mirror of
https://github.com/lifestorm/wnsrc.git
synced 2025-12-17 13:53:45 +03:00
430 lines
16 KiB
Lua
430 lines
16 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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TOOL.Category = "simfphys"
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TOOL.Name = "#Sound Editor - Engine"
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TOOL.Command = nil
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TOOL.ConfigName = ""
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TOOL.ClientConVar[ "Idle" ] = "simulated_vehicles/misc/e49_idle.wav"
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TOOL.ClientConVar[ "IdlePitch" ] = 1
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TOOL.ClientConVar[ "Mid" ] = "simulated_vehicles/misc/gto_onlow.wav"
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TOOL.ClientConVar[ "MidPitch" ] = 1
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TOOL.ClientConVar[ "MidVolume" ] = 0.75
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TOOL.ClientConVar[ "MidFadeOutRPMpercent" ] = 68
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TOOL.ClientConVar[ "MidFadeOutRate" ] = 0.4
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TOOL.ClientConVar[ "High" ] = "simulated_vehicles/misc/nv2_onlow_ex.wav"
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TOOL.ClientConVar[ "HighPitch" ] = 1
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TOOL.ClientConVar[ "HighVolume" ] = 1
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TOOL.ClientConVar[ "HighFadeInRPMpercent" ] = 26.6
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TOOL.ClientConVar[ "HighFadeInRate" ] = 0.266
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TOOL.ClientConVar[ "Throttle" ] = "simulated_vehicles/valve_noise.wav"
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TOOL.ClientConVar[ "ThrottlePitch" ] = 0.65
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TOOL.ClientConVar[ "ThrottleVolume" ] = 1
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TOOL.ClientConVar[ "Type" ] = "0"
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TOOL.ClientConVar[ "ShiftDown" ] = ""
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TOOL.ClientConVar[ "ShiftUp" ] = ""
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TOOL.ClientConVar[ "RevDown" ] = ""
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if CLIENT then
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language.Add( "tool.simfphyssoundeditor.name", "Engine Sound Editor" )
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language.Add( "tool.simfphyssoundeditor.desc", "A tool used to edit engine sounds on simfphys vehicles" )
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language.Add( "tool.simfphyssoundeditor.0", "Left click apply settings. Right click copy settings. Reload to reset" )
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language.Add( "tool.simfphyssoundeditor.1", "Left click apply settings. Right click copy settings. Reload to reset" )
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presets.Add( "simfphys_sound", "Jalopy", {
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simfphyssoundeditor_High = "simulated_vehicles/jalopy/jalopy_high.wav",
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simfphyssoundeditor_HighFadeInRate = "0.40",
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simfphyssoundeditor_HighFadeInRPMpercent = "55.00",
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simfphyssoundeditor_HighPitch = "0.75",
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simfphyssoundeditor_HighVolume = "0.90",
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simfphyssoundeditor_Idle = "simulated_vehicles/jalopy/jalopy_idle.wav",
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simfphyssoundeditor_IdlePitch = "0.95",
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simfphyssoundeditor_Mid = "simulated_vehicles/jalopy/jalopy_mid.wav",
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simfphyssoundeditor_MidFadeOutRate = "0.25",
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simfphyssoundeditor_MidFadeOutRPMpercent = "55.00",
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simfphyssoundeditor_MidPitch = "1.00",
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simfphyssoundeditor_MidVolume = "1.00",
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simfphyssoundeditor_ThrottlePitch = "0.00",
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simfphyssoundeditor_ThrottleVolume = "0.00",
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simfphyssoundeditor_Type = "0",
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simfphyssoundeditor_ShiftDown = "",
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simfphyssoundeditor_ShiftUp = "",
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simfphyssoundeditor_RevDown = ""
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} )
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presets.Add( "simfphys_sound", "APC", {
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simfphyssoundeditor_High = "simulated_vehicles/misc/v8high2.wav",
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simfphyssoundeditor_HighFadeInRate = "0.19",
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simfphyssoundeditor_HighFadeInRPMpercent = "58.00",
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simfphyssoundeditor_HighPitch = "1.00",
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simfphyssoundeditor_HighVolume = "0.75",
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simfphyssoundeditor_Idle = "simulated_vehicles/misc/nanjing_loop.wav",
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simfphyssoundeditor_IdlePitch = "1.00",
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simfphyssoundeditor_Mid = "simulated_vehicles/misc/m50.wav",
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simfphyssoundeditor_MidFadeOutRate = "0.48",
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simfphyssoundeditor_MidFadeOutRPMpercent = "58.00",
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simfphyssoundeditor_MidPitch = "1.00",
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simfphyssoundeditor_MidVolume = "1.00",
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simfphyssoundeditor_ThrottlePitch = "0.00",
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simfphyssoundeditor_ThrottleVolume = "0.00",
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simfphyssoundeditor_Type = "0",
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simfphyssoundeditor_ShiftDown = "",
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simfphyssoundeditor_ShiftUp = "",
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simfphyssoundeditor_RevDown = ""
