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wnsrc/lua/pac3/editor/client/translations/chinese.lua
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2024-08-04 22:55:00 +03:00

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--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
return {
["legacy bone"] = "旧版本骨骼工具",
["legacy clip"] = "旧版本裁剪工具",
["legacy entity"] = "旧版本实体工具",
["legacy light"] = "旧版本光源工具",
["legacy model"] = "旧版本模型工具",
["legacy ogg"] = "旧版本ogg音频工具",
["legacy trail"] = "旧版本尾迹工具",
["legacy trail"] = "旧版本尾迹工具",
["legacy material"] = "旧版本材质工具",
["legacy webaudio"] = "旧版本URL音频工具",
["legacy experimental bone"] = "旧版本实验性骨骼工具",
["legacy"] = "旧版本工具-如果不习惯新版可以使用",
["target entiny"] = "目标实体",
["parent"] = "父级",
["strain"] = "张力",
["sphere"] = "范围",
["spread"] = "散布",
["Right click to cancel"] = "右键关闭",
["mass"] = "质量",
["load vmt"] = "加载vmt文件",
["material override"] = "材质覆盖",
["no lod"] = "无多层次细节",
["motion blur"] = "运动模糊",
["collisions"] = "碰撞",
["face poser"] = "面部工具",
["load from clipboard"] = "在剪贴板导入",
["to clipboard"] = "保存至剪贴板",
["request"] = "刷新",
["request"] = "刷新",
["sprite path"] = "贴图",
["right upperarm"] = "右上臂",
["neck"] = "脖子",
["size y"] = "Y轴坐标",
["draw shadow"] = "绘画阴影",
["copy"] = "复制",
["start size"] = "初始大小",
["clip"] = "裁剪工具",
["size"] = "大小",
["reset view"] = "重置视角",
["right calf"] = "右腿",
["effect"] = "特效",
["max"] = "最大",
["angles"] = "角度",
["left foot"] = "左脚",
["font"] = "字体",
["wear"] = "穿戴",
["load"] = "加载",
["bodygroup state"] = "身体状态",
["size x"] = "X轴坐标",
["relative bones"] = "相对骨骼",
["scale"] = "比例",
["follow"] = "跟随",
["outline color"] = "轮廓颜色",
["left thigh"] = "左大腿",
["bone"] = "骨骼",
["invert"] = "反转",
["double face"] = "双面",
["clear"] = "清空衣架",
["right forearm"] = "右前臂",
["left hand"] = "右手",
["left upperarm"] = "左上臂",
["false"] = "",
["alpha"] = "透明度",
["use lua"] = "使用Lua",
["sprite"] = "精灵",
["my outfit"] = "我的衣架",
["right hand"] = "右手",
["angle velocity"] = "角旋转速度",
["right clavicle"] = "右锁骨",
["outline"] = "概要",
["string"] = "执行命令",
["left clavicle"] = "左锁骨",
["color"] = "颜色",
["save"] = "保存",
["parent name"] = "名称",
["toggle t pose"] = "切换姿势",
["outline alpha"] = "概要透明度",
["remove"] = "删除",
["spine 4"] = "脊柱4",
["skin"] = "皮肤",
["command"] = "命令行",
["material"] = "材质",
["sound"] = "音效",
["fullbright"] = "最大亮度",
["true"] = "开启",
["camera FOV"] = "相机视野",
["spine 2"] = "脊柱2",
["bone merge"] = "合并骨骼",
["animation"] = "动画",
["spine 1"] = "脊柱1",
["text"] = "文字",
["rate"] = "速度",
["operator"] = "查找",
["settings"] = "过滤器设置",
["wear filter"] = "谁可以看到你的PAC",
["outfit filter"] = "你可以看到谁的PAC",
["spine"] = "脊柱",
["loop"] = "循环",
["clone"] = "克隆",
["position"] = "位置",
["model"] = "模型",
["sequence name"] = "选择动作",
["left toe"] = "左脚趾",
["pelvis"] = "骨盆",
["pitch"] = "音高",
["right toe"] = "右脚趾",
["add parts to me"] = "给我添加零件",
["group"] = "",
["right foot"] = "右脚",
["aim part name"] = "目标瞄准昵称",
["left calf"] = "左小腿",
["rotate origin"] = "旋转原点",
["trail path"] = "尾迹材质",
["reset eye angles"] = "重置眼睛角度",
["volume"] = "音量",
["entity"] = "实体",
["modify"] = "修改",
["draw weapon"] = "显示武器",
["hide"] = "隐藏",
["length"] = "长度",
["offset"] = "抵销",
["input multiplier"] = "输入倍数",
["input divider"] = "输入分频",
["owner name"] = "所有者名称",
["head"] = "头部",
["bodygroup"] = "身体",
["brightness"] = "亮度",
["eye angles"] = "跟随眼睛角度",
["event"] = "事件",
["trail"] = "尾迹",
["arguments"] = "论点",
