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wnsrc/gamemodes/helix/plugins/willardclothing/sv_plugin.lua
lifestorm 73479cff9e Upload
2024-08-04 22:55:00 +03:00

81 lines
2.1 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
util.AddNetworkString("ixOpenClothingCreator")
local PLUGIN = PLUGIN
function PLUGIN:DoPlayerDeath(client, attacker, damageinfo)
local character = client:GetCharacter()
if (character) then
for _, v in pairs(character:GetInventory():GetItems()) do
if v:GetData("equip") and ((isfunction(v.KeepOnDeath) and v:KeepOnDeath(client) or v.KeepOnDeath) == true) then return end
if v.base == "base_bgclothes" and v:GetData("equip") == true then
v.player = client
v.functions.EquipUn.OnRun(v)
v.player = nil
end
end
end
end
function PLUGIN:PostPlayerDeath(client)
local character = client:GetCharacter()
if (character) then
local groups = {}
local curGroups = character:GetData("groups", {})
if curGroups[10] then
groups[10] = curGroups[10]
end
if character:GetInventory() then
for _, v in pairs(character:GetInventory():GetItems()) do
if v:GetData("equip") and ((isfunction(v.KeepOnDeath) and v:KeepOnDeath(client) or v.KeepOnDeath) == true) then return end
if v.base == "base_bgclothes" and v:GetData("equip") == true then
if v.bodygroups then
if v.bodygroups[1] then
local bodygroupID = client:FindBodygroupByName(v.bodygroups[1])
client:SetBodygroup(bodygroupID, 0)
if bodygroupID then
groups[bodygroupID] = 0
end
end
end
end
end
end
character:SetData("groups", groups)
end
end
function PLUGIN:OnCharacterCreated(client, character)
character:SetData("modelUpdate", true)
end
function PLUGIN:PlayerLoadedCharacter(client, character, lastChar)
if !IsValid(client) then return end
if !character:GetData("modelUpdate", false) and client:GetModel():find("models/willardnetworks/citizens/") then
local groups = character:GetData("groups", {})
for i = 0, 30 do
groups[i] = 0
client:SetBodygroup(i, 0)
end
character:SetData("groups", groups)
character:SetData("modelUpdate", true)
end
end