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https://github.com/lifestorm/wnsrc.git
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249 lines
15 KiB
Lua
249 lines
15 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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function SWEP:SetupWeaponHoldTypeForAI(htype)
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-- Yete NPC-en Rebel-e, ere vor medz zenki animation-ere kordzadze yerp vor ge kalegor
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local idle_ar2 = ACT_IDLE_AR2
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local idle_ar2_an = ACT_IDLE_ANGRY_AR2
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local idle_ar2_re = ACT_IDLE_AR2_RELAXED
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local run_ar2 = ACT_RUN_AR2
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local walk_ar2 = ACT_WALK_AR2
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local run_ar2_re = ACT_RUN_AR2_RELAXED
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local walk_ar2_re = ACT_WALK_AR2_RELAXED
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local attack = ACT_RANGE_ATTACK_AR2s
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if self.NPC_AnimationSet == "Rebel" then
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idle_ar2 = ACT_IDLE_RPG
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idle_ar2_an = ACT_IDLE_ANGRY_AR2
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idle_ar2_re = ACT_IDLE_AR2_RELAXED
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walk_ar2 = ACT_WALK_RPG_RELAXED
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run_ar2 = ACT_RUN_RPG
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walk_ar2_re = ACT_WALK_RIFLE_RELAXED
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run_ar2_re = ACT_RUN_RIFLE_RELAXED
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end
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if self.NPC_AnimationSet == "Combine" then
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idle_ar2 = ACT_IDLE
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idle_ar2_an = ACT_IDLE_ANGRY_AR2
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idle_ar2_re = ACT_IDLE_UNARMED
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walk_ar2 = ACT_WALK_AR2
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run_ar2 = ACT_RUN_AR2
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run_ar2_re = ACT_RUN
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walk_ar2_re = ACT_WALK_UNARMED
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attack = ACT_RANGE_ATTACK_AR2
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end
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if self.NPC_AnimationSet == "Metrocop" then
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idle_ar2 = ACT_IDLE_SMG1
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idle_ar2_an = ACT_IDLE_ANGRY_SMG1
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idle_ar2_re = ACT_IDLE
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walk_ar2 = ACT_WALK_RIFLE
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run_ar2 = ACT_RUN_RIFLE
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walk_ar2_re = ACT_WALK_PISTOL
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run_ar2_re = ACT_RUN_PISTOL
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attack = ACT_GESTURE_RANGE_ATTACK_SMG1
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end
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-- Yete NPC-en Combine-e yev bizdig zenk pernere, ere vor medz zenki animation-ere kordzadze
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self.ActivityTranslateAI = {}
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-- revolver or pistol
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self.ActivityTranslateAI[ACT_RANGE_ATTACK1] = ACT_RANGE_ATTACK_PISTOL
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self.ActivityTranslateAI[ACT_GESTURE_RANGE_ATTACK1] = ACT_GESTURE_RANGE_ATTACK_PISTOL
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self.ActivityTranslateAI[ACT_RANGE_AIM_LOW] = ACT_RANGE_AIM_PISTOL_LOW
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self.ActivityTranslateAI[ACT_RANGE_ATTACK1_LOW] = ACT_RANGE_ATTACK_PISTOL_LOW
