mirror of
https://github.com/lifestorm/wnsrc.git
synced 2025-12-17 21:53:46 +03:00
53 lines
1.5 KiB
Lua
53 lines
1.5 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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att.PrintName = "Subsonic"
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att.SortOrder = 17
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att.Icon = Material("entities/att/acwatt_uc_powder_subsonic.png", "smooth mips")
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att.Description = [[Powder load low enough to make the bullet travel slower than the speed of sound. This reduces range significantly, but makes gunfire very comfortable and quiet (comparatively speaking).
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The sonic boom typical of the round is eliminated, rendering it even more silent than usual with a suppressed firearm.]]
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att.Desc_Pros = {
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"pro.invistracers",
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-- "uc.subsonic"
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}
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att.Desc_Cons = {
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"uc.subsonic.vel"
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}
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att.Desc_Neutrals = {
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}
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att.Slot = "uc_powder"
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att.AutoStats = true
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att.Mult_RecoilSide = 0.75
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att.Mult_Recoil = 0.8
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att.Mult_RangeMin = 0.75
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att.Mult_Range = 0.7
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att.Mult_RPM = 0.89
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att.Mult_ShootVol = 0.8
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--att.Mult_ShootPitch = 1.1 please don't
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att.Override_PhysTracerProfile = 7
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att.Override_TracerNum = 0
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att.Mult_MalfunctionMean = 1.3
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att.Override_PhysBulletMuzzleVelocity = 339
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att.Override_PhysBulletMuzzleVelocity_Priority = 2
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-- att.Hook_GetDistantShootSound = function(wep, distancesound)
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-- if distancesound == wep.DistantShootSoundSilenced then
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-- return false
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-- end
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-- end
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att.GivesFlags = {"powder_subsonic"}
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att.ExcludeFlags = {"cal_subsonic"} |