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wnsrc/gamemodes/base/entities/entities/gmod_hands.lua
lifestorm 73479cff9e Upload
2024-08-04 22:55:00 +03:00

78 lines
1.6 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
AddCSLuaFile()
ENT.Type = "anim"
ENT.RenderGroup = RENDERGROUP_OTHER
function ENT:Initialize()
hook.Add( "OnViewModelChanged", self, self.ViewModelChanged )
self:SetNotSolid( true )
self:DrawShadow( false )
self:SetTransmitWithParent( true ) -- Transmit only when the viewmodel does!
end
function ENT:DoSetup( ply, spec )
-- Set these hands to the player
ply:SetHands( self )
self:SetOwner( ply )
-- Which hands should we use? Let the gamemode decide
hook.Call( "PlayerSetHandsModel", GAMEMODE, spec or ply, self )
-- Attach them to the viewmodel
local vm = ( spec or ply ):GetViewModel( 0 )
self:AttachToViewmodel( vm )
vm:DeleteOnRemove( self )
ply:DeleteOnRemove( self )
end
function ENT:GetPlayerColor()
--
-- Make sure there's an owner and they have this function
-- before trying to call it!
--
local owner = self:GetOwner()
if ( !IsValid( owner ) ) then return end
if ( !owner.GetPlayerColor ) then return end
return owner:GetPlayerColor()
end
function ENT:ViewModelChanged( vm, old, new )
-- Ignore other peoples viewmodel changes!
if ( vm:GetOwner() != self:GetOwner() ) then return end
self:AttachToViewmodel( vm )
end
function ENT:AttachToViewmodel( vm )
self:AddEffects( EF_BONEMERGE )
self:SetParent( vm )
self:SetMoveType( MOVETYPE_NONE )
self:SetPos( vector_origin )
self:SetAngles( angle_zero )
end