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wnsrc/gamemodes/helix/gamemode/items/base/sh_pacoutfit.lua
lifestorm 73479cff9e Upload
2024-08-04 22:55:00 +03:00

183 lines
4.2 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
ITEM.name = "PAC Outfit"
ITEM.description = "A PAC Outfit Base."
ITEM.category = "Outfit"
ITEM.model = "models/Gibs/HGIBS.mdl"
ITEM.width = 1
ITEM.height = 1
ITEM.outfitCategory = "hat"
ITEM.pacData = {}
--[[
ITEM.pacData = {
[1] = {
["children"] = {
[1] = {
["children"] = {
},
["self"] = {
["Angles"] = Angle(12.919322967529, 6.5696062847564e-006, -1.0949343050015e-005),
["Position"] = Vector(-2.099609375, 0.019973754882813, 1.0180969238281),
["UniqueID"] = "4249811628",
["Size"] = 1.25,
["Bone"] = "eyes",
["Model"] = "models/Gibs/HGIBS.mdl",
["ClassName"] = "model",
},
},
},
["self"] = {
["ClassName"] = "group",
["UniqueID"] = "907159817",
["EditorExpand"] = true,
},
},
}
-- This will change a player's skin after changing the model. Keep in mind it starts at 0.
ITEM.newSkin = 1
-- This will change a certain part of the model.
ITEM.replacements = {"group01", "group02"}
-- This will change the player's model completely.
ITEM.replacements = "models/manhack.mdl"
-- This will have multiple replacements.
ITEM.replacements = {
{"male", "female"},
{"group01", "group02"}
}
-- This will apply body groups.
ITEM.bodyGroups = {
["blade"] = 1,
["bladeblur"] = 1
}
--]]
-- Inventory drawing
if (CLIENT) then
-- Draw camo if it is available.
function ITEM:PaintOver(item, w, h)
if (item:GetData("equip")) then
surface.SetDrawColor(110, 255, 110, 100)
surface.DrawRect(w - 14, h - 14, 8, 8)
end
end
end
function ITEM:RemovePart(client)
local char = client:GetCharacter()
self:SetData("equip", false)
client:RemovePart(self.uniqueID)
if (self.attribBoosts) then
for k, _ in pairs(self.attribBoosts) do
char:RemoveBoost(self.uniqueID, k)
end
end
self:OnUnequipped()
end
-- On item is dropped, Remove a weapon from the player and keep the ammo in the item.
ITEM:Hook("drop", function(item)
if (item:GetData("equip")) then
item:RemovePart(item:GetOwner())
end
end)
-- On player uneqipped the item, Removes a weapon from the player and keep the ammo in the item.
ITEM.functions.EquipUn = { -- sorry, for name order.
name = "Déséquiper",
tip = "equipTip",
icon = "icon16/cross.png",
OnRun = function(item)
item:RemovePart(item.player)
return false
end,
OnCanRun = function(item)
local client = item.player
return !IsValid(item.entity) and IsValid(client) and item:GetData("equip") == true and
hook.Run("CanPlayerUnequipItem", client, item) != false
end
}
-- On player eqipped the item, Gives a weapon to player and load the ammo data from the item.
ITEM.functions.Equip = {
name = "Équiper",
tip = "equipTip",
icon = "icon16/tick.png",
OnRun = function(item)
local char = item.player:GetCharacter()
local items = char:GetInventory():GetItems()
for _, v in pairs(items) do
if (v.id != item.id) then
local itemTable = ix.item.instances[v.id]
if (itemTable.pacData and v.outfitCategory == item.outfitCategory and itemTable:GetData("equip")) then
item.player:NotifyLocalized(item.equippedNotify or "outfitAlreadyEquipped")
return false
end
end
end
item:SetData("equip", true)
item.player:AddPart(item.uniqueID, item)
if (item.attribBoosts) then
for k, v in pairs(item.attribBoosts) do
char:AddBoost(item.uniqueID, k, v)
end
end
item:OnEquipped()
return false
end,
OnCanRun = function(item)
local client = item.player
return !IsValid(item.entity) and IsValid(client) and item:GetData("equip") != true and
hook.Run("CanPlayerEquipItem", client, item) != false
end
}
function ITEM:CanTransfer(oldInventory, newInventory)
if (newInventory and self:GetData("equip")) then
return false
end
return true
end
function ITEM:OnRemoved()
local inventory = ix.item.inventories[self.invID]
local owner = inventory.GetOwner and inventory:GetOwner()
if (IsValid(owner) and owner:IsPlayer()) then
if (self:GetData("equip")) then
self:RemovePart(owner)
end
end
end
function ITEM:OnEquipped()
end
function ITEM:OnUnequipped()
end