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self.ActivityTranslateAI[ACT_COVER_LOW] = ACT_COVER_PISTOL_LOW
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self.ActivityTranslateAI[ACT_RELOAD] = ACT_RELOAD_PISTOL
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self.ActivityTranslateAI[ACT_RELOAD_LOW] = ACT_RELOAD_PISTOL_LOW
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self.ActivityTranslateAI[ACT_GESTURE_RELOAD] = ACT_GESTURE_RELOAD_PISTOL
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self.ActivityTranslateAI[ACT_IDLE] = ACT_IDLE_PISTOL
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self.ActivityTranslateAI[ACT_IDLE_ANGRY] = ACT_IDLE_ANGRY_PISTOL
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/*self.ActivityTranslateAI[ACT_IDLE_RELAXED] = ACT_IDLE_SMG1_RELAXED
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self.ActivityTranslateAI[ACT_IDLE_STIMULATED] = ACT_IDLE_SMG1_STIMULATED
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self.ActivityTranslateAI[ACT_IDLE_AGITATED] = ACT_IDLE_ANGRY_SMG1
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self.ActivityTranslateAI[ACT_IDLE_AIM_RELAXED] = ACT_IDLE_SMG1_RELAXED
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self.ActivityTranslateAI[ACT_IDLE_AIM_STIMULATED] = ACT_IDLE_AIM_RIFLE_STIMULATED
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self.ActivityTranslateAI[ACT_IDLE_AIM_AGITATED] = ACT_IDLE_ANGRY_SMG1*/
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self.ActivityTranslateAI[ACT_WALK] = ACT_WALK_PISTOL
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self.ActivityTranslateAI[ACT_WALK_AIM] = bezdigZenk_Kalel
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/*self.ActivityTranslateAI[ACT_WALK_CROUCH] = ACT_WALK_CROUCH_RIFLE
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self.ActivityTranslateAI[ACT_WALK_CROUCH_AIM] = ACT_WALK_CROUCH_AIM_RIFLE
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self.ActivityTranslateAI[ACT_WALK_RELAXED] = ACT_WALK_RIFLE_RELAXED
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self.ActivityTranslateAI[ACT_WALK_STIMULATED] = ACT_WALK_RIFLE_STIMULATED
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self.ActivityTranslateAI[ACT_WALK_AGITATED] = ACT_WALK_AIM_RIFLE
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self.ActivityTranslateAI[ACT_WALK_AIM_RELAXED] = ACT_WALK_RIFLE_RELAXED
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self.ActivityTranslateAI[ACT_WALK_AIM_STIMULATED] = ACT_WALK_AIM_RIFLE_STIMULATED
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self.ActivityTranslateAI[ACT_WALK_AIM_AGITATED] = ACT_WALK_AIM_RIFLE*/
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self.ActivityTranslateAI[ACT_RUN] = ACT_RUN_PISTOL
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self.ActivityTranslateAI[ACT_RUN_AIM] = bezdigZenk_Vazel
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/*self.ActivityTranslateAI[ACT_RUN_CROUCH] = ACT_RUN_CROUCH_RIFLE
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self.ActivityTranslateAI[ACT_RUN_CROUCH_AIM] = ACT_RUN_CROUCH_AIM_RIFLE
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self.ActivityTranslateAI[ACT_RUN_RELAXED] = ACT_RUN_RIFLE_RELAXED
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self.ActivityTranslateAI[ACT_RUN_STIMULATED] = ACT_RUN_RIFLE_STIMULATED
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self.ActivityTranslateAI[ACT_RUN_AGITATED] = ACT_RUN_AIM_RIFLE
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self.ActivityTranslateAI[ACT_RUN_AIM_RELAXED] = ACT_RUN_RIFLE_RELAXED
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self.ActivityTranslateAI[ACT_RUN_AIM_STIMULATED] = ACT_RUN_AIM_RIFLE_STIMULATED
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self.ActivityTranslateAI[ACT_RUN_AIM_AGITATED] = ACT_RUN_AIM_RIFLE*/
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if rifleOverride == true or htype == "ar2" or htype == "smg" then
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if htype == "ar2" or rifleOverride == true then
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self.ActivityTranslateAI[ACT_RANGE_ATTACK1] = ACT_RANGE_ATTACK_AR2
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self.ActivityTranslateAI[ACT_GESTURE_RANGE_ATTACK1] = ACT_GESTURE_RANGE_ATTACK_AR2
