mirror of
https://github.com/lifestorm/wnsrc.git
synced 2025-12-17 13:53:45 +03:00
788 lines
29 KiB
Lua
788 lines
29 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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-- Copyright (c) 2018-2020 TFA Base Devs
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-- Permission is hereby granted, free of charge, to any person obtaining a copy
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-- of this software and associated documentation files (the "Software"), to deal
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-- in the Software without restriction, including without limitation the rights
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-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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-- copies of the Software, and to permit persons to whom the Software is
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-- furnished to do so, subject to the following conditions:
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-- The above copyright notice and this permission notice shall be included in all
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-- copies or substantial portions of the Software.
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-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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-- SOFTWARE.
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local vector_origin = Vector()
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local angle_zero = Angle()
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local Vector = Vector
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local Angle = Angle
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local math = math
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local LerpVector = LerpVector
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local sv_cheats = GetConVar("sv_cheats")
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local host_timescale = GetConVar("host_timescale")
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local cv_fov = GetConVar("fov_desired")
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local cl_vm_nearwall = GetConVar("cl_tfa_viewmodel_nearwall")
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local cl_tfa_viewmodel_offset_x = GetConVar("cl_tfa_viewmodel_offset_x")
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local cl_tfa_viewmodel_offset_y = GetConVar("cl_tfa_viewmodel_offset_y")
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local cl_tfa_viewmodel_offset_z = GetConVar("cl_tfa_viewmodel_offset_z")
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local cl_tfa_viewmodel_centered = GetConVar("cl_tfa_viewmodel_centered")
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local cl_tfa_viewmodel_vp_enabled = GetConVar("cl_tfa_viewmodel_vp_enabled")
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local cl_tfa_viewmodel_vp_pitch = GetConVar("cl_tfa_viewmodel_vp_pitch")
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local cl_tfa_viewmodel_vp_pitch_is = GetConVar("cl_tfa_viewmodel_vp_pitch_is")
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local cl_tfa_viewmodel_vp_vertical = GetConVar("cl_tfa_viewmodel_vp_vertical")
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local cl_tfa_viewmodel_vp_vertical_is = GetConVar("cl_tfa_viewmodel_vp_vertical_is")
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local cl_tfa_viewmodel_vp_max_vertical = GetConVar("cl_tfa_viewmodel_vp_max_vertical")
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local cl_tfa_viewmodel_vp_max_vertical_is = GetConVar("cl_tfa_viewmodel_vp_max_vertical_is")
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local cl_tfa_viewmodel_vp_yaw = GetConVar("cl_tfa_viewmodel_vp_yaw")
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local cl_tfa_viewmodel_vp_yaw_is = GetConVar("cl_tfa_viewmodel_vp_yaw_is")
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local sv_tfa_recoil_legacy = GetConVar("sv_tfa_recoil_legacy")
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local cv_customgunbob = GetConVar("cl_tfa_gunbob_custom")
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local function Lerp(t, a, b)
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return a + (b - a) * t
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end
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local function Clamp(a, b, c)
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if a < b then return b end
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if a > c then return c end
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return a
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end
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local math_max = math.max
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local cl_vm_flip_cv = GetConVar("cl_tfa_viewmodel_flip")
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local fovmod_add = GetConVar("cl_tfa_viewmodel_offset_fov")
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local fovmod_mult = GetConVar("cl_tfa_viewmodel_multiplier_fov")
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function SWEP:AirWalkScale()
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return (self:OwnerIsValid() and self:GetOwner():IsOnGround()) and 1 or 0.2
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end
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SWEP.OldPos = Vector(0, 0, 0)
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SWEP.OldAng = Angle(0, 0, 0)
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function SWEP:GetViewModelPosition(opos, oang, ...)
