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wnsrc/gamemodes/helix/gamemode/items/base/sh_bags.lua
lifestorm 6a58f406b1 Upload
2024-08-04 23:54:45 +03:00

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Lua
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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if (SERVER) then
util.AddNetworkString("ixBagDrop")
end
ITEM.name = "Bag"
ITEM.description = "A bag to hold items."
ITEM.model = "models/props_c17/suitcase001a.mdl"
ITEM.category = "Storage"
ITEM.width = 1
ITEM.height = 1
ITEM.invWidth = 4
ITEM.invHeight = 2
ITEM.isBag = true
ITEM.functions.View = {
icon = "icon16/briefcase.png",
OnClick = function(item)
local index = item:GetData("id", "")
if (index) then
local panel = ix.gui["inv"..index]
local inventory = ix.item.inventories[index]
local parent
local iconSize = SScaleMin(90 / 3)
if ix.gui.menuInventoryParent then
if IsValid(ix.gui.menuInventoryParent.backpacks) then
parent = IsValid(ix.gui.menuInventoryParent.backpacks) and ix.gui.menuInventoryParent.backpacks
else
parent = ix.gui.openedStorage
end
else
parent = ix.gui.openedStorage
end
if (IsValid(panel)) then
panel:Remove()
end
if (inventory and inventory.slots) then
panel = vgui.Create("ixInventory", IsValid(parent) and parent or nil)
panel:SetInventory(inventory)
panel:Dock(LEFT)
panel:DockMargin(0, SScaleMin(30 / 3), 0, 0)
if (parent == ix.gui.openedStorage or item.name == "Bavul") then
if (panel) then
panel:Remove()
end
local DFrame = vgui.Create("DFrame", IsValid(parent) and parent or nil)
-- 4 and 30 are accounting for the size of DFrame borders here
DFrame:SetSize(
item.invWidth * (iconSize + 2) + SScaleMin(4 / 3),
item.invHeight * (iconSize + SScaleMin(2 / 3)) + SScaleMin(30 / 3)
)
DFrame:SetTitle(item.GetName and item:GetName() or L(item.name))
DFrame:SetDraggable(true)
DFrame:MoveToFront()
if item.name == "Bavul" and (ix.gui.menu and parent != ix.gui.openedStorage) then
DFrame:SetParent(ix.gui.menuInventoryParent)
else
DFrame:MakePopup()
end
DFrameFixer(DFrame, true, true)
parent.bagFrame = DFrame
panel = vgui.Create("ixInventory", DFrame)
panel:Dock(TOP)
panel:SetInventory(inventory)
DFrame:SetPos(input.GetCursorPos())
else
panel:MoveToFront()
end
ix.gui["inv"..index] = panel
else
ErrorNoHalt("[Helix] Attempt to view an uninitialized inventory '"..index.."'\n")
end
end
return false
end,
OnCanRun = function(item)
if (CLIENT) and item.name != "Bavul" and
(!ix.gui.openedStorage or ix.gui.openedStorage and !IsValid(ix.gui.openedStorage)) then return false end
return !IsValid(item.entity) and item:GetData("id") and !IsValid(ix.gui["inv" .. item:GetData("id", "")])
end
}
ITEM.functions.combine = {
OnRun = function(item, data)
ix.item.instances[data[1]]:Transfer(item:GetData("id"))
return false
end,
OnCanRun = function(item, data)
local index = item:GetData("id", "")
if (index) then
local inventory = ix.item.inventories[index]
if (inventory) then
return true
end
end
return false
end
}
if (CLIENT) then
function ITEM:PaintOver(item, w, h)
if (item:GetData("equip")) then
surface.SetDrawColor(110, 255, 110, 100)
surface.DrawOutlinedRect(1, 1, w - 2, h - 2)
end
end
end
-- Called when a new instance of this item has been made.
function ITEM:OnInstanced(invID, x, y)
local inventory = ix.item.inventories[invID]
ix.inventory.New(inventory and inventory.owner or 0, self.uniqueID, function(inv)
local client = inv:GetOwner()
inv.vars.isBag = self.uniqueID
self:SetData("id", inv:GetID())
if (IsValid(client)) then
inv:AddReceiver(client)
end
end)
end
function ITEM:GetInventory()
local index = self:GetData("id")
if (index) then
return ix.item.inventories[index]
end
end
ITEM.GetInv = ITEM.GetInventory
-- Called when the item first appears for a client.
