mirror of
https://github.com/lifestorm/wnsrc.git
synced 2025-12-17 05:43:46 +03:00
1645 lines
40 KiB
Lua
1645 lines
40 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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return {
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shaders = {
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eyerefract = {
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generic = {
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lightwarptexture = {
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type = "texture",
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friendly = "LightWarpTexture",
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description = "1D ramp texture for tinting scalar diffuse term",
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},
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warpparam = {
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type = "float",
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default = 0,
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friendly = "WarpParam",
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description = "animation param between 0 and 1",
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},
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entityorigin = {
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type = "vec3",
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default = Vector(0,0,0),
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friendly = "EntityOrigin",
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description = "center if the model in world space",
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},
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corneatexture = {
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type = "texture",
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description = "cornea texture",
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default = "Engine/eye-cornea",
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},
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ambientoccltexture = {
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type = "texture",
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description = "reflection texture",
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default = "Engine/eye-extra",
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},
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ambientocclcolor = {
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type = "vec3",
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description = "Ambient occlusion color",
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default = Vector(0.33,0.33,0.33),
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},
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},
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eye = {
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intro = {
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friendly = "Episode1Intro",
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description = "center if the model in world space",
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type = "bool",
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default = false,
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},
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eyeballradius = {
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type = "float",
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description = "Requires $raytracesphere 1. Radius of the eyeball. Should be the diameter of the eyeball divided by 2.",
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default = 0.5,
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friendly = "EyeballRadius",
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},
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raytracesphere = {
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type = "bool",
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description = "Enables sphere raytracing. Each pixel is raytraced to allow sharper angles to look more accurate.",
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default = true,
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friendly = "RayTraceSphere",
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},
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spheretexkillcombo = {
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type = "bool",
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description = "Requires $raytracesphere 1. Causes pixels which don't hit the raytraced sphere to be transparent",
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default = false,
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friendly = "SphereTexkillCombo",
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},
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eyeorigin = {
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type = "vec3",
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description = "origin for the eyes",
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default = Vector(0,0,0),
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friendly = "EyeOrigin",
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},
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iris = {
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type = "texture",
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description = "iris texture",
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default = "engine/eye-iris-green",
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friendly = "Iris",
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},
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irisframe = {
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type = "integer",
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description = "frame for the iris texture",
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default = 0,
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friendly = "IrisFrame",
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linked = "iris"
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},
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dilation = {
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type = "float",
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description = "Pupil dilation (0 is none, 1 is maximal)",
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default = 0.5,
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friendly = "Dilation",
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},
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irisu = {
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type = "vec4",
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description = "U projection vector for the iris",
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default = "[0 1 0 0 ]",
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friendly = "IrisU",
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},
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irisv = {
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type = "vec4",
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description = "V projection vector for the iris",
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default = "[0 0 1 0]",
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friendly = "IrisV",
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},
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parallaxstrength = {
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type = "float",
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description = "Parallax strength",
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default = 0.25,
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friendly = "ParallaxStrength",
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},
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corneabumpstrength = {
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type = "float",
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description = "Cornea strength",