["name"] = "名称",
["right thigh"] = "右大腿",
["ping pong loop"] = "播放后倒放后播放循环",
["min"] = "最小",
["left forearm"] = "左前臂",
["light"] = "光源",
["rendering"] = "渲染",
["language"] = "语言",
["exit"] = "退出",
["help"] = "帮助",
["modifiers"] = "装饰类",
["t pose"] = "T字姿势",
["hide editor"] = "隐藏编辑器",
["camera follow"] = "相机跟随",
["reset view position"] = "重置相机位置",
["about"] = "关于PAC3",
["advanced mode"] = "高级模式",
["inverse collapse/expand controls"] = "反向折叠/展开控件",
["enable shift+move/rotate clone"] = "启用shift+移动/旋转克隆",
["view"] = "视图",
["options"] = "选项",
["player"] = "玩家",
["tools"] = "工具",
["remember editor position"] = "保留编辑位置",
["position grid size"] = "位置网格大小",
["angles grid size"] = "角度网格大小",
["cut"] = "剪辑",
["paste"] = "粘贴",
["ogg"] = "音频",
["paste properties"] = "粘贴属性",
["fog"] = "",
["render attachments as bones"] = "将附件渲染为骨骼",
["automatic property size"] = "自动属性大小",
["beam"] = "绳索工具",
["halo"] = "光晕",
["flex"] = "表情",
["decal"] = "贴图",
["proxy"] = "计算器",
["experimental"] = "实验性工具",
["advanced"] = "高级",
["custom animation"] = "定制动画",
["projectile"] = "弹丸",
["camera"] = "相机",
["gesture"] = "姿态",
["holdtype"] = "holdtype工具",
["poseparameter"] = "姿势参数",
["submaterial"] = "子材质工具",
["jiggle"] = "跟随工具",
["physics"] = "物理效果",
["effects"] = "特效",
["particles"] = "粒子效果",
["right click to add parts"] = "右键单击以添加物品",
["shake"] = "震动效果",
["sunbeams"] = "阳光效果",
["webaudio"] = "外链音频",
["woohoo"] = "马赛克",
["load from url"] = "加载URL",
["backups"] = "备份",
["outfit backups"] = "衣架备份",
["new file"] = "新文档",
["new directory"] = "新目录",
["average render time"] = "平均渲染时间",
["generic"] = "通用",
["duplicate"] = "重复",
["is explicit"] = "是清晰的",
["orientation"] = "取向",
["appearance"] = "呈现",
["draw order"] = "绘制顺序",
["weapon"] = "武器",
["material 3d"] = "3D材料",
["material 2d"] = "2D材料",
["player config"] = "玩家配置",
["player movement"] = "玩家数据",
["material refract"] = "易碎材料",
["projected texture"] = "电灯光源",
["material eye refract"] = "材料折射率",
["no outfit reflections"] = "没有服装反射",
["render objects outside visible fov"] = "在可见视野外渲染对象",
["render projected textures (flashlight)"] = "渲染投影纹理(手电筒)",
["examples"] = "样例",
["auto load (your spawn outfit)"] = "自动保存(您的衣架)",
["Camera FOV"] = "摄像机视野",
["expression"]= "表达式",
["additive"]= "叠加",
["affect children"]= "作用在子级",
["input"]= "输入",
["pow"]= "功率",
["player angles"]= "玩家角度",
["axis"]= "",
["variable name"]= "变量名",
["angle offset"]= "角度",
["position offset"]="位置",
["alternative bones"]= "单个骨骼",
["owner entity"]= "应用到所有者",
["use player color"]= "使用玩家颜色",
["use weapon color"]= "使用武器颜色",
["blur length"]= "模糊长度",
["blur spacing"]= "模糊留存时间",
["blend mode"]= "混合模式",
["no lighting"]= "没有阴影",
["bone power"]= "骨骼力度",
["animation type"]= "动画模式",
["set start"]= "设置开始点",
["reverse"]= "倒放",
["duplicate to end"]= "复制到结尾",
["no model"]= "不会照射到模型",
["no world"]= "不会照射到世界",
["mute footsteps"]= "隐藏脚步声",
["mute sounds"]= "隐藏音效",
["hide bullets"]= "隐藏子弹",
["hide physgun beam"]= "隐藏物理枪光束",
["blood color"]= "血液颜色",
["noclip"]= "飞行模式",
["gravity"]= "重力",
["jump height"]= "跳跃力",
["texture"]= "材质",
["f o v"]= "视野",
["end size"]= "结束大小",
["start color"]= "开始颜色",
["end color"]= "结束颜色",
["start alpha"]= "开始透明度",
["end alpha"]= "结束透明度",
["no draw"]= "不显示",
["class"]= "选择",
["speed"]= "速度",
["add owner speed"]= "算入所有者的速度",
["damping"]= "抑制(阻尼)",
["radius"]= "半径",
["damage radius"]= "伤害半径",
["attract mode"]= "吸引模式",
["attract"]= "吸引",
