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wnsrc/lua/pac3/editor/client/util.lua
lifestorm 73479cff9e Upload
2024-08-04 22:55:00 +03:00

240 lines
6.6 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
pace.util = {}
local surface = surface
local math = math
local white = surface.GetTextureID("gui/center_gradient.vtf")
function pace.util.DrawLine(x1, y1, x2, y2, w, skip_tex)
w = w or 1
if not skip_tex then surface.SetTexture(white) end
local dx,dy = x1-x2, y1 - y2
local ang = math.atan2(dx, dy)
local dst = math.sqrt((dx * dx) + (dy * dy))
x1 = x1 - dx * 0.5
y1 = y1 - dy * 0.5
surface.DrawTexturedRectRotated(x1, y1, w, dst, math.deg(ang))
end
function pace.util.FastDistance(x1, y1, z1, x2, y2, z2)
return math.sqrt((x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2)
end
function pace.util.FastDistance2D(x1, y1, x2, y2)
return math.sqrt((x2 - x1) ^ 2 + (y2 - y1) ^ 2)
end
local function isUpperCase(charIn)
return
charIn == 'A' or
charIn == 'B' or
charIn == 'C' or
charIn == 'D' or
charIn == 'E' or
charIn == 'F' or
charIn == 'G' or
charIn == 'H' or
charIn == 'I' or
charIn == 'J' or
charIn == 'K' or
charIn == 'L' or
charIn == 'M' or
charIn == 'N' or
charIn == 'O' or
charIn == 'P' or
charIn == 'Q' or
charIn == 'R' or
charIn == 'S' or
charIn == 'T' or
charIn == 'U' or
charIn == 'V' or
charIn == 'W' or
charIn == 'X' or
charIn == 'Y' or
charIn == 'Z'
end
function pace.util.FriendlyName(strIn)
local prevChar
local outputTab = {}
local iterableArray = string.Explode('', strIn)
for i, charIn in ipairs(iterableArray) do
if not prevChar and not isUpperCase(charIn) or prevChar == ' ' and not isUpperCase(charIn) then
prevChar = string.upper(charIn)
table.insert(outputTab, prevChar)
elseif charIn == '_' then
iterableArray[i] = ' '
prevChar = ' '
table.insert(outputTab, ' ')
elseif isUpperCase(charIn) then
if prevChar == '_' and (not iterableArray[i + 1] or isUpperCase(iterableArray[i + 1])) then
if charIn == 'L' then
prevChar = ' '
table.insert(outputTab, 'Left ')
elseif charIn == 'R' then
prevChar = ' '
table.insert(outputTab, 'Right ')
-- elseif charIn == 'O' then
-- prevChar = ' '
-- table.insert(outputTab, 'Open ') -- i guess?
else
prevChar = charIn
table.insert(outputTab, charIn)
end
elseif not isUpperCase(prevChar) then
prevChar = charIn
table.insert(outputTab, ' ')
table.insert(outputTab, charIn)
else
prevChar = charIn
table.insert(outputTab, charIn)
end
else
local condUpper =
charIn == 'm' and iterableArray[i + 1] == 'p' and iterableArray[i - 1] == ' ' or
charIn == 'p' and iterableArray[i - 1] == 'm' and iterableArray[i - 2] == ' ' or
charIn == 'w' and (iterableArray[i - 1] == 'C' or iterableArray[i - 1] == 'c') or
charIn == 'c' and iterableArray[i + 1] == 'w' or
charIn == 'i' and (iterableArray[i - 1] == 'C' or iterableArray[i - 1] == 'c') or
charIn == 'c' and iterableArray[i + 1] == 'i' or
(charIn == 'x' or charIn == 'y' or charIn == 'z') and not iterableArray[i + 1] and iterableArray[i - 1] == ' '
if condUpper then
prevChar = string.upper(charIn)
table.insert(outputTab, prevChar)
else
prevChar = charIn
table.insert(outputTab, charIn)
end
end
end
return table.concat(outputTab, '')
end