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} )
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end
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function TOOL:LeftClick( trace )
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local ent = trace.Entity
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if not simfphys.IsCar( ent ) then return false end
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if SERVER then
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if self:GetClientInfo( "Type" ) == "1" then
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ent:SetEngineSoundPreset( -1 )
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local outputstring = {}
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outputstring[1] = self:GetClientInfo( "Type" )
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outputstring[2] = self:GetClientInfo( "High" )
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outputstring[3] = self:GetClientInfo( "HighPitch" )
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outputstring[4] = self:GetClientInfo( "Idle" )
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outputstring[5] = self:GetClientInfo( "IdlePitch" )
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outputstring[6] = self:GetClientInfo( "Mid" )
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outputstring[7] = self:GetClientInfo( "MidPitch" )
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outputstring[8] = self:GetClientInfo( "RevDown" )
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outputstring[9] = self:GetClientInfo( "ShiftDown" )
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outputstring[10] = self:GetClientInfo( "ShiftUp" )
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ent:SetSoundoverride( string.Implode(",", outputstring ) )
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else
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local outputstring = {}
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outputstring[1] = self:GetClientInfo( "Idle" )
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outputstring[2] = self:GetClientInfo( "IdlePitch" )
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outputstring[3] = self:GetClientInfo( "Mid" )
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outputstring[4] = self:GetClientInfo( "MidPitch" )
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outputstring[5] = self:GetClientInfo( "MidVolume" )
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outputstring[6] = self:GetClientInfo( "MidFadeOutRPMpercent" )
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outputstring[7] = self:GetClientInfo( "MidFadeOutRate" )
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outputstring[8] = self:GetClientInfo( "High" )
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outputstring[9] = self:GetClientInfo( "HighPitch" )
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outputstring[10] = self:GetClientInfo( "HighVolume" )
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outputstring[11] = self:GetClientInfo( "HighFadeInRPMpercent" )
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outputstring[12] = self:GetClientInfo( "HighFadeInRate" )
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outputstring[13] = self:GetClientInfo( "Throttle" )
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outputstring[14] = self:GetClientInfo( "ThrottlePitch" )
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outputstring[15] = self:GetClientInfo( "ThrottleVolume" )
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ent:SetEngineSoundPreset( 0 )
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ent:SetSoundoverride( string.Implode(",", outputstring ) )
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end
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end
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return true
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end
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function TOOL:RightClick( trace )
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local ent = trace.Entity
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local ply = self:GetOwner()
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if not simfphys.IsCar( ent ) then return false end
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if SERVER then
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local SoundType = ent:GetEngineSoundPreset()
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local Sounds = {}
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local vehiclelist = list.Get( "simfphys_vehicles" )[ ent:GetSpawn_List() ]
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if SoundType == -1 then
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Sounds.Type = 1
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Sounds.Idle = vehiclelist.Members.snd_idle or ""
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Sounds.Low = vehiclelist.Members.snd_low or ""
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Sounds.High = vehiclelist.Members.snd_mid or ""
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Sounds.RevDown = vehiclelist.Members.snd_low_revdown or Sounds.Low
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Sounds.ShiftUp = vehiclelist.Members.snd_mid_gearup or Sounds.High
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Sounds.ShiftDown = vehiclelist.Members.snd_mid_geardown or Sounds.ShiftUp
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Sounds.Pitch_Low = vehiclelist.Members.snd_low_pitch or 1
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Sounds.Pitch_High = vehiclelist.Members.snd_mid_pitch or 1
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Sounds.Pitch_All = vehiclelist.Members.snd_pitch or 1
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elseif SoundType == 0 then
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Sounds.Type = 0
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local soundoverride = ent:GetSoundoverride()
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local data = string.Explode( ",", soundoverride)
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if soundoverride ~= "" then
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Sounds.Idle = data[1]
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Sounds.Pitch_All = data[2]
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Sounds.Low = data[3]
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Sounds.Pitch_Low = data[4]
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Sounds.MidVolume = data[5]
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Sounds.MidFadeOutPercent = data[6]
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Sounds.MidFadeOutRate = data[7]
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Sounds.High = data[8]
