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wnsrc/gamemodes/sandbox/entities/effects/wheel_indicator.lua
lifestorm 73479cff9e Upload
2024-08-04 22:55:00 +03:00

68 lines
1.7 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
EFFECT.Mat = Material( "effects/wheel_ring" )
function EFFECT:Init( data )
self.Wheel = data:GetEntity()
if ( !IsValid( self.Wheel ) ) then return end
self.Axis = data:GetOrigin() / 100 -- see gmod_wheel.lua
self.Direction = data:GetScale()
-- This 0.01 is a hack.. to prevent the angle being weird and messing up when we change it back to a normal
-- Removed, we are never even setting the normal on effect data
--self:SetAngles( data:GetNormal():Angle() + Angle( 0.01, 0.01, 0.01 ) )
self.Alpha = 1
self.Size = self.Wheel:BoundingRadius() + 8
self:SetPos( self.Wheel:LocalToWorld( self.Axis ) )
self:SetParent( self.Wheel )
local size = 64
self:SetCollisionBounds( Vector( -size, -size, -size ), Vector( size, size, size ) )
end
function EFFECT:Think()
if ( !IsValid( self.Wheel ) ) then return false end
local speed = FrameTime()
self.Alpha = self.Alpha - speed * 0.8
self.Size = self.Size + speed * 5
if ( self.Alpha < 0 ) then return false end
return true
end
function EFFECT:Render()
if ( !IsValid( self.Wheel ) ) then return end
if ( self.Alpha < 0 ) then return end
render.SetMaterial( self.Mat )
local offset = self.Wheel:LocalToWorld( self.Axis ) - self.Wheel:GetPos()
render.DrawQuadEasy( self.Wheel:GetPos() + offset,
offset:GetNormalized() * self.Direction,
self.Size, self.Size,
Color( 255, 255, 255, ( self.Alpha ^ 1.1 ) * 255 ),
self.Alpha * 200 )
end