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self.ActivityTranslateAI[ACT_RANGE_AIM_LOW] = ACT_RANGE_AIM_AR2_LOW
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self.ActivityTranslateAI[ACT_RANGE_ATTACK1_LOW] = ACT_RANGE_ATTACK_AR2_LOW
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self.ActivityTranslateAI[ACT_COVER_LOW] = ACT_COVER_SMG1_LOW
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self.ActivityTranslateAI[ACT_RELOAD] = ACT_RELOAD_SMG1
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self.ActivityTranslateAI[ACT_RELOAD_LOW] = ACT_RELOAD_SMG1_LOW
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self.ActivityTranslateAI[ACT_GESTURE_RELOAD] = ACT_GESTURE_RELOAD_SMG1
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self.ActivityTranslateAI[ACT_IDLE] = idle_ar2
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self.ActivityTranslateAI[ACT_IDLE_ANGRY] = idle_ar2_an
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self.ActivityTranslateAI[ACT_IDLE_RELAXED] = idle_ar2_re
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self.ActivityTranslateAI[ACT_IDLE_STIMULATED] = idle_ar2
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self.ActivityTranslateAI[ACT_IDLE_AGITATED] = idle_ar2
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self.ActivityTranslateAI[ACT_IDLE_AIM_RELAXED] = idle_ar2_re
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self.ActivityTranslateAI[ACT_IDLE_AIM_STIMULATED] = idle_ar2
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self.ActivityTranslateAI[ACT_IDLE_AIM_AGITATED] = idle_ar2
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self.ActivityTranslateAI[ACT_WALK] = walk_ar2
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self.ActivityTranslateAI[ACT_WALK_AIM] = walk_ar2
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self.ActivityTranslateAI[ACT_WALK_CROUCH] = ACT_WALK_CROUCH_RIFLE
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self.ActivityTranslateAI[ACT_WALK_CROUCH_AIM] = ACT_WALK_CROUCH_AIM_RIFLE
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self.ActivityTranslateAI[ACT_WALK_RELAXED] = walk_ar2_re
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self.ActivityTranslateAI[ACT_WALK_STIMULATED] = ACT_WALK_RIFLE_STIMULATED
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self.ActivityTranslateAI[ACT_WALK_AGITATED] = walk_ar2
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self.ActivityTranslateAI[ACT_WALK_AIM_RELAXED] = walk_ar2_re
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self.ActivityTranslateAI[ACT_WALK_AIM_STIMULATED] = walk_ar2
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self.ActivityTranslateAI[ACT_WALK_AIM_AGITATED] = walk_ar2
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self.ActivityTranslateAI[ACT_RUN] = run_ar2
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self.ActivityTranslateAI[ACT_RUN_AIM] = run_ar2
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self.ActivityTranslateAI[ACT_RUN_CROUCH] = ACT_RUN_CROUCH_RIFLE
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self.ActivityTranslateAI[ACT_RUN_CROUCH_AIM] = ACT_RUN_CROUCH_AIM_RIFLE
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self.ActivityTranslateAI[ACT_RUN_RELAXED] = run_ar2_re
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self.ActivityTranslateAI[ACT_RUN_STIMULATED] = run_ar2
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self.ActivityTranslateAI[ACT_RUN_AGITATED] = run_ar2
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self.ActivityTranslateAI[ACT_RUN_AIM_RELAXED] = run_ar2_re
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self.ActivityTranslateAI[ACT_RUN_AIM_STIMULATED] = run_ar2
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self.ActivityTranslateAI[ACT_RUN_AIM_AGITATED] = run_ar2
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elseif htype == "smg" then
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self.ActivityTranslateAI[ACT_RANGE_ATTACK1] = ACT_RANGE_ATTACK_SMG1
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self.ActivityTranslateAI[ACT_GESTURE_RANGE_ATTACK1] = ACT_GESTURE_RANGE_ATTACK_SMG1
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self.ActivityTranslateAI[ACT_RANGE_AIM_LOW] = ACT_RANGE_AIM_SMG1_LOW
