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wnsrc/lua/effect/trail.bone_set.lua
lifestorm 9c918c46e5 Upload
2024-08-04 23:12:27 +03:00

89 lines
2.6 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
WeaponTrail.BoneSet = {}
function WeaponTrail:AddBone(data)
WeaponTrail.BoneSet[data.Number] = data
end
local bone = {
Number = 0,
BoneName = "ValveBiped.Bip01_R_Hand",
AddAngle = Angle(0,0,0),
AngleType = 0, -- 0 = GetUp(), 1 = GetRight(), 2 = GetForward()
Trail_Time = 0.1 -- Default 0.1 Longer this time, longer is the trajectory.
}
WeaponTrail:AddBone(bone)
local bone = {
Number = 1,
BoneName = "R_Weapon",
AddAngle = Angle(0,0,0),
AngleType = 0, -- 0 = GetUp(), 1 = GetRight(), 2 = GetForward()
Trail_Time = 0.2 -- Default 0.1 Longer this time, longer is the trajectory.
}
WeaponTrail:AddBone(bone)
local bone = {
Number = 2,
BoneName = "R_Weapon001",
AddAngle = Angle(0,0,0),
AngleType = 0, -- 0 = GetUp(), 1 = GetRight(), 2 = GetForward()
Trail_Time = 0.5 -- Default 0.1 Longer this time, longer is the trajectory.
}
WeaponTrail:AddBone(bone)
local bone = {
Number = 3,
BoneName = "R_Weapon",
AddAngle = Angle(0,0,0),
AngleType = 1, -- 0 = GetUp(), 1 = GetRight(), 2 = GetForward()
Trail_Time = 0.2 -- Default 0.1 Longer this time, longer is the trajectory.
}
WeaponTrail:AddBone(bone)
local bone = {
Number = 4,
BoneName = "L_Weapon001",
AddAngle = Angle(0,0,180),
AngleType = 0, -- 0 = GetUp(), 1 = GetRight(), 2 = GetForward()
Trail_Time = 0.5 -- Default 0.1 Longer this time, longer is the trajectory.
}
WeaponTrail:AddBone(bone)
local bone = {
Number = 5,
BoneName = "R_Weapon",
AddAngle = Angle(180,0,0),
AngleType = 2, -- 0 = GetUp(), 1 = GetRight(), 2 = GetForward()
Trail_Time = 0.2 -- Default 0.1 Longer this time, longer is the trajectory.
}
WeaponTrail:AddBone(bone)
local bone = {
Number = 6,
BoneName = "R_Weapon",
AddAngle = Angle(0,0,180),
AngleType = 0, -- 0 = GetUp(), 1 = GetRight(), 2 = GetForward()
Trail_Time = 0.2 -- Default 0.1 Longer this time, longer is the trajectory.
}
WeaponTrail:AddBone(bone)
local bone = {
Number = 7,
BoneName = "Weapon_00",
AddAngle = Angle(180,0,0),
AngleType = 2, -- 0 = GetUp(), 1 = GetRight(), 2 = GetForward()
Trail_Time = 0.2 -- Default 0.1 Longer this time, longer is the trajectory.
}
WeaponTrail:AddBone(bone)
local bone = {
Number = 8,
BoneName = "Weapon_02",
AddAngle = Angle(180,0,0),
AngleType = 2, -- 0 = GetUp(), 1 = GetRight(), 2 = GetForward()
Trail_Time = 0.1 -- Default 0.1 Longer this time, longer is the trajectory.
}
WeaponTrail:AddBone(bone)