Files
wnsrc/lua/autorun/vj_files.lua
lifestorm 9c918c46e5 Upload
2024-08-04 23:12:27 +03:00

133 lines
8.6 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
/*--------------------------------------------------
=============== Files ===============
*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
--------------------------------------------------*/
if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end
include('autorun/vj_controls.lua')
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
------ Decals ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
game.AddDecal("VJ_AcidSlime1",{"vj_base/decals/vj_acidslime1","vj_base/decals/vj_acidslime2","vj_base/decals/vj_acidslime3","vj_base/decals/vj_acidslime4"})
game.AddDecal("VJ_Blood_Red",{"vj_base/decals/blood/vj_redblood1","vj_base/decals/blood/vj_redblood2","vj_base/decals/blood/vj_redblood3","vj_base/decals/blood/vj_redblood4","vj_base/decals/blood/vj_redblood5","vj_base/decals/blood/vj_redblood6"})
game.AddDecal("VJ_Blood_Yellow",{"vj_base/decals/blood/vj_yellowblood1","vj_base/decals/blood/vj_yellowblood2","vj_base/decals/blood/vj_yellowblood3","vj_base/decals/blood/vj_yellowblood4","vj_base/decals/blood/vj_yellowblood5","vj_base/decals/blood/vj_yellowblood6"})
game.AddDecal("VJ_Blood_Green",{"vj_base/decals/blood/vj_greenblood1","vj_base/decals/blood/vj_greenblood2","vj_base/decals/blood/vj_greenblood3","vj_base/decals/blood/vj_greenblood4","vj_base/decals/blood/vj_greenblood5","vj_base/decals/blood/vj_greenblood6"})
game.AddDecal("VJ_Blood_Orange",{"vj_base/decals/blood/vj_orangeblood1","vj_base/decals/blood/vj_orangeblood2","vj_base/decals/blood/vj_orangeblood3","vj_base/decals/blood/vj_orangeblood4","vj_base/decals/blood/vj_orangeblood5","vj_base/decals/blood/vj_orangeblood6"})
game.AddDecal("VJ_Blood_Blue",{"vj_base/decals/blood/vj_blueblood1","vj_base/decals/blood/vj_blueblood2","vj_base/decals/blood/vj_blueblood3","vj_base/decals/blood/vj_blueblood4","vj_base/decals/blood/vj_blueblood5","vj_base/decals/blood/vj_blueblood6"})
game.AddDecal("VJ_Blood_Purple",{"vj_base/decals/blood/vj_purpleblood1","vj_base/decals/blood/vj_purpleblood2","vj_base/decals/blood/vj_purpleblood3","vj_base/decals/blood/vj_purpleblood4","vj_base/decals/blood/vj_purpleblood5","vj_base/decals/blood/vj_purpleblood6"})
game.AddDecal("VJ_Blood_White",{"vj_base/decals/blood/vj_whiteblood1","vj_base/decals/blood/vj_whiteblood2","vj_base/decals/blood/vj_whiteblood3","vj_base/decals/blood/vj_whiteblood4","vj_base/decals/blood/vj_whiteblood5","vj_base/decals/blood/vj_whiteblood6"})
game.AddDecal("VJ_Blood_Oil",{"vj_base/decals/blood/vj_oilblood1","vj_base/decals/blood/vj_oilblood2","vj_base/decals/blood/vj_oilblood3","vj_base/decals/blood/vj_oilblood4","vj_base/decals/blood/vj_oilblood5","vj_base/decals/blood/vj_oilblood6"})
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
------ Model Precaching ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Alien Gibs --
util.PrecacheModel("models/gibs/xenians/mgib_01.mdl")
util.PrecacheModel("models/gibs/xenians/mgib_02.mdl")
util.PrecacheModel("models/gibs/xenians/mgib_03.mdl")
