunt", "UNDER ATTACK", "Saldırı altındayız!", "vo/outland_02/junction/vort_turret_helpcall04.wav")
Schema.voices.Add("Vortigaunt", "UNDESERVING", "Bilinçten yoksun.", "vo/npc/vortigaunt/undeserving.wav")
Schema.voices.Add("Vortigaunt", "UNFLATTERING", "Tabii hakkınızda hoş olmayan şeyler söylemek istemiyorsak.", "vo/coast/vgossip_03.wav")
Schema.voices.Add("Vortigaunt", "UNITY", "Amaç birliği; ortak prangaların parçalanması, yürüdüğümüz tek bir yol.", "vo/npc/vortigaunt/vmono_10.wav")
Schema.voices.Add("Vortigaunt", "URGENT ERRAND", "Korkarım daha acil bir iş dikkatimizi gerektiriyor.", "vo/outland_06/bridge/vort_bridge_hunt01.wav")
Schema.voices.Add("Vortigaunt", "URGENT NEED", "Acil ihtiyacımızı anlayacaklardır.", "vo/outland_05/canyon/vort_canyon_reside02.wav")
Schema.voices.Add("Vortigaunt", "VORTHUM", "Weeeeeeeeeeeeeeeeeeeeah-uh *Öksürme*", "npc/vort/vort_pain3.wav")
Schema.voices.Add("Vortigaunt", "WE ARE HONORED", "Onur duyduk.", "vo/npc/vortigaunt/wehonored.wav")
Schema.voices.Add("Vortigaunt", "WE ARE YOURS", "Biz siziniz.", "vo/npc/vortigaunt/weareyours.wav")
Schema.voices.Add("Vortigaunt", "WE FEAR", "Sizi hayal kırıklığına uğrattığımızdan korkuyoruz.", "vo/npc/vortigaunt/fearfailed.wav")
Schema.voices.Add("Vortigaunt", "WE FOLLOW YOU", "Şerefimiz için, seni takip ediyoruz.", "vo/npc/vortigaunt/honorfollow.wav")
Schema.voices.Add("Vortigaunt", "WE HAVE DREAMED", "Bu anın hayalini kurduk.", "vo/npc/vortigaunt/dreamed.wav")
Schema.voices.Add("Vortigaunt", "WE KNIT", "Parçalanmış kemikleri örüyor ve dolaşım bütünlüğünü yeniden sağlıyoruz.", "vo/outland_02/junction/vort_junc_knit.wav")
Schema.voices.Add("Vortigaunt", "WE NEED HELP", "Yardıma ihtiyacımız var!", "vo/outland_02/junction/vort_turret_helpcall01")
Schema.voices.Add("Vortigaunt", "WE REQUIRE EXTRACT", "İhtiyacımız olan... Larva özü.", "vo/outland_03_04/tunnels/vort_extract_werequire.wav")
Schema.voices.Add("Vortigaunt", "WE SHARE", "Vortessence'ı paylaşmalıyız.", "vo/npc/vortigaunt/weshare.wav")
Schema.voices.Add("Vortigaunt", "WE STAY", "Burada kalıyoruz.", "vo/npc/vortigaunt/herewestay.wav")
Schema.voices.Add("Vortigaunt", "WELL IN HAND", "Durum kontrolüm altında!", "vo/outland_03_04/tunnels/vort_extract_tothelift03.wav")
Schema.voices.Add("Vortigaunt", "WELL STATED", "İyi ifade ettin.", "vo/npc/vortigaunt/vort_grp_agree07.wav")
Schema.voices.Add("Vortigaunt", "WHAT HARM", "Ne zararı oldu?", "vo/outland_01/intro/vort_rbed_whatharm.wav")
Schema.voices.Add("Vortigaunt", "WHERE", "Nerede?", "vo/npc/vortigaunt/ware.wav")
Schema.voices.Add("Vortigaunt", "WHERE TO NOW", "Şimdi nereye? Ve hangi sona?", "vo/npc/vortigaunt/whereto.wav")
Schema.voices.Add("Vortigaunt", "WISH YOU WERE", "Haklı olmanı dilerdik...", "vo/npc/vortigaunt/vanswer12.wav")
Schema.voices.Add("Vortigaunt", "WITH PLEASURE", "Zevkle.", "vo/npc/vortigaunt/pleasure.wav")
Schema.voices.Add("Vortigaunt", "WORK TOGETHER", "Artık birlikte çalışmamız çok güzel!", "vo/npc/vortigaunt/vort_goodtogether.wav")
Schema.voices.Add("Vortigaunt", "WORTHLESS", "Hayatımız değersizdir. Özgürlük için harcanmadıkça.", "vo/npc/vortigaunt/worthless.wav")