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Sounds.Pitch_High = data[9]
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Sounds.HighVolume = data[10]
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Sounds.HighFadeInPercent = data[11]
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Sounds.HighFadeInRate = data[12]
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Sounds.ThrottleSound = data[13]
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Sounds.ThrottlePitch = data[14]
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Sounds.ThrottleVolume = data[15]
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else
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Sounds.Idle = vehiclelist and vehiclelist.Members.Sound_Idle or "simulated_vehicles/misc/e49_idle.wav"
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Sounds.Pitch_All = vehiclelist and vehiclelist.Members.Sound_IdlePitch or 1
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Sounds.Low = vehiclelist and vehiclelist.Members.Sound_Mid or "simulated_vehicles/misc/gto_onlow.wav"
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Sounds.Pitch_Low = vehiclelist and vehiclelist.Members.Sound_MidPitch or 1
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Sounds.MidVolume = vehiclelist and vehiclelist.Members.Sound_MidVolume or 0.75
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Sounds.MidFadeOutPercent = vehiclelist and vehiclelist.Members.Sound_MidFadeOutRPMpercent or 68
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Sounds.MidFadeOutRate = vehiclelist and vehiclelist.Members.Sound_MidFadeOutRate or 0.4
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Sounds.High = vehiclelist and vehiclelist.Members.Sound_High or "simulated_vehicles/misc/nv2_onlow_ex.wav"
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Sounds.Pitch_High = vehiclelist and vehiclelist.Members.Sound_HighPitch or 1
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Sounds.HighVolume = vehiclelist and vehiclelist.Members.Sound_HighVolume or 1
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Sounds.HighFadeInPercent = vehiclelist and vehiclelist.Members.Sound_HighFadeInRPMpercent or 26.6
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Sounds.HighFadeInRate = vehiclelist and vehiclelist.Members.Sound_HighFadeInRate or 0.266
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Sounds.ThrottleSound = vehiclelist and vehiclelist.Members.Sound_Throttle or "simulated_vehicles/valve_noise.wav"
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Sounds.ThrottlePitch = vehiclelist and vehiclelist.Members.Sound_ThrottlePitch or 0.65
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Sounds.ThrottleVolume = vehiclelist and vehiclelist.Members.Sound_ThrottleVolume or 1
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end
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else
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local demSounds = simfphys.SoundPresets[ SoundType ]
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Sounds.Type = 1
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Sounds.Idle = demSounds[1]
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Sounds.Low = demSounds[2]
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Sounds.High = demSounds[3]
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Sounds.RevDown = demSounds[4]
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Sounds.ShiftUp = demSounds[5]
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Sounds.ShiftDown = demSounds[6]
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Sounds.Pitch_Low = demSounds[7]
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Sounds.Pitch_High = demSounds[8]
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Sounds.Pitch_All = demSounds[9]
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end
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ply:ConCommand( "simfphyssoundeditor_High "..Sounds.High )
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ply:ConCommand( "simfphyssoundeditor_HighPitch "..Sounds.Pitch_High )
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ply:ConCommand( "simfphyssoundeditor_Idle "..Sounds.Idle )
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ply:ConCommand( "simfphyssoundeditor_IdlePitch "..Sounds.Pitch_All )
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ply:ConCommand( "simfphyssoundeditor_Mid "..Sounds.Low )
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ply:ConCommand( "simfphyssoundeditor_MidPitch "..Sounds.Pitch_Low )
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ply:ConCommand( "simfphyssoundeditor_Type "..Sounds.Type )
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if Sounds.Type == 1 then
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ply:ConCommand( "simfphyssoundeditor_RevDown "..Sounds.RevDown )
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ply:ConCommand( "simfphyssoundeditor_ShiftDown "..Sounds.ShiftDown )
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ply:ConCommand( "simfphyssoundeditor_ShiftUp "..Sounds.ShiftUp )
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ply:ConCommand( "simfphyssoundeditor_HighFadeInRate 0.2" )
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ply:ConCommand( "simfphyssoundeditor_HighFadeInRPMpercent 20" )
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ply:ConCommand( "simfphyssoundeditor_HighVolume 1" )
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ply:ConCommand( "simfphyssoundeditor_MidFadeOutRate 0.5" )
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ply:ConCommand( "simfphyssoundeditor_MidFadeOutRPMpercent 10")
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ply:ConCommand( "simfphyssoundeditor_MidVolume 1" )
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ply:ConCommand( "simfphyssoundeditor_ThrottlePitch 0" )
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ply:ConCommand( "simfphyssoundeditor_ThrottleVolume 0" )
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else
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ply:ConCommand( "simfphyssoundeditor_HighFadeInRate "..Sounds.HighFadeInRate )
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ply:ConCommand( "simfphyssoundeditor_HighFadeInRPMpercent "..Sounds.HighFadeInPercent )
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ply:ConCommand( "simfphyssoundeditor_HighVolume "..Sounds.HighVolume )
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ply:ConCommand( "simfphyssoundeditor_MidFadeOutRate "..Sounds.MidFadeOutRate )
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ply:ConCommand( "simfphyssoundeditor_MidFadeOutRPMpercent "..Sounds.MidFadeOutPercent )
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ply:ConCommand( "simfphyssoundeditor_MidVolume "..Sounds.MidVolume )