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default = 1,
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friendly = "CorneaBumpStrength",
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},
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halflambert = {
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type = "bool",
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description = "Enables half-lambertian lighting.",
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default = 1,
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friendly = "HalfLambert",
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},
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glossiness = {
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type = "float",
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description = "The opacity of the cubemap reflection.",
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default = 0.5,
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friendly = "Glossiness",
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},
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},
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cloak = {
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cloakpassenabled = {
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friendly = "Enable",
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type = "bool",
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description = "Enables cloak render in a second pass",
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default = false,
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},
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cloakfactor = {
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friendly = "Factor",
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type = "float",
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description = "",
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default = 0,
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},
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cloakcolortint = {
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friendly = "ColorTint",
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type = "color",
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description = "Cloak color tint",
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default = Vector(1, 1, 1),
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},
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refractamount = {
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type = "float",
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friendly = "RefractAmount",
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default = 0.5,
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description = "How strong the refraction effect should be when the material is partially cloaked (default = 2).",
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},
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},
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["environment map"] = {
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envmap = {
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type = "texture",
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friendly = "Envmap",
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description = "Enables cubemap reflections.",
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default = "Engine/eye-reflection-cubemap-",
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partial_hdr = true
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},
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}
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},
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vertexlitgeneric = {
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wrinkle = {
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compress = {
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type = "texture",
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friendly = "Compress",
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description = "compression wrinklemap",
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},
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bumpcompress = {
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type = "texture",
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friendly = "BumpCompress",
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description = "compression bump map",
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},
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bumpstretch = {
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type = "texture",
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friendly = "BumpStretch",
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description = "expansion bump map",
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},
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stretch = {
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type = "texture",
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friendly = "Stretch",
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description = "expansion wrinklemap",
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},
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},
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["sheen map"] = {
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sheenmapmaskoffsetx = {
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type = "float",
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description = "X Offset of the mask relative to model space coords of target",
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default = 0,
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friendly = "MaskOffsetX",
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},
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sheenindex = {
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type = "integer",
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description = "Index of the Effect Type (Color Additive, Override etc...)",
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default = 0,
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friendly = "Index",
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},
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sheenmaptint = {
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type = "color",
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description = "sheenmap tint",
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friendly = "Tint",
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},
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sheenmapmaskoffsety = {
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type = "float",
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description = "Y Offset of the mask relative to model space coords of target",
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default = 0,
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friendly = "MaskOffsetY",
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},
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sheenpassenabled = {
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type = "bool",
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description = "Enables weapon sheen render in a second pass",
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default = false,
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friendly = "Enable",
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},
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sheenmapmask = {
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type = "texture",
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description = "sheenmap mask",
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friendly = "Mask",
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},
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sheenmapmaskscalex = {
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type = "float",