Schema.voices.Add("Vortigaunt", "YES", "Evet.", "vo/npc/vortigaunt/yes.wav")
Schema.voices.Add("Vortigaunt", "YES FORWARD", "Evet, ileri.", "vo/npc/vortigaunt/yesforward.wav")
Schema.voices.Add("Vortigaunt", "YES2", "Evet.", "vo/npc/vortigaunt/vort_grp_agree05.wav")
Schema.voices.Add("Vortigaunt", "YET MANY REMAIN", "Yine de çok daha fazlası kaldı.", "vo/outland_02/junction/vort_junc_killedmanyyet02.wav")
Schema.voices.Add("Vortigaunt", "COUGH", "*Öksürme*", "coughs/vortigaunt/cough1.wav")
do
CAMI.RegisterPrivilege({
Name = "Helix - Human Voices",
MinAccess = "admin"
})
Schema.voices.AddClass("Combine", function(client)
if (!client or !IsValid(client)) then return end
return client:HasActiveCombineMask()
end)
Schema.voices.AddClass("Civil Protection", function(client)
if (!client or !IsValid(client)) then return end
return client:HasActiveCombineMask() and client:GetActiveCombineSuit().isCP == true
end, "civil_protection")
Schema.voices.AddClass("Transhuman Arm", function(client)
if (!client or !IsValid(client)) then return end
return client:HasActiveCombineMask() and client:GetActiveCombineSuit().isOTA == true
end, "transhuman_arm")
Schema.voices.AddClass("Grunt", function(client)
local character = client:GetCharacter()
if (!client or !IsValid(client)) then return end
return client:HasActiveCombineMask() and client:GetActiveCombineSuit().isOTA == true and (character:GetClass() == CLASS_OWS or character:GetClass() == CLASS_OCS)
end, "grunt")
Schema.voices.AddClass("Charger", function(client)
local character = client:GetCharacter()
if (!client or !IsValid(client)) then return end
return client:HasActiveCombineMask() and client:GetActiveCombineSuit().isOTA == true and character:GetClass() == CLASS_CHA
end, "charger")
Schema.voices.AddClass("Suppressor", function(client)
local character = client:GetCharacter()
if (!client or !IsValid(client)) then return end
return client:HasActiveCombineMask() and client:GetActiveCombineSuit().isOTA == true and character:GetClass() == CLASS_SUP
end, "suppressor")
Schema.voices.AddClass("Ordinal", function(client)
local character = client:GetCharacter()
if (!client or !IsValid(client)) then return end
return client:HasActiveCombineMask() and client:GetActiveCombineSuit().isOTA == true and (character:GetClass() == CLASS_ORD or character:GetClass() == CLASS_EOW)
end, "ordinal")
Schema.voices.AddClass("Dispatch", function(client)
if (!client or !IsValid(client)) then return end
return client:IsDispatch()
end, "dispatch")
Schema.voices.AddClass("Dispatch Radio", function(client)
if (!client or !IsValid(client)) then return end
return client:IsDispatch()
end, "dispatch_radio")
Schema.voices.AddClass("Human", function(client)
if (!client or !IsValid(client)) then return end
local factionTable = ix.faction.Get(client:Team())
if (factionTable and factionTable.humanVoices and CAMI.PlayerHasAccess(client, "Helix - Human Voices") and !client:HasActiveCombineMask()) then
return true
end
end)
Schema.voices.AddClass("Vortigaunt", function(client)
if (!client or !IsValid(client)) then return end
return client:IsVortigaunt()
end)
end