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ply:ConCommand( "simfphyssoundeditor_Throttle "..Sounds.ThrottleSound )
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ply:ConCommand( "simfphyssoundeditor_ThrottlePitch "..Sounds.ThrottlePitch )
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ply:ConCommand( "simfphyssoundeditor_ThrottleVolume "..Sounds.ThrottleVolume )
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end
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end
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return true
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end
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function TOOL:Reload( trace )
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local ent = trace.Entity
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if not simfphys.IsCar( ent ) then return false end
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if SERVER then
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local vname = ent:GetSpawn_List()
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local VehicleList = list.Get( "simfphys_vehicles" )[vname]
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ent:SetEngineSoundPreset( VehicleList.Members.EngineSoundPreset )
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ent:SetSoundoverride( "" )
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end
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return true
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end
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local function Slider( parent, name, concommand, ypos, min, max, decimals )
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local Label = vgui.Create( "DLabel", parent )
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Label:SetPos( 50, ypos )
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Label:SetSize( 225, 40 )
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Label:SetText( name )
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Label:SetTextColor( Color(0,0,0,255) )
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local Slider = vgui.Create( "DNumSlider", parent )
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Slider:SetPos( 50, ypos )
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Slider:SetSize( 225, 40 )
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Slider:SetMin( min )
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Slider:SetMax( max )
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Slider:SetDecimals( decimals )
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Slider:SetConVar( concommand )
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end
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local function TextEntry( parent, name, concommand, ypos )
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local Label = vgui.Create( "DLabel", parent )
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Label:SetPos( 0, ypos )
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Label:SetSize( 275, 40 )
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Label:SetText( name )
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Label:SetTextColor( Color(0,0,0,255) )
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local TextEntry = vgui.Create( "DTextEntry", parent )
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TextEntry:SetPos( 0, ypos + 30 )
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TextEntry:SetSize( 275, 20 )
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TextEntry:SetText( GetConVar( concommand ):GetString() )
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TextEntry:SetUpdateOnType( true )
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TextEntry.OnValueChange = function( self, value )
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RunConsoleCommand( concommand , tostring( value ) )
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end
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end
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local refresh = false
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cvars.AddChangeCallback( "simfphyssoundeditor_Idle", function( convar, oldValue, newValue )
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if oldValue ~= newValue then refresh = true end
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end )
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cvars.AddChangeCallback( "simfphyssoundeditor_RevDown", function( convar, oldValue, newValue )
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if oldValue ~= newValue then refresh = true end
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end )
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cvars.AddChangeCallback( "simfphyssoundeditor_ShiftUp", function( convar, oldValue, newValue )
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if oldValue ~= newValue then refresh = true end
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end )
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local function BuildMenu( Frame, panel )
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Frame:Clear()
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local checked = GetConVar( "simfphyssoundeditor_Type" ):GetString() == "1"
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local yy = 0
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if not checked then
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TextEntry( Frame, "Idle Sound:", "simfphyssoundeditor_Idle", yy )
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yy = yy + 50
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Slider( Frame, "Pitch", "simfphyssoundeditor_IdlePitch", yy, 0, 2.55, 2 )
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yy = yy + 50
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TextEntry( Frame, "Mid Sound:", "simfphyssoundeditor_Mid", yy)
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yy = yy + 50
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Slider( Frame, "Pitch", "simfphyssoundeditor_MidPitch", yy, 0, 2.55, 3 )
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yy = yy + 50
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Slider( Frame, "Volume", "simfphyssoundeditor_MidVolume", yy, 0, 1, 2 )
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yy = yy + 50
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Slider( Frame, "Fade out RPM %", "simfphyssoundeditor_MidFadeOutRPMpercent", yy, 0, 100, 0 )
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yy = yy + 50
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Slider( Frame, "Fade out rate\n(0 = instant)", "simfphyssoundeditor_MidFadeOutRate", yy, 0, 1, 2 )
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yy = yy + 50
