Files
wnsrc/lua/effects/lvs_explosion_small.lua
lifestorm 9c918c46e5 Upload
2024-08-04 23:12:27 +03:00

123 lines
3.3 KiB
Lua

--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
local GlowMat = Material( "sprites/light_glow02_add" )
local Materials = {
"particle/smokesprites_0001",
"particle/smokesprites_0002",
"particle/smokesprites_0003",
"particle/smokesprites_0004",
"particle/smokesprites_0005",
"particle/smokesprites_0006",
"particle/smokesprites_0007",
"particle/smokesprites_0008",
"particle/smokesprites_0009",
"particle/smokesprites_0010",
"particle/smokesprites_0011",
"particle/smokesprites_0012",
"particle/smokesprites_0013",
"particle/smokesprites_0014",
"particle/smokesprites_0015",
"particle/smokesprites_0016"
}
function EFFECT:Init( data )
self.Pos = data:GetOrigin()
self.LifeTime = 0.35
self.DieTime = CurTime() + self.LifeTime
local emitter = ParticleEmitter( self.Pos, false )
for i = 0, 15 do
local particle = emitter:Add( Materials[ math.random(1, #Materials ) ], self.Pos )
if particle then
particle:SetVelocity( VectorRand(-1,1) * 1000 )
particle:SetDieTime( math.Rand(2,3) )
particle:SetAirResistance( math.Rand(200,600) )
particle:SetStartAlpha( 200 )
particle:SetStartSize( 120 )
particle:SetEndSize( 300 )
particle:SetRoll( math.Rand(-1,1) )
particle:SetRollDelta( math.Rand(-1,1) )
particle:SetColor( 50,50,50 )
particle:SetGravity( Vector( 0, 0, 600 ) )
particle:SetCollide( false )
end
end
for i = 0, 15 do
local particle = emitter:Add( "effects/lvs_base/flamelet"..math.random(1,5), self.Pos )
if particle then
particle:SetVelocity( VectorRand(-1,1) * 500 )
particle:SetDieTime( math.Rand(0.15,0.3) )
particle:SetStartAlpha( 255 )
particle:SetStartSize( 25 )
particle:SetEndSize( math.Rand(70,100) )
particle:SetEndAlpha( 100 )
particle:SetRoll( math.Rand( -1, 1 ) )
particle:SetColor( 200,150,150 )
particle:SetCollide( false )
end
end
for i = 0, 20 do
local particle = emitter:Add( "sprites/rico1", self.Pos )
local vel = VectorRand() * 800
if particle then
particle:SetVelocity( vel )
particle:SetAngles( vel:Angle() + Angle(0,90,0) )
particle:SetDieTime( math.Rand(0.2,0.4) )
particle:SetStartAlpha( 255 )
particle:SetEndAlpha( 0 )
particle:SetStartSize( math.Rand(20,40) )
particle:SetEndSize( 0 )
particle:SetRoll( math.Rand(-100,100) )
particle:SetRollDelta( 0 )
particle:SetColor( 255, 255, 255 )
particle:SetAirResistance( 0 )
end
end
emitter:Finish()
local Pos = self.Pos
local ply = LocalPlayer():GetViewEntity()
if IsValid( ply ) then
local delay = (Pos - ply:GetPos()):Length() / 13503.9
if delay <= 0.11 then
sound.Play( "ambient/explosions/explode_9.wav", Pos, 85, 100, 1 - delay * 8 )
end
timer.Simple( delay, function()
sound.Play( "LVS.MISSILE_EXPLOSION", Pos )
end )
else
sound.Play( "LVS.MISSILE_EXPLOSION", Pos )
end
end
function EFFECT:Think()
if self.DieTime < CurTime() then return false end
return true
end
function EFFECT:Render()
local Scale = (self.DieTime - CurTime()) / self.LifeTime
render.SetMaterial( GlowMat )
render.DrawSprite( self.Pos, 2000 * Scale, 2000 * Scale, Color( 255, 200, 150, 255) )
end