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description = "X Scale the size of the map mask to the size of the target",
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default = 1,
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friendly = "MaskScaleX",
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},
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sheenmapmaskscaley = {
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type = "float",
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description = "Y Scale the size of the map mask to the size of the target",
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default = 1,
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friendly = "MaskScaleY",
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},
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sheenmap = {
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type = "texture",
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description = "sheenmap",
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},
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sheenmapmaskframe = {
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type = "integer",
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description = "",
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default = 0,
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friendly = "MaskFrame",
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linked = "sheenmap"
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},
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sheenmapmaskdirection = {
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type = "integer",
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description = "The direction the sheen should move (length direction of weapon) XYZ, 0,1,2",
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default = 0,
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friendly = "Direction",
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},
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},
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["rim lighting"] = {
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rimlightboost = {
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type = "float",
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friendly = "Boost",
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default = 0,
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description = "Boost for rim lights",
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},
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rimmask = {
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type = "bool",
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friendly = "ExponentAlphaMask",
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default = false,
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description = "Indicates whether or not to use alpha channel of exponent texture to mask the rim term",
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},
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rimlight = {
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type = "bool",
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default = false,
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description = "enables rim lighting",
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friendly = "Enable",
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},
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rimlightexponent = {
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type = "float",
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friendly = "Exponent",
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default = 0,
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description = "Exponent for rim lights",
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},
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},
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phong = {
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albedo = {
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type = "texture",
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friendly = "Albedo",
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description = "albedo (Base texture with no baked lighting)",
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},
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basemapalphaphongmask = {
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type = "bool",
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friendly = "BaseMapAlphaPhongMask",
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default = false,
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description = "indicates that there is no normal map and that the phong mask is in base alpha",
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},
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invertphongmask = {
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type = "bool",
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friendly = "InvertPhongMask",
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default = false,
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description = "invert the phong mask (0=full phong, 1=no phong)",
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},
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phongexponenttexture = {
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type = "texture",
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friendly = "Exponent",
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description = "Phong Exponent map",
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},
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phongwarptexture = {
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type = "texture",
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friendly = "Warp",
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description = "warp the specular term",
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},
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},
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flesh = {
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fleshcubetexture = {
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type = "texture",
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friendly = "CubeTexture",
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description = "Flesh cubemap texture",
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},
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flesheffectcenterradius3 = {
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type = "vec4",
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friendly = "EffectCenterRadius3",
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default = "[ 0 0 0 0 ]",
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description = "Flesh effect center and radius",
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},
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fleshglossbrightness = {
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type = "float",
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friendly = "GlossBrightness",
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default = 0,
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description = "Flesh gloss brightness",
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},
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fleshsubsurfacetint = {
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type = "color",
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friendly = "SubsurfaceTint",
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default = Vector(1, 1, 1),
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description = "Subsurface Color",
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},
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fleshbordersoftness = {
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type = "float",
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friendly = "BorderSoftness",
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default = 0,