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local self2 = self:GetTable()
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if not self2.pos_cached then return opos, oang end
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local npos, nang = opos * 1, oang * 1
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nang:RotateAroundAxis(nang:Right(), self2.ang_cached.p)
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nang:RotateAroundAxis(nang:Up(), self2.ang_cached.y)
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nang:RotateAroundAxis(nang:Forward(), self2.ang_cached.r)
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npos:Add(nang:Right() * self2.pos_cached.x)
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npos:Add(nang:Forward() * self2.pos_cached.y)
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npos:Add(nang:Up() * self2.pos_cached.z)
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if cv_customgunbob:GetBool() then
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npos, nang = self:Sway(npos, nang)
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npos, nang = self:SprintBob(npos, nang, Lerp(self2.SprintProgressUnpredicted3 or self2.SprintProgressUnpredicted or self:GetSprintProgress(), 0, self2.SprintBobMult))
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end
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local pos, ang = self2.SightsAttPos, Angle(self2.SightsAttAng)
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if not pos or not ang then return npos, nang end
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local ofpos, ofang = WorldToLocal(npos, nang, opos, oang)
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self2.OldPos = npos
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self2.OldAng = nang
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if self.IronSightsProgressUnpredicted > 0.005 then
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local _opos, _oang = opos * 1, oang * 1
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-- tfa base vm offset
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local right, up, fwd = _oang:Right(), _oang:Up(), _oang:Forward()
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_opos = _opos - ofpos.y * right + ofpos.x * fwd + ofpos.z * up
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_oang:RotateAroundAxis(fwd, ofang.r)
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_oang:RotateAroundAxis(right, -ofang.p)
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_oang:RotateAroundAxis(up, ofang.y)
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-- sight offset
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_oang:RotateAroundAxis(_oang:Forward(), -ang.r)
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_oang:RotateAroundAxis(_oang:Right(), ang.p)
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_oang:RotateAroundAxis(_oang:Up(), -ang.y)
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right, up, fwd = _oang:Right(), _oang:Up(), _oang:Forward()
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_opos = _opos - pos.x * fwd + pos.y * right - pos.z * up
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self2.OldPos = LerpVector(self2.IronSightsProgressUnpredicted, npos, _opos)
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self2.OldAng = LerpAngle(self2.IronSightsProgressUnpredicted, nang, _oang)
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end
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return self2.OldPos, self2.OldAng
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end
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function SWEP:CalculateViewModelFlip()
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local self2 = self:GetTable()
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if self2.ViewModelFlipDefault == nil then
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self2.ViewModelFlipDefault = self2.ViewModelFlip
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end
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local righthanded = true
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if cl_vm_flip_cv:GetBool() then
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righthanded = false
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end
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local shouldflip = self2.ViewModelFlipDefault
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if not righthanded then
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shouldflip = not self2.ViewModelFlipDefault
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end
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if self2.ViewModelFlip ~= shouldflip then
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self2.ViewModelFlip = shouldflip
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end
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self2.ViewModelFOV_OG = self2.ViewModelFOV_OG or self2.ViewModelFOV
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local cam_fov = self2.LastTranslatedFOV or cv_fov:GetInt() or 90
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local iron_add = cam_fov * (1 - 90 / cam_fov) * math.max(1 - self2.GetStatL(self, "Secondary.OwnerFOV", 90) / 90, 0)
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local ironSightsProgress = TFA.Cosine(self2.IronSightsProgressUnpredicted or self:GetIronSightsProgress())
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self2.ViewModelFOV = Lerp(ironSightsProgress, self2.ViewModelFOV_OG, self2.GetStatL(self, "Secondary.ViewModelFOV", self2.ViewModelFOV_OG)) * fovmod_mult:GetFloat() + fovmod_add:GetFloat() + iron_add * ironSightsProgress
