Files
wnsrc/lua/autorun/vj_halflife_gonomes_autorun.lua
lifestorm 9c918c46e5 Upload
2024-08-04 23:12:27 +03:00

127 lines
5.8 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
/*--------------------------------------------------
=============== Half Life Gonome SNPC Autorun ===============
*** Copyright (c) 2012-2015 by DrVrej, All rights reserved. ***
No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
INFO: Used to load autorun file for Dummy
--------------------------------------------------*/
local PublicAddonName = "Half Life Gonome SNPC's Revamp"
local AddonName = "Half Life Gonome SNPC"
local AddonType = "NPC"
local AutorunFile = "autorun/vj_halflife_gonomes_autorun.lua"
-------------------------------------------------------
local VJExists = file.Exists("lua/autorun/vj_base_autorun.lua","GAME")
if VJExists == true then
include('autorun/vj_controls.lua')
local vCat = "Zombies + Enemy Aliens" -- Category
VJ.AddNPC("Gonome","npc_vj_hale_life_gonome",vCat)
VJ.AddNPC("Gonome Ver2","npc_vj_hale_life_gonome_2",vCat)
VJ.AddNPC("Explosive Gonome","npc_vj_hale_life_gonome_3",vCat)
VJ.AddNPC("Electrical Gonome","npc_vj_hale_life_gonome_4",vCat)
VJ.AddNPC("Entropy Zero 2 Gonome (Female)","npc_vj_ez2_gonome_fem",vCat)
VJ.AddNPC("Entropy Zero 2 Glownome (Female)","npc_vj_ez2_glownome_fem",vCat)
VJ.AddNPC("Entropy Zero 2 Gonome Classic Headcrab (Female)","npc_vj_ez2_gonome_classic_fem",vCat)
VJ.AddNPC("Entropy Zero 2 Gonome","npc_vj_ez2_gonome",vCat)
VJ.AddNPC("Entropy Zero 2 Glownome","npc_vj_ez2_glownome",vCat)
VJ.AddNPC("Entropy Zero 2 Gonome Classic Headcrab","npc_vj_ez2_gonome_classic",vCat)
VJ.AddNPC("Poison Gonome Ver2","npc_vj_hale_life_gonome_poison",vCat)
VJ.AddNPC("Entropy Zero 2 Gonome Remake (Cosmetic Only)","npc_vj_ez2_gonome_remake",vCat)
VJ.AddNPC("Gonome (Overcharged)","npc_vj_hale_life_gonome_overcharged",vCat)
VJ.AddNPC("Smod Gonome","npc_vj_hale_life_gonome_smod",vCat)
VJ.AddNPC("HL2 Beta Gonome","npc_vj_hale_life_beta_gonome",vCat)
VJ.AddNPC("RTBR Gonome","npc_vj_rtbr_gonome",vCat)
VJ.AddNPC("HL1 OpFor Gonome","npc_vj_half_life_op4_gonome",vCat)
VJ.AddNPC("HL1 Scientist Gonome","npc_vj_hl_gn_sci",vCat)
VJ.AddNPC("HL1 HECU Gonome","npc_vj_hl_gn_sol",vCat)
VJ.AddNPC("HL1 Security Gonome","npc_vj_hl_gn_grd",vCat)
VJ.AddParticle("particles/door_explosion.pcf",{"door_pound_core","door_exposion_chunks"})
VJ.AddParticle("particles/antlion_gib_02.pcf",{})
VJ.AddParticle("particles/antlion_gib_01.pcf",{})
VJ.AddParticle("particles/antlion_worker.pcf",{})
VJ.AddParticle("particles/aurora.pcf",{})
-- Menu --
local AddConvars = {}
AddConvars["vj_can_gonomes_knock_player_weapons"] = 1 -- Can SNPCs gain HP on successful kills?
AddConvars["vj_can_gonomes_screen_fx"] = 0 -- Enable Screen Effects when hit?
AddConvars["vj_can_gonomes_dance"] = 0 -- Can SNPCs dance?
AddConvars["vj_can_gonomes_have_worldshake"] = 1 -- Do the Gonome's have worldshake?
for k, v in pairs(AddConvars) do
if !ConVarExists( k ) then CreateConVar( k, v, {FCVAR_ARCHIVE} ) end
end
if CLIENT then
local function VJ_GO_MENU_MAIN(Panel)
if !game.SinglePlayer() && !LocalPlayer():IsAdmin() then
Panel:AddControl("Label", {Text = "#vjbase.menu.general.admin.not"})
Panel:ControlHelp("#vjbase.menu.general.admin.only")
return
end
Panel:AddControl( "Label", {Text = "Notice: Only admins can change this settings."})
Panel:AddControl("Button",{Text = "#vjbase.menu.general.reset.everything", Command = " vj_can_gonomes_dance 0 \n vj_can_gonomes_have_worldshake 0 \n vj_can_gonomes_screen_fx 0 \n vj_can_gonomes_regain_hp 0"})
Panel:AddControl("Checkbox", {Label = "Can Gonome's Dance?", Command = "vj_can_gonomes_dance"})
Panel:ControlHelp("Allows Gonomes to dance whwen they get a kill.")
Panel:AddControl("Checkbox", {Label = "Disable Gonome's worldshake?", Command = "vj_can_gonomes_have_worldshake"})
Panel:ControlHelp("Allows Gonome's to have worldshake when they walk or run.")
Panel:AddControl("Checkbox", {Label = "Disable Screen Effects when hit?", Command = "vj_can_gonomes_screen_fx"})
Panel:ControlHelp("This allows whether the screen shake and blindness is applied to the player when hit.")
Panel:AddControl("Checkbox", {Label = "Enable Gonome's Weapon Knocking Ability?", Command = "vj_can_gonomes_knock_player_weapons"})
Panel:ControlHelp("This allows if a Gonome can knock the players weapon out of their hands.")
end
function VJ_ADDTOMENU_GO()
spawnmenu.AddToolMenuOption( "DrVrej", "SNPC Configures", "HL Gonome SNPCs", "HL Gonome SNPCs", "", "", VJ_GO_MENU_MAIN, {} )
end
hook.Add( "PopulateToolMenu", "VJ_ADDTOMENU_GO", VJ_ADDTOMENU_GO )
end
-- Don't edit anything below this! ------------------------------------------------
AddCSLuaFile(AutorunFile)
VJ.AddAddonProperty(AddonName,AddonType)
else
if (CLIENT) then
chat.AddText(Color(0,200,200),PublicAddonName,
Color(0,255,0)," was unable to install, you are missing ",
Color(255,100,0),"VJ Base!")
end
timer.Simple(1,function()
if not VJF then
if (CLIENT) then
VJF = vgui.Create("DFrame")
VJF:SetTitle("ERROR!")
VJF:SetSize(790,560)
VJF:SetPos((ScrW()-VJF:GetWide())/2,(ScrH()-VJF:GetTall())/2)
VJF:MakePopup()
VJF.Paint = function()
draw.RoundedBox(8,0,0,VJF:GetWide(),VJF:GetTall(),Color(200,0,0,150))
end
local VJURL = vgui.Create("DHTML",VJF)
VJURL:SetPos(VJF:GetWide()*0.005, VJF:GetTall()*0.03)
VJURL:Dock(FILL)
VJURL:SetAllowLua(true)
VJURL:OpenURL("https://sites.google.com/site/vrejgaming/vjbasemissing")
elseif (SERVER) then
timer.Create("VJBASEMissing",5,0,function() print("VJ Base is Missing! Download it from the workshop!") end)
end
end
end)
end