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description = "Flesh border softness (> 0.0 && <= 0.5)",
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},
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fleshdebugforcefleshon = {
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type = "bool",
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friendly = "DebugForceFleshOn",
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default = false,
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description = "Flesh Debug full flesh",
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},
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fleshbordertexture1d = {
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type = "texture",
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friendly = "BorderTexture1D",
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description = "Flesh border 1D texture",
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},
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flesheffectcenterradius1 = {
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type = "vec4",
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friendly = "EffectCenterRadius1",
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default = "[ 0 0 0 0 ]",
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description = "Flesh effect center and radius",
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},
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flesheffectcenterradius4 = {
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type = "vec4",
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friendly = "EffectCenterRadius4",
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default = "[ 0 0 0 0 ]",
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description = "Flesh effect center and radius",
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},
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fleshinteriorenabled = {
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friendly = "InteriorEnabled",
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type = "bool",
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description = "Enable Flesh interior blend pass",
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default = false,
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},
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fleshbordernoisescale = {
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type = "float",
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friendly = "BorderNoiseScale",
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default = 0,
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description = "Flesh Noise UV scalar for border",
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},
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fleshsubsurfacetexture = {
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type = "texture",
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friendly = "SubsurfaceTexture",
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description = "Flesh subsurface texture",
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},
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fleshglobalopacity = {
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type = "float",
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friendly = "GlobalOpacity",
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default = 0,
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description = "Flesh global opacity",
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},
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fleshinteriortexture = {
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type = "texture",
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friendly = "Texture",
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description = "Flesh color texture",
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},
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fleshborderwidth = {
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type = "float",
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friendly = "BorderWidth",
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default = 0,
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description = "Flesh border",
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},
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fleshbordertint = {
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type = "color",
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friendly = "BorderTint",
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default = Vector(1, 1, 1),
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description = "Flesh border Color",
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},
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fleshscrollspeed = {
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type = "float",
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friendly = "ScrollSpeed",
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default = 0,
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description = "Flesh scroll speed",
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},
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flesheffectcenterradius2 = {
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type = "vec4",
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friendly = "EffectCenterRadius2",
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default = "[ 0 0 0 0 ]",
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description = "Flesh effect center and radius",
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},
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fleshinteriornoisetexture = {
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type = "texture",
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friendly = "NoiseTexture",
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description = "Flesh noise texture",
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},
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fleshnormaltexture = {
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type = "texture",
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friendly = "NormalTexture",
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description = "Flesh normal texture",
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},
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},
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["self illumination"] = {
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selfillumfresnel = {
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type = "bool",
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friendly = "Fresnel",
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default = false,
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description = "Self illum fresnel",
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},
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selfillum_envmapmask_alpha = {
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type = "float",
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friendly = "EnvMapMaskAlpha",
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default = 0,
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description = "defines that self illum value comes from env map mask alpha",
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},
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selfillumfresnelminmaxexp = {
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type = "vec4",
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friendly = "FresnelMinMaxExp",
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default = "[ 0 0 0 0 ]",
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description = "Self illum fresnel min, max, exp",
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},
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selfillum = {
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is_flag = true,
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type = "integer",