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end
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function SWEP:UpdateWeaponLength()
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local self2 = self:GetTable()
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if not self:VMIV() then return end
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local vm = self2.OwnerViewModel
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local mzpos = self:GetMuzzlePos()
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if not mzpos then return end
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if not mzpos.Pos then return end
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if GetViewEntity and GetViewEntity() ~= self:GetOwner() then return end
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local mzVec = vm:WorldToLocal(mzpos.Pos)
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self2.WeaponLength = math.abs(mzVec.x)
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end
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function SWEP:CalculateNearWall(p, a)
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local self2 = self:GetTable()
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if not self:OwnerIsValid() then return p, a end
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if not cl_vm_nearwall:GetBool() then return p, a end
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local ply = self:GetOwner()
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local sp = ply:GetShootPos()
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local ea = ply:EyeAngles()
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local et = util.QuickTrace(sp,ea:Forward()*128,{self,ply})--self:GetOwner():GetEyeTrace()
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local dist = et.HitPos:Distance(sp)
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if dist<1 then
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et=util.QuickTrace(sp,ea:Forward()*128,{self,ply,et.Entity})
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dist = et.HitPos:Distance(sp)
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end
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self:UpdateWeaponLength()
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local nw_offset_vec = LerpVector(self2.IronSightsProgressUnpredicted or self:GetIronSightsProgress(), self2.NearWallVector, self2.NearWallVectorADS)
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local off = self2.WeaponLength - dist
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self2.LastNearWallOffset = self2.LastNearWallOffset or 0
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local ft = RealFrameTime() * game.GetTimeScale() * (sv_cheats:GetBool() and host_timescale:GetFloat() or 1)
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if off > self2.LastNearWallOffset then
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self2.LastNearWallOffset = math.min(self2.LastNearWallOffset + math.max(ft * 66, off * 0.1), off, 34)
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elseif off < self2.LastNearWallOffset then
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self2.LastNearWallOffset = math.max(self2.LastNearWallOffset - ft * 66, off, 0)
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end
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off = TFA.Cosine(self2.LastNearWallOffset / 34) * 34
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if off > 0 then
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p = p + nw_offset_vec * off / 2
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local posCompensated = sp * 1
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posCompensated:Add(ea:Right() * nw_offset_vec.x * off / 2 * (self2.ViewModelFlip and -1 or 1))
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posCompensated:Add(ea:Forward() * nw_offset_vec.y * off / 2)
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posCompensated:Add(ea:Up() * nw_offset_vec.z * off / 2)
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local angleComp = (et.HitPos - posCompensated):Angle()
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a.x = a.x - math.AngleDifference(angleComp.p, ea.p) / 2
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a.y = a.y + math.AngleDifference(angleComp.y, ea.y) / 2
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end
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return p, a
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end
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local centered_sprintpos = Vector(0, -1, 1)
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local centered_sprintang = Vector(-15, 0, 0)
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local bezierVectorBuffer = {}
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local function bezierVector(t, vec1, vec2, vec3)
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local _1, _2 = vec1.x, vec3.x
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bezierVectorBuffer[1] = _1
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bezierVectorBuffer[2] = _1
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bezierVectorBuffer[3] = _1
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bezierVectorBuffer[4] = _1
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bezierVectorBuffer[5] = vec2.x
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bezierVectorBuffer[6] = _2
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bezierVectorBuffer[7] = _2
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bezierVectorBuffer[8] = _2
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bezierVectorBuffer[9] = _2