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self.ActivityTranslateAI[ACT_RANGE_ATTACK1_LOW] = ACT_RANGE_ATTACK_SMG1_LOW
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self.ActivityTranslateAI[ACT_COVER_LOW] = ACT_COVER_SMG1_LOW
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self.ActivityTranslateAI[ACT_RELOAD] = ACT_RELOAD_SMG1
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self.ActivityTranslateAI[ACT_RELOAD_LOW] = ACT_RELOAD_SMG1_LOW
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self.ActivityTranslateAI[ACT_GESTURE_RELOAD] = ACT_GESTURE_RELOAD_SMG1
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self.ActivityTranslateAI[ACT_IDLE] = medzZenk_Genal
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self.ActivityTranslateAI[ACT_IDLE_ANGRY] = ACT_IDLE_ANGRY_SMG1
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self.ActivityTranslateAI[ACT_IDLE_RELAXED] = ACT_IDLE_SMG1_RELAXED
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self.ActivityTranslateAI[ACT_IDLE_STIMULATED] = ACT_IDLE_SMG1_STIMULATED
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self.ActivityTranslateAI[ACT_IDLE_AGITATED] = ACT_IDLE_ANGRY_SMG1
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self.ActivityTranslateAI[ACT_IDLE_AIM_RELAXED] = ACT_IDLE_SMG1_RELAXED
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self.ActivityTranslateAI[ACT_IDLE_AIM_STIMULATED] = ACT_IDLE_AIM_RIFLE_STIMULATED
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self.ActivityTranslateAI[ACT_IDLE_AIM_AGITATED] = ACT_IDLE_ANGRY_SMG1
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self.ActivityTranslateAI[ACT_WALK] = medzZenk_Kalel
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self.ActivityTranslateAI[ACT_WALK_AIM] = ACT_WALK_AIM_RIFLE
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self.ActivityTranslateAI[ACT_WALK_CROUCH] = ACT_WALK_CROUCH_RIFLE
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self.ActivityTranslateAI[ACT_WALK_CROUCH_AIM] = ACT_WALK_CROUCH_AIM_RIFLE
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self.ActivityTranslateAI[ACT_WALK_RELAXED] = ACT_WALK_RIFLE_RELAXED
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self.ActivityTranslateAI[ACT_WALK_STIMULATED] = ACT_WALK_RIFLE_STIMULATED
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self.ActivityTranslateAI[ACT_WALK_AGITATED] = ACT_WALK_AIM_RIFLE
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self.ActivityTranslateAI[ACT_WALK_AIM_RELAXED] = ACT_WALK_RIFLE_RELAXED
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self.ActivityTranslateAI[ACT_WALK_AIM_STIMULATED] = ACT_WALK_AIM_RIFLE_STIMULATED
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self.ActivityTranslateAI[ACT_WALK_AIM_AGITATED] = ACT_WALK_AIM_RIFLE
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self.ActivityTranslateAI[ACT_RUN] = ACT_RUN_RIFLE
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self.ActivityTranslateAI[ACT_RUN_AIM] = ACT_RUN_AIM_RIFLE
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self.ActivityTranslateAI[ACT_RUN_CROUCH] = ACT_RUN_CROUCH_RIFLE
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self.ActivityTranslateAI[ACT_RUN_CROUCH_AIM] = ACT_RUN_CROUCH_AIM_RIFLE
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self.ActivityTranslateAI[ACT_RUN_RELAXED] = ACT_RUN_RIFLE_RELAXED
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self.ActivityTranslateAI[ACT_RUN_STIMULATED] = ACT_RUN_RIFLE_STIMULATED
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self.ActivityTranslateAI[ACT_RUN_AGITATED] = ACT_RUN_AIM_RIFLE
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self.ActivityTranslateAI[ACT_RUN_AIM_RELAXED] = ACT_RUN_RIFLE_RELAXED
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self.ActivityTranslateAI[ACT_RUN_AIM_STIMULATED] = ACT_RUN_AIM_RIFLE_STIMULATED
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self.ActivityTranslateAI[ACT_RUN_AIM_AGITATED] = ACT_RUN_AIM_RIFLE
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end
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elseif htype == "crossbow" or htype == "shotgun" then
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self.ActivityTranslateAI[ACT_RANGE_ATTACK1] = ACT_RANGE_ATTACK_SHOTGUN
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self.ActivityTranslateAI[ACT_GESTURE_RANGE_ATTACK1] = ACT_GESTURE_RANGE_ATTACK_SHOTGUN
