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wnsrc/gamemodes/base/gamemode/cl_scoreboard.lua
lifestorm 9c918c46e5 Upload
2024-08-04 23:12:27 +03:00

306 lines
7.9 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
surface.CreateFont( "ScoreboardDefault", {
font = "Helvetica",
size = 22,
weight = 800
} )
surface.CreateFont( "ScoreboardDefaultTitle", {
font = "Helvetica",
size = 32,
weight = 800
} )
--
-- This defines a new panel type for the player row. The player row is given a player
-- and then from that point on it pretty much looks after itself. It updates player info
-- in the think function, and removes itself when the player leaves the server.
--
local PLAYER_LINE = {
Init = function( self )
self.AvatarButton = self:Add( "DButton" )
self.AvatarButton:Dock( LEFT )
self.AvatarButton:SetSize( 32, 32 )
self.AvatarButton.DoClick = function() self.Player:ShowProfile() end
self.Avatar = vgui.Create( "AvatarImage", self.AvatarButton )
self.Avatar:SetSize( 32, 32 )
self.Avatar:SetMouseInputEnabled( false )
self.Name = self:Add( "DLabel" )
self.Name:Dock( FILL )
self.Name:SetFont( "ScoreboardDefault" )
self.Name:SetTextColor( Color( 93, 93, 93 ) )
self.Name:DockMargin( 8, 0, 0, 0 )
self.Mute = self:Add( "DImageButton" )
self.Mute:SetSize( 32, 32 )
self.Mute:Dock( RIGHT )
self.Ping = self:Add( "DLabel" )
self.Ping:Dock( RIGHT )
self.Ping:SetWidth( 50 )
self.Ping:SetFont( "ScoreboardDefault" )
self.Ping:SetTextColor( Color( 93, 93, 93 ) )
self.Ping:SetContentAlignment( 5 )
self.Deaths = self:Add( "DLabel" )
self.Deaths:Dock( RIGHT )
self.Deaths:SetWidth( 50 )
self.Deaths:SetFont( "ScoreboardDefault" )
self.Deaths:SetTextColor( Color( 93, 93, 93 ) )
self.Deaths:SetContentAlignment( 5 )
self.Kills = self:Add( "DLabel" )
self.Kills:Dock( RIGHT )
self.Kills:SetWidth( 50 )
self.Kills:SetFont( "ScoreboardDefault" )
self.Kills:SetTextColor( Color( 93, 93, 93 ) )
self.Kills:SetContentAlignment( 5 )
self:Dock( TOP )
self:DockPadding( 3, 3, 3, 3 )
self:SetHeight( 32 + 3 * 2 )
self:DockMargin( 2, 0, 2, 2 )
end,
Setup = function( self, pl )
self.Player = pl
self.Avatar:SetPlayer( pl )
self:Think( self )
--local friend = self.Player:GetFriendStatus()
--MsgN( pl, " Friend: ", friend )
end,
Think = function( self )
if ( !IsValid( self.Player ) ) then
self:SetZPos( 9999 ) -- Causes a rebuild
self:Remove()
return
end
if ( self.PName == nil || self.PName != self.Player:Nick() ) then
self.PName = self.Player:Nick()
self.Name:SetText( self.PName )
end
if ( self.NumKills == nil || self.NumKills != self.Player:Frags() ) then
self.NumKills = self.Player:Frags()
self.Kills:SetText( self.NumKills )
end
if ( self.NumDeaths == nil || self.NumDeaths != self.Player:Deaths() ) then
self.NumDeaths = self.Player:Deaths()
self.Deaths:SetText( self.NumDeaths )
end
if ( self.NumPing == nil || self.NumPing != self.Player:Ping() ) then
self.NumPing = self.Player:Ping()
self.Ping:SetText( self.NumPing )
end
--
-- Change the icon of the mute button based on state
--
if ( self.Muted == nil || self.Muted != self.Player:IsMuted() ) then
self.Muted = self.Player:IsMuted()
if ( self.Muted ) then
self.Mute:SetImage( "icon32/muted.png" )
else
self.Mute:SetImage( "icon32/unmuted.png" )
end
self.Mute.DoClick = function( s ) self.Player:SetMuted( !self.Muted ) end
self.Mute.OnMouseWheeled = function( s, delta )
self.Player:SetVoiceVolumeScale( self.Player:GetVoiceVolumeScale() + ( delta / 100 * 5 ) )
s.LastTick = CurTime()
end
self.Mute.PaintOver = function( s, w, h )
if ( !IsValid( self.Player ) ) then return end
local a = 255 - math.Clamp( CurTime() - ( s.LastTick or 0 ), 0, 3 ) * 255
if ( a <= 0 ) then return end
draw.RoundedBox( 4, 0, 0, w, h, Color( 0, 0, 0, a * 0.75 ) )
draw.SimpleText( math.ceil( self.Player:GetVoiceVolumeScale() * 100 ) .. "%", "DermaDefaultBold", w / 2, h / 2, Color( 255, 255, 255, a ), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )
end
end
--
-- Connecting players go at the very bottom
--
if ( self.Player:Team() == TEAM_CONNECTING ) then
self:SetZPos( 2000 + self.Player:EntIndex() )
return
end
--
-- This is what sorts the list. The panels are docked in the z order,
-- so if we set the z order according to kills they'll be ordered that way!
