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wnsrc/gamemodes/terrortown/entities/effects/crimescene_dummy.lua
lifestorm 73479cff9e Upload
2024-08-04 22:55:00 +03:00

91 lines
2.3 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
local backup_mdl = Model("models/player/phoenix.mdl")
function EFFECT:Init(data)
self.Corpse = data:GetEntity()
self:SetPos(data:GetOrigin())
local ang = data:GetAngles()
-- pitch is done via aim_pitch, and roll shouldn't happen
ang.r = 0
ang.p = 0
self:SetAngles(ang)
self:SetRenderBounds(Vector(-18, -18, 0), Vector(18, 18, 64))
self.Sequence = data:GetColor()
self.Cycle = data:GetScale()
self.Duration = data:GetRadius() or 0
self.EndTime = CurTime() + self.Duration
self.FadeTime = 2
self.FadeIn = CurTime() + self.FadeTime
self.FadeOut = self.EndTime - self.FadeTime
self.Alpha = 0
if IsValid(self.Corpse) then
local mdl = self.Corpse:GetModel()
mdl = util.IsValidModel(mdl) and mdl or backup_mdl
self.Dummy = ClientsideModel(mdl, RENDERGROUP_TRANSLUCENT)
if not self.Dummy then return end
self.Dummy:SetPos(data:GetOrigin())
self.Dummy:SetAngles(ang)
self.Dummy:AddEffects(EF_NODRAW)
self.Dummy:SetSequence(self.Sequence)
self.Dummy:SetCycle(self.Cycle)
local pose = data:GetStart()
self.Dummy:SetPoseParameter("aim_yaw", pose.x)
self.Dummy:SetPoseParameter("aim_pitch", pose.y)
self.Dummy:SetPoseParameter("move_yaw", pose.z)
else
self.Dummy = nil
end
end
function EFFECT:Think()
if self.EndTime < CurTime() then
SafeRemoveEntity(self.Dummy)
return false
end
if self.FadeIn > CurTime() then
self.Alpha = 1 - ((self.FadeIn - CurTime()) / self.FadeTime)
elseif self.FadeOut < CurTime() then
self.Alpha = 1 - ((CurTime() - self.FadeOut) / self.FadeTime)
end
return IsValid(self.Dummy)
end
function EFFECT:Render()
render.SuppressEngineLighting( true )
render.SetColorModulation(0.4, 0.4, 1)
render.SetBlend(0.8 * self.Alpha)
if self.Dummy then
--self.Dummy:ClearPoseParameters()
self.Dummy:DrawModel()
end
render.SetBlend(1)
render.SetColorModulation(1, 1, 1)
render.SuppressEngineLighting(false)
end