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local x = TFA.tbezier(t, bezierVectorBuffer)
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_1, _2 = vec1.y, vec3.y
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bezierVectorBuffer[1] = _1
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bezierVectorBuffer[2] = _1
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bezierVectorBuffer[3] = _1
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bezierVectorBuffer[4] = _1
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bezierVectorBuffer[5] = vec2.y
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bezierVectorBuffer[6] = _2
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bezierVectorBuffer[7] = _2
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bezierVectorBuffer[8] = _2
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bezierVectorBuffer[9] = _2
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local y = TFA.tbezier(t, bezierVectorBuffer)
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_1, _2 = vec1.z, vec3.z
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bezierVectorBuffer[1] = _1
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bezierVectorBuffer[2] = _1
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bezierVectorBuffer[3] = _1
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bezierVectorBuffer[4] = _1
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bezierVectorBuffer[5] = vec2.z
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bezierVectorBuffer[6] = _2
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bezierVectorBuffer[7] = _2
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bezierVectorBuffer[8] = _2
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bezierVectorBuffer[9] = _2
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local z = TFA.tbezier(t, bezierVectorBuffer)
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return Vector(x, y, z)
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end
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function SWEP:CalculateViewModelOffset(delta)
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local self2 = self:GetTable()
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local target_pos, target_ang
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local additivePos = self2.GetStatL(self, "AdditiveViewModelPosition")
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if additivePos then
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target_pos, target_ang = Vector(), Vector()
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else
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target_pos = Vector(self2.GetStatL(self, "ViewModelPosition"))
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target_ang = Vector(self2.GetStatL(self, "ViewModelAngle"))
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end
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local CenteredViewModelPosition = self2.GetStatL(self, "CenteredViewModelPosition")
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local CenteredViewModelAngle = self2.GetStatL(self, "CenteredViewModelAngle")
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local IronSightsPosition = self2.GetStatL(self, "IronSightsPosition", self2.SightsPos)
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local IronSightsAngle = self2.GetStatL(self, "IronSightsAngle", self2.SightsAng)
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local targetPosCenter, targetAngCenter
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if CenteredViewModelPosition then
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targetPosCenter = Vector(CenteredViewModelPosition)
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if CenteredViewModelAngle then
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targetAngCenter = Vector(CenteredViewModelAngle)
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end
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elseif IronSightsPosition then
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targetPosCenter = Vector((self2.IronSightsPositionCurrent or IronSightsPosition).x, target_pos.y, target_pos.z - 3)
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if IronSightsAngle then
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targetAngCenter = Vector(0, (self2.IronSightsAngleCurrent or IronSightsAngle).y, 0)
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end
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else
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targetPosCenter, targetAngCenter = target_pos, target_ang
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end
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if cl_tfa_viewmodel_centered:GetBool() then
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target_pos:Set(targetPosCenter)
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target_ang:Set(targetAngCenter)
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end
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local stat = self:GetStatus()
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local holsterStatus = TFA.Enum.HolsterStatus[stat] and self2.GetStatL(self, "ProceduralHolsterEnabled")
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local proceduralReloadStatus = TFA.Enum.ReloadStatus[stat] and self2.GetStatL(self, "IsProceduralReloadBased")
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local holsterProgress = 0
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local statusProgress = self:GetStatusProgress()
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if proceduralReloadStatus then