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default = false,
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description = "flag",
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},
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selfillummask = {
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type = "texture",
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friendly = "Mask",
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description = "If we bind a texture here, it overrides base alpha (if any) for self illum",
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},
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selfillumtint = {
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type = "color",
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friendly = "Tint",
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default = Vector(1, 1, 1),
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description = "Self-illumination tint",
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},
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},
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generic = {
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color2 = {
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type = "color",
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friendly = "Color2",
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default = Vector(1, 1, 1),
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description = "color2",
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},
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opaquetexture = {
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is_flag = true,
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type = "integer",
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friendly = "OpaqueTexture",
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default = false,
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description = "flag",
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},
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noalphamod = {
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is_flag = true,
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type = "integer",
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friendly = "NoAlphaMod",
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default = false,
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description = "flag",
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},
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znearer = {
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is_flag = true,
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type = "integer",
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friendly = "Znearer",
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default = false,
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description = "flag",
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},
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additive = {
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is_flag = true,
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type = "integer",
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friendly = "Additive",
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default = false,
|
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description = "flag",
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},
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nocull = {
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is_flag = true,
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type = "integer",
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friendly = "NoCull",
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default = false,
|
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description = "flag",
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},
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ignore_alpha_modulation = {
|
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is_flag = true,
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type = "integer",
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friendly = "IgnoreAlphaModulation",
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default = false,
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description = "flag",
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},
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color = {
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type = "color",
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friendly = "Color",
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default = Vector(1, 1, 1),
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description = "color",
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},
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no_draw = {
|
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is_flag = true,
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type = "integer",
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friendly = "NoDraw",
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default = false,
|
|
description = "flag",
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},
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|
suppress_decals = {
|
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is_flag = true,
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type = "integer",
|
|
friendly = "SuppressDecals",
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default = false,
|
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description = "flag",
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},
|
|
lightwarptexture = {
|
|
type = "texture",
|
|
friendly = "LightWarpTexture",
|
|
description = "1D ramp texture for tinting scalar diffuse term",
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},
|
|
use_in_fillrate_mode = {
|
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is_flag = true,
|
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type = "integer",
|
|
friendly = "UseInFillrateMode",
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default = false,
|
|
description = "flag",
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},
|
|
halflambert = {
|
|
is_flag = true,
|
|
type = "bool",
|
|
friendly = "HalfLambert",
|
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default = false,
|
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description = "flag",
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},
|
|
ambientonly = {
|
|
type = "bool",
|
|
friendly = "AmbientOnly",
|
|
default = false,
|
|
description = "Control drawing of non-ambient light ()",
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|
},
|
|
ignorez = {
|
|
is_flag = true,
|
|
type = "integer",
|
|
friendly = "Ignorez",
|
|
default = false,
|
|
description = "flag",
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|
},
|
|
nofog = {
|
|
is_flag = true,
|
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type = "integer",
|
|
friendly = "Nofog",
|
|
default = false,
|
|
description = "flag",
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|
},
|
|
nolod = {
|
|
type = "bool",
|
|
default = false,
|
|
description = "flag",
|
|
friendly = "NoLod",
|
|
},
|
|
decal = {
|
|
is_flag = true,
|
|
type = "integer",
|
|
friendly = "Decal",
|
|
default = false,
|
|
description = "flag",
|
|
},
|
|
allowalphatocoverage = {
|
|
is_flag = true,
|
|
type = "integer",
|
|
friendly = "AllowAlphaToCoverage",
|
|
default = false,
|
|
description = "flag",
|
|
},
|
|
model = {
|
|
is_flag = true,
|
|
type = "integer",
|
|
friendly = "Model",
|
|
default = false,
|
|
description = "flag",
|
|
},
|
|
multipass = {
|
|
is_flag = true,
|
|
type = "integer",
|
|
friendly = "Multipass",
|
|
default = false,
|
|
description = "flag",
|
|
},
|
|
debug = {
|
|
is_flag = true,
|
|
type = "integer",
|
|
friendly = "Debug",
|
|
default = false,
|
|
description = "flag",
|
|
},
|
|
wireframe = {
|
|
is_flag = true,
|
|
type = "integer",
|
|
friendly = "Wireframe",
|
|
default = false,
|
|
description = "flag",
|
|
},
|
|