function ITEM:OnSendData()
local index = self:GetData("id")
if (index) then
local inventory = ix.item.inventories[index]
if (inventory) then
inventory.vars.isBag = self.uniqueID
inventory:Sync(self.player)
inventory:AddReceiver(self.player)
else
local owner = self.player:GetCharacter():GetID()
ix.inventory.Restore(self:GetData("id"), self.invWidth, self.invHeight, function(inv)
inv.vars.isBag = self.uniqueID
inv:SetOwner(owner, true)
if (!inv.owner) then
return
end
for client, character in ix.util.GetCharacters() do
if (character:GetID() == inv.owner) then
inv:AddReceiver(client)
break
end
end
end)
end
else
ix.inventory.New(self.player:GetCharacter():GetID(), self.uniqueID, function(inv)
self:SetData("id", inv:GetID())
end)
end
end
ITEM.postHooks.drop = function(item, result)
local index = item:GetData("id")
local inventory = ix.item.inventories[index]
-- don't allow transferring items within bag that are in use
if (inventory) then
for _, v in pairs(inventory:GetItems()) do
if (v:GetData("equip") == true) then
local owner = item.player
if (owner and IsValid(owner)) then
return
end
end
end
end
local query = mysql:Update("ix_inventories")
query:Update("character_id", 0)
query:Where("inventory_id", index)
query:Execute()
net.Start("ixBagDrop")
net.WriteUInt(index, 32)
net.Send(item.player)
if item.name != "Bavul" and item:GetData("equip", false) then
local bodyGroupIndex = item.player:FindBodygroupByName(item.bodygroup)
local client = item.player
local char = client:GetCharacter()
local groups = char:GetData("groups", {})
if (bodyGroupIndex > -1) then
groups[bodyGroupIndex] = 0
char:SetData("groups", groups)
item.player:SetBodygroup(bodyGroupIndex, 0)
item:SetData("equip", false)
netstream.Start(client, "ItemEquipBodygroups", bodyGroupIndex, 0)
end
end
net.Start("ixSyncBagSlots")
net.Send(item.player)
end
if (CLIENT) then
net.Receive("ixBagDrop", function()
local index = net.ReadUInt(32)
local panel = ix.gui["inv"..index]
if (panel and panel:IsVisible() and string.find(tostring(panel:GetParent()), "DFrame")) then
panel:GetParent():Close()
return
end
if panel and panel:IsVisible() and string.find(tostring(panel), "Panel") then
panel:Remove()
return
end
if (panel and panel:IsVisible()) then
panel:Close()
return
end
end)
end
-- Called before the item is permanently deleted.
function ITEM:OnRemoved()
local index = self:GetData("id")
if (index) then
local query = mysql:Delete("ix_items")
query:Where("inventory_id", index)
query:Execute()
query = mysql:Delete("ix_inventories")
query:Where("inventory_id", index)
query:Execute()
end
end
-- Called when the item should tell whether or not it can be transfered between inventories.
function ITEM:CanTransfer(oldInventory, newInventory)
local index = self:GetData("id")
if (newInventory) then
if (newInventory.vars and newInventory.vars.isBag) then
return false
end
local index2 = newInventory:GetID()
if (index == index2) then
return false
end
for _, v in pairs(self:GetInventory():GetItems()) do
if (v:GetData("id") == index2) then
return false
end
end
if index2 and newInventory.vars then
for _, v in pairs(newInventory:GetItems()) do
if v.name == self.name then
if newInventory:GetOwner() then
if v.name == "Bavul" then
newInventory:GetOwner():NotifyLocalized("Birden fazla bavul taşıyamazsınız!")
else
newInventory:GetOwner():NotifyLocalized("Bu çantadan birden fazla taşıyamazsınız!")
end
end
return false
end
end
end
end
return !newInventory or newInventory:GetID() != oldInventory:GetID() or newInventory.vars.isBag
end
function ITEM:OnTransferred(curInv, inventory)
local bagInventory = self:GetInventory()
if (isfunction(curInv.GetOwner)) then
local owner = curInv:GetOwner()
if (IsValid(owner)) then
bagInventory:RemoveReceiver(owner)
end
end
if (isfunction(inventory.GetOwner)) then
local owner = inventory:GetOwner()
if (IsValid(owner)) then
bagInventory:AddReceiver(owner)
bagInventory:SetOwner(owner)
end
else
-- it's not in a valid inventory so nobody owns this bag
bagInventory:SetOwner(nil)
end
hook.Run("OnBagItemTransferred", self, curInv, inventory)
end
-- Called after the item is registered into the item tables.
function ITEM:OnRegistered()
ix.inventory.Register(self.uniqueID, self.invWidth, self.invHeight, true)
end