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holsterProgress = TFA.Quintic(Clamp((statusProgress >= 0.5 and (2 - statusProgress * 2) or (statusProgress * 2)), 0, 1))
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elseif self2.GetStatL(self, "ProceduralHolsterEnabled") then
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if TFA.Enum.HolsterStatusFinal[stat] then
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holsterProgress = 1
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elseif TFA.Enum.HolsterStatus[stat] then
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holsterProgress = TFA.Quintic(Clamp(statusProgress * 1.1, 0, 1))
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end
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end
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local sprintAnimAllowed = self2.Sprint_Mode == TFA.Enum.LOCOMOTION_LUA or self2.Sprint_Mode == TFA.Enum.LOCOMOTION_HYBRID
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local isSafety = self:IsSafety()
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local ironSights = self:GetIronSights()
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local isSprinting = self:GetSprinting()
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local sprintProgress = sprintAnimAllowed and TFA.Cubic(self2.SprintProgressUnpredicted2 or self2.SprintProgressUnpredicted or self:GetSprintProgress()) or 0
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local safetyProgress = Lerp(sprintProgress, TFA.Cubic(self2.SafetyProgressUnpredicted or 0), 0)
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local ironSightsProgress = Clamp(
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Lerp(
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math_max(holsterProgress, sprintProgress, safetyProgress),
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TFA.Cubic(self2.IronSightsProgressUnpredicted2 or self2.IronSightsProgressUnpredicted or self:GetIronSightsProgress()),
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0)
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, 0, 1)
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--local ironSightsProgress = TFA.tbezier(self2.IronSightsProgressUnpredicted or self:GetIronSightsProgress(), IRON_SIGHTS_BEZIER)
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local crouchRatio = Lerp(math_max(ironSightsProgress, holsterProgress, Clamp(sprintProgress * 2, 0, 1), safetyProgress), TFA.Quintic(self2.CrouchingRatioUnpredicted or self:GetCrouchingRatio()), 0)
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if crouchRatio > 0.01 then
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target_pos = LerpVector(crouchRatio, target_pos, self2.GetStatL(self, "CrouchViewModelPosition"))
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target_ang = LerpVector(crouchRatio, target_ang, self2.GetStatL(self, "CrouchViewModelAngle"))
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end
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if holsterStatus or proceduralReloadStatus then
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local targetHolsterPos = Vector(self2.GetStatL(self, "ProceduralHolsterPosition"))
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local targetHolsterAng = Vector(self2.GetStatL(self, "ProceduralHolsterAngle"))
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if self2.ViewModelFlip then
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targetHolsterPos.x = -targetHolsterPos.x
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targetHolsterAng.y = -targetHolsterAng.y
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targetHolsterAng.z = -targetHolsterAng.z
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end
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target_pos = LerpVector(holsterProgress, target_pos, targetHolsterPos)
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target_ang = LerpVector(holsterProgress, target_ang, targetHolsterAng)
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end
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if
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(sprintProgress > 0.01 or safetyProgress > 0.01) and
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(sprintAnimAllowed and sprintProgress > 0.01 or safetyProgress > 0.01)
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and stat ~= TFA.Enum.STATUS_BASHING
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then
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if cl_tfa_viewmodel_centered:GetBool() then
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target_pos = target_pos + centered_sprintpos
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target_ang = target_ang + centered_sprintang
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else
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target_pos = LerpVector(safetyProgress, target_pos, self2.GetStatL(self, "SafetyPos", self2.GetStatL(self, "SprintViewModelPosition")))
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target_ang = LerpVector(safetyProgress, target_ang, self2.GetStatL(self, "SafetyAng", self2.GetStatL(self, "SprintViewModelAngle")))
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if sprintAnimAllowed then
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target_pos = LerpVector(sprintProgress, target_pos, self2.GetStatL(self, "SprintViewModelPosition"))
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target_ang = LerpVector(sprintProgress, target_ang, self2.GetStatL(self, "SprintViewModelAngle"))
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end
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end
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end
