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wnsrc/gamemodes/darkrp/plugins/loot_sys/entities/entities/ix_containerspawn.lua
lifestorm 73479cff9e Upload
2024-08-04 22:55:00 +03:00

86 lines
2.0 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
ENT.Type = "anim"
ENT.PrintName = "Loot spawner"
ENT.Category = "WN7"
ENT.Spawnable = false
ENT.bNoPersist = true
ENT.PhysgunDisable = true
if (SERVER) then
function ENT:Initialize()
self:PhysicsInit(SOLID_NONE)
self:SetSolid(SOLID_NONE)
self:SetUseType(SIMPLE_USE)
self:SetModel("models/props_junk/sawblade001a.mdl")
self:DrawShadow( false )
self:SetCollisionGroup(COLLISION_GROUP_WORLD)
self:SetMoveType(MOVETYPE_NONE)
self:SetNoDraw( true )
self.nextSpawn = CurTime()
local phy = self:GetPhysicsObject()
if IsValid(phy) then
phy:Sleep()
end
local id = self:EntIndex()
timer.Create("lootySpawner" .. id, 1, 0, function()
if not IsValid(self) then
timer.Remove("lootySpawner" .. id)
return
end
self:SpawnLoot()
end)
end
function ENT:GetLootEnt()
for k, v in pairs(ix.loot.entities) do
if k == self:GetLootType() then
return v
end
end
end
function ENT:SpawnLoot()
if CurTime() < self.nextSpawn then
return
end
if IsValid(self.loot) then
self.loot:Remove()
end
self:UpdateTimer()
self.loot = ents.Create(self:GetLootEnt())
self.loot:SetPos(self:GetPos() + self:GetUp()*20)
self.loot:SetAngles(self:GetAngles())
self.loot:Spawn()
end
function ENT:UpdateTimer()
self.nextSpawn = CurTime() + (ix.config.Get("lootTimer", 1) * 60)
end
function ENT:Think()
self:NextThink( CurTime() + 2 )
self:SetNetVar("lootSpawn", ix.config.Get("lootTimer", 1))
return true
end
function ENT:OnRemove()
if IsValid(self.loot) then
self.loot:Remove()
end
end
function ENT:SetLootType(type)
self:SetNetVar("lootType", type)
end
function ENT:GetLootType()
return self:GetNetVar("lootType", "Basic")
end
else
end