function pace.MessagePrompt( strText, strTitle, strButtonText )
local Window = vgui.Create( "DFrame" )
Window:SetTitle( strTitle or "Message" )
Window:SetDraggable( false )
Window:ShowCloseButton( false )
Window:SetBackgroundBlur( true )
Window:SetDrawOnTop( true )
Window:SetSizable(true)
Window:SetTall(300)
Window:SetWide(500)
Window:Center()
Window.OnRemove = function()
hook.Remove("Think", "pace_modal_escape")
end
hook.Add("Think", "pace_modal_escape", function()
if input.IsKeyDown(KEY_ESCAPE) then
if Window:IsValid() then
Window:Remove()
end
end
end)
local DScrollPanel = vgui.Create( "DScrollPanel", Window )
DScrollPanel:Dock( FILL )
local Text = DScrollPanel:Add("DLabel")
Text:SetText( strText or "Message Text" )
Text:SetTextColor( color_white )
Text:Dock(FILL)
Text:SetAutoStretchVertical(true)
Text:SetWrap(true)
local Button = vgui.Create( "DButton", Window )
Button:SetText( strButtonText or "OK" )
Button:Dock(BOTTOM)
Button:SetTall( 20 )
Button:SetPos( 5, 5 )
Button.DoClick = function() Window:Close() end
Window:MakePopup()
Window:DoModal()
Window:PerformLayout()
return Window
end
function pace.MultilineStringRequest( strTitle, strText, strDefaultText, fnEnter, fnCancel, strButtonText, strButtonCancelText )
if IsValid(pace.last_modal) then pace.last_modal:Remove() end
local Window = vgui.Create( "DFrame" )
pace.last_modal = Window
Window:SetTitle( strTitle or "Message Title (First Parameter)" )
Window:SetDraggable( false )
Window:ShowCloseButton( false )
Window:SetBackgroundBlur( true )
Window:SetDrawOnTop( true )
Window:SetSize(400, 400)
local InnerPanel = vgui.Create( "DPanel", Window )
InnerPanel:SetPaintBackground( false )
InnerPanel:Dock( FILL )
local Text = vgui.Create( "DLabel", InnerPanel )
Text:SetText( strText or "Message Text (Second Parameter)" )
Text:SizeToContents()
Text:SetContentAlignment( 5 )
Text:SetTextColor( color_white )
Text:Dock( TOP )
local TextEntry = vgui.Create( "DTextEntry", InnerPanel )
TextEntry:SetText( strDefaultText or "" )
TextEntry:SetMultiline(true)
TextEntry:Dock(FILL)
TextEntry:SetUpdateOnType(true)
TextEntry.OnChange = function(self) self:SetText(self:GetValue():gsub("\t", " ")) end
TextEntry.OnEnter = function() Window:Close() fnEnter( TextEntry:GetValue() ) end
local ButtonPanel = vgui.Create( "DPanel", Window )
ButtonPanel:SetTall( 30 )
ButtonPanel:SetPaintBackground( false )
ButtonPanel:Dock(BOTTOM)
local Button = vgui.Create( "DButton", ButtonPanel )
Button:SetText( strButtonText or "OK" )
Button:SizeToContents()
Button:SetTall( 20 )
Button:SetWide( Button:GetWide() + 20 )
Button:SetPos( 5, 5 )
Button.DoClick = function() Window:Close() fnEnter( TextEntry:GetValue() ) end
local ButtonCancel = vgui.Create( "DButton", ButtonPanel )
ButtonCancel:SetText( strButtonCancelText or "Cancel" )
ButtonCancel:SizeToContents()
ButtonCancel:SetTall( 20 )
ButtonCancel:SetWide( Button:GetWide() + 20 )
ButtonCancel:SetPos( 5, 5 )
ButtonCancel.DoClick = function() Window:Close() if ( fnCancel ) then fnCancel( TextEntry:GetValue() ) end end
ButtonCancel:MoveRightOf( Button, 5 )
ButtonPanel:SetWide( Button:GetWide() + 5 + ButtonCancel:GetWide() + 10 )
Window:MakePopup()
Window:DoModal()
Window:Center()
return Window
end