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if ironSightsProgress > 0.02 and (self2.Sights_Mode == TFA.Enum.LOCOMOTION_LUA or self2.Sights_Mode == TFA.Enum.LOCOMOTION_HYBRID) then
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local score = self2.VM_IronPositionScore or 1
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local getSightsPos = self2.IronSightsPositionCurrent or IronSightsPosition or self2.GetStatL(self, "SightsPos", vector_origin)
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if targetPosCenter and score > 0.04 then
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target_pos = bezierVector(ironSightsProgress, target_pos, LerpVector(score, getSightsPos, targetPosCenter), getSightsPos)
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else
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target_pos = LerpVector(ironSightsProgress, target_pos, getSightsPos)
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end
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if targetAngCenter and score > 0.04 then
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local deviate = 30 * score
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if self2.VM_IsScopedIn then
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deviate = -deviate
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end
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if self2.ViewModelFlip then
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deviate = -deviate
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end
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local targetAngCenter2 = Vector(targetAngCenter.x * score, targetAngCenter.y * score, targetAngCenter.z * score + deviate)
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target_ang = bezierVector(ironSightsProgress, target_ang, targetAngCenter2, self2.IronSightsAngleCurrent or IronSightsAngle or self2.GetStatL(self, "SightsAng", vector_origin))
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|
else
|
|
target_ang = LerpVector(ironSightsProgress, target_ang, self2.IronSightsAngleCurrent or IronSightsAngle or self2.GetStatL(self, "SightsAng", vector_origin))
|
|
end
|
|
end
|
|
|
|
target_pos.x = target_pos.x + cl_tfa_viewmodel_offset_x:GetFloat() * (1 - ironSightsProgress)
|
|
target_pos.y = target_pos.y + cl_tfa_viewmodel_offset_y:GetFloat() * (1 - ironSightsProgress)
|
|
target_pos.z = target_pos.z + cl_tfa_viewmodel_offset_z:GetFloat() * (1 - ironSightsProgress)
|
|
|
|
local customizationProgress = TFA.Quintic(self2.CustomizingProgressUnpredicted or self:GetInspectingProgress())
|
|
|
|
if customizationProgress > 0.01 and self2.Customize_Mode ~= TFA.Enum.LOCOMOTION_ANI then
|
|
if not self2.InspectPos then
|
|
self2.InspectPos = Vector(self2.InspectPosDef)
|
|
|
|
if self2.ViewModelFlip then
|
|
self2.InspectPos.x = self2.InspectPos.x * -1
|
|
end
|
|
end
|
|
|
|
if not self2.InspectAng then
|
|
self2.InspectAng = Vector(self2.InspectAngDef)
|
|
|
|
if self2.ViewModelFlip then
|
|
self2.InspectAng.y = self2.InspectAngDef.y * -1
|
|
self2.InspectAng.z = self2.InspectAngDef.z * -1
|
|
end
|
|
end
|
|
|
|
target_pos = LerpVector(customizationProgress, target_pos, self2.GetStatL(self, "InspectPos"))
|
|
target_ang = LerpVector(customizationProgress, target_ang, self2.GetStatL(self, "InspectAng"))
|
|
end
|
|
|
|
target_pos, target_ang = self:CalculateNearWall(target_pos, target_ang)
|
|
|
|
if additivePos then
|
|
target_pos:Add(self2.GetStatL(self, "ViewModelPosition"))
|
|
target_ang:Add(self2.GetStatL(self, "ViewModelAngle"))
|
|
end
|
|
|
|
target_ang.z = target_ang.z + -7.5 * (1 - math.abs(0.5 - ironSightsProgress) * 2) * (self:GetIronSights() and 1 or 0.5) * (self2.ViewModelFlip and 1 or -1) * (self2.VM_IronPositionScore or 1)
|
|
|
|
if self:GetHidden() then
|
|
target_pos.z = target_pos.z - 5
|
|
end
|
|
|
|
if self2.GetStatL(self, "BlowbackEnabled") and self2.BlowbackCurrentRoot > 0.01 then
|
|
local bbvec = self2.GetStatL(self, "BlowbackVector")
|
|
target_pos = target_pos + bbvec * self2.BlowbackCurrentRoot
|
|
local bbang = self2.GetStatL(self, "BlowbackAngle") or angle_zero
|
|
bbvec = bbvec * 1
|
|
bbvec.x = bbang.p
|
|
bbvec.y = bbang.y
|
|
bbvec.z = bbang.r
|
|
target_ang = target_ang + bbvec * self2.BlowbackCurrentRoot
|
|
bbang = self2.BlowbackRandomAngle * (1 - math.max(0, ironSightsProgress) * .8)
|
|
bbvec.x = bbang.p
|
|
bbvec.y = bbang.y
|
|
bbvec.z = bbang.r
|
|
target_ang = target_ang + bbvec * self2.BlowbackCurrentRoot
|
|
end
|
|
|
|
if not sv_tfa_recoil_legacy:GetBool() and cl_tfa_viewmodel_vp_enabled:GetBool() then
|
|
if self:HasRecoilLUT() then
|
|
if not ironSights then
|
|
local ang = self:GetRecoilLUTAngle()
|
|
|
|
target_ang.x = target_ang.x - ang.p / 2 * Lerp(ironSightsProgress, self:GetStatL("ViewModelPunchPitchMultiplier") * cl_tfa_viewmodel_vp_pitch:GetFloat(), self:GetStatL("ViewModelPunchPitchMultiplier_IronSights") * cl_tfa_viewmodel_vp_pitch_is:GetFloat())
|
|
target_ang.y = target_ang.y + ang.y / 2 * Lerp(ironSightsProgress, self:GetStatL("ViewModelPunchYawMultiplier") * cl_tfa_viewmodel_vp_yaw:GetFloat(), self:GetStatL("ViewModelPunchYawMultiplier_IronSights") * cl_tfa_viewmodel_vp_yaw_is:GetFloat())
|
|
end
|
|
else
|
|
target_ang.x = target_ang.x - self:GetViewPunchP() * Lerp(ironSightsProgress, self:GetStatL("ViewModelPunchPitchMultiplier") * cl_tfa_viewmodel_vp_pitch:GetFloat(), self:GetStatL("ViewModelPunchPitchMultiplier_IronSights") * cl_tfa_viewmodel_vp_pitch_is:GetFloat())
|
|
target_ang.y = target_ang.y + self:GetViewPunchY() * Lerp(ironSightsProgress, self:GetStatL("ViewModelPunchYawMultiplier") * cl_tfa_viewmodel_vp_yaw:GetFloat(), self:GetStatL("ViewModelPunchYawMultiplier_IronSights") * cl_tfa_viewmodel_vp_yaw_is:GetFloat())