["physical"]= "物理效果",
["life time"]= "残留时间",
["sticky"]= "接地后固定",
["bullet impact"]= "以子弹输出",
["damage"]= "伤害",
["damage type"]= "伤害类型",
["outfit part name"]= "弹丸模型昵称",
["weight"]= "幅度",
["walk"]= "慢走",
["crouch walk"]= "蹲下慢走",
["reload stand"]= "换弹站立",
["jump"]= "跳跃",
["attack stand primaryfire"]= "站立攻击",
["swim"]= "游泳",
["attack crouch primaryfire"]= "蹲下攻击",
["swim idle"]= "游泳站立",
["reload crouch"]= "蹲下换弹",
["crouch idle"]= "蹲下",
["stand idle"]= "站立",
["run"]= "跑步",
["air"]= "在空中",
["sitting"]= "坐下",
["end point name"]= "结束点昵称",
["frequency"]= "弯曲度",
["width"]= "粗细度",
["passes"]= "光晕大小",
["blur x"]= "水平模糊",
["blur y"]= "垂直模糊",
["amount"]= "扩散量",
["constant velocity"]= "偏移",
["constrain x"]= "锁死X轴",
["constrain y"]= "锁死Y轴",
["constrain z"]= "锁死Z轴",
["ground"]= "接地",
["box"]= "盒子",
["max speed"]= "最高速度",
["play on footstep"]= "播放在脚步上",
["fire delay"]= "频率",
["number particles"]= "数量",
["position spread"]= "扩散量",
["die time"]= "消失时间",
["start length"]= "开始长度",
["end length"]= "结束长度",
["lighting"]= "明亮",
["darken"]= "变暗量",
["hide entity"]= "隐藏实体",
["start"]= "开始",
["end"]= "结束",
["eye target name"]= "眼睛看向的方向",
["sub materials"]= "子贴图",
["function"]= "函数",
["hide mesh"]= "隐藏骨骼",
["invert hide mesh"]= "反向隐藏骨骼",
["run speed"]= "跑步速度",
["walk speed"]= "慢走速度",
["stretch"]= "伸展",
["center attraction"]= "向中心吸引",
["ignore z"]= "忽视阻挡物品",
["weapon hold type"]= "拿起特定武器时使用holdtype",
["invert frames"]= "倒放",
["delay"]= "延迟发射",
["collide with owner"]= "对所有者有效",
["jiggle angle"]= "跟随角度",
["jiggle position"]= "跟随位置",
["draw view model"]= "调整第一人称视角",
----tools------
["fix origin"] = "固定原点",
["replace ogg with webaudio"] = "将音乐替换为链接地址",
["copy global id"] = "复制全局ID",
["use legacy scale"] = "使用传统规模",
["scale this and children"] = "缩放这个和子对象",
["free children from part"] = "从一部分中释放子对象",
["square model scales..."] = "方形模型比例...",
["show only with active weapon"] = "仅显示有效武器",
["import editor tool from file..."] = "从文件中导入编辑器工具...",
["import editor tool from url..."] = "从链接中导入编辑器工具...",
["round numbers"] = "整数",
["clear names"] = "清除名字",
["record surrounding props to pac"] = "将周围的道具记录到pac",
["populate with bones"] = "人体骨骼显示",
["populate with dummy bones"] = "人体软骨骼显示",
["print part info"] = "打印部件信息",
["dump player submaterials"] = "转储播放器子材料",
["stop all custom animations"] = "停止所有自定义动画",
["copy from faceposer tool"] = "复制脸部造型工具",
["spawn as props"] = "作为PROP产生",
["Convert group of models to Expression 2 holograms "] = "将组模型转换为E2 holo",
----bones------
["scale children"] = "同时缩放子级骨骼",
["move children to origin"] = "子级骨骼移动到原点",
["follow angles only"] = "仅跟随角度",
["right finger 1"] = "食指",
["right finger 3"] = "无名指",
["right finger 4"] = "小指",
["right finger 2"] = "中指",
["left finger 1"] = "食指",
["left finger 3"] = "无名指",
["left finger 4"] = "小指",
["left finger 2"] = "中指",
-- Animation
["sequence name"] = "序列名称",
["owner cycle"] = "直接套用到所有者",
["physgun"] = "物理枪",
["zombie"] = "僵尸",
["angry"] = "愤怒",
["camera"] = "相机",
["crossbow"] = "弩箭",
["duel"] = "双持",
["fist"] = "拳头",
["grenade"] = "手榴弹",
["knife"] = "",
["magic"] = "魔法",
["melee"] = "剑1",
["melee2"] = "剑2",
["meleeangry"] = "弯腰持剑",
["normal"] = "普通",
["passive"] = "被动",
["pistol"] = "手枪",
["revolver"] = "左轮",
["rpg"] = "RPG",
["scared"] = "惊慌的",
["shotgut"] = "霰弹枪",
["slam"] = "绊雷",
["suitcase"] = "手提箱",
["smg"] = "SMG",
---face pose
["face pose"] = "面部造型",
["preset"] = "预设",
}