-- Careful though, it's a signed short internally, so needs to range between -32,768k and +32,767
--
self:SetZPos( ( self.NumKills * -50 ) + self.NumDeaths + self.Player:EntIndex() )
end,
Paint = function( self, w, h )
if ( !IsValid( self.Player ) ) then
return
end
--
-- We draw our background a different colour based on the status of the player
--
if ( self.Player:Team() == TEAM_CONNECTING ) then
draw.RoundedBox( 4, 0, 0, w, h, Color( 200, 200, 200, 200 ) )
return
end
if ( !self.Player:Alive() ) then
draw.RoundedBox( 4, 0, 0, w, h, Color( 230, 200, 200, 255 ) )
return
end
if ( self.Player:IsAdmin() ) then
draw.RoundedBox( 4, 0, 0, w, h, Color( 230, 255, 230, 255 ) )
return
end
draw.RoundedBox( 4, 0, 0, w, h, Color( 230, 230, 230, 255 ) )
end
}
--
-- Convert it from a normal table into a Panel Table based on DPanel
--
PLAYER_LINE = vgui.RegisterTable( PLAYER_LINE, "DPanel" )
--
-- Here we define a new panel table for the scoreboard. It basically consists
-- of a header and a scrollpanel - into which the player lines are placed.
--
local SCORE_BOARD = {
Init = function( self )
self.Header = self:Add( "Panel" )
self.Header:Dock( TOP )
self.Header:SetHeight( 100 )
self.Name = self.Header:Add( "DLabel" )
self.Name:SetFont( "ScoreboardDefaultTitle" )
self.Name:SetTextColor( color_white )
self.Name:Dock( TOP )
self.Name:SetHeight( 40 )
self.Name:SetContentAlignment( 5 )
self.Name:SetExpensiveShadow( 2, Color( 0, 0, 0, 200 ) )
--self.NumPlayers = self.Header:Add( "DLabel" )
--self.NumPlayers:SetFont( "ScoreboardDefault" )
--self.NumPlayers:SetTextColor( color_white )
--self.NumPlayers:SetPos( 0, 100 - 30 )
--self.NumPlayers:SetSize( 300, 30 )
--self.NumPlayers:SetContentAlignment( 4 )
self.Scores = self:Add( "DScrollPanel" )
self.Scores:Dock( FILL )
end,
PerformLayout = function( self )
self:SetSize( 700, ScrH() - 200 )
self:SetPos( ScrW() / 2 - 350, 100 )
end,
Paint = function( self, w, h )
--draw.RoundedBox( 4, 0, 0, w, h, Color( 0, 0, 0, 200 ) )
end,
Think = function( self, w, h )
self.Name:SetText( GetHostName() )
--
-- Loop through each player, and if one doesn't have a score entry - create it.
--
for id, pl in ipairs( player.GetAll() ) do
if ( IsValid( pl.ScoreEntry ) ) then continue end
pl.ScoreEntry = vgui.CreateFromTable( PLAYER_LINE, pl.ScoreEntry )
pl.ScoreEntry:Setup( pl )
self.Scores:AddItem( pl.ScoreEntry )
end
end
}
SCORE_BOARD = vgui.RegisterTable( SCORE_BOARD, "EditablePanel" )
--[[---------------------------------------------------------
Name: gamemode:ScoreboardShow( )
Desc: Sets the scoreboard to visible
-----------------------------------------------------------]]
function GM:ScoreboardShow()
if ( !IsValid( g_Scoreboard ) ) then
g_Scoreboard = vgui.CreateFromTable( SCORE_BOARD )
end
if ( IsValid( g_Scoreboard ) ) then
g_Scoreboard:Show()
g_Scoreboard:MakePopup()
g_Scoreboard:SetKeyboardInputEnabled( false )
end
end
--[[---------------------------------------------------------
Name: gamemode:ScoreboardHide( )
Desc: Hides the scoreboard
-----------------------------------------------------------]]
function GM:ScoreboardHide()
if ( IsValid( g_Scoreboard ) ) then
g_Scoreboard:Hide()
end
end
--[[---------------------------------------------------------
Name: gamemode:HUDDrawScoreBoard( )
Desc: If you prefer to draw your scoreboard the stupid way (without vgui)
-----------------------------------------------------------]]
function GM:HUDDrawScoreBoard()
end