util.PrecacheModel("models/gibs/xenians/mgib_04.mdl")
util.PrecacheModel("models/gibs/xenians/mgib_05.mdl")
util.PrecacheModel("models/gibs/xenians/mgib_06.mdl")
util.PrecacheModel("models/gibs/xenians/sgib_01.mdl")
util.PrecacheModel("models/gibs/xenians/sgib_02.mdl")
util.PrecacheModel("models/gibs/xenians/sgib_03.mdl")
-- Human Gibs --
util.PrecacheModel("models/gibs/humans/brain_gib.mdl")
util.PrecacheModel("models/gibs/humans/eye_gib.mdl")
util.PrecacheModel("models/gibs/humans/heart_gib.mdl")
util.PrecacheModel("models/gibs/humans/liver_gib.mdl")
util.PrecacheModel("models/gibs/humans/lung_gib.mdl")
util.PrecacheModel("models/gibs/humans/mgib_01.mdl")
util.PrecacheModel("models/gibs/humans/mgib_02.mdl")
util.PrecacheModel("models/gibs/humans/mgib_03.mdl")
util.PrecacheModel("models/gibs/humans/mgib_04.mdl")
util.PrecacheModel("models/gibs/humans/mgib_05.mdl")
util.PrecacheModel("models/gibs/humans/mgib_06.mdl")
util.PrecacheModel("models/gibs/humans/mgib_07.mdl")
util.PrecacheModel("models/gibs/humans/sgib_01.mdl")
util.PrecacheModel("models/gibs/humans/sgib_02.mdl")
util.PrecacheModel("models/gibs/humans/sgib_03.mdl")
-- Projectiles --
util.PrecacheModel("models/spitball_large.mdl")
util.PrecacheModel("models/spitball_medium.mdl")
util.PrecacheModel("models/spitball_small.mdl")
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
------ Fonts ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
if CLIENT then
surface.CreateFont( "VJFont_Trebuchet24_Large",{
font = "Trebuchet24",
size = 34, -- Size
weight = 600, -- Boldness
blursize = 0, -- Blurness, should be 1 or 0
antialias = true, -- Is it smooth?
italic = false, -- Is it Italic?
})
surface.CreateFont( "VJFont_Trebuchet24_MediumLarge",{
font = "Trebuchet24",
size = 26, -- Size
weight = 600, -- Boldness
blursize = 0, -- Blurness, should be 1 or 0
antialias = true, -- Is it smooth?
italic = false, -- Is it Italic?
})
surface.CreateFont( "VJFont_Trebuchet24_Medium",{
font = "Trebuchet24",
size = 24, -- Size
weight = 600, -- Boldness
blursize = 0, -- Blurness, should be 1 or 0
antialias = true, -- Is it smooth?
italic = false, -- Is it Italic?
})
surface.CreateFont( "VJFont_Trebuchet24_SmallMedium",{
font = "Trebuchet24",
size = 17, -- Size
weight = 600, -- Boldness
blursize = 0, -- Blurness, should be 1 or 0
antialias = true, -- Is it smooth?
italic = false, -- Is it Italic?
})
surface.CreateFont( "VJFont_Trebuchet24_Small",{
font = "Trebuchet24",
size = 16, -- Size
weight = 600, -- Boldness
blursize = 0, -- Blurness, should be 1 or 0
antialias = true, -- Is it smooth?
italic = false, -- Is it Italic?
})
surface.CreateFont( "VJFont_Trebuchet24_Tiny",{
font = "Trebuchet24",
size = 11, -- Size
weight = 600, -- Boldness
blursize = 0, -- Blurness, should be 1 or 0
antialias = true, -- Is it smooth?
italic = false, -- Is it Italic?
})
surface.CreateFont( "VJFont_Trebuchet24_TinyItalic",{
font = "Trebuchet24",
size = 11, -- Size
weight = 600, -- Boldness
blursize = 0, -- Blurness, should be 1 or 0
antialias = true, -- Is it smooth?
italic = true, -- Is it Italic?
})
end