translucent = {
|
|
is_flag = true,
|
|
type = "integer",
|
|
friendly = "Translucent",
|
|
default = false,
|
|
description = "flag",
|
|
},
|
|
flat = {
|
|
is_flag = true,
|
|
type = "integer",
|
|
friendly = "Flat",
|
|
default = false,
|
|
description = "flag",
|
|
},
|
|
},
|
|
["bump map"] = {
|
|
bumpmap = {
|
|
type = "texture",
|
|
friendly = "BumpMap",
|
|
description = "bump map",
|
|
default = "null-bumpmap",
|
|
},
|
|
bumpframe = {
|
|
type = "integer",
|
|
friendly = "Frame",
|
|
default = 0,
|
|
description = "The frame to start an animated bump map on.",
|
|
linked = "bumpmap"
|
|
},
|
|
bumptransform = {
|
|
type = "matrix",
|
|
friendly = "Transform",
|
|
description = "Transforms the bump map texture.",
|
|
},
|
|
nodiffusebumplighting = {
|
|
type = "bool",
|
|
friendly = "NoDiffuseLighting",
|
|
default = false,
|
|
description = "Stops the bump map affecting the lighting of the material's albedo, which help combat overdraw. Does not affect the specular map.",
|
|
},
|
|
},
|
|
seamless = {
|
|
seamless_scale = {
|
|
type = "float",
|
|
friendly = "Scale",
|
|
default = 0,
|
|
description = "the scale for the seamless mapping. # of repetions of texture per inch.",
|
|
},
|
|
seamless_detail = {
|
|
type = "bool",
|
|
friendly = "Detail",
|
|
default = false,
|
|
description = "where to apply seamless mapping to the detail texture.",
|
|
},
|
|
seamless_base = {
|
|
type = "bool",
|
|
friendly = "Base",
|
|
default = false,
|
|
description = "whether to apply seamless mapping to the base texture. requires a smooth model.",
|
|
},
|
|
},
|
|
cloak = {
|
|
cloakpassenabled = {
|
|
friendly = "Enable",
|
|
type = "bool",
|
|
description = "Enables cloak render in a second pass",
|
|
default = false,
|
|
},
|
|
cloakfactor = {
|
|
friendly = "Factor",
|
|
type = "float",
|
|
description = "",
|
|
default = 0,
|
|
},
|
|
cloakcolortint = {
|
|
friendly = "ColorTint",
|
|
type = "color",
|
|
description = "Cloak color tint",
|
|
default = Vector(1, 1, 1),
|
|
},
|
|
refractamount = {
|
|
type = "float",
|
|
friendly = "RefractAmount",
|
|
default = 0.5,
|
|
description = "How strong the refraction effect should be when the material is partially cloaked (default = 2).",
|
|
},
|
|
},
|
|
blend = {
|
|
blendtintbybasealpha = {
|
|
type = "bool",
|
|
friendly = "TintByBaseAlpha",
|
|
default = false,
|
|
description = "Use the base alpha to blend in the $color modulation",
|
|
},
|
|
blendtintcoloroverbase = {
|
|
friendly = "TintColorOverBase",
|
|
type = "float",
|
|
description = "blend between tint acting as a multiplication versus a replace",
|
|
default = 0,
|
|
},
|
|
},
|
|
detail = {
|
|
detail = {
|
|
type = "texture",
|
|
description = "detail texture",
|
|
},
|
|
detailtint = {
|
|
type = "color",
|
|
friendly = "Tint",
|
|
default = Vector(1, 1, 1),
|
|
description = "detail texture tint",
|
|
},
|
|
},
|
|
["emissive blend"] = {
|
|
emissiveblendstrength = {
|
|
type = "float",
|
|
friendly = "Strength",
|
|
default = 0,
|
|
description = "Emissive blend strength",
|
|
},
|
|
emissiveblendbasetexture = {
|
|
type = "texture",
|
|
friendly = "BaseTexture",
|
|
description = "self-illumination map",
|
|
},
|
|
emissiveblendenabled = {
|
|
friendly = "Enabled",
|
|
type = "bool",
|
|
description = "Enable emissive blend pass",
|
|
default = false,
|
|
},
|
|
emissiveblendtexture = {
|
|
type = "texture",
|
|
friendly = "Texture",
|
|
description = "self-illumination map",
|
|
},
|
|
emissiveblendflowtexture = {
|
|
type = "texture",
|
|
friendly = "FlowTexture",
|
|
description = "flow map",
|
|
},
|
|
emissiveblendtint = {
|
|
type = "color",
|
|
friendly = "Tint",
|
|
default = Vector(1, 1, 1),
|
|
description = "Self-illumination tint",
|
|
},
|
|
emissiveblendscrollvector = {
|
|
type = "vec2",
|
|
friendly = "ScrollVector",
|
|
description = "Emissive scroll vec",
|
|
default = Vector(0, 0),
|
|
},
|
|
},
|
|
},
|
|
unlitgeneric = {
|
|
outline = {
|
|
outlineend1 = {
|
|
type = "float",
|
|
friendly = "End1",
|
|
default = 0,
|
|
description = "outer end value for outline",
|
|
},
|
|
outline = {
|
|
type = "bool",
|
|
default = false,
|
|
description = "Enable outline for distance coded textures.",
|
|
},
|
|
outlineend0 = {
|
|
type = "float",
|
|
friendly = "End0",
|
|
default = 0,
|
|
description = "inner end value for outline",
|
|
},
|
|
outlinestart1 = {
|
|
type = "float",
|
|
friendly = "Start1",
|
|
default = 0,
|
|
description = "inner start value for outline",
|
|
},
|
|
outlinecolor = {
|
|
type = "color",
|
|
friendly = "Color",
|
|
default = Vector(1, 1, 1),
|
|
description = "color of outline for distance coded images.",
|
|
},
|
|
outlinestart0 = {
|
|
type = "float",
|
|
friendly = "Start0",
|
|
default = 0,
|
|
description = "outer start value for outline",
|
|
},
|
|
outlinealpha = {
|
|
type = "float",
|
|
friendly = "Alpha",
|
|
default = 1,
|
|
description = "alpha value for outline",
|
|
},
|
|
},
|
|
glow = {
|
|
glowstart = {
|
|
type = "float",
|
|
friendly = "Start",
|
|
default = 0,
|
|
description = "start value for glow/shadow",
|
|
},
|
|
glow = {
|
|
type = "bool",
|
|
default = false,
|
|
description = "Enable glow/shadow for distance coded textures.",
|
|
},
|
|
glowcolor = {
|
|
type = "color",
|
|
friendly = "Color",
|
|
default = Vector(1, 1, 1),
|
|
description = "color of outter glow for distance coded line art.",
|
|
},
|
|
glowalpha = {
|
|
type = "float",
|
|
friendly = "Alpha",
|
|
default = 1,
|
|
description = "Base glow alpha amount for glows/shadows with distance alpha.",
|
|
},
|
|
glowx = {
|
|
type = "float",
|
|
friendly = "X",
|
|
default = 0,
|
|
description = "texture offset x for glow mask.",
|
|
},
|
|
glowend = {
|
|
type = "float",
|
|
friendly = "End",
|
|
default = 0,
|
|
description = "end value for glow/shadow",
|
|
},
|
|
glowy = {
|
|
type = "float",
|
|
friendly = "Y",
|
|
default = 0,
|
|
description = "texture offset y for glow mask.",
|
|
},
|
|
},
|
|
generic = {
|
|
nofog = {
|
|
is_flag = true,
|
|
type = "integer",
|
|
friendly = "NoFog",
|
|
default = false,
|
|
description = "flag",
|
|
},
|
|
opaquetexture = {
|
|
is_flag = true,
|
|
type = "integer",
|
|
friendly = "OpaqueTexture",
|
|
default = false,
|
|
description = "flag",
|
|
},
|
|
nolod = {
|
|
type = "bool",
|
|
default = false,
|
|
description = "flag",
|
|
friendly = "nolod",
|
|
},
|
|
ignorez = {
|
|
is_flag = true,
|
|
type = "integer",
|
|
friendly = "Ignorez",
|
|
default = false,
|
|
description = "flag",
|
|
},
|
|
texture = {
|
|
type = "texture",
|
|
description = "base texture",
|
|
friendly = "texture",
|
|
},
|
|
noalphamod = {
|
|
is_flag = true,
|
|
type = "integer",
|
|
friendly = "NoAlphaMod",
|
|
default = false,
|
|
description = "flag",
|
|
},
|
|
znearer = {
|
|
is_flag = true,
|
|
type = "integer",
|
|
friendly = "Znearer",
|
|
default = false,
|
|
description = "flag",
|
|
},
|
|
additive = {
|
|
is_flag = true,
|
|
type = "integer",
|
|
friendly = "Additive",
|
|
default = false,
|
|
description = "flag",
|
|
},
|
|
nocull = {
|
|
is_flag = true,
|
|
type = "integer",
|
|
friendly = "NoCull",
|
|
default = false,
|
|
description = "flag",
|
|
},
|
|
hdrcolorscale = {
|
|
type = "float",
|
|
friendly = "HDRColorScale",
|
|
default = 1,
|
|
description = "hdr color scale",
|
|
},
|
|
softedges = {
|
|
type = "bool",
|
|
friendly = "SoftEdges",
|
|
default = false,
|
|
description = "Enable soft edges to distance coded textures.",
|
|
},
|
|
ignore_alpha_modulation = {
|
|
is_flag = true,
|
|
type = "integer",
|
|
friendly = "IgnoreAlphaModulation",
|
|
default = false,
|
|
description = "flag",
|
|
},
|
|
color = {
|
|
type = "color",
|
|
friendly = "Color",
|
|
default = Vector(1, 1, 1),
|
|
description = "color",
|
|
},
|
|
no_draw = {
|
|
is_flag = true,
|
|
type = "integer",
|
|
friendly = "NoDraw",
|
|
default = false,
|
|
description = "flag",
|
|
},
|
|
suppress_decals = {
|
|
is_flag = true,
|
|
type = "integer",
|
|
friendly = "SuppressDecals",
|
|
default = false,
|
|
description = "flag",
|
|
},
|
|
alpha = {
|
|
type = "float",
|
|
friendly = "Alpha",
|
|
default = 1,
|
|
description = "alpha",
|
|
},
|
|
use_in_fillrate_mode = {
|
|
is_flag = true,
|
|
type = "integer",
|
|
friendly = "UseInFillrateMode",
|
|
default = false,
|
|
description = "flag",