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self.ActivityTranslateAI[ACT_RANGE_AIM_LOW] = ACT_RANGE_AIM_AR2_LOW
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self.ActivityTranslateAI[ACT_RANGE_ATTACK1_LOW] = bonbakshen_varichadz
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self.ActivityTranslateAI[ACT_COVER_LOW] = ACT_COVER_SMG1_LOW
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self.ActivityTranslateAI[ACT_RELOAD] = ACT_RELOAD_SHOTGUN
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self.ActivityTranslateAI[ACT_RELOAD_LOW] = ACT_RELOAD_SMG1_LOW //ACT_RELOAD_SHOTGUN_LOW
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self.ActivityTranslateAI[ACT_GESTURE_RELOAD] = ACT_GESTURE_RELOAD_SHOTGUN
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self.ActivityTranslateAI[ACT_IDLE] = ACT_SHOTGUN_IDLE4
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self.ActivityTranslateAI[ACT_IDLE_ANGRY] = ACT_IDLE_ANGRY_SHOTGUN
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self.ActivityTranslateAI[ACT_IDLE_RELAXED] = ACT_IDLE_SHOTGUN_RELAXED
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self.ActivityTranslateAI[ACT_IDLE_STIMULATED] = ACT_IDLE_SHOTGUN_STIMULATED
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self.ActivityTranslateAI[ACT_IDLE_AGITATED] = ACT_IDLE_SHOTGUN_AGITATED
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self.ActivityTranslateAI[ACT_IDLE_AIM_RELAXED] = ACT_SHOTGUN_IDLE_DEEP
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self.ActivityTranslateAI[ACT_IDLE_AIM_STIMULATED] = ACT_SHOTGUN_IDLE_DEEP
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self.ActivityTranslateAI[ACT_IDLE_AIM_AGITATED] = ACT_SHOTGUN_IDLE_DEEP
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self.ActivityTranslateAI[ACT_WALK] = ACT_WALK_AIM_SHOTGUN
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self.ActivityTranslateAI[ACT_WALK_AIM] = onbakshen_Kalel
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self.ActivityTranslateAI[ACT_WALK_CROUCH] = ACT_WALK_CROUCH_RIFLE
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self.ActivityTranslateAI[ACT_WALK_CROUCH_AIM] = ACT_WALK_CROUCH_AIM_RIFLE
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self.ActivityTranslateAI[ACT_WALK_RELAXED] = ACT_WALK_AIM_SHOTGUN
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self.ActivityTranslateAI[ACT_WALK_STIMULATED] = ACT_WALK_AIM_SHOTGUN
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self.ActivityTranslateAI[ACT_WALK_AGITATED] = ACT_WALK_AIM_SHOTGUN
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self.ActivityTranslateAI[ACT_WALK_AIM_RELAXED] = ACT_WALK_AIM_SHOTGUN
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self.ActivityTranslateAI[ACT_WALK_AIM_STIMULATED] = ACT_WALK_AIM_SHOTGUN
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self.ActivityTranslateAI[ACT_WALK_AIM_AGITATED] = ACT_WALK_AIM_SHOTGUN
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self.ActivityTranslateAI[ACT_RUN] = ACT_RUN_RIFLE
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self.ActivityTranslateAI[ACT_RUN_AIM] = bonbakshen_Vazel
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self.ActivityTranslateAI[ACT_RUN_CROUCH] = ACT_RUN_CROUCH_RIFLE
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self.ActivityTranslateAI[ACT_RUN_CROUCH_AIM] = ACT_RUN_CROUCH_AIM_RIFLE
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self.ActivityTranslateAI[ACT_RUN_RELAXED] = ACT_RUN_RIFLE
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self.ActivityTranslateAI[ACT_RUN_STIMULATED] = ACT_RUN_RIFLE
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self.ActivityTranslateAI[ACT_RUN_AGITATED] = ACT_RUN_RIFLE
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self.ActivityTranslateAI[ACT_RUN_AIM_RELAXED] = ACT_RUN_AIM_SHOTGUN
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self.ActivityTranslateAI[ACT_RUN_AIM_STIMULATED] = ACT_RUN_AIM_SHOTGUN
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self.ActivityTranslateAI[ACT_RUN_AIM_AGITATED] = ACT_RUN_AIM_SHOTGUN
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elseif htype == "rpg" then
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self.ActivityTranslateAI[ACT_RANGE_ATTACK1] = ACT_CROUCHIDLE