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TextEntry( Frame, "High Sound:", "simfphyssoundeditor_High", yy)
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yy = yy + 50
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Slider( Frame, "Pitch", "simfphyssoundeditor_HighPitch", yy, 0, 2.55, 3 )
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yy = yy + 50
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Slider( Frame, "Volume", "simfphyssoundeditor_HighVolume", yy, 0, 1, 2 )
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yy = yy + 50
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Slider( Frame, "Fade in RPM %", "simfphyssoundeditor_HighFadeInRPMpercent", yy, 0, 100, 0 )
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yy = yy + 50
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Slider( Frame, "Fade in rate\n(0 = instant)", "simfphyssoundeditor_HighFadeInRate", yy, 0, 1, 2 )
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yy = yy + 50
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TextEntry( Frame, "On Throttle Sound:", "simfphyssoundeditor_Throttle", yy)
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yy = yy + 50
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Slider( Frame, "Pitch", "simfphyssoundeditor_ThrottlePitch", yy, 0, 2.55, 3 )
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yy = yy + 50
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Slider( Frame, "Volume", "simfphyssoundeditor_ThrottleVolume", yy, 0, 1, 2 )
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yy = yy + 50
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else
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TextEntry( Frame, "Idle:", "simfphyssoundeditor_Idle", yy )
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yy = yy + 100
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TextEntry( Frame, "Gear Up:", "simfphyssoundeditor_ShiftUp", yy )
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yy = yy + 50
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TextEntry( Frame, "Gear Down:", "simfphyssoundeditor_ShiftDown", yy )
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yy = yy + 50
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TextEntry( Frame, "Gear (continue):", "simfphyssoundeditor_High", yy )
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yy = yy + 50
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Slider( Frame, "Pitch (Gear)", "simfphyssoundeditor_HighPitch", yy, 0, 2.55, 3 )
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yy = yy + 75
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TextEntry( Frame, "Revdown:", "simfphyssoundeditor_RevDown", yy )
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yy = yy + 50
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TextEntry( Frame, "Revdown (continue):", "simfphyssoundeditor_Mid", yy )
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yy = yy + 50
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Slider( Frame, "Pitch (Revdown)", "simfphyssoundeditor_MidPitch", yy, 0, 2.55, 3 )
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yy = yy + 100
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local Label = vgui.Create( "DLabel", Frame )
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Label:SetPos( 0, yy )
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Label:SetSize( 275, 40 )
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Label:SetText( "Pitch (Master)" )
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Label:SetTextColor( Color(0,0,0,255) )
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local Slider = vgui.Create( "DNumSlider", Frame )
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Slider:SetPos( 0, yy )
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Slider:SetSize( 275, 40 )
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Slider:SetMin( 0 )
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Slider:SetMax( 2.55 )
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Slider:SetDecimals( 3 )
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Slider:SetConVar( "simfphyssoundeditor_IdlePitch" )
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end
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end
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local ConVarsDefault = TOOL:BuildConVarList()
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function TOOL.BuildCPanel( panel )
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local ply = LocalPlayer()
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panel:AddControl( "Header", { Text = "#tool.simfphyssoundeditor.name", Description = "#tool.simfphyssoundeditor.desc" } )
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panel:AddControl( "ComboBox", { MenuButton = 1, Folder = "simfphys_sound", Options = { [ "#preset.default" ] = ConVarsDefault }, CVars = table.GetKeys( ConVarsDefault ) } )
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local Frame = vgui.Create( "DPanel", panel )
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Frame:SetPos( 10, 130 )
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Frame:SetSize( 275, 900 )
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Frame.Paint = function( self, w, h )
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end
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Frame.Think = function( self )
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if refresh then
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refresh = false
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BuildMenu( Frame, panel )
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end
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end
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local Label = vgui.Create( "DLabel", panel )
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Label:SetPos( 35, 85 )
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Label:SetSize( 280, 40 )
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Label:SetText( "Advanced Sound" )
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Label:SetTextColor( Color(0,0,0,255) )
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local CheckBox = vgui.Create( "DCheckBoxLabel", panel )
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CheckBox:SetPos( 15,85 )
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CheckBox:SetText( "" )
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CheckBox:SetConVar( "simfphyssoundeditor_Type" )
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CheckBox:SetSize( 280, 40 )
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CheckBox.OnChange = function( self, checked )
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BuildMenu( Frame, panel )
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end
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end |