|
|
},
|
|
halflambert = {
|
|
is_flag = true,
|
|
type = "bool",
|
|
friendly = "HalfLambert",
|
|
default = false,
|
|
description = "flag",
|
|
},
|
|
no_debug_override = {
|
|
is_flag = true,
|
|
type = "integer",
|
|
friendly = "NoDebugOverride",
|
|
default = false,
|
|
description = "flag",
|
|
},
|
|
decal = {
|
|
is_flag = true,
|
|
type = "integer",
|
|
friendly = "Decal",
|
|
default = false,
|
|
description = "flag",
|
|
},
|
|
allowalphatocoverage = {
|
|
is_flag = true,
|
|
type = "integer",
|
|
friendly = "AllowAlphaToCoverage",
|
|
default = false,
|
|
description = "flag",
|
|
},
|
|
color2 = {
|
|
type = "color",
|
|
friendly = "Color2",
|
|
default = Vector(1, 1, 1),
|
|
description = "color2",
|
|
},
|
|
multipass = {
|
|
is_flag = true,
|
|
type = "integer",
|
|
friendly = "Multipass",
|
|
default = false,
|
|
description = "flag",
|
|
},
|
|
lightwarptexture = {
|
|
type = "texture",
|
|
friendly = "DiffuseWarpTexture",
|
|
description = "1D ramp texture for tinting scalar diffuse term",
|
|
},
|
|
model = {
|
|
is_flag = true,
|
|
type = "integer",
|
|
friendly = "Model",
|
|
default = false,
|
|
description = "flag",
|
|
},
|
|
wireframe = {
|
|
is_flag = true,
|
|
type = "integer",
|
|
friendly = "Wireframe",
|
|
default = false,
|
|
description = "flag",
|
|
},
|
|
translucent = {
|
|
is_flag = true,
|
|
type = "integer",
|
|
friendly = "Translucent",
|
|
default = false,
|
|
description = "flag",
|
|
},
|
|
flat = {
|
|
is_flag = true,
|
|
type = "integer",
|
|
friendly = "Flat",
|
|
default = false,
|
|
description = "flag",
|
|
},
|
|
},
|
|
["base texture"] = {
|
|
basetexturetransform = {
|
|
type = "matrix",
|
|
friendly = "Transform",
|
|
description = "Base Texture Texcoord Transform",
|
|
},
|
|
basetexture = {
|
|
type = "texture",
|
|
description = "Base Texture with lighting built in",
|
|
default = "models/debug/debugwhite",
|
|
},
|
|
frame = {
|
|
type = "integer",
|
|
friendly = "Frame",
|
|
default = 0,
|
|
description = "Animation Frame",
|
|
linked = "basetexture"
|
|
},
|
|
},
|
|
["self illumination"] = {
|
|
selfillum = {
|
|
is_flag = true,
|
|
type = "integer",
|
|
default = false,
|
|
description = "flag",
|
|
},
|
|
selfillummask = {
|
|
type = "texture",
|
|
friendly = "Mask",
|
|
description = "If we bind a texture here, it overrides base alpha (if any) for self illum",
|
|
},
|
|
},
|
|
srgb = {
|
|
gammacolorread = {
|
|
type = "integer",
|
|
friendly = "GammaColorRead",
|
|
default = 0,
|
|
description = "Disables SRGB conversion of color texture read.",
|
|
},
|
|
srgbtint = {
|
|
type = "color",
|
|
friendly = "Tint",
|
|
default = Vector(1, 1, 1),
|
|
description = "tint value to be applied when running on new-style srgb parts",
|
|
},
|
|
},
|
|
edge = {
|
|
edgesoftnessend = {
|
|
type = "float",
|
|
friendly = "SoftnessEnd",
|
|
default = 0,
|
|
description = "End value for soft edges for distancealpha.",
|
|
},
|
|
edgesoftnessstart = {
|
|
type = "float",
|
|
friendly = "SoftnessStart",
|
|
default = 0,
|
|
description = "Start value for soft edges for distancealpha.",
|
|
},
|
|
},
|
|
vertex = {
|
|
vertexcolor = {
|
|
is_flag = true,
|
|
type = "bool",
|
|
friendly = "Color",
|
|
default = false,
|
|
description = "flag",
|
|
},
|
|
vertexalphatest = {
|
|
type = "bool",
|
|
friendly = "AlphaTest",
|
|
default = false,
|
|
description = "",
|
|
},
|
|
vertexalpha = {
|
|
is_flag = true,
|
|
type = "bool",
|
|
friendly = "Alpha",
|
|
default = false,
|
|
description = "flag",
|
|
},
|
|
},
|
|
distance = {
|
|
distancealpha = {
|
|
type = "bool",
|
|
friendly = "Alpha",
|
|
default = false,
|
|
description = "Use distance-coded alpha generated from hi-res texture by vtex.",
|
|
},
|
|
distancealphafromdetail = {
|
|
type = "bool",
|
|
friendly = "AlphaFromDetail",
|
|
default = false,
|
|
description = "Take the distance-coded alpha mask from the detail texture.",
|
|
},
|
|
},
|
|
scale = {
|
|
scaleoutlinesoftnessbasedonscreenres = {
|
|
type = "bool",
|
|
friendly = "OutlineSoftnessBasedOnScreenRes",
|
|
default = false,
|
|
description = "Scale the size of the soft part of the outline based upon resolution. 1024x768 = nominal.",
|
|
},
|
|
scaleedgesoftnessbasedonscreenres = {
|
|
type = "bool",
|
|
friendly = "EdgeSoftnessBasedOnScreenRes",
|
|
default = false,
|
|
description = "Scale the size of the soft edges based upon resolution. 1024x768 = nominal.",
|
|
},
|
|
},
|
|
phong = {
|
|
phongwarptexture = {
|
|
type = "texture",
|
|
friendly = "WarpTexture",
|
|
description = "2D map for warping specular",
|
|
},
|
|
phongexponenttexture = {
|
|
type = "texture",
|
|
friendly = "ExponentTexture",
|
|
description = "Phong Exponent map",
|
|
},
|
|
albedo = {
|
|
type = "texture",
|
|
friendly = "Albedo",
|
|
description = "albedo (Base texture with no baked lighting)",
|
|
},
|
|
},
|
|
},
|
|
refract = {
|
|
["base texture"] = {
|
|
basetexture = {
|
|
type = "texture",
|
|
description = "Use a texture instead of rendering the view for the source of the distorted pixels.",
|
|
default = "",
|
|
},
|
|
},
|
|
["local"] = {
|
|
localrefract = {
|
|
type = "bool",
|
|
default = false,
|
|
description = "Uses alpha channel of base texture to create a parallax effect.",
|
|
friendly = "Refract",
|
|
},
|
|
localrefractdepth = {
|
|
type = "float",
|
|
default = 0,
|
|
description = "Depth of the parallax effect in units.",
|
|
friendly = "RefractDepth",
|
|
},
|
|
},
|
|
force = {
|
|
forcealphawrite = {
|
|
type = "bool",
|
|
friendly = "AlphaWrite",
|
|
default = false,
|
|
},
|
|
forcerefract = {
|
|
type = "bool",
|
|
default = false,
|
|
friendly = "Refract",
|
|
description = "Forces the shader to be used for cards with poor fill rate (DX8 only).",
|
|
},
|
|
},
|
|
refract = {
|
|
refracttinttexture = {
|
|
type = "texture",
|
|
friendly = "TintTexture",
|
|
description = "Tints the colour of the refraction either uniformly or per-texel.",
|
|
},
|
|
refracttinttextureframe = {
|
|
type = "integer",
|
|
friendly = "TintTextureFrame",
|
|
description = "Frame to start an animated tint texture on.",
|
|
default = 0,
|
|
linked = "refracttinttexture"
|
|
},
|
|
refracttint = {
|
|
type = "color",
|
|
friendly = "Tint",
|
|
default = Vector(1, 1, 1),
|
|
description = "Tint color of the refraction.",
|
|
},
|
|
refractamount = {
|
|
type = "float",
|
|
friendly = "RefractAmount",
|
|
default = 0.5,
|
|
description = "How strong the refraction effect should be when the material is partially cloaked (default = 2).",
|
|
},
|
|
},
|
|
generic = {
|
|
vertexcolormodulate = {
|
|
type = "bool",
|
|
default = false,
|
|
friendly = "VertexColorModulate",
|
|
recompute = true,
|
|
},
|
|
bluramount = {
|
|
type = "integer",
|
|
friendly = "BlurAmount",
|
|
default = 0,
|
|
description = "Adds a blur effect. Valid values are 0, 1 and 2 (0 and 1 for DX8-).",
|
|
recompute = true,
|
|
},
|
|
masked = {
|
|
type = "bool",
|
|
default = false,
|
|
friendly = "Masked",
|
|
description = "To do: mask using dest alpha",
|
|
},
|
|
fresnelreflection = {
|
|
type = "float",
|
|
default = 1,
|
|
friendly = "FresnelReflection",
|
|
description = "Broken - Not implemented despite the parameter existing.",
|
|
},
|
|
opaquetexture = {
|
|
is_flag = true,
|
|
type = "integer",
|
|
friendly = "OpaqueTexture",
|
|
default = false,
|
|
description = "flag",
|
|
},
|
|
fadeoutonsilhouette = {
|
|
type = "bool",
|
|
friendly = "FadeOutOnSilhouette",
|
|
description = "0 for no fade out on silhouette, 1 for fade out on sillhouette",
|
|
default = false,
|
|
},
|
|
nocull = {
|
|
is_flag = true,
|
|
type = "integer",
|
|
friendly = "NoCull",
|
|
default = false,
|
|
description = "flag",
|
|
},
|
|
translucent = {
|
|
is_flag = true,
|
|
type = "integer",
|
|
friendly = "Translucent",
|
|
default = false,
|
|
description = "flag",
|
|
},
|
|
model = {
|
|
is_flag = true,
|
|
type = "integer",
|
|
friendly = "Model",
|
|
default = true,
|
|
description = "flag",
|
|
},
|
|
},
|
|
normal = {
|
|
dudvmap = {
|
|
type = "texture",
|
|
friendly = "DudvMap",
|
|
description = "The pattern of refraction is defined by a normal map (DX9+) or DUDV map (DX8-). May be animated.",
|
|
default = "dev/water_dudv",
|
|
},
|
|
normalmap = {
|
|
type = "texture",
|
|
friendly = "NormalMap",
|
|