|
|
|
|
local ViewModelPunch_MaxVertialOffset = Lerp(ironSightsProgress, self:GetStatL("ViewModelPunch_MaxVertialOffset") * cl_tfa_viewmodel_vp_max_vertical:GetFloat(), self:GetStatL("ViewModelPunch_MaxVertialOffset_IronSights") * cl_tfa_viewmodel_vp_max_vertical_is:GetFloat())
|
|
|
|
target_pos.y = target_pos.y + math.Clamp(
|
|
self:GetViewPunchP() * Lerp(ironSightsProgress, self:GetStatL("ViewModelPunch_VertialMultiplier") * cl_tfa_viewmodel_vp_vertical:GetFloat(), self:GetStatL("ViewModelPunch_VertialMultiplier_IronSights") * cl_tfa_viewmodel_vp_vertical_is:GetFloat()),
|
|
-ViewModelPunch_MaxVertialOffset,
|
|
ViewModelPunch_MaxVertialOffset)
|
|
end
|
|
end
|
|
|
|
if not cv_customgunbob:GetBool() then
|
|
self2.pos_cached, self2.ang_cached = Vector(target_pos), Angle(target_ang.x, target_ang.y, target_ang.z)
|
|
|
|
return
|
|
end
|
|
|
|
local intensityWalk = math.min(self:GetOwner():GetVelocity():Length2D() / self:GetOwner():GetWalkSpeed(), 1) * Lerp(ironSightsProgress, self2.WalkBobMult, self2.WalkBobMult_Iron or self2.WalkBobMult)
|
|
local intensityBreath = Lerp(ironSightsProgress, self2.GetStatL(self, "BreathScale", 0.2), self2.GetStatL(self, "IronBobMultWalk", 0.5) * intensityWalk)
|
|
intensityWalk = (1 - ironSightsProgress) * intensityWalk
|
|
local intensityRun = Lerp(self2.SprintProgressUnpredicted3 or self2.SprintProgressUnpredicted or self:GetSprintProgress(), 0, self2.SprintBobMult)
|
|
local velocity = math.max(self:GetOwner():GetVelocity():Length2D() * self:AirWalkScale() - self:GetOwner():GetVelocity().z * 0.5, 0)
|
|
local rate = math.min(math.max(0.15, math.sqrt(velocity / self:GetOwner():GetRunSpeed()) * 1.75), self:GetSprinting() and 5 or 3)
|
|
|
|
self2.pos_cached, self2.ang_cached = self:WalkBob(
|
|
target_pos,
|
|
Angle(target_ang.x, target_ang.y, target_ang.z),
|
|
math.max(intensityBreath - intensityWalk - intensityRun, 0),
|
|
math.max(intensityWalk - intensityRun, 0), rate, delta)
|
|
end
|
|
|
|
local rft, eyeAngles, viewPunch, oldEyeAngles, delta, motion, counterMotion, compensation, fac, positionCompensation, swayRate, wiggleFactor, flipFactor
|
|
|
|
local gunswaycvar = GetConVar("cl_tfa_gunbob_intensity")
|
|
local sv_tfa_weapon_weight = GetConVar("sv_tfa_weapon_weight")
|
|
|
|
function SWEP:Sway(pos, ang, ftv)
|
|
local self2 = self:GetTable()
|
|
--sanity check
|
|
if not self:OwnerIsValid() then return pos, ang end
|
|
--convar
|
|
fac = gunswaycvar:GetFloat() * 3 * ((1 - ((self2.IronSightsProgressUnpredicted or self:GetIronSightsProgress()) or 0)) * 0.85 + 0.15)
|
|
flipFactor = (self2.ViewModelFlip and -1 or 1)
|
|
--init vars
|
|
delta = delta or Angle()
|
|
motion = motion or Angle()
|
|
counterMotion = counterMotion or Angle()
|
|
compensation = compensation or Angle()
|
|
|
|
if ftv then
|
|
--grab eye angles
|
|
eyeAngles = self:GetOwner():EyeAngles()
|
|
viewPunch = self:GetOwner():GetViewPunchAngles()
|
|
eyeAngles.p = eyeAngles.p - viewPunch.p
|
|
eyeAngles.y = eyeAngles.y - viewPunch.y
|
|
oldEyeAngles = oldEyeAngles or eyeAngles
|
|
--calculate delta
|
|
wiggleFactor = (1 - (sv_tfa_weapon_weight:GetBool() and self2.GetStatL(self, "RegularMoveSpeedMultiplier") or 1)) / 0.6 + 0.15
|
|
swayRate = math.pow(sv_tfa_weapon_weight:GetBool() and self2.GetStatL(self, "RegularMoveSpeedMultiplier") or 1, 1.5) * 10
|
|
rft = math.Clamp(ftv, 0.001, 1 / 20)
|
|
local clampFac = 1.1 - math.min((math.abs(motion.p) + math.abs(motion.y) + math.abs(motion.r)) / 20, 1)
|
|
delta.p = math.AngleDifference(eyeAngles.p, oldEyeAngles.p) / rft / 120 * clampFac
|
|
delta.y = math.AngleDifference(eyeAngles.y, oldEyeAngles.y) / rft / 120 * clampFac
|
|
delta.r = math.AngleDifference(eyeAngles.r, oldEyeAngles.r) / rft / 120 * clampFac
|
|
oldEyeAngles = eyeAngles
|
|
--calculate motions, based on Juckey's methods
|
|
counterMotion = LerpAngle(rft * (swayRate * (0.75 + math.max(0, 0.5 - wiggleFactor))), counterMotion, -motion)
|
|
compensation.p = math.AngleDifference(motion.p, -counterMotion.p)
|
|
compensation.y = math.AngleDifference(motion.y, -counterMotion.y)
|
|
motion = LerpAngle(rft * swayRate, motion, delta + compensation)
|
|
end
|
|
|
|
--modify position/angle
|
|
positionCompensation = 0.2 + 0.2 * ((self2.IronSightsProgressUnpredicted or self:GetIronSightsProgress()) or 0)
|
|
pos:Add(-motion.y * positionCompensation * 0.66 * fac * ang:Right() * flipFactor) --compensate position for yaw
|
|
pos:Add(-motion.p * positionCompensation * fac * ang:Up()) --compensate position for pitch
|
|
ang:RotateAroundAxis(ang:Right(), motion.p * fac)
|
|
ang:RotateAroundAxis(ang:Up(), -motion.y * 0.66 * fac * flipFactor)
|
|
ang:RotateAroundAxis(ang:Forward(), counterMotion.r * 0.5 * fac * flipFactor)
|
|
|
|
return pos, ang
|
|
end
|
|
|
|
local mirror = Matrix()
|
|
|
|
hook.Add("PostRender", "TFA:CacheSightsPos", function()
|
|
local self = LocalPlayer():GetActiveWeapon()
|
|
if not IsValid(self) then return end
|
|
local self2 = self:GetTable()
|
|
if not self2.IsTFAWeapon then return end
|
|
if not self2.ViewModelFlip then return end
|
|
|
|
local vm = self2.OwnerViewModel
|
|
|
|
self2.ViewModelFlip = false
|
|
|
|
vm:SetRenderOrigin(vector_origin)
|
|
vm:SetRenderAngles(angle_zero)
|
|
|
|
vm:InvalidateBoneCache()
|
|
vm:SetupBones()
|
|
|
|
local ViewModelElements = self:GetStatRaw("ViewModelElements", TFA.LatestDataVersion)
|
|
|
|
if ViewModelElements and self2.HasInitAttachments then
|
|
if not self2.vRenderOrder then
|
|
self:RebuildModsRenderOrder()
|
|
end
|
|
|
|
TFA._IncNextSetupBones()
|
|
|
|
for index = 1, #self2.vRenderOrder do
|
|
local name = self2.vRenderOrder[index]
|
|
local element = ViewModelElements[name]
|
|
|
|
if not element then
|
|
self:RebuildModsRenderOrder()
|
|
break
|
|
end
|
|
|
|