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self.ActivityTranslateAI[ACT_GESTURE_RANGE_ATTACK1] = ACT_GESTURE_RANGE_ATTACK_SMG1
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self.ActivityTranslateAI[ACT_RANGE_AIM_LOW] = ACT_RANGE_AIM_SMG1_LOW
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self.ActivityTranslateAI[ACT_RANGE_ATTACK1_LOW] = ACT_RANGE_ATTACK_SMG1_LOW
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self.ActivityTranslateAI[ACT_COVER_LOW] = ACT_COVER_LOW_RPG
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self.ActivityTranslateAI[ACT_RELOAD] = ACT_RELOAD_SMG1
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self.ActivityTranslateAI[ACT_RELOAD_LOW] = ACT_RELOAD_SMG1_LOW
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self.ActivityTranslateAI[ACT_GESTURE_RELOAD] = ACT_GESTURE_RELOAD_SMG1
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self.ActivityTranslateAI[ACT_IDLE] = ACT_IDLE_RPG
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self.ActivityTranslateAI[ACT_IDLE_ANGRY] = ACT_IDLE_ANGRY_RPG
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self.ActivityTranslateAI[ACT_IDLE_RELAXED] = ACT_IDLE_RPG_RELAXED
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self.ActivityTranslateAI[ACT_IDLE_STIMULATED] = ACT_IDLE_SMG1_STIMULATED
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self.ActivityTranslateAI[ACT_IDLE_AGITATED] = ACT_IDLE_ANGRY_RPG
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self.ActivityTranslateAI[ACT_IDLE_AIM_RELAXED] = ACT_IDLE_RPG_RELAXED
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self.ActivityTranslateAI[ACT_IDLE_AIM_STIMULATED] = ACT_IDLE_AIM_RIFLE_STIMULATED
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self.ActivityTranslateAI[ACT_IDLE_AIM_AGITATED] = ACT_IDLE_ANGRY_RPG
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self.ActivityTranslateAI[ACT_WALK] = ACT_WALK_RPG
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self.ActivityTranslateAI[ACT_WALK_AIM] = ACT_WALK_AIM_RIFLE
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self.ActivityTranslateAI[ACT_WALK_CROUCH] = ACT_WALK_CROUCH_RPG
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self.ActivityTranslateAI[ACT_WALK_CROUCH_AIM] = ACT_WALK_CROUCH_RPG
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self.ActivityTranslateAI[ACT_WALK_RELAXED] = ACT_WALK_RPG_RELAXED
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self.ActivityTranslateAI[ACT_WALK_STIMULATED] = ACT_WALK_RIFLE_STIMULATED
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self.ActivityTranslateAI[ACT_WALK_AGITATED] = ACT_WALK_AIM_RIFLE
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self.ActivityTranslateAI[ACT_WALK_AIM_RELAXED] = ACT_WALK_RPG_RELAXED
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self.ActivityTranslateAI[ACT_WALK_AIM_STIMULATED] = ACT_WALK_AIM_RIFLE_STIMULATED
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self.ActivityTranslateAI[ACT_WALK_AIM_AGITATED] = ACT_WALK_AIM_RIFLE
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self.ActivityTranslateAI[ACT_RUN] = ACT_RUN_RPG
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self.ActivityTranslateAI[ACT_RUN_AIM] = ACT_RUN_AIM_RIFLE
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self.ActivityTranslateAI[ACT_RUN_CROUCH] = ACT_RUN_CROUCH_RPG
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self.ActivityTranslateAI[ACT_RUN_CROUCH_AIM] = ACT_RUN_CROUCH_RPG
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self.ActivityTranslateAI[ACT_RUN_RELAXED] = ACT_RUN_RPG_RELAXED
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self.ActivityTranslateAI[ACT_RUN_STIMULATED] = ACT_RUN_RIFLE_STIMULATED
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self.ActivityTranslateAI[ACT_RUN_AGITATED] = ACT_RUN_AIM_RIFLE
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self.ActivityTranslateAI[ACT_RUN_AIM_RELAXED] = ACT_RUN_RPG_RELAXED
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self.ActivityTranslateAI[ACT_RUN_AIM_STIMULATED] = ACT_RUN_AIM_RIFLE_STIMULATED
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self.ActivityTranslateAI[ACT_RUN_AIM_AGITATED] = ACT_RUN_AIM_RIFLE
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end
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return
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end |