description = "The pattern of refraction is defined by a normal map (DX9+) or DUDV map (DX8-). May be animated.",
|
|
default = "dev/water_normal",
|
|
},
|
|
normalmap2 = {
|
|
type = "texture",
|
|
friendly = "SecondNormalMap",
|
|
description = "If a second normal map is specified, it will be blended with the first one.",
|
|
},
|
|
bumpframe = {
|
|
type = "int",
|
|
default = 0,
|
|
friendly = "BumpFrame",
|
|
description = "The frame to start the first animated bump map on.",
|
|
linked = "normalmap"
|
|
},
|
|
bumpframe2 = {
|
|
type = "int",
|
|
default = 0,
|
|
friendly = "SecondBumpFrame",
|
|
description = "The frame to start the second animated bump map on.",
|
|
linked = "normalmap2"
|
|
},
|
|
bumptransform = {
|
|
type = "matrix",
|
|
friendly = "Transform",
|
|
description = "Transform of the first bump map.",
|
|
},
|
|
bumptransform2 = {
|
|
type = "matrix",
|
|
friendly = "Second Transform",
|
|
description = "Transform of the second bump map.",
|
|
},
|
|
},
|
|
},
|
|
},
|
|
base = {
|
|
["base texture"] = {
|
|
basetexture = {
|
|
type = "texture",
|
|
description = "Base Texture with lighting built in",
|
|
default = "models/debug/debugwhite",
|
|
},
|
|
basetexturetransform = {
|
|
type = "matrix",
|
|
friendly = "Transform",
|
|
description = "Base Texture Texcoord Transform",
|
|
},
|
|
frame = {
|
|
type = "integer",
|
|
friendly = "Frame",
|
|
default = 0,
|
|
description = "Base Texture Animation Frame",
|
|
linked = "basetexture"
|
|
},
|
|
},
|
|
detail = {
|
|
detail = {
|
|
type = "texture",
|
|
friendly = "Texture",
|
|
description = "detail texture",
|
|
},
|
|
detailblendfactor = {
|
|
type = "float",
|
|
friendly = "BlendFactor",
|
|
default = 1,
|
|
description = "blend amount for detail texture.",
|
|
},
|
|
detailframe = {
|
|
type = "integer",
|
|
friendly = "Frame",
|
|
default = 0,
|
|
description = "frame number for $detail",
|
|
linked = "detail"
|
|
},
|
|
detailblendmode = {
|
|
recompute = true,
|
|
type = "integer",
|
|
friendly = "BlendMode",
|
|
default = 0,
|
|
description = "mode for combining detail texture with base."..
|
|
[[
|
|
0 = original mode
|
|
1 = ADDITIVE base.rgb+detail.rgb*fblend
|
|
2 = alpha blend detail over base
|
|
3 = straight fade between base and detail.
|
|
4 = use base alpha for blend over detail
|
|
5 = add detail color post lighting
|
|
6 = TCOMBINE_RGB_ADDITIVE_SELFILLUM_THRESHOLD_FADE 6
|
|
7 = use alpha channel of base to select between mod2x channels in r+a of detail
|
|
8 = multiply
|
|
9 = use alpha channel of detail to mask base
|
|
10 = use detail to modulate lighting as an ssbump
|
|
11 = detail is an ssbump but use it as an albedo. shader does the magic here - no user needs to specify mode 11
|
|
12 = there is no detail texture
|
|
]],
|
|
},
|
|
detailscale = {
|
|
type = "float",
|
|
friendly = "SimpleScale",
|
|
default = 1,
|
|
description = "scale of the detail texture",
|
|
},
|
|
detailtexturetransform = {
|
|
type = "matrix",
|
|
friendly = "Transform",
|
|
description = "$detail texcoord transform",
|
|
},
|
|
},
|
|
["depth blend"] = {
|
|
depthblendscale = {
|
|
friendly = "Scale",
|
|
type = "float",
|
|
description = "Amplify or reduce DEPTHBLEND fading. Lower values make harder edges.",
|
|
default = 50,
|
|
},
|
|
depthblend = {
|
|
type = "float",
|
|
description = "fade at intersection boundaries",
|
|
default = 0,
|
|
friendly = "Blend",
|
|
},
|
|
},
|
|
generic = {
|
|
separatedetailuvs = {
|
|
type = "bool",
|
|
friendly = "SeparateDetailUv",
|
|
default = false,
|
|
description = "Use texcoord1 for detail texture",
|
|
},
|
|
alpha = {
|
|
type = "float",
|
|
friendly = "Alpha",
|
|
default = 1,
|
|
description = "alpha",
|
|
},
|
|
},
|
|
srgb = {
|
|
linearwrite = {
|
|
type = "bool",
|
|
friendly = "LinearWrite",
|
|
default = false,
|
|
description = "Disables SRGB conversion of shader results.",
|
|
},
|
|
srgbtint = {
|
|
type = "color",
|
|
friendly = "Tint",
|
|
default = Vector(1, 1, 1),
|
|
description = "tint value to be applied when running on new-style srgb parts",
|
|
},
|
|
},
|
|
phong = {
|
|
phongtint = {
|
|
type = "color",
|
|
friendly = "Tint",
|
|
description = "Phong tint for local specular lights",
|
|
},
|
|
phongfresnelranges = {
|
|
type = "vec3",
|
|
friendly = "FresnelRanges",
|
|
description = "Parameters for remapping fresnel output",
|
|
default = Vector(0.05, 0.5, 1),
|
|
},
|
|
phongalbedotint = {
|
|
type = "bool",
|
|
friendly = "AlbedoTint",
|
|
default = false,
|
|
description = "Apply tint by albedo (controlled by spec exponent texture",
|
|
},
|
|
phongexponent = {
|
|
type = "float",
|
|
friendly = "Exponent",
|
|
default = 5,
|
|
description = "Phong exponent for local specular lights",
|
|
},
|
|
phong = {
|
|
type = "bool",
|
|
default = false,
|
|
friendly = "Enable",
|
|
description = "enables phong lighting",
|
|
},
|
|
phongboost = {
|
|
type = "float",
|
|
friendly = "Boost",
|
|
default = 1,
|
|
description = "Phong overbrightening factor (specular mask channel should be authored to account for this)",
|
|
},
|
|
},
|
|
flashlight = {
|
|
flashlighttexture = {
|
|
type = "texture",
|
|
friendly = "Texture",
|
|
description = "flashlight spotlight shape texture",
|
|
},
|
|
flashlightnolambert = {
|
|
type = "bool",
|
|
friendly = "NoLambert",
|
|
default = false,
|
|
description = "Flashlight pass sets N.L=1.0",
|
|
},
|
|
flashlighttextureframe = {
|
|
type = "integer",
|
|
friendly = "Frame",
|
|
default = 0,
|
|
description = "Animation Frame for $flashlight",
|
|
linked = "flashlighttexture"
|
|
},
|
|
receiveflashlight = {
|
|
type = "bool",
|
|
friendly = "ReceiveFlashlight",
|
|
default = false,
|
|
description = "Forces this material to receive flashlights.",
|
|
},
|
|
},
|
|
["alpha test"] = {
|
|
alphatest = {
|
|
is_flag = true,
|
|
type = "integer",
|
|
friendly = "AlphaTest",
|
|
default = false,
|
|
description = "flag",
|
|
},
|
|
alphatestreference = {
|
|
recompute = true,
|
|
type = "float",
|
|
friendly = "Reference",
|
|
default = 0.7,
|
|
description = "",
|
|
},
|
|
},
|
|
["environment map"] = {
|
|
envmapmasktransform = {
|
|
type = "matrix",
|
|
friendly = "MaskTransform",
|
|
description = "$envmapmask texcoord transform",
|
|
},
|
|
envmapsaturation = {
|
|
type = "float",
|
|
friendly = "Saturation",
|
|
default = 1,
|
|
description = "saturation 0 == greyscale 1 == normal",
|
|
},
|
|
envmapcontrast = {
|
|
type = "float",
|
|
friendly = "Contrast",
|
|
default = 0,
|
|
description = "contrast 0 == normal 1 == color*color",
|
|
},
|
|
envmapmask = {
|
|
type = "texture",
|
|
friendly = "Mask",
|
|
description = "envmap mask",
|
|
},
|
|
envmapmaskframe = {
|
|
type = "integer",
|
|
friendly = "MaskFrame",
|
|
default = 0,
|
|
description = "Frame of the animated mask.",
|
|
linked = "envmapmask"
|
|
},
|
|
envmapcameraspace = {
|
|
is_flag = true,
|
|
type = "integer",
|
|
friendly = "CameraSpace",
|
|
default = false,
|
|
description = "flag",
|
|
},
|
|
envmap = {
|
|
type = "texture",
|
|
friendly = "Envmap",
|
|
description = "envmap. won't work if hdr is enabled",
|
|
default = "",
|
|
partial_hdr = true
|
|
},
|
|
envmapframe = {
|
|
type = "integer",
|
|
friendly = "Frame",
|
|
default = 0,
|
|
description = "envmap frame number",
|
|
linked = "envmap"
|
|
},
|
|
envmapmode = {
|
|
is_flag = true,
|
|
type = "integer",
|
|
friendly = "Mode",
|
|
default = false,
|
|
description = "flag",
|
|
},
|
|
envmaptint = {
|
|
type = "color",
|
|
friendly = "Tint",
|
|
default = Vector(1, 1, 1),
|
|
description = "envmap tint",
|
|
},
|
|
envmapsphere = {
|
|
is_flag = true,
|
|
type = "integer",
|
|
friendly = "Sphere",
|
|
default = false,
|
|
description = "flag",
|
|
},
|
|
normalmapalphaenvmapmask = {
|
|
is_flag = true,
|
|
type = "integer",
|
|
friendly = "NormalmapAlphaMask",
|
|
default = false,
|
|
description = "flag",
|
|
},
|
|
basealphaenvmapmask = {
|
|
is_flag = true,
|
|
type = "integer",
|
|
friendly = "BaseAlphaMask",
|
|
default = false,
|
|
description = "flag",
|
|
},
|
|
},
|
|
vertex = {
|
|
vertexalpha = {
|
|
is_flag = true,
|
|
type = "bool",
|
|
friendly = "Alpha",
|
|
default = false,
|
|
description = "flag",
|
|
},
|
|
vertexcolor = {
|
|
is_flag = true,
|
|
type = "bool",
|
|
friendly = "Color",
|
|
default = false,
|
|
description = "flag",
|
|
},
|
|
},
|
|
}
|
|
} |