if element.type ~= "Model" then goto CONTINUE end
|
|
|
|
if element.hide then goto CONTINUE end
|
|
if not element.bone then goto CONTINUE end
|
|
|
|
if self2.GetStatL(self, "ViewModelElements." .. name .. ".active") == false then goto CONTINUE end
|
|
|
|
local pos, ang = self:GetBoneOrientation(ViewModelElements, element, vm, nil, true)
|
|
if not pos and not element.bonemerge then goto CONTINUE end
|
|
|
|
self:PrecacheElement(element, true)
|
|
|
|
local model = element.curmodel
|
|
local sprite = element.spritemat
|
|
|
|
if IsValid(model) then
|
|
if not element.bonemerge then
|
|
model:SetPos(pos + ang:Forward() * element.pos.x + ang:Right() * element.pos.y + ang:Up() * element.pos.z)
|
|
ang:RotateAroundAxis(ang:Up(), element.angle.y)
|
|
ang:RotateAroundAxis(ang:Right(), element.angle.p)
|
|
ang:RotateAroundAxis(ang:Forward(), element.angle.r)
|
|
model:SetAngles(ang)
|
|
mirror:Identity()
|
|
mirror:Scale(element.size)
|
|
model:EnableMatrix("RenderMultiply", mirror)
|
|
end
|
|
|
|
if not self2.VElementsBodygroupsCache[index] then
|
|
self2.VElementsBodygroupsCache[index] = #model:GetBodyGroups() - 1
|
|
end
|
|
|
|
if self2.VElementsBodygroupsCache[index] then
|
|
for _b = 0, self2.VElementsBodygroupsCache[index] do
|
|
local newbg = self2.GetStatL(self, "ViewModelElements." .. name .. ".bodygroup." .. _b, 0) -- names are not supported, use overridetable
|
|
|
|
if model:GetBodygroup(_b) ~= newbg then
|
|
model:SetBodygroup(_b, newbg)
|
|
end
|
|
end
|
|
end
|
|
|
|
if element.bonemerge then
|
|
if element.rel and ViewModelElements[element.rel] and IsValid(ViewModelElements[element.rel].curmodel) then
|
|
element.parModel = ViewModelElements[element.rel].curmodel
|
|
else
|
|
element.parModel = self2.OwnerViewModel or self
|
|
end
|
|
|
|
if model:GetParent() ~= element.parModel then
|
|
model:SetParent(element.parModel)
|
|
end
|
|
|
|
if not model:IsEffectActive(EF_BONEMERGE) then
|
|
model:AddEffects(EF_BONEMERGE)
|
|
model:AddEffects(EF_BONEMERGE_FASTCULL)
|
|
model:SetMoveType(MOVETYPE_NONE)
|
|
model:SetLocalPos(vector_origin)
|
|
model:SetLocalAngles(angle_zero)
|
|
end
|
|
elseif model:IsEffectActive(EF_BONEMERGE) then
|
|
model:RemoveEffects(EF_BONEMERGE)
|
|
model:SetParent(NULL)
|
|
end
|
|
|
|
model:InvalidateBoneCache()
|
|
model:SetupBones()
|
|
model.tfa_next_setup_bones = TFA._GetNextSetupBones()
|
|
end
|
|
|
|
::CONTINUE::
|
|
end
|
|
end
|
|
|
|
self:CacheSightsPos(vm, true)
|
|
|
|
vm:SetRenderOrigin()
|
|
vm:SetRenderAngles()
|
|
|
|
self.ViewModelFlip = true
|
|
vm:InvalidateBoneCache()
|
|
end)
|
|
|
|
function SWEP:CacheSightsPos(vm, flipped)
|
|
self.SightsAttPos, self.SightsAttAng = nil, nil
|
|
|
|
if not self:GetStat("ProceduralSight", false) then return end
|
|
|
|
local model = vm
|
|
local attname = self:GetStat("ProceduralSight_VElement")
|
|
|
|
if attname then
|
|
if not self:GetStat("VElements." .. attname .. ".active", false) then return end
|
|
|
|
model = self.VElements[attname].curmodel
|
|
end
|
|
|
|
if not IsValid(model) then return end
|
|
|
|
local ViewModelElements = self:GetStatRaw("ViewModelElements", TFA.LatestDataVersion)
|
|
|
|
TFA._IncNextSetupBones()
|
|
|
|
if self:GetStat("ProceduralSight_PositionType", TFA.Enum.SIGHTSPOS_ATTACH) == TFA.Enum.SIGHTSPOS_BONE then
|
|
local boneid = self:GetStat("ProceduralSight_Bone")
|
|
if not boneid then return end
|
|
|
|
if type(boneid) == "string" then
|
|
boneid = model:LookupBone(boneid)
|
|
end
|
|
|
|
if not boneid or boneid < 0 then return end
|
|
|
|
self.SightsAttPos, self.SightsAttAng = model:GetBonePosition(boneid)
|
|
else
|
|
local attid = self:GetStat("ProceduralSight_Attachment")
|
|
if not attid then return end
|
|
|
|
if type(attid) == "string" then
|
|
attid = model:LookupAttachment(attid)
|
|
end
|
|
|
|
if not attid or attid <= 0 then return end
|
|
|
|
local attpos = model:GetAttachment(attid)
|
|
|
|
self.SightsAttPos, self.SightsAttAng = attpos.Pos, attpos.Ang
|
|
end
|
|
|
|
if self.SightsAttPos and self.SightsAttAng then
|
|
if not flipped then
|
|
local transform = Matrix()
|
|
transform:Translate(vm:GetPos())
|
|
transform:Rotate(vm:GetAngles())
|
|
transform:Invert()
|
|
|
|
transform:Translate(self.SightsAttPos)
|
|
transform:Rotate(self.SightsAttAng)
|
|
|
|
self.SightsAttPos, self.SightsAttAng = transform:GetTranslation(), transform:GetAngles()
|
|
end
|
|
|
|
local OffsetPos = self:GetStatL("ProceduralSight_OffsetPos")
|
|
|
|
if OffsetPos then
|
|
if GetConVarNumber("developer") > 0 then -- draw pre-offset pos
|
|
local a, b = LocalToWorld(self.SightsAttPos, self.SightsAttAng, vm:GetPos(), vm:GetAngles())
|
|
|
|
render.DrawLine(a, a + b:Forward() * 1, Color(127, 0, 0), false)
|
|
render.DrawLine(a, a - b:Right() * 1, Color(0, 127, 0), false)
|
|
render.DrawLine(a, a + b:Up() * 1, Color(0, 0, 127), false)
|
|
end
|
|
|
|
self.SightsAttPos:Add(self.SightsAttAng:Right() * OffsetPos.x)
|
|
self.SightsAttPos:Add(self.SightsAttAng:Forward() * OffsetPos.y)
|
|
self.SightsAttPos:Add(self.SightsAttAng:Up() * OffsetPos.z)
|
|
end
|
|
|
|
local OffsetAng = self:GetStatL("ProceduralSight_OffsetAng")
|
|
|
|
if OffsetAng then
|
|
self.SightsAttAng:RotateAroundAxis(self.SightsAttAng:Right(), OffsetAng.p)
|
|
self.SightsAttAng:RotateAroundAxis(self.SightsAttAng:Up(), OffsetAng.y)
|
|
self.SightsAttAng:RotateAroundAxis(self.SightsAttAng:Forward(), OffsetAng.r)
|
|
end
|
|
|
|
if GetConVarNumber("developer") > 0 then -- draw final pos
|
|
local a, b = LocalToWorld(self.SightsAttPos, self.SightsAttAng, vm:GetPos(), vm:GetAngles())
|
|
|
|
render.DrawLine(a, a + b:Forward() * 1, Color(255, 0, 0), false)
|
|
render.DrawLine(a, a - b:Right() * 1, Color(0, 255, 0), false)
|
|
render.DrawLine(a, a + b:Up() * 1, Color(0, 0, 255), false)
|
|
end
|
|
end
|
|
end |