mirror of
https://github.com/lifestorm/wnsrc.git
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131 lines
4.2 KiB
Lua
131 lines
4.2 KiB
Lua
--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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TOOL.Category = "Constraints"
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TOOL.Name = "#tool.elastic.name"
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TOOL.ClientConVar[ "constant" ] = "500"
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TOOL.ClientConVar[ "damping" ] = "3"
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TOOL.ClientConVar[ "rdamping" ] = "0.01"
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TOOL.ClientConVar[ "material" ] = "cable/cable"
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TOOL.ClientConVar[ "width" ] = "2"
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TOOL.ClientConVar[ "stretch_only" ] = "1"
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TOOL.ClientConVar[ "color_r" ] = "255"
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TOOL.ClientConVar[ "color_g" ] = "255"
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TOOL.ClientConVar[ "color_b" ] = "255"
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TOOL.Information = {
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{ name = "left", stage = 0 },
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{ name = "left_1", stage = 1 },
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{ name = "reload" }
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}
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function TOOL:LeftClick( trace )
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if ( IsValid( trace.Entity ) && trace.Entity:IsPlayer() ) then return end
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-- If there's no physics object then we can't constraint it!
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if ( SERVER && !util.IsValidPhysicsObject( trace.Entity, trace.PhysicsBone ) ) then return false end
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local iNum = self:NumObjects()
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local Phys = trace.Entity:GetPhysicsObjectNum( trace.PhysicsBone )
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self:SetObject( iNum + 1, trace.Entity, trace.HitPos, Phys, trace.PhysicsBone, trace.HitNormal )
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if ( iNum > 0 ) then
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if ( CLIENT ) then
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self:ClearObjects()
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return true
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end
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-- Get client's CVars
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local width = self:GetClientNumber( "width" )
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local material = self:GetClientInfo( "material" )
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local damping = self:GetClientNumber( "damping" )
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local rdamping = self:GetClientNumber( "rdamping" )
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local constant = self:GetClientNumber( "constant" )
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local stretchonly = self:GetClientNumber( "stretch_only" )
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local colorR = self:GetClientNumber( "color_r" )
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local colorG = self:GetClientNumber( "color_g" )
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local colorB = self:GetClientNumber( "color_b" )
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-- Get information we're about to use
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local Ent1, Ent2 = self:GetEnt( 1 ), self:GetEnt( 2 )
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local Bone1, Bone2 = self:GetBone( 1 ), self:GetBone( 2 )
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local LPos1, LPos2 = self:GetLocalPos( 1 ), self:GetLocalPos( 2 )
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-- Create the constraint
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local constr, rope = constraint.Elastic( Ent1, Ent2, Bone1, Bone2, LPos1, LPos2, constant, damping, rdamping, material, width, stretchonly, Color( colorR, colorG, colorB, 255 ) )
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-- Create an undo if the constraint was created
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if ( IsValid( constr ) ) then
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undo.Create( "Elastic" )
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undo.AddEntity( constr )
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self:GetOwner():AddCleanup( "ropeconstraints", constr )
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if ( IsValid( rope ) ) then
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undo.AddEntity( rope )
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self:GetOwner():AddCleanup( "ropeconstraints", rope )
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end
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undo.SetPlayer( self:GetOwner() )
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undo.Finish()
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end
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-- Clear the objects so we're ready to go again
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self:ClearObjects()
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else
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self:SetStage( iNum + 1 )
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end
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return true
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end
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function TOOL:Reload( trace )
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if ( !IsValid( trace.Entity ) || trace.Entity:IsPlayer() ) then return false end
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if ( CLIENT ) then return true end
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return constraint.RemoveConstraints( trace.Entity, "Elastic" )
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end
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function TOOL:Holster()
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self:ClearObjects()
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end
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local ConVarsDefault = TOOL:BuildConVarList()
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function TOOL.BuildCPanel( CPanel )
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CPanel:AddControl( "Header", { Description = "#tool.elastic.help" } )
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CPanel:AddControl( "ComboBox", { MenuButton = 1, Folder = "elastic", Options = { [ "#preset.default" ] = ConVarsDefault }, CVars = table.GetKeys( ConVarsDefault ) } )
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CPanel:AddControl( "Slider", { Label = "#tool.elastic.constant", Command = "elastic_constant", Type = "Float", Min = 0, Max = 4000, Help = true } )
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CPanel:AddControl( "Slider", { Label = "#tool.elastic.damping", Command = "elastic_damping", Type = "Float", Min = 0, Max = 50, Help = true } )
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CPanel:AddControl( "Slider", { Label = "#tool.elastic.rdamping", Command = "elastic_rdamping", Type = "Float", Min = 0, Max = 1, Help = true } )
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CPanel:AddControl( "CheckBox", { Label = "#tool.elastic.stretchonly", Command = "elastic_stretch_only", Help = true } )
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CPanel:AddControl( "Slider", { Label = "#tool.elastic.width", Command = "elastic_width", Type = "Float", Min = 0, Max = 20 } )
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CPanel:AddControl( "RopeMaterial", { Label = "#tool.elastic.material", ConVar = "elastic_material" } )
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CPanel:AddControl( "Color", { Label = "#tool.elastic.color", Red = "elastic_color_r", Green = "elastic_color_g", Blue = "